Difference between revisions of "User:Lolimsogreat21/Sandbox1"

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{{community strategy stub}}
 
{{Map infobox
 
| game-type                = Control Point
 
| map-strategy              = yes
 
| map-image                = Cp_altitude.png
 
| file-name                = cp_altitude
 
| developer                = {{steamid|76561198079458315|Evan "Defcon" Leblanc}}<br>{{steamid|76561198025680450|Alex "FGD5" Stewart}}<br>{{steamid|76561198072146551|Liam "Diva Dan" Moffitt}}
 
| release-date              = December 2, 2021
 
| last-updated              = December 3, 2021
 
| map-hazards              = [[Pitfall]]s
 
| map-environment          = Alpine
 
| map-setting              = Daylight, snowy
 
| map-stamp-link            =
 
| map-health-pickups-small  = 6
 
| map-health-pickups-medium = 11
 
| map-health-pickups-large  = 1
 
| map-ammo-pickups-small    = 2
 
| map-ammo-pickups-medium  = 8
 
| map-ammo-pickups-large    = 1
 
| map-bots                  = 1
 
}}
 
  
This article is about Community Altitude strategy.
 
 
'''Note''': It is recommended to read the main [[Altitude]] article first to become familiar with the names of key map locations used in this article.
 
 
==General Strategy==
 
===Offense===
 
* Every control point has multiple flank routes leading up to it. If one particular path is not working out, then try another.
 
** However, these very same flank routes can be utilized by the defenders, so beware!
 
* Due to drastic variations in elevation, having the ability to quickly change one's vertical position is quite important for a successful assault.
 
* Certain locations, such as Cliffs, Warehouse or B Hut usually become the epicenters of Red defenses. As such, they need to be secured first, before checkpoints themselves.
 
** The Cliffs can be captured by either sneaking up to them from the left side, or by quickly [[Rocket jump]]ing to their top.
 
** The Warehouse is prone to being cut of from the Rocks.inc, thus isolating its defenders.
 
** The B Hut has an opening in its roof, through which explosives can be hurled.
 
===Defense===
 
* If the opportunity is right, Red members can occasionally outflank the attackers by making use of the various flank routes present.
 
* Defensive strategies such as laying Sticky traps and [[Turtling]], which may work on other maps, are not particularly effective here, due to a general lack of [[Chokepoint]]s.
 
* A Red team should not rely on [[Sniper]]s for defense, since good sightlines are often broken up by multiple pieces of cover.
 
* This map contains lots of nooks and crannies, which serve as excellent hiding places for [[Ambushing|ambushes]]. They include, but are not limited to:
 
** Top of a bookshelf inside the Side Building.
 
** Under the Water tower.
 
** Under a staircase in the B Hut.
 
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
==== Offense ====
 
* Sneaking through the Side Building will allow you to get behind the Cliffs.
 
* By reaching the Rocks.inc, you will be able to flank behind the Warehouse and subsequently its defenders.
 
* Having either the [[Soda Popper]] or the [[Atomizer]] equipped grants you ability to jump on the B Hut's roof.
 
* Avoid heading directly into the B Hut, due to its cramped interior and the usual presence of a [[Sentry Gun]].
 
* Move carefully through the Cable Cars' terminal, as its enclosed and compact nature ensure that you are at a disadvantage.
 
* [[Bonk! Atomic Punch]] is useful for distracting Sentry Guns on the final point, which are numerous.* Sneaking through the Side Building will allow you to get behind the Cliffs.
 
==== Defense ====
 
* You can launch valleys of [[Mad Milk]], as well as other projectiles, from the elevations of Cliffs.
 
* Counter-flanking the attackers can be achieved through the Side Building.
 
* The Gated Shortcut can be quickly ascended with the help of the [[Force-A-Nature]]'s self-knockback.
 
* Blu attackers love to setup a forward base in the Server room. Although you cannot destroy it singlehandedly, you can still harass it by doing swift attacks from multiple sides.
 
** Particularly helpful here are weapons which can deal high burst damage, such as the [[Flying Guillotine]], as these allow you to pull of hit-n-run tactics
 
 
=== {{class link|Soldier}} ===
 
==== Offense ====
 
* It is important that you contest the Cliff position immediately after exiting the spawn, due to its immense [[High ground advantage]].
 
** You can do this by utilizing your [[Rocket jump]] ability.
 
* There is a small opening in the B Hut's top, through which it is possible to launch rockets onto the defenders below.
 
** Of course, this requires you to first take control over the B Hut's roof.
 
* Due to the abundance of [[Sentry Gun]]s found on the last control point, it is advised to use the [[Direct Hit]].
 
** The [[Battalion's Backup]] is also useful in this case.
 
* Approaching the Server room from the direction of Red's first spawn will put you at an advantage.
 
==== Defense ====
 
* Beware of enemy Soldiers attempting to steal your high ground on the Cliffs.
 
* Rocket jumping to the very top of B Hut will give you a good overview of the map, but will leave you exposed to enemy [[Sniper]]s.
 
* The [[Gunboats]] are very effective in the middle part of the map, where there is plenty of space for Rocket jumping.
 
* Use your explosives to wreck havoc on Blu Sentry nests commonly positioned in the Server room.
 
* Equipping one of the [[Banner]]s will significantly boost the defenses of the last control point, where team coordination is more important than individual performance.
 
** For example, a good [[Buff Banner]] charge can completely obliterate a push coming through the main [[Chokepoint]].
 
 
=== {{class link|Pyro}} ===
 
 
=== {{class link|Demoman}} ===
 
 
=== {{class link|Heavy}} ===
 
 
=== {{class link|Engineer}}===
 
 
=== {{class link|Medic}} ===
 
 
=== {{class link|Sniper}} ===
 
 
=== {{class link|Spy}} ===
 
 
{{Map strategy}}
 

Latest revision as of 10:58, 19 February 2022