Heavy (competitive)/zh-hant

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Heavy.png
This article is for competitive play, based on the standard community competitive format. For the generic article on this topic, see: Heavy.
The community competitive scene changes frequently. Some or all info may be outdated.

The Heavy is considered a situational pocket and utility class sometimes used in the standard competitive lineup. Heavies are valued for their tanking capacity and sustained damage output.

Information

Health

職業 生命值 超量治療 快速治療者 超量治療
Leaderboard class heavy.png 重裝兵 300 450 376
處於美味巧克力太空魚酥餅的效果下 350 500 426
With the 鐵拳 equipped 300 390 346
With the 鐵拳 equipped and while under the effects of the 美味巧克力 or 太空魚酥餅 350 440 396
Theoretical value. Overheal does not exceed 150% of the classes' maximum health.

Speed

裝備 一般 後退 蹲走 游泳
Leaderboard class heavy.png 重裝兵
77 %
69 %
26 %
61 %
格林機槍娜塔莎鐵幕托米斯拉夫熱槍狀態時
37 %
33 %
0 %
29 %
黃銅野獸熱槍狀態時
15 %
15 %
0 %
12 %
處於水牛排三明治的效果下
104 %
93 %
35 %
83 %
使用狂奔手套
100 %
90 %
33 %
80 %
使用驅逐警告
88 %
79 %
29 %
71 %

Weapons

主條目: Heavy weapons (competitive)

The Heavy uses his primary weapon to deal large damage at close to medium range. Heavies are slow, and even slower while spun up. Many players counteract this by jump-revving (spinning their minigun in mid-air) which can be useful in ambushing; or will use the Gloves of Running Urgently to get to a destination more quickly. Note however, that the Gloves of Running Urgently are banned in many competitive leagues.


主要武器

武器 圖示 彈藥上膛數量 彈藥攜帶數量 傷害值 備註/特殊能力
Minigun
基本
格林機槍
Killicon minigun.png 200 基本: 9

爆擊: 27

[40 發/秒]

Pictogram info.png 按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。

Pictogram info.png 一單位彈藥會發射出 4 顆子彈。

Iron Curtain
促銷系列
鐵幕
Killicon iron curtain.png
Natascha
解鎖成就
娜塔莎
Killicon natascha.png 200 基本: 6.75

爆擊: 20.25

[40 發/秒]

Pictogram info.png 按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。

Pictogram info.png 一單位彈藥會發射出 4 顆子彈。
Pictogram plus.png 命中時:100% 可以減慢目標速度。
Pictogram plus.png 生命值低於 50% 且熱槍時承受的傷害 -20%。
Pictogram minus.png 傷害值 -25%。
Pictogram minus.png 進入旋轉時間變慢 30%。
Pictogram info.png 減速效果會因距離而有所不同。

Brass Beast
合成
黃銅野獸
Killicon brass beast.png 200 基本: 10.8

爆擊: 32.4

[40 發/秒]

Pictogram info.png 按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。

Pictogram info.png 一單位彈藥會發射出 4 顆子彈。
Pictogram plus.png 傷害值 +20%。
Pictogram plus.png 生命值低於 50% 且熱槍時承受的傷害 -20%。
Pictogram minus.png 進入旋轉時間變慢 50%。
Pictogram minus.png 裝備者處於部屬狀態時變慢 60%(只剩 14.66%)。

Tomislav
合成
托米斯拉夫
Killicon tomislav.png 200 基本: 9

爆擊: 27

[33 發/秒]

Pictogram info.png 按住次要開火鍵可以進入預備射擊狀態,在這期間不會發射任何一發子彈。

Pictogram info.png 一單位彈藥會發射出 4 顆子彈。
Pictogram plus.png 進入旋轉時間變快 20%。
Pictogram plus.png 精確度增加 20%。
Pictogram plus.png 沉默殺手:旋轉槍管時不會有聲音。
Pictogram minus.png 攻擊速度變慢 20%。

Huo-Long Heater
促銷系列 / 合成
龍火重機槍
Killicon huo-long heater.png 200 基本: 8.1

爆擊: 24.3

[40 發/秒]
餘火:

8/秒 × 7.5 秒
Pictogram info.png 按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。

Pictogram info.png 一單位彈藥會發射出 4 顆子彈。
Pictogram plus.png 使用時在身旁製造出一圈火焰。
Pictogram plus.png 對著火玩家傷害值 +25%。
Pictogram minus.png 傷害值 -10%。
Pictogram minus.png 使用時每秒額外損失 4 單位彈藥。


Usage

Due to his slow speed, the Heavy is a situational utility class. However, their large amount of health and high close-range damage output makes Heavies ideal for holding crucial Control Points, especially the final Control Points of 5-CP maps like Badlands. In Sixes play, a team will generally switch out a Scout for a Heavy when trying to hold the last point, though substituting a Soldier for a Heavy is also common.

Common Tactics

First and foremost, it is recommended to read the player-based Highlander Heavy guide[1], in order to reach a larger understanding of the class.

In general, the Heavy is often used when defending the last Point on 5 CP-maps, or on A/D maps such as Gravel Pit. Usually in this case, a team's Medic will focus on healing the team's Heavy, as the Heavy is able to possess a maximum amount of 450 health. This allows the Heavy to absorb a lot of damage and delay the enemy team more as opposed to a lower health class. The Heavy is also able to output very high damage at close range, which is crucial for keeping the Medic alive. Often the Heavy will replace the Pocket Soldier, or perhaps allow additional Soldiers to act as Roamers.

5-CP Push Strategies

Teams will very rarely use a Heavy at the start of a 5-CP map. His slow speed means that a team starting off with a Heavy will typically attack the mid point with one less player than the other team, which may make the difference between winning or losing a mid fight. His high health makes him a useful defender in this game-mode, which is why he is often used on last point holds.

If a team needs to defend a relatively open area where there is little cover, a Heavy may be useful in buying time for the rest of the team to organize and repel a push because of his large amount of health.

Attack-Defend Strategies

When defending on an Attack/Defend map, the low mobility of the Heavy is mitigated somewhat, as enemies will come to him instead of the other way around. This allows him to keep his Minigun spun up without worrying as much about needing to quickly move around, compared to a Heavy on offense. Even so, Heavies are still very vulnerable to spam and/or crossfire sent towards the point, as their large frame and slow movement makes them more easily targeted than faster classes such as Scouts.

Anti-Heavy Classes

The Sniper

As the Heavy is slow, it is easier for the Sniper to snipe him than other classes. He is especially vulnerable while eating, as he must stay still to eat. The Sniper can also use Jarate to counter his high health, though it’s mostly effective when using the Sydney Sleeper.

The Spy

As the Heavy is slow, it is not difficult for a Spy to backstab him. The Heavy may counter this by using the Huo-Long Heater, though this counter-strategy can be negated somewhat if the Spy jumps over the ring of flames. Like against the Sniper, he is especially vulnerable when eating.

See also

References