Natascha/tr

From Team Fortress Wiki
Jump to: navigation, search

Now Sasha - Don't be jealous
Natascha publicity blurb

The Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, the weapon's ammunition carrier is colored jet black instead, and from it emerges an additional chain belt, layered on the right of the gun, that feeds into the barrel.

Each bullet fired by the Natascha slows any enemy hit to a speed of 113 Hammer units per second (roughly 7.75 km/h or 4.81 mph) for a brief period of time; the speed penalty inflicted by each bullet decreases the further away a target moves. When spun-up, the weapon grants 20% damage resistance if the player's health falls below 50% of base health upon being hit. However, the Natascha has a 30% longer spin-up time, and fires bullets that deal 25% less damage than those of the default Minigun. The Natascha's slowdown effect allows the user to trap mobile enemies and prevent them from escaping, at the cost of less firepower.

The Natascha is automatically awarded to any player who obtains 16 Heavy achievements.

The kill icon for the Natascha was contributed by NeoDement.

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Hitscan
Hasar türü Bullet
Cephaneli mi yakın dövüş mü? Ranged
Hasar
Azami sınır 150% 10.13 / bullet
Ana hasar 100% 6.75 / bullet
Azami dağılım 52.8% 3.564 / bullet
Sıfır mesafe 32-40 / 1 ammo
304-380 / second
Orta mesafe 5-20 / 1 ammo
48-190 / second
Uzak mesafe 4-8 / 1 ammo
29-76 / second
Pellet spread 25:1
Kritik 20.25 / bullet
Mini kritik 9-14 / bullet
İşlev süreleri
Saldırı gecikmesi 0.105
Namlu hazırlama süresi 1.16 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

Crafting

Ayrıca bakınız: Crafting

Blueprint

Sınıf Fişi - Heavy Yuva Fişi - Birincil Hurda Metal Mümkün Sonuçlar
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Nataşa Değerlendirilmiş Metal Pirinç Canavar
Item icon Natascha.png + Item icon Reclaimed Metal.png = Item icon Brass Beast.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Sandviçime Dokunma
Sandviçime Dokunma
Nataşa kullanarak 50 Scout öldür.


Heavy Endüstrisi
Heavy Endüstrisi
Hiç ölmeden $200.000 değerinde minigun mermisi harca.


Nişancı
Nişancı
Minigun ile havadaki 10 düşmanı öldür.
Kalıcı Devrim
Kalıcı Devrim
Silahını durdurmadan 5 düşman öldür.


Tayına Bağlama
Tayına Bağlama
Minigun cephanen tükendiğinde bir düşmanı av tüfeğinle öldür.

Update history

19 Ağustos 2008 Yaması (Heavy Update)
  • Natascha was added to the game.

11 Aralık 2008 Yaması

28 Ocak 2009 Yaması

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

2 Şubat 2009 Yaması

  • Rewrote Natascha's slowdown code to be more consistent.

16 Şubat 2009 Yaması

  • [Belgelenmemiş] Removed Natascha's ammo belt in first person view model.

5 Mart 2009 Yaması

  • Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.

13 Mart 2009 Yaması

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

8 Temmuz 2010 Yaması (Engineer Update)

  • [Belgelenmemiş] Natascha was given its own kill icon.

19 Kasım 2010 Yaması

  • Fixed a Heavy exploit that let him run at full speed while shooting.

17 Aralık 2010 Yaması (Australian Christmas)

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

21 Aralık 2010 Yaması

7 Ocak 2011 Yaması

  • [Belgelenmemiş] The spin-up and spin-down animations of the Heavy's miniguns were changed.

3 Haziran 2011 Yaması

  • Added community contributed response rules to Natascha.

23 Haziran 2011 Yaması

  • [Belgelenmemiş] Added Strange quality.

22 Temmuz 2011 Yaması

  • [Belgelenmemiş] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

15 Eylül 2011 Yaması

12 Kasım 2013 Yaması

7 Şubat 2014 Yaması

  • Changed attribute:
    • Added +50% max primary ammo on wearer.

5 Mart 2014 Yaması

  • Fixed Natascha using the wrong material for the viewmodel.

18 Haziran 2014 Yaması

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

8 Temmuz 2014 Yaması

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

11 Şubat 2015 Yaması #1

  • Fixed not being able to switch away from the Minigun while spinning down.

2 Temmuz 2015 Yaması #1 (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Added 20% damage resistance while spun up.
    • Stun amount now has distance falloff. Decreases starting at 512 HU down to zero stun at 1536 HU.
    • [Belgelenmemiş] Removed +50% max primary ammo on wearer.
  • [Belgelenmemiş] Updated model to c_model system.

7 Temmuz 2016 Yaması #1 (Meet Your Match Update)

  • 20% damage resistance now only applies when spun up and below 50% max health.

21 Aralık 2016 Yaması (Smissmas 2016)

20 Ekim 2017 Yaması #1 (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

Bugs

  • The attribute "Sağlık 50%'nin altındayken ve minigun tam hızda dönerken -20% hasar bağışıklığı" is incorrect; the resistance only applies if the Heavy takes enough damage to go below 50% health. Being below 50% health prior to spinning up does not activate the buff.
    • The attribute is incorrectly listed as "Sağlık 50%'nin altındayken ve minigun tam hızda dönerken -20% hasar bağışıklığı", instead of "+20%".
  • The extra damage provided by a critical or mini-critical hit is not impacted by damage resistance, except for the base hit.
  • When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.
  • Holding alt-fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players.
  • Immediately revving after taunting causes the barrel to not spin, fixed by firing the gun.
  • When holding the primary fire button during a taunt, the Natascha's muzzle flash turns invisible.

Trivia

  • The Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.

Gallery

See also

External links