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« | With my breakthrough, I could do in seconds what would take other doctors months! I could take men to the peak of health, and beyond! I could make GODS!
— The Medic
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The Medi Gun is the default secondary weapon for the Medic. It is a modified team-colored fire hose nozzle wrapped in black tape and outfitted with a bottom handle, which is connected to the Medic's backpack by a hose. It fires a glowing team-colored beam into the recipient, who then emits similarly colored cross symbols, similar to a Teleporter trail. When a disguised Spy is overhealed, enemies can also see the team-colored crosses.
Instead of damaging enemies, the Medi Gun heals injured allies and temporarily boosts their health, up to a maximum of 150% of base health (see overhealing). Its healing rate is variable, from 24 HP per second, for patients who have been damaged in the past 10 seconds, to a maximum of 72 HP per second, for patients who have not been damaged in the past 15 seconds. Newly-spawned teammates also heal at 72 HP per second. When the heal target has not taken damage in the past 10 to 15 seconds, the rate at which the Medi Gun heals increases linearly from 24 to 72 HP per second (for example, a player who has not taken damage in the past 12.5 seconds will heal at a rate of 48 HP per second). Afterburn from the Flamethrower reduces healing from Medi guns, Dispensers, and the Amputator by between 20% and 100%, with the reduction increasing inversely proportional to the amount of healing the item provides. It also reduces the effects of the Vaccinator's ÜberCharge by 20%.
When healing, the Medi Gun's ÜberCharge bar fills at a rate of 2.5% per second. However, this rate is halved when healing targets whose health is at 142.5% or higher, or if the player is being healed by an additional healing beam (such as from another Medic, a Dispenser or the Payload cart). The ÜberCharge build penalty from each heal source stacks, further reducing the charge rate. On maps with a pre-round timer, the Medi Gun's ÜberCharge rate is increased to triple the normal rate pre-round, but this rate is still reduced if the target is being healed by multiple sources. Healing injured teammates doubles the Medic's current rate of natural health regeneration.
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with faster teammates. However, the Medi Gun cannot mirror blast jumps or charges like the Quick-Fix. Any kills for the patient are counted as assists for the Medic, and add to their killstreak if they are using a killstreak Medi Gun.
When the ÜberCharge meter is full, it is deployed by pressing the alt-fire button (tecla por defecto: MOUSE2). The Medic and his target are encased in team-colored shells that render them invulnerable to damage (but not knockback) for 9 seconds. Disguised Spies that trick an enemy Medic into ÜberCharging them are also invulnerable. While the ÜberCharge is active, the Medic and his patient are unable to capture a point, push the cart, or carry the intelligence. However, they are still able to block the enemy team from capturing the point or pushing their cart. The Medic cannot deploy an ÜberCharge while carrying the intelligence, and any attempt to do so will not affect the ÜberCharge meter.
The Medi Gun's beam stays locked onto its target as long as the wielding Medic keeps the primary fire button (tecla por defecto: MOUSE1) held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners.
In Advanced multiplayer options, there is an option to have the beam stay locked on without having to hold down the primary fire button, and another option that displays an arrow over the heal target.
Índice
Healing and function times
Curación y tiempo de función | ||
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Curación | ||
Curación (en combate) | 100% | 24 / s |
Curación (fuera de combate) | 300% | 72 / s |
Tiempo de función | ||
Duración del efecto | 8 s | |
Velocidad de llenado de la carga | 2.5% / s (1.25% / s) | |
Máximo tiempo de carga | 40 s (80 s) | |
Distancia de conexión del rayo de curación | 450 (Hammer units) | |
Distancia de desconexión del rayo de curación | 540 (Hammer units)[1] | |
Los valores son aproximados y determinados por pruebas de la comunidad. |
Demostración
Strange variant
Related achievements
Logros generales
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Scout
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Soldier
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Pyro
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Demoman
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Heavy
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Engineer
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Medic
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Spy
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Update history
- Fixed a rare crash caused by a Medi Gun losing its owner.
Parche del 31 de octubre de 2007
- The Medi Gun no longer continues to heal enemy Spies who have lost their disguise.
Parche del 20 de diciembre de 2007
- The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding.
- Fixed exploit where this weapon's ÜberCharge wouldn't drain if you switched weapons.
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly.
Parche del 14 de enero de 2008
- Added option for the Medi Gun's beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
Parche del 15 de enero de 2008
- Fixed the Medi Gun's effect not being removed if the Medic changed class while healing.
Parche del 28 de febrero de 2008
- Fixed potential client crash for players being healed by a Medic or Dispenser.
Parche del 1 de marzo de 2008 (Xbox)
- Medics no longer heal enemy Spies when they're not disguised.
- Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time.
Parche del 2 de abril de 2008 (Xbox)
- Medic heal rate returned to normal.
- Fixed unlimited ÜberCharge exploit.
- Fixed another unlimited ÜberCharge exploit.
- Fixed toggle-fire option for the Medi Gun preventing players from earning the Second Opinion achievement.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
- Fixed broken Medi Gun taunt.
Parche del 28 de enero de 2009
- Added percentage to ÜberCharge HUD panel for the Medic.
Parche del 19 de noviembre de 2010
- Fixed the Medi Gun's charge percent for other players being steppy.
Parche del 14 de abril de 2011 (Hatless Update)
- [Sin documentar] A dropped Medi Gun, after death, no longer has the hose attachment.
- [Sin documentar] Added hose bodygroup to the Medi Gun.
Parche del 3 de agosto de 2011
Parche del 18 de agosto de 2011
- [Sin documentar] Added Strange Quality.
Parche del 15 de diciembre de 2011 (Australian Christmas 2011)
- Added Festive variant.
Parche del 19 de diciembre de 2011
- Festive Medi Guns can now be gifted.
Parche del 22 de marzo de 2012
- [Sin documentar] Changed equip region to "Medigun Backpack".
Parche del 10 de agosto de 2012
- Fixed a Medi Gun exploit that could leave players indefinitely invulnerable
- This was fixed by making the Medic unable to heal people with his secondary weapon while taunting or using the Meet the Medic, Director's Vision, Schadenfreude, or High Five!.
Parche del 15 de agosto de 2012 (Actualización Mann vs. Máquinas)
- [Sin documentar] Added Silver and Gold Botkiller variants.
Parche del 21 de septiembre de 2012
- Fixed the Medi Gun overheal duration attribute causing the overheal effect to decay faster, rather than slower in Mann vs. Machine.
Parche del 9 de octubre de 2012
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
Parche del 21 de diciembre de 2012
- Fixed a client crash in the Medi Gun charge meter when using a custom HUD.
Parche del 20 de diciembre de 2012 (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
Parche del 14 de febrero de 2013
- Fixed the Botkiller Medi Gun using the wrong RED team arms skin while on the BLU team.
Parche del 15 de febrero de 2013
- Fixed not seeing Medi Gun particle beams while healing players in DirectX 8.
Parche del 21 de noviembre de 2013 (Two Cities Update)
- [Sin documentar] Added Australium variant.
Parche del 7 de febrero de 2014
- Fixed third-person Medi Gun beams appearing jittery.
Parche del 18 de junio de 2014 (Love & War Update)
- Converted the Medi Gun models to use the
c_models
system.
Parche del 17 de diciembre de 2015 (Tough Break Update)
- During setup time, ÜberCharge build rate is now increased by 3x.
Parche del 22 de diciembre de 2015
- Fixed the Medi Gun sometimes using the incorrect ÜberCharge rate on maps with multiple stages.
Parche del 7 de julio de 2016 (Meet Your Match Update)
- All Mediguns allow the Medic to match the speed of their heal target
- Previously only available on The Quick-Fix
- A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
- All Flamethrowers:
- Direct damage reduces Medi Gun healing and resist shield effects by 25%
Parche del 12 de septiembre de 2016
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.
Parche del 27 de octubre de 2017
- Fixed a bug related to the Medi Gun and changing class/loadout while being healed.
Parche del 13 de diciembre de 2017
- Fixed a bug with the Medi Gun not staying attached to players.
Parche del 25 de julio de 2019 (Summer 2019 Pack)
- Fixed Medi-gun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.
Parche del 21 de agosto de 2020 (Summer 2020 Pack)
- Fixed Australium Medigun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.
- Fixed Medi Gun charges expiring too early if a server forces
add_uber_time
Bugs
- Taking environmental damage can sometimes cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- Healing a player with any Medi Gun may sometimes result in the heal target getting 1 to 2 HP over the max overheal for that target.
- The beam from the Medi Gun and its variants can sometimes visually glitch client-side, making the beam trail off into the distance or even disappear while healing a target.
Trivia
- If the Medic heals an enemy Spy that kills a teammate, the Medic is awarded a kill assist. The Medic is also credited for an assist if he heals a Spy that successfully saps a building.
- This also makes it possible for a friendly Medic to dominate a teammate if the Medic gets credited with enough of the Spy's kills on a single teammate.
- It also makes it possible for the Medic to assist in his own death.
Gallery
RED first-person view.
RED Festive variant.
RED Botkiller variant.
RED Australium variant.
RED Festivized variant.
See also
External links
References
- ↑ game\shared\tf\tf_weapon_medigun.cpp:L468-470
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Armas | ||||||||||
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Primaria | Recortada | Lanzacohetes | Lanzallamas | Lanzagranadas | Ametralladora | Escopeta | Pistola de Jeringas | Rifle de Francotirador | — | |
Dispensadora de Caña Paratenseco Refrescopeta Devastadora del Imberbe Retroescopeta |
Impacto Directo Caja Negra Saltacohetes Libertador Exprimevacas 5000 Original Bazuca del Mendigo Ataque Aéreo |
Tuestalomos Desengrasador Flogistonador Lanzarcoíris Napalmeador de Nostromo Furia del Dragón |
Bombstruo del Lago Ness Babuchas de Alí Babá Patapalo Bala Perdida Saltador B.A.S.E. Bombardero de Acero |
Natascha Telón de Acero Titán de Latón Tomislav Achicharradora Huo-Long |
Justiciera Enviudadora Pomson 6000 Rescatadora Ataque de Pánico |
Blutsauger Ballesta del Cruzado Sobredosis |
Cazador Adormecedor de Sídney Ganga del Bazar Machina Asesino a Sueldo AWPa Cabezas Compuesto Fortificado Clásico Estrella Fugaz |
— | ||
Secundaria | Pistola | Escopeta | Escopeta | Lanzabombas Lapa | Escopeta | Pistola | Pistola Médica | Metralleta | Revólver | |
¡Bonk! La Bebida Salvavidas Lugermorfa CritiCola Leche Loca Aeropistola Pistola de Bolsillo del Guaperas Guillotina Voladora Leche Mutada E.R.R.A.D.I.C.A.D.O.R. |
Estandarte de Ánimo Botas Blindadas Refuerzo del Batallón Conchistador Aplastacabezas Tirador de Reserva Bisonte Justiciero Saltador B.A.S.E. Ataque de Pánico |
Pistola de Bengalas Detonador Tirador de Reserva Derritegente Chamuscador Ataque de Pánico Lanzacombustible Propulsor Térmico |
Targe de Carga Resistencia Escocesa Saltalapas Escudo Espléndido Tuerceolas Lanzabombas Rápido |
Focata Chocolatina Dalokohs Focata de Filete de Búfalo Barrita de Pescado Negocio Familiar Robo-Focata Ataque de Pánico Banana Segundona |
Lugermorfa Arreo Cortocircuitador E.R.R.A.D.I.C.A.D.O.R. Contador Giger |
Kritzkrieg Apañador Vacunador |
Fraskungfú Caparazumbador Escudo de Darwin Campista Comodón Carabina del Limpiador Lunar Autoconsciente |
Embajadora Pistolón Extranjero Ejecutor Diamondback | ||
Cuerpo a cuerpo | Bate | Pala | Hacha de Bombero | Botella | Puños | Llave Inglesa | Serrucho | Kukri | Mariposa | |
Somnífero Sartén Arenque Sagrado Machacador de Boston Bastón de Caramelo Sol en un Palo Abanico Bélico Hoja Trirrúnica Saxxy Atomizador Manifestante Concienzudo Abrazo de la Muerte Asesino Envuelto Bastón de la Libertad Bate del Infierno Inmortalizador Muslo de Jamón Sartén Dorada Necromachacador Tortazo a Nivel Bate Láser Machete Prinny |
Ecualizador Tren del Dolor Sartén Katana del Medio Zatoichi Saxxy Acción Disciplinaria Hortelano Manifestante Concienzudo Plan de Huida Bastón de la Libertad Bate del Infierno Inmortalizador Muslo de Jamón Sartén Dorada Necromachacador Tortazo a Nivel Machete Prinny |
Hacherminador Demoledor Sartén Batemartillo Rascaespaldas Fragmento Volcánico Afilado Mutilador Saxxy Paliza Postal Manifestante Concienzudo Tercer Grado Pyroleta Aniquilador de Neón Bastón de la Libertad Bate del Infierno Inmortalizador Muslo de Jamón Sartén Dorada Necromachacador Tortazo a Nivel Machete Prinny Mano Caliente |
Intuertal Tren del Dolor Cortacráneos Escocés Sartén Decapitador del Jinete Decapitado sin Montura Claidheamh Mòr Cáber de Ullapool Katana del Medio Zatoichi Saxxy Persa Persuasivo Hierro del Nueve de Nessie Manifestante Concienzudo Saludo Escocés Bastón de la Libertad Bate del Infierno Inmortalizador Muslo de Jamón Sartén Dorada Necromachacador Tortazo a Nivel Machete Prinny |
Kañeros Guantes de Boxeo Sartén Guantes de Rapidez Ultraterrena Puños de Acero Zarpas del Guerrero Saxxy Orden de Desahucio Manifestante Concienzudo Puños Cataclísmicos Puñetazo Festivo Bastón de la Libertad Bate del Infierno Inmortalizador Muslo de Jamón Sartén Dorada Panpuños Necromachacador Tortazo a Nivel Machete Prinny |
Llave Inglesa Dorada Forajido Hospitalidad Sureña Manitas Saxxy Efecto Eureka Sartén Dorada Necromachacador Machete Prinny |
Übersaw Sartén Vitasierra Amputador Saxxy Juramento Solemne Manifestante Concienzudo Bastón de la Libertad Bate del Infierno Inmortalizador Muslo de Jamón Sartén Dorada Necromachacador Tortazo a Nivel Machete Prinny |
Cuchilla Tribal Machetón Sartén Saxxy Shahanshah Manifestante Concienzudo Bastón de la Libertad Bate del Infierno Inmortalizador Muslo de Jamón Sartén Dorada Necromachacador Tortazo a Nivel Machete Prinny |
Tu Eterna Recompensa Kunai del Conspirador Saxxy Cabeza de Familia Aguijón Wanga Manga Afilada Apungelador Rosa Negra Sartén Dorada Machete Prinny | ||
PDA primaria | — | — | — | — | — | PDA de Construcción | — | — | Kit de Disfraces | |
— | — | — | — | — | — | — | — | — | ||
PDA secundaria | — | — | — | — | — | PDA de Destrucción | — | — | Reloj de Invisibilidad | |
— | — | — | — | — | — | — | — | Embozador Duplicante Reloj del Coleccionista Quäckenbirdt | ||
Construcción | — | — | — | — | — | — | — | — | Zapador | |
— | — | — | — | — | — | — | — | Grabadora Burocrática Ap-Zap Aperitivo Hostil | ||
Burla | Home Run | Granada | Hadouken Armagedón Ejecución Explosión de metano |
Blandido nórdico | Confrontación | Organillero Guitarrazo |
Oktoberfest Punción Lumbar Melodía Medicinal |
Brocheta | Esgrima |
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