2022年7月7日更新

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更新內容

絕地要塞 2

  • 幾項修正以解決漏洞和穩定度問題
  • 新增遊戲伺服器設定“net_chan_limit_msec”,讓伺服器營運商能夠限制遊戲伺服器花費在為每個用戶端每一刻處理封包的處理時間。 傳送封包而導致伺服器 CPU 處理時間超過設定時間(毫秒)的用戶端將會被踢出遊戲伺服器
  • 新增遊戲伺服器設定“net_chan_stats_dump”,啟用後將會在每個網路頻道關閉後,傾印該網路頻道的統計資料。 統計資料包括訊息、頻寬和 CPU 處理時間詳細資料
  • 新增遊戲伺服器設定“tf_fall_damage_disablespread”,以停用隨機摔落傷害(預設:0)
  • 修正無法調整裝飾品稀有效果的位移的問題
  • 修正一些玩家看到自己的玩家名稱顯示為 [unknown] 的問題
  • 修正裝飾品透明度功能故障的問題
  • 修正將近戰武器用於隊友時出現延遲補償的問題
  • 修正在動畫期間,若玩家的有效命中區域延伸到了玩家的邊界方塊外,就無法擊中有效命中區域的問題
  • 修正裝備清單和物品預覽畫面的微動骨架微動骨架彩現問題
  • 修正迫擊鐵砲的投射物衝擊大小與其它投射物衝擊大小不相符的問題
  • 修正點擊控制台指令按鈕以切換值後按鈕閃爍的問題
  • 修正使用游擊手時 Scout 衝撞對方卻顯示為自身傷害的問題
  • 修正在 HUD 中迷你步哨防禦槍未觸發傷害警示的問題
  • 修正net_disconnect_reason影響用戶端斷線訊息顯示的問題
  • 修正當伺服器強制啟動add_uber_time時,醫療槍充電太早失效的問題
  • 修正僅用於伺服器端的實體使用網路 edict 的問題
  • 更新mat_picmip以允許輸入 -1 以下的值
  • 更新 / 新增一些錦標賽獎章[1]
  • 更新在地化檔案
  • 更新曼恩對決機器模式
  • 修正無法踢除旁觀者的問題
  • 修正電腦玩家未顯示正確名稱的問題
  • 修正 Valve 伺服器上載入畫面背景的問題
  • 修正疫苗接種者ÜberCharge充電率和持續時間無法升級的問題
  • 更新競技場模式
  • 修正玩家能夠中途加入遊戲的問題
  • 修正加入隊伍時選擇 Unassigned(未指定)隊伍的玩家能夠擊殺其他玩家的問題

未記載更新

參見

變更檔案

:下述變更紀錄是由比較 diff 中的兩次修改內容而得的。 A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
修改變更
Modified: tf/steam.inf
Modified: bin/GameUI.dll
Modified: bin/ServerBrowser.dll
Modified: bin/bsppack.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/datacache.dll
Modified: bin/engine.dll
Modified: bin/filesystem_stdio.dll
Modified: bin/inputsystem.dll
Modified: bin/launcher.dll
Modified: bin/libtogl.dll
Modified: bin/materialsystem.dll
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/shaderapidx9.dll
Modified: bin/soundemittersystem.dll
Modified: bin/sourcevr.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiorender.dll
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/corundum.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/corundum_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/diamond.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/diamond_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/heart.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/heart_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/star.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/star_large.vmt
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/corundum.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/corundum_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/diamond.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/diamond_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/heart.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/heart_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/star.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/anniversary_annihilation/star_large.vtf