December 6, 2022 Patch

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Patch notes

Team Fortress 2

  • Updated the Festive Rack to fix missing paintable attribute
  • Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count
  • Updated pl_rumford_event to fix missing materials/models
  • Updated cp_frostwatch
    • Fixed being able to build on one of the roofs in stage 2
    • Fixed a door going through the floor in stage 3
  • Updated cp_gravelpit_snowy
    • Improved clipping
    • Fixed various perch spots
    • Decreased fog intensity
    • Removed unused particle system entities
    • Fixed a few floating trees
    • Adjusted vertical positions of snowman bombs
    • Adjusted lighting on metal sheets in blue spawn
    • Fireplaces will now light arrows
    • Added more func_dustmotes
    • Fixed some visible z-fighting
    • Minor detailing additions and adjustments
  • VScript support changes
    • Fixed lag compensation when friendly fire is enabled
    • Added better support for meshing player upgrades
      • Added GrantOrRemoveAllUpgrades method
      • Exposed currency UI when upgrades are enabled
      • Exposed upgrade history on the player when playing without a population manager

Undocumented changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/particles/smissmas2022_unusuals.pcf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_rumford_event.vtf