Heavy (competitive)/ja

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Heavy.png
この記事は基本的な対抗戦の形式に基づいた対抗戦についてのものです。 より一般的な内容については次の記事をご覧ください: Heavy.
対抗戦に関する記事はまだ執筆段階です。ご質問がある場合は直接お尋ねください

The Heavy is considered a situational pocket and utility class sometimes used in the standard competitive lineup. Heavies are valued for their tanking capacity and sustained damage output.

Information

Health

クラス ヘルス オーバーヒール Quick-Fix オーバーヒール
Leaderboard class heavy.png ヘビー 300 450 376
Dalokohs Barフィッシュケーキ摂取効果中 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or フィッシュケーキ 350 440 396
Theoretical value. Overheal does not exceed 150% of the classes' maximum health.

Speed

状態 通常 後退 しゃがみ 水中
Leaderboard class heavy.png ヘビー
77 %
69 %
26 %
61 %
Brass Beast以外のミニガン 回転時
37 %
33 %
0 %
29 %
Brass Beast 回転時
15 %
15 %
0 %
12 %
Buffalo Steak Sandvich 摂取効果中
104 %
93 %
35 %
83 %
Gloves of Running Urgently 使用中
100 %
90 %
33 %
80 %
Wielding the Eviction Notice
88 %
79 %
29 %
71 %

Weapons

もっと詳しく: Heavy weapons (competitive)

The Heavy uses his primary weapon to deal large damage at close to medium range. Heavies are slow, and even slower while spun up. Many players counteract this by jump-revving (spinning their minigun in mid-air) which can be useful in ambushing; or will use the Gloves of Running Urgently to get to a destination more quickly. Note however, that the Gloves of Running Urgently are banned in many competitive leagues.


メイン武器

武器 キルアイコン 装弾数 弾薬数 ダメージ量 その他 / 特殊能力
Minigun
デフォルト
ミニガン
Killicon minigun.png 200 無し 基本: 9

クリティカル: 27

[40 発 / 秒]

Pictogram info.png サブ攻撃キーで弾丸を撃たずに銃身を回転させる

Pictogram info.png 弾薬1個あたり4発の弾を発射する

Iron Curtain
プロモーション
Iron Curtain
Killicon iron curtain.png
Natascha
アンロック
ナターシャ
Killicon natascha.png 200 無し 基本: 6.75

クリティカル: 20.25

[40 発 / 秒]

Pictogram info.png サブ攻撃キーで弾丸を撃たずに銃身を回転させる

Pictogram info.png 弾薬1個あたり4発の弾を発射する
Pictogram plus.png 命中時: 100% の確率で対象の動きを鈍化
Pictogram plus.png 着用者のメイン武器最大弾薬数 +50%
Pictogram plus.png スピン中はダメージ耐性 +20% 増加
Pictogram minus.png 与ダメージペナルティ -25%
Pictogram minus.png 銃身回転速度 30% 低下
Pictogram info.png 命中時の減速効果は距離によって減衰

Brass Beast
クラフト
Brass Beast
Killicon brass beast.png 200 無し 基本: 10.8

クリティカル: 32.4

[40 発 / 秒]

Pictogram info.png サブ攻撃キーで弾丸を撃たずに銃身を回転させる

Pictogram info.png 弾薬1個あたり4発の弾を発射する
Pictogram plus.png  与ダメージボーナス + 20%
Pictogram plus.png スピン中はダメージ耐性 +20% 増加
Pictogram minus.png  銃身回転速度 50% 低下
Pictogram minus.png  射撃中の移動スピード -60% 低下

Tomislav
クラフト
Tomislav
Killicon tomislav.png 200 無し 基本: 9

クリティカル: 27

[33 発 / 秒]

Pictogram info.png サブ攻撃キーで弾丸を撃たずに銃身を回転させる

Pictogram info.png 弾薬1個あたり4発の弾を発射する
Pictogram plus.png 銃身回転速度 20% 加速
Pictogram plus.png 精度 20% 向上
Pictogram plus.png サイレントキラー: 銃身回転音無し
Pictogram minus.png 発射速度 20% 低速化

Huo-Long Heater
プロモーション / クラフト
Huo-Long Heater
Killicon huo-long heater.png 200 無し 基本: 8.1

クリティカル: 24.3

[40 発 / 秒]
燃焼後:

8 / 秒 × 7.5 秒
Pictogram info.png サブ攻撃キーで弾丸を撃たずに銃身を回転させる

Pictogram info.png 弾薬1個あたり4発の弾を発射する
Pictogram plus.png 使用中 炎のリングが出続ける
Pictogram minus.png 使用中1秒当たりの弾薬消費数 6


Usage

Due to his slow speed, the Heavy is a situational utility class. However, their large amount of health and high close-range damage output makes Heavies ideal for holding crucial Control Points, especially the final Control Points of 5-CP maps like Badlands. In Sixes play, a team will generally switch out a Scout for a Heavy when trying to hold the last point, though substituting a Soldier for a Heavy is also common.

Common Tactics

First and foremost, it is recommended to read the player-based Highlander Heavy guide[1], in order to reach a larger understanding of the class.

In general, the Heavy is often used when defending the last Point on 5 CP-maps, or on A/D maps such as Gravel Pit. Usually in this case, a team's Medic will focus on healing the team's Heavy, as the Heavy is able to possess a maximum amount of 450 health. This allows the Heavy to absorb a lot of damage and delay the enemy team more as opposed to a lower health class. The Heavy is also able to output very high damage at close range, which is crucial for keeping the Medic alive. Often the Heavy will replace the Pocket Soldier, or perhaps allow additional Soldiers to act as Roamers.

5-CP Push Strategies

Teams will very rarely use a Heavy at the start of a 5-CP map. His slow speed means that a team starting off with a Heavy will typically attack the mid point with one less player than the other team, which may make the difference between winning or losing a mid fight. His high health makes him a useful defender in this game-mode, which is why he is often used on last point holds.

If a team needs to defend a relatively open area where there is little cover, a Heavy may be useful in buying time for the rest of the team to organize and repel a push because of his large amount of health.

Attack-Defend Strategies

When defending on an Attack/Defend map, the low mobility of the Heavy is mitigated somewhat, as enemies will come to him instead of the other way around. This allows him to keep his Minigun spun up without worrying as much about needing to quickly move around, compared to a Heavy on offense. Even so, Heavies are still very vulnerable to spam and/or crossfire sent towards the point, as their large frame and slow movement makes them more easily targeted than faster classes such as Scouts.

Anti-Heavy Classes

The Sniper

As the Heavy is slow, it is easier for the Sniper to snipe him than other classes. He is especially vulnerable while eating, as he must stay still to eat. The Sniper can also use Jarate to counter his high health, though it’s mostly effective when using the Sydney Sleeper.

The Spy

As the Heavy is slow, it is not difficult for a Spy to backstab him. The Heavy may counter this by using the Huo-Long Heater, though this counter-strategy can be negated somewhat if the Spy jumps over the ring of flames. Like against the Sniper, he is especially vulnerable when eating.

See also

References