Difference between revisions of "User talk:Yossef"

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| reason        = Always being very friendly to everyone, notably the recent wikichievements you gave to people
 
| reason        = Always being very friendly to everyone, notably the recent wikichievements you gave to people
 
}}<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:52, 22 February 2022 (UTC)
 
}}<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:52, 22 February 2022 (UTC)
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== Map making time! ==
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As promised, here's a guide to making maps in TFC. Now, this will be a part 1 of the whole guide, for part two I am planning a brief video tutorial for you. But for now, a simple text guide will make do.
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So let's get started!
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First of all, you will want to download something called '''QuArK'''. It's a map-making tool and miles better then Valve's Hammer editor. Quark is found here: [http://quark.sourceforge.net/download.php]. Simply download the latest version. If you get a security warning from your Windows defender or what not, it is fine, you can ignore it.
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Then you need to download the necessary compilers, or the exact things which I am currently having problems with. The only compiler for Valve games which I know of is the ZHLT, found here: [http://zhlt.info/]. Click on the download button and then click to download the newest version called '''Vluzacn's ZHLT (VHLT)'''. If for some reason the page doesn't load, you can download one of the older versions below. Just make sure to pick the right one. If you have a 64-bit computer, then you obviously '''won't''' want to download the 32-bit version. There is also a ''Linux version'' further down below, in case you aren't using Windows. Once you download ZHLT/VHLT, you will first need to extract it into a folder, since it will come in the form of a compressed (.zip) file.
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All right, now that you have acquired all the right tools, we need to properly configure them. Click to open Quark launcher, run through the setup process if you already haven't and then open it. Once you've opened Quark Explorer, click on the '''edit''' button at the top of the screen and then click '''configuration'''. Then, scroll down until you reach '''Half-Life''' and click on it. On the right side of your screen, you should see '''Game Settings''' appear. Under them, there will be an argument called: '''Directory of Half-Life'''. Click on the three dots on its left side and select the folder in which your Half-Life executable is located. Once you've done that, click on the '''Add-ons''' button directly below. At this point, it might give you a pop-up telling you to switch to Half-Life game mode. If you haven't already, click OK. Anyways, click '''Add...''' and select the two TFC folders which will appear. Those are: ''prefabsTFChl.qrk'' and ''HLTex_TFC.qrk''. After doing that, simply click OK.
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Then, scroll down below the Game Settings and the Map Editor Settings until you reach '''Build Programs Execution Sequence'''. Remember that ZHLT/VHLT file you've extracted? Well it contains four programs called: hclsg, hlbsp, hlvis and hlrad. Now, you have to simply connect these programs to Quark. So, scroll a little further below until you reach '''1st program'''. Head over to the argument ...''program executable (path optional)'' which should already be filled out with HCLSG.exe, indicating that this is where the hclsg program goes. Click on the three dots beside it and browse until you reach your extracted ZHLT/VHLT folder, where you will select the hclsg program. Do this for the remaining three programs. Once you've done everything, click Apply and voila! You've successfully configured Quark.
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[[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 11:47, 20 March 2022 (UTC)Lolimsogreat21

Revision as of 11:47, 20 March 2022

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GrampaSwood (talk) 11:52, 22 February 2022 (UTC)

Map making time!

As promised, here's a guide to making maps in TFC. Now, this will be a part 1 of the whole guide, for part two I am planning a brief video tutorial for you. But for now, a simple text guide will make do.

So let's get started!

First of all, you will want to download something called QuArK. It's a map-making tool and miles better then Valve's Hammer editor. Quark is found here: [1]. Simply download the latest version. If you get a security warning from your Windows defender or what not, it is fine, you can ignore it.

Then you need to download the necessary compilers, or the exact things which I am currently having problems with. The only compiler for Valve games which I know of is the ZHLT, found here: [2]. Click on the download button and then click to download the newest version called Vluzacn's ZHLT (VHLT). If for some reason the page doesn't load, you can download one of the older versions below. Just make sure to pick the right one. If you have a 64-bit computer, then you obviously won't want to download the 32-bit version. There is also a Linux version further down below, in case you aren't using Windows. Once you download ZHLT/VHLT, you will first need to extract it into a folder, since it will come in the form of a compressed (.zip) file.

All right, now that you have acquired all the right tools, we need to properly configure them. Click to open Quark launcher, run through the setup process if you already haven't and then open it. Once you've opened Quark Explorer, click on the edit button at the top of the screen and then click configuration. Then, scroll down until you reach Half-Life and click on it. On the right side of your screen, you should see Game Settings appear. Under them, there will be an argument called: Directory of Half-Life. Click on the three dots on its left side and select the folder in which your Half-Life executable is located. Once you've done that, click on the Add-ons button directly below. At this point, it might give you a pop-up telling you to switch to Half-Life game mode. If you haven't already, click OK. Anyways, click Add... and select the two TFC folders which will appear. Those are: prefabsTFChl.qrk and HLTex_TFC.qrk. After doing that, simply click OK.

Then, scroll down below the Game Settings and the Map Editor Settings until you reach Build Programs Execution Sequence. Remember that ZHLT/VHLT file you've extracted? Well it contains four programs called: hclsg, hlbsp, hlvis and hlrad. Now, you have to simply connect these programs to Quark. So, scroll a little further below until you reach 1st program. Head over to the argument ...program executable (path optional) which should already be filled out with HCLSG.exe, indicating that this is where the hclsg program goes. Click on the three dots beside it and browse until you reach your extracted ZHLT/VHLT folder, where you will select the hclsg program. Do this for the remaining three programs. Once you've done everything, click Apply and voila! You've successfully configured Quark.

Lolimsogreat21 (talk) 11:47, 20 March 2022 (UTC)Lolimsogreat21