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The community competitive scene changes frequently. Some or all info may be outdated.
“現在要趕快移動那個東西!” 這篇文章可能包含過期、未更新的內容。 你可以適當編輯這頁以改進這篇文章的內容。請參見編輯格式注意事項以獲得更多細節。 Notes: None added |
The Heavy is considered a situational pocket and utility class sometimes used in the standard competitive lineup. Heavies are valued for their tanking capacity and sustained damage output.
內容
Information
Health
職業 | 生命值 | 超量治療 | 快速治療者 超量治療 |
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重裝兵 | 300 | 450 | 376 |
處於美味巧克力或太空魚酥餅的效果下 | 350 | 500† | 426 |
With the 鐵拳 equipped | 300 | 390 | 346 |
With the 鐵拳 equipped and while under the effects of the 美味巧克力 or 太空魚酥餅 | 350 | 440 | 396 |
Speed
裝備 | 一般 | 後退 | 蹲走 | 游泳 | ||||||||
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重裝兵 |
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格林機槍、娜塔莎、鐵幕或托米斯拉夫熱槍狀態時 |
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黃銅野獸熱槍狀態時 |
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處於水牛排三明治的效果下 |
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使用狂奔手套時 |
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使用驅逐警告時 |
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Weapons
The Heavy uses his primary weapon to deal large damage at close to medium range. Heavies are slow, and even slower while spun up. Many players counteract this by jump-revving (spinning their minigun in mid-air) which can be useful in ambushing; or will use the Gloves of Running Urgently to get to a destination more quickly. Note however, that the Gloves of Running Urgently are banned in many competitive leagues.
主要武器
武器 | 圖示 | 彈藥上膛數量 | 彈藥攜帶數量 | 傷害值 | 備註/特殊能力 |
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基本 格林機槍 |
200 | 無 | 基本: 9 爆擊: 27 [40 發/秒] |
按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。 一單位彈藥會發射出 4 顆子彈。 | |
促銷系列 鐵幕 |
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解鎖成就 娜塔莎 |
200 | 無 | 基本: 6.75 爆擊: 20.25 [40 發/秒] |
按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。 一單位彈藥會發射出 4 顆子彈。 | |
合成 黃銅野獸 |
200 | 無 | 基本: 10.8 爆擊: 32.4 [40 發/秒] |
按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。 一單位彈藥會發射出 4 顆子彈。 | |
合成 托米斯拉夫 |
200 | 無 | 基本: 9 爆擊: 27 [33 發/秒] |
按住次要開火鍵可以進入預備射擊狀態,在這期間不會發射任何一發子彈。 一單位彈藥會發射出 4 顆子彈。 | |
促銷系列 / 合成 龍火重機槍 |
200 | 無 | 基本: 8.1 爆擊: 24.3 [40 發/秒]
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按住次要開火鍵可以保持機槍槍管旋轉(熱槍),在這期間不會發射任何一發子彈。 一單位彈藥會發射出 4 顆子彈。 |
Usage
Due to his slow speed, the Heavy is a situational utility class. However, their large amount of health and high close-range damage output makes Heavies ideal for holding crucial Control Points, especially the final Control Points of 5-CP maps like Badlands. In Sixes play, a team will generally switch out a Scout for a Heavy when trying to hold the last point, though substituting a Soldier for a Heavy is also common.
Common Tactics
First and foremost, it is recommended to read the player-based Highlander Heavy guide[1], in order to reach a larger understanding of the class.
In general, the Heavy is often used when defending the last Point on 5 CP-maps, or on A/D maps such as Gravel Pit. Usually in this case, a team's Medic will focus on healing the team's Heavy, as the Heavy is able to possess a maximum amount of 450 health. This allows the Heavy to absorb a lot of damage and delay the enemy team more as opposed to a lower health class. The Heavy is also able to output very high damage at close range, which is crucial for keeping the Medic alive. Often the Heavy will replace the Pocket Soldier, or perhaps allow additional Soldiers to act as Roamers.
5-CP Push Strategies
Teams will very rarely use a Heavy at the start of a 5-CP map. His slow speed means that a team starting off with a Heavy will typically attack the mid point with one less player than the other team, which may make the difference between winning or losing a mid fight. His high health makes him a useful defender in this game-mode, which is why he is often used on last point holds.
If a team needs to defend a relatively open area where there is little cover, a Heavy may be useful in buying time for the rest of the team to organize and repel a push because of his large amount of health.
Attack-Defend Strategies
When defending on an Attack/Defend map, the low mobility of the Heavy is mitigated somewhat, as enemies will come to him instead of the other way around. This allows him to keep his Minigun spun up without worrying as much about needing to quickly move around, compared to a Heavy on offense. Even so, Heavies are still very vulnerable to spam and/or crossfire sent towards the point, as their large frame and slow movement makes them more easily targeted than faster classes such as Scouts.
Anti-Heavy Classes
The Sniper
As the Heavy is slow, it is easier for the Sniper to snipe him than other classes. He is especially vulnerable while eating, as he must stay still to eat. The Sniper can also use Jarate to counter his high health, though it’s mostly effective when using the Sydney Sleeper.
The Spy
As the Heavy is slow, it is not difficult for a Spy to backstab him. The Heavy may counter this by using the Huo-Long Heater, though this counter-strategy can be negated somewhat if the Spy jumps over the ring of flames. Like against the Sniper, he is especially vulnerable when eating.
See also
References
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