Difference between revisions of "User:Lolimsogreat21/Sandbox1"

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({{class link|Soldier}})
({{class link|Pyro}})
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=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 +
==== Offense ====
 +
* Since the Blu team starts out in the low ground, [[Compression Blast]] will be needed in order to protect against incoming Red [[Projectiles]].
 +
* Using the [[Powerjack]], a Pyro can swiftly flank through the Side Building and reach the Cliff's Rocks.inc.
 +
* Due to a common [[Sentry Gun|Sentry]] position, it is advised against going directly in the B Hut. However, a simple [[ÜberCharge]] can solve this problem.
 +
* It is possible to sneak up to the Red's final spawn from its left side, from which you can spam [[Flare Gun (disambiguation)|Flares]] onto the defenders below.
 +
** This also allows you to blockade the Red spawn, all while avoiding the common Sentry positions around checkpoint C.
 +
==== Defense ====
 +
* Blu [[Spy|Spies]] like to infiltrate in through the Side Building, something you can put an immediate stop to.
 +
* Once the Cliffs get captured, be prepared for a hail of Blu projectiles to be hurled against you and your teammates.
 +
* The Cable Cars' terminal offer plenty of tight, congregated spaces which your shot-ranged flames can take advantage off.
 +
* The [[Thermal Thruster]] is useful for quickly reaching the catwalks above the Server room.
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===

Revision as of 00:36, 22 January 2022

Lolimsogreat21
Cp altitude.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Alpine
Setting: Daylight, snowy
Hazards: Pitfalls
Map Photos
Loading screen photos.

This article is about Community Altitude strategy.

Note: It is recommended to read the main Altitude article first to become familiar with the names of key map locations used in this article.

General Strategy

Offense

  • Every control point has multiple flank routes leading up to it. If one particular path is not working out, then try another.
    • However, these very same flank routes can be utilized by the defenders, so beware!
  • Due to drastic variations in elevation, having the ability to quickly change one's vertical position is quite important for a successful assault.
  • Certain locations, such as Cliffs, Warehouse or B Hut usually become the epicenters of Red defenses. As such, they need to be secured first, before checkpoints themselves.
    • The Cliffs can be captured by either sneaking up to them from the left side, or by quickly Rocket jumping to their top.
    • The Warehouse is prone to being cut of from the Rocks.inc, thus isolating its defenders.
    • The B Hut has an opening in its roof, through which explosives can be hurled.

Defense

  • If the opportunity is right, Red members can occasionally outflank the attackers by making use of the various flank routes present.
  • Defensive strategies such as laying Sticky traps and Turtling, which may work on other maps, are not particularly effective here, due to a general lack of Chokepoints.
  • A Red team should not rely on Snipers for defense, since good sightlines are often broken up by multiple pieces of cover.
  • This map contains lots of nooks and crannies, which serve as excellent hiding places for ambushes. They include, but are not limited to:
    • Top of a bookshelf inside the Side Building.
    • Under the Water tower.
    • Under a staircase in the B Hut.

Class-specific strategy

Leaderboard class scout.png Scout

Offense

  • Sneaking through the Side Building will allow you to get behind the Cliffs.
  • By reaching the Rocks.inc, you will be able to flank behind the Warehouse and subsequently its defenders.
  • Having either the Soda Popper or the Atomizer equipped grants you ability to jump on the B Hut's roof.
  • Avoid heading directly into the B Hut, due to its cramped interior and the usual presence of a Sentry Gun.
  • Move carefully through the Cable Cars' terminal, as its enclosed and compact nature ensure that you are at a disadvantage.
  • Bonk! Atomic Punch is useful for distracting Sentry Guns on the final point, which are numerous.* Sneaking through the Side Building will allow you to get behind the Cliffs.

Defense

  • You can launch valleys of Mad Milk, as well as other projectiles, from the elevations of Cliffs.
  • Counter-flanking the attackers can be achieved through the Side Building.
  • The Gated Shortcut can be quickly ascended with the help of the Force-A-Nature's self-knockback.
  • Blu attackers love to setup a forward base in the Server room. Although you cannot destroy it singlehandedly, you can still harass it by doing swift attacks from multiple sides.
    • Particularly helpful here are weapons which can deal high burst damage, such as the Flying Guillotine, as these allow you to pull of hit-n-run tactics

Leaderboard class soldier.png Soldier

Offense

  • It is important that you contest the Cliff position immediately after exiting the spawn, due to its immense High ground advantage.
  • There is a small opening in the B Hut's top, through which it is possible to launch rockets onto the defenders below.
    • Of course, this requires you to first take control over the B Hut's roof.
  • Due to the abundance of Sentry Guns found on the last control point, it is advised to use the Direct Hit.
  • Approaching the Server room from the direction of Red's first spawn will put you at an advantage.

Defense

  • Beware of enemy Soldiers attempting to steal your high ground on the Cliffs.
  • Rocket jumping to the very top of B Hut will give you a good overview of the map, but will leave you exposed to enemy Snipers.
  • The Gunboats are very effective in the middle part of the map, where there is plenty of space for Rocket jumping.
  • Use your explosives to wreck havoc on Blu Sentry nests commonly positioned in the Server room.
  • Equipping one of the Banners will significantly boost the defenses of the last control point, where team coordination is more important than individual performance.
    • For example, a good Buff Banner charge can completely obliterate a push coming through the main Chokepoint.

Leaderboard class pyro.png Pyro

Offense

  • Since the Blu team starts out in the low ground, Compression Blast will be needed in order to protect against incoming Red Projectiles.
  • Using the Powerjack, a Pyro can swiftly flank through the Side Building and reach the Cliff's Rocks.inc.
  • Due to a common Sentry position, it is advised against going directly in the B Hut. However, a simple ÜberCharge can solve this problem.
  • It is possible to sneak up to the Red's final spawn from its left side, from which you can spam Flares onto the defenders below.
    • This also allows you to blockade the Red spawn, all while avoiding the common Sentry positions around checkpoint C.

Defense

  • Blu Spies like to infiltrate in through the Side Building, something you can put an immediate stop to.
  • Once the Cliffs get captured, be prepared for a hail of Blu projectiles to be hurled against you and your teammates.
  • The Cable Cars' terminal offer plenty of tight, congregated spaces which your shot-ranged flames can take advantage off.
  • The Thermal Thruster is useful for quickly reaching the catwalks above the Server room.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy