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− | {{community strategy stub|"General team strategy" and Class strategy ''specific'' to this unique map is generally absent.}}
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− | {{Map infobox
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− | | map-strategy= yes
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− | | game-type=Payload
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− | | file-name=pl_hoodoo_final
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− | | map-image=plhoodoo.jpg
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− | | developer=[http://steamcommunity.com/id/Y_M Tim "YM" Johnson] <br>[http://steamcommunity.com/id/snipergen Jeroen "Snipergen" Dessaux] <br>[[User:Nineaxis|Fay L. "nineaxis" Fabry]] <br> [[User:Oxygencube|Drew "..oxy.." Fletcher]]
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− | | map-stamp-link=http://steamcommunity.com/stats/TF2/leaderboards/30386
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− | | map-multiple-stages = 3
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− | | map-environment = Desert
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− | | map-setting = Daylight, sunny
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− | | map-health-pickups-small = 13
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− | | map-health-pickups-medium = 16
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− | | map-ammo-pickups-small = 7
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− | | map-ammo-pickups-medium = 19
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− | | map-ammo-pickups-large = 2
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− | | map-bots = 1
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− | }}
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− | This article is about '''Community MAP strategy'''.
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− | '''Note''': It is recommended to read the main [[Hoodoo]] article first to become familiar with the names of key map locations used in this article.
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− | {{TOC limit|3}}
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− | ==General strategy==
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− | ==Class-specific strategy==
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− | ==={{Class link|Scout}}===
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− | ==={{Class link|Soldier}}===
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− | ==={{Class link|Pyro}}===
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− | * Pyros have a some advantage on this map, as there are no available water sources for players to reach. Use the hit-and-run tactic to kill other players by [[Fire#Afterburn|Afterburn]].
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− | ==={{Class link|Demoman}}===
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− | ==={{Class link|Heavy}}===
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− | ==={{Class link|Engineer}}===
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− | ==={{Class link|Medic}}===
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− | ==={{Class link|Sniper}}===
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− | * As a Sniper on offense, you can snipe with ease on the balcony gate overlooking Stage A Final, hiding behind the gate while aiming.
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− | * On defense, each rollout offers you long site lines, but you can be easily flanked on the Stage B rollout.
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− | ==={{Class link|Spy}}===
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− | {{Map strategy}}
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