Difference between revisions of "Vanguard"

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'''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map set in a construction site. It was made an official map in the [[Tough Break Update]].
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'''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many varying floors to be over or under people. With many alternate routes towards objectives with the construction props, it is easier to flank and gain height advantage for all classes.  
  
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Vanguard was made an official map in the [[Tough Break Update]].
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== Locations ==
 
== Locations ==
 
[[Image:Vanguard overview.png|thumb|top|Overview of the map]]
 
[[Image:Vanguard overview.png|thumb|top|Overview of the map]]

Revision as of 09:07, 9 January 2016

Vanguard
Cp vanguard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Construction
Setting: Daytime
Map Photos
Loading screen photos.
Map Overview
Vanguard overview.png

Vanguard is a Control Point map. It is set in a construction site, with many varying floors to be over or under people. With many alternate routes towards objectives with the construction props, it is easier to flank and gain height advantage for all classes.

Vanguard was made an official map in the Tough Break Update.

Locations

Overview of the map

Control Point 3

The middle capture is located in the center of the yard, underneath a suspended board.

  • Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
  • Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
  • Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
  • Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.

Control Point 2 & 4

The second and fourth control point are on a piece of scaffolding next to an elevator.

  • Elevator: To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
  • Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
  • Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
  • Left Building: The structure to the left of the control point that links to the elevator.

Control Point 1 & 5

The final Control Point is to the side in the middle of a section of computer terminals.

  • Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
  • Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
  • Control Area: The terminal area with the control point.

Strategy

Main article: Community Vanguard strategy

Control point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .600
×2
2 .400
×3
1 .964
×4
1 .728
Control Point 2 and 4 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

December 17, 2015 Patch (Tough Break Update)

  • Added Vanguard to the game.

January 7, 2016 Patch

  • Updated Vanguard to fix an exploit related to spawn room doors.