June 17, 2011 Patch

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Patch notes

Team Fortress 2

  • Added a new command line option: -strictportbind
    • If you launch the game with this option it will quit with an error message if it can't bind to the default or specified port
  • Fixed a server crash caused by the replay system
  • Fixed a server crash caused by disguising spies
  • Fixed a server crash on startup caused by writing to the console
  • Fixed a server crash triggered during entity cleanup

Undocumented Changes

  • Added a new "Dove" model with flight animations
  • Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/models/props_forest/dove.vtf
Added: team fortress 2 materials.gcf/tf/models/props_forest/dove.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_forest/dove.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_forest/dove.mdl
Added: team fortress 2 materials.gcf/tf/models/props_forest/dove.phy
Added: team fortress 2 materials.gcf/tf/models/props_forest/dove.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_forest/dove.vvd