Difference between revisions of "User:EtherealT/Void's Change Ideas"
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| {{Table icon|Ullapool Caber}} | | {{Table icon|Ullapool Caber}} | ||
− | | {{c|+|Added:}} Taunting while the warhead is intact will result in a taunt kill<br>{{c|+|Changed:}} Fixed a bug where the weapon cannot mini-crit while charging with a shield<br>{{c|+|Changed:}} Base explosion damage increased from 75 to 85<br>{{c|+|Changed:}} Explosion is now centered on the target<br>{{c|+|Removed:}} This weapon deploys 100% slower<br>{{c|-|Changed:}} Minimum splash damage fall off decreased from 75% to 50%<br>{{c|-|Changed:}} Damage decreased from -15% to -25%<br>{{c|-|Removed:}} (Hidden) -28% damage to self<br> | + | | {{c|+|Added:}} Taunting while the warhead is intact will result in a taunt kill<br>{{c|+|Changed:}} Fixed a bug where the weapon cannot mini-crit while charging with a shield<br>{{c|+|Changed:}} Base explosion damage increased from 75 to 85<br>{{c|+|Changed:}} Explosion is now centered on the target<br>{{c|+|Removed:}} This weapon deploys 100% slower<br>{{c|-|Changed:}} Minimum splash damage fall off decreased from 75% to 50%<br>{{c|-|Changed:}} Damage decreased from -15% to -25%<br>{{c|-|Removed:}} (Hidden) -28% damage to self<br>{{c|=|Info:}} Upon a successful taunt kill, the wearer takes 500 recoil damage<br> |
| {{nerf|-20% slower firing speed}}<br>{{nerf|No random critical hits}}<br>The first hit will cause an explosion<br><br>High-yield Scottish face removal. A sober person would throw it... | | {{nerf|-20% slower firing speed}}<br>{{nerf|No random critical hits}}<br>The first hit will cause an explosion<br><br>High-yield Scottish face removal. A sober person would throw it... | ||
|- | |- | ||
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| {{c|+|Added:}} +25% faster firing speed<br>{{c|+|Removed:}} -80% max primary ammo on wearer<br>{{c|+|Removed:}} -80% max secondary ammo on wearer<br>{{c|-|Added:}} -25% damage penalty<br> | | {{c|+|Added:}} +25% faster firing speed<br>{{c|+|Removed:}} -80% max primary ammo on wearer<br>{{c|+|Removed:}} -80% max secondary ammo on wearer<br>{{c|-|Added:}} -25% damage penalty<br> | ||
| {{buff|Ammo boxes collected give Charge}}<br>{{buff|Melee hits refill 20% of your charge meter}}<br>{{buff|+25% faster firing speed}}<br>{{nerf|-25% damage penalty}}<br>{{nerf|No random critical hits}}<br>This weapon has a large melee range and deploys and holsters slower<br> | | {{buff|Ammo boxes collected give Charge}}<br>{{buff|Melee hits refill 20% of your charge meter}}<br>{{buff|+25% faster firing speed}}<br>{{nerf|-25% damage penalty}}<br>{{nerf|No random critical hits}}<br>This weapon has a large melee range and deploys and holsters slower<br> | ||
+ | |} | ||
+ | |||
+ | = Heavy = | ||
+ | |||
+ | {| class="wikitable grid collapsible " width="100%" | ||
+ | ! colspan="2" class="header" | Heavy - Class Changes | ||
+ | <!-- HEAVY CLASS --> | ||
+ | |- | ||
+ | | align="left" | | ||
+ | * {{c|+|Changed:}} Base spin down time decreased from 1.16 to 1 second | ||
+ | * {{c|+|Changed:}} Swapping weapons is now possible while the minigun is revving down | ||
+ | * {{c|+|Changed:}} Base secondary weapon reload time increased from 0.87 + 0.51 to 0.725 + 0.425 seconds | ||
+ | * {{c|+|Changed:}} Base secondary ammo increased from 32 to 48 | ||
+ | * {{c|+|Removed:}} All miniguns now have damage and accuracy ramp up after they start firing, full accuracy and damage is reached 1 second after firing | ||
+ | * {{c|-|Changed:}} Base spin up time increased from 0.87 to 1 second | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
+ | ! class="header" width="10%" | Weapon | ||
+ | ! class="header" width="15%" | Changes | ||
+ | ! class="header" width="15%" | New statistics | ||
+ | |- | ||
+ | | {{Table icon|Natascha}} | ||
+ | | {{c|+|Added:}} On Hit: Gain up to +10 health per attack<br>{{c|+|Added:}} +50% max primary ammo on wearer<br>{{c|-|Added:}} Healing is affected by range<br>{{c|-|Added:}} -50% health from healers on wearer<br>{{c|-|Removed:}} On Hit: 100% chance to slow target<br>{{c|-|Removed:}} -20% damage resistance when below 50% health and spun up<br>{{c|=|Info:}} Healing starts to decrease past 512 HU, and reaches +4 health per attack at 1024 HU and beyond<br> | ||
+ | | {{buff|On Hit: Gain up to +10 health per attack}}<br>{{buff|+50% max primary ammo on wearer}}<br>{{nerf|-25% damage penalty}}<br>{{nerf|-30% slower spin up time}}<br>{{nerf|-50% health from healers on wearer}}<br>{{nerf|Healing is affected by range}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Brass Beast}} | ||
+ | | {{c|+|Changed:}} Damage resistance no longer has a health requirement to be activated<br>{{c|+|Changed:}} Move speed while deployed increased from -60% to -40%<br> | ||
+ | | {{buff|+20% damage bonus}}<br>{{buff|-20% damage resistance when spun up}}<br>{{nerf|-50% slower spin up time}}<br>{{nerf|-40% slower move speed while deployed}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Tomislav}} | ||
+ | | {{c|+|Changed:}} Firing speed increased from -20% to -15%<br>{{c|-|Changed:}} Spin up time decreased from +20% to +15%<br> | ||
+ | | {{buff|+15% faster spin up time}}<br>{{buff|+20% more accurate}}<br>{{buff|Silent Killer: No barrel spin sound}}<br>{{nerf|-15% slower firing speed}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Huo-Long Heater}} | ||
+ | | {{c|+|Added:}} Press your reload key while spun up to toggle enabling the fire ring<br>{{c|+|Changed:}} Damage penalty now only affects non-burning players<br>{{c|+|Changed:}} Flame ring height increased from 32 to 48 HU<br>{{c|-|Changed:}} Damage bonus vs burning players is decreased from +25% to +15%<br> | ||
+ | | {{buff|Creates a ring of flames while spun up}}<br>{{buff|+15% damage bonus vs burning players}}<br>{{nerf|-10% damage penalty vs non-burning players}}<br>{{nerf|Consumes an additional 4 ammo per second while spun up}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Dalokohs Bar}} | ||
+ | | {{c|+|Added:}} Excessive healing is now converted into overheal<br>{{c|-|Changed:}} Max health threshold is set at 450 health while under the buff<br>{{c|=|Changed:}} Now grants direct overheal instead of increasing max health<br>{{c|=|Info:}} In other words, the wearer's health cannot exceed 450 health from any sources<br> | ||
+ | | Eat to gain up to 100 health. Excessive healing is converted into overheal.<br><br>Alt-fire: Share chocolate with a friend (Small Health Kit)<br> | ||
+ | |- | ||
+ | | {{Table icon|Buffalo Steak Sandvich}} | ||
+ | | {{c|+|Added:}} Melee kills extend current buff duration by +50% while effect is active<br>{{c|+|Added:}} -50% reduction in push force taken from damage while effect is active<br>{{c|+|Added:}} -50% reduction in airblast vulnerability while effect is active<br>{{c|+|Changed:}} Speed cap increased from 103% to xxx%<br>{{c|+|Removed:}} (Hidden) 20% damage vulnerability while effect is active<br>{{c|-|Changed:}} Buff duration decreased from 16 to 10 seconds<br>{{c|-|Changed:}} Dropped edible healing decreased from a medium to a small health kit<br> | ||
+ | | After consuming, the player takes less knockback from all sources, move speed is increased and attacks mini-crit, but the player may only use melee weapons. Killing someone further extends the duration by +50%. Lasts 10 seconds.<br><br>Alt-fire: Share with a friend (Small Health Kit)<br><br>Who needs bread? | ||
+ | |- | ||
+ | | {{Table icon|Family Business}} | ||
+ | | {{c|+|Added:}} On Kill: Gain +5% faster firing speed on this weapon<br>{{c|-|Changed:}} Damage decreased from -15% to -25%<br>{{c|=|Info:}} Firing speed on kill caps at +20% on 4 kills<br>{{c|=|Info:}} Firing speed on kill stacks additively with the base firing speed bonus, adding up to +35% on 4 kills overall<br> | ||
+ | | {{buff|+33% clip size}}<br>{{buff|+15% faster firing speed}}<br>{{buff|On Kill: Gain +5% faster firing speed}}<br>{{nerf|-25% damage penalty}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Killing Gloves of Boxing}} | ||
+ | | {{c|-|Changed:}} Firing speed decreased from -20% to -30%<br> | ||
+ | | {{buff|On Kill: 5 seconds of 100% critical chance}}<br>{{nerf|-30% slower firing speed}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Gloves of Running Urgently}} | ||
+ | | {{c|-|Added:}} -25% damage penalty<br> | ||
+ | | {{buff|+30% faster move speed on wearer}}<br>{{nerf|This weapon holsters 50% slower}}<br>{{nerf|Maximum health is drained while item is active}}<br>{{nerf|-25% damage penalty}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Warrior's Spirit}} | ||
+ | | {{c|+|Removed:}} 30% damage vulnerability while active<br>{{c|-|Added:}} Honorbound: Once drawn sheathing marks you for death for 8 seconds unless it kills.<br>{{c|-|Added:}} -10% slower firing speed<br>{{c|-|Changed:}} Damage decreased from +30% to +25%<br> | ||
+ | | {{buff|+25% damage bonus}}<br>{{buff|+50 health restored on kill}}<br>{{nerf|Honorbound: Once drawn sheathing marks you for death for 8 seconds unless it kills.}}<br>{{nerf|-10% slower firing speed}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Fists of Steel}} | ||
+ | | {{c|-|Changed:}} Maximum overheal decreased from -40% to -50%<br>{{c|-|Changed:}} Health from healers decreased from -40% to -50%<br>{{c|-|Changed:}} Overheal penalty is now passive instead of only while active<br>{{c|-|Changed:}} Healing penalty is now passive instead of only while active<br> | ||
+ | | {{buff|-40% damage from ranged sources while active}}<br>{{nerf|+100% damage from melee sources while active}}<br>{{nerf|This weapon holsters 100% slower}}<br>{{nerf|-50% maximum overheal on wearer}}<br>{{nerf|-50% health from healers on wearer}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Eviction Notice}} | ||
+ | | {{c|+|Changed:}} Firing speed increased from +40% to +50%<br>{{c|+|Removed:}} Maximum health is drained while item is active<br>{{c|-|Added:}} 20% damage vulnerability while active<br> | ||
+ | | When weapon is active:<br><br>{{buff|+50% faster firing speed}}<br>{{buff|On Hit: Gain a speed boost}}<br>{{buff|+15% faster move speed on wearer}}<br>{{nerf|-60% damage penalty}}<br>{{nerf|20% damage vulnerability on wearer}}<br> | ||
+ | |- | ||
+ | | {{Table icon|Holiday Punch}} | ||
+ | | {{c|+|Changed:}} Landing critical hits towards airborne targets now forces them to laugh upon landing<br>{{c|-|Added:}} -20% damage penalty<br> | ||
+ | | {{buff|Critical hit forces victim to laugh}}<br>{{buff|Always critical hit from behind}}<br>{{buff|On Hit: Force enemies to laugh who are also wearing this item}}<br>{{nerf|Critical hits do no damage}}<br>{{nerf|-20% damage penalty}}<br> | ||
|} | |} |
Revision as of 20:26, 1 February 2023
Summary
Overall Changes |
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|
Multi-Class
Multi Class - Class Changes | |
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|
Weapon | Changes | New statistics |
---|---|---|
Reserve Shooter |
Changed: Targets that are airblasted can also be mini-critted by this weapon Added: No random critical hits Changed: No longer mini-crits blast jumping targets or targets using rocket packs Changed: Clip size decreased from -34% to -50% Info: Airblasted targets are only elligble for mini-crits for 0.7 seconds after being airblasted |
Mini-crits targets launched airborne by explosions or airblasts This weapon deploys 20% faster -50% clip size No random critical hits |
B.A.S.E. Jumper |
Changed: No longer stops momentum while deployed Changed: Air control increased from -50% to +100% Changed: Can now charge with a shield while deployed Changed: Parachute automatically breaks after floating for 5 seconds |
Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent for up to 5 seconds. You gain increased air control while floating with a Parachute. |
Pain Train |
Added: +10% faster move speed while being the leader in Team Destruction or while carrying the Intelligence or PASS Time Jack Removed: 10% bullet damage vulnerability on wearer Added: -10 max health on wearer |
+1 capture rate on wearer +10% faster move speed while being the leader in Team Destruction or while carrying the Intelligence or PASS Time Jack -10 max health on wearer |
Half-Zatoichi |
Changed: Damage vs other players with the same weapon increased from 600 to 9999 Added: 0.3 sec decrease in charge duration |
Gain 50% of base health on kill No random critical hits 0.3 sec decrease in charge duration Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. This weapon has a large melee range and deploys slower. Soldiers and Demos Can duel with katanas For a one-hit kill |
Scout
Scout - Primary Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Force-A-Nature |
Removed: -10% damage penalty Changed: Firing speed decreased from +50% to +35% Changed: Bullets per shot decreased from +20% to +10% Changed: Maximum knockback on hit is decreased by -20% |
+35% faster firing speed Knockback on the target and shooter +10% bullets per shot -66% clip size This weapon reloads its entire clip at once |
Shortstop |
Added: +33% max primary ammo on wearer Changed: Bullets per shot increased from -60% to -50% Changed: Reload time decreased from 1.52 to 1.3 seconds Removed: Increase in push force taken from damage and airblast while active Changed: Damage decreased from +100% to +67% Changed: Firing speed decreased from +42.4% to +40% Removed: Alt-Fire to reach and shove someone! |
Holds a 4-shot clip and reloads its entire clip at once. |
Soda Popper |
Changed: Firing speed decreased from +50% to +35% Removed: +25% faster reload time Changed: Hype now grants 100% mini-crits instead of air jumps |
+35% faster firing speed On Hit: Builds Hype -66% clip size When Hype is full, Alt-Fire to activate Hype mode for 100% mini-crits. This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Changed: Damage required to drain all boost increased from 25 to 75 Changed: Boost loss on air jumps reduced from -75% to -50% Changed: Fall damage no longer reduces Boost Removed: -34% clip size Added: -10% bullets per shot Changed: Damage required to charge Boost increased from 100 to 200 damage |
On Hit: Builds Boost Run speed increased with Boost -10% bullets per shot -10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit |
Back Scatter |
Added: Gain a speed boost on kill for 3 seconds Removed: -34% clip size |
Mini-crits targets when fired at their back from close range Gain a speed boost on kill -20% less accurate No random critical hits |
Bonk! Atomic Punch |
Changed: Consumption time increased from 1.2 to 1.8 seconds |
Drink to become invulnerable for 8 seconds. Cannot attack during this time. Damage absorbed will slow you when the effect ends. |
Crit-a-Cola |
Changed: Mark-For-Death now immediately takes effect as soon as the drink is consumed Changed: Mark-For-Death duration increased from 5 to 8.5 seconds Changed: Consumption time increased from 1.2 to 1.8 seconds |
While effect is active: each attack mini-crits for 8 seconds, but the wearer is Marked-For-Death for 8.5 seconds. |
Mad Milk |
Added: Milk meter builds with damage done and/or time Added: Spawning and resupply do not affect the Milk meter Added: Milk meter starts empty Changed: Cooldown increased from 20 to 40 seconds Info: Requires 400 damage to fully charge the Milk meter |
Milk meter builds with damage done and/or time Extinguishing teammates reduces cooldown by -20% Spawning and resupply do not affect the Milk meter Milk meter starts empty Players heal 60% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Winger |
Changed: Clip size increased from -60% to -50% |
+15% damage bonus +25% greater jump height when active -50% clip size |
Pretty Boy's Pocket Pistol |
Changed: Firing speed increased from +15% to +20% Added: -20% damage penalty |
When weapon is active: +20% faster firing speed On Hit: Gain up to +3 health -25% clip size -20% damage penalty |
Flying Guillotine |
Changed: Cooldown reduction on long range hits increased from -1.5 to -2 seconds Removed: No random critical hits Changed: Increased recharge time from 5.1 to 8 seconds Changed: Base damage decreased from 50 to 40 |
Long distance hits reduce recharge time |
Boston Basher |
Added: +45% damage bonus Changed: Bleed duration increased from 5 to 8 seconds Changed: No longer inflicts bleed on wearer through self damage Added: -30% slower firing speed Removed: (Hidden) -50% damage to self Info: In other words, self damage is rescaled from 18 + 40 to a fixed 51 damage |
+45% damage bonus On Hit: Bleed for 8 seconds -30% slower firing speed On Miss: Hit yourself. Idiot. |
Candy Cane |
Added: Health packs dropped can grant the wearer overheal Removed: 25% explosive damage vulnerability on wearer Added: -75% health from healers on wearer Added: -50% maximum overheal on wearer |
On Kill: A small health pack is dropped Health packs dropped can grant the wearer overheal -75% health from healers on wearer -50% maximum overheal on wearer |
Fan O'War |
Added: This weapon holsters 25% faster Changed: Damage increased from -75% to -67% Added: No random critical hits |
Crits whenever it would normally mini-crit On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits This weapon holsters 25% faster -67% damage penalty No random critical hits |
Atomizer |
Changed: Triple jumps are now passive instead of only while active Removed: -15% damage vs players Removed: This weapon deploys 50% slower Added: -20% slower firing speed Added: -15 max health on wearer Added: No random critical hits Added: Air jumps leave behind a purple trail of smoke |
Grants Triple Jump on wearer Melee attacks mini-crit while airborne -20% slower firing speed -15 max health on wearer No random critical hits |
Wrap Assassin |
Changed: Projectile minimum splash damage fall off increased from 30% to 50% Added: No random critical hits Changed: Damage decreased from -65% to -95% Changed: Bauble explosion radius now follow the mechanics of other explosives |
+25% increase in recharge rate Alt-Fire: Launches a festive ornament that shatters causing bleed -95% damage penalty |
Soldier
Weapon | Changes | New statistics |
---|---|---|
Direct Hit |
Added: No random critical hits |
+25% damage bonus +80% projectile speed Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs -70% explosion radius No random critical hits |
Black Box |
Added: -25% less healing from all sources on wearer Info: Healing penalty does not affect the self healing from this weapon |
On Hit: Gain up to +20 health per attack -25% clip size -25% less healing from all sources on wearer |
Liberty Launcher |
Added: This weapon deploys 50% faster Added: This weapon holsters 50% faster Changed: Now decreases all self damage besides rocket jumps from this weapon Changed: Damage increased from -25% to -20% Changed: Self damage resistance decreased from -25% to -20% Removed: +40% projectile speed |
This weapon deploys 50% faster This weapon holsters 50% faster +25% clip size -20% damage to self -20% damage penalty |
Cow Mangler 5000 |
Removed: Minicrits whenever it would normally crit Added: -15% slower reload time Changed: Damage type changed from explosive to explosive and laser type damage |
Does not require ammo Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -15% slower reload time |
Beggar's Bazooka |
Removed: (Hidden) -30% slower reload time Changed: (Hidden) Firing speed decreased from +70% to +50% Changed: Projectiles now arc more as they travel instead of having random projectile deviation |
Hold Fire to load up to 3 rockets Release Fire to unleash the barrage -20% explosion radius Rockets travel in a steep arc Overloading the chamber will cause a misfire No ammo from dispensers when active |
Air Strike |
Changed: Now decreases all self damage besides rocket jumps Removed: -20% explosion radius while blast jumping Changed: Firing speed while blast jumping is decreased from +65% to +50% |
-15% damage to self +50% faster firing speed while blast jumping Clip size increased on kill -15% damage penalty -10% explosion radius |
Buff Banner |
Added: +40% max primary ammo on wearer |
+40% max primary ammo on wearer Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Gunboats |
Changed: Blast jump damage taken increased from -60% to -50% |
-50% blast damage from blast jumps |
Concheror |
Changed: (Hidden) Rage amplification on wearer decreased from +25% to +20% Info: Damage required to charge banners is increased from 480 to 500 |
+4 health regenerated per second on wearer Provides group speed buff with damage done giving health. Gain rage with damage. |
Mantreads |
Added: Wearer never takes falling damage |
-75% reduction in push force taken from damage Deals 3x falling damage to the player you land on -75% reduction in airblast vulnerability 200% increased air control when blast jumping Wearer never takes falling damage |
Righteous Bison |
Changed: Clip size increased from -33% to +33% Changed: Base damage increased from 20 to 60 Changed: Projectile speed increased from 1200 to 1800 HU Changed: Maximum damage ramp up increased from -60% to -50% Changed: Firing speed decreased from -28% to -44% Removed: Projectiles can no longer damage the same target multiple times Removed: (Hidden) +8.4% faster initial reload time Removed: (Hidden) +21% faster consecutive reload time Changed: Damage type changed from bullet to laser type damage |
Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings |
Equalizer |
Added: -25% damage resistance when health <50% of max while active Added: -25% reduction in push force taken from damage when health <50% of max while active Added: -25% reduction in airblast vulnerability when health <50% of max while active Added: This weapon deploys 25% faster Changed: Damage rescaled from 33-107 to 49-81 depending on health threshold Changed: Damage no longer scales linearly |
When weapon is active: -25% damage resistance when health <50% of max -25% reduction in push force taken from damage when health <50% of max -25% reduction in airblast vulnerability when health <50% of max +25% increase in damage when health <50% of max This weapon deploys 25% faster -90% less healing from Medic sources -25% decrease in damage when health >50% of max |
Disciplinary Action |
Changed: (Hidden) Melee range decreased from +70% to +50% |
On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty |
Market Gardener |
Changed: Firing speed decreased from -20% to -40% |
Deals crits while the wielder is rocket jumping -40% slower firing speed No random critical hits |
Escape Plan |
Added: -25% damage penalty |
When weapon is active: Move speed increases as the user becomes injured You are marked for death while active, and for short period after switching weapons -90% less healing from Medic sources -25% damage penalty |
Pyro
Pyro - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Degreaser |
Changed: Holster speed increased from +30% to +50% Removed: +25% airblast cost Added: -10% damage penalty Added: -9% repressurization rate on Alt-Fire Changed: Deploy speed decreased from +60% to +50% Info: In other words, airblast interval is increased from 0.75 to 0.825 seconds |
This weapon deploys 50% faster This weapon holsters 50% faster Extinguishing teammates restores 20 health -66% afterburn damage penalty -10% damage penalty -9% repressurization rate on Alt-Fire |
Phlogistinator |
Added: Does not require ammo Added: Attacks pierce damage resistance effects and bonuses Added: +100% afterburn duration Added: -100% airblast cost Removed: No airblast Added: -15% damage penalty Added: Deals only 20% damage to buildings Changed: Flame particles are now destroyed upon contact with walls Removed: Build 'Mmmph' by dealing damage Removed: Invulnerable while 'Mmmph' taunting Changed: Flame particles now travel in a straight line at a constant speed Changed: Now has a clip size and requires reloading upon expending a clip Info: Has a clip size of 100 and a reload time of 5 seconds |
Does not require ammo Attacks pierce damage resistance effects and bonuses +100% afterburn duration -100% airblast cost -15% damage penalty Deals only 20% damage to buildings No random critical hits |
Dragon's Fury |
Changed: Repressurization rate on alt-fire decreased from -50% to -33% Changed: Buildings do not receive bonus damage if the center hitbox of the projectile does not hit it |
Extinguishing teammates restores 20 health Deals 300% damage to burning players +50% repressurization rate on hit -33% repressurization rate on Alt-Fire Uses a shared pressure tank for Primary Fire and Alt-Fire. Primary Fire: Launches a fast moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire. This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage. |
Flare Gun |
Added: No random critical hits Added: Now uses the Execution taunt instead of the Hadouken taunt |
100% critical hit vs burning players No random critical hits This weapon will reload when not active |
Detonator |
Changed: Self damage decreased from +50% to +30% Added: No random critical hits Added: Now uses the Execution taunt instead of the Hadouken taunt Changed: Damage type changed from fire and bullet to fire and explosive type damage |
100% mini-crits vs burning players -25% damage penalty +30% damage to self No random critical hits Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Manmelter |
Added: Now uses the Execution taunt instead of the Hadouken taunt Changed: Damage type changed from fire and bullet to fire and laser type damage |
+50% projectile speed Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits This weapon will reload automatically when not active. |
Scorch Shot |
Changed: Damage increased from -35% to -25% Changed: Self damage force increased from -35% to -25% Removed: Flare knocks back target on hit Removed: Increased knockback on burning players Removed: Explosions no longer destroy stickybombs Changed: Flares now bounce on first impact with the ground instead of directly exploding Changed: Damage type changed from fire and bullet to fire and explosive type damage |
100% mini-crits vs burning players Flares bounce on first impact with the ground or a player Flares explode when it hits the ground -25% self damage force -25% damage penalty This weapon will reload automatically when not active. |
Gas Passer |
Added: Damaging an ignited enemy while they are covered in gas will trigger a 25 damage explosion Added: Extinguishing teammates reduces cooldown by -20% Changed: Base cooldown decreased from 60 to 40 seconds Changed: Damage required to build Gas decreased from 750 to 400 Changed: Targets coated in gas are considered to be wet Changed: Gas meter does not persist through death |
Gas meter builds with damage done and/or time Extinguishing teammates reduces cooldown by -20% Spawning and resupply do not affect the Gas meter Gas meter starts empty Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!). Further damage on an ignited enemy while they are covered in gas will cause an explosion. |
Thermal Thruster |
Changed: Switch speed is no longer fixed and can now be influenced by switch speed modifiers Removed: (Hidden) This weapon holsters 60% slower Removed: (Hidden) +50% increase in push force taken from damage and airblast Added: Wearer cannot carry the intelligence briefcase or PASS Time JACK Removed: Push enemies back when you land (force and radius based on velocity) |
Wearer cannot carry the intelligence briefcase or PASS Time JACK Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! |
Axtinguisher |
Changed: Damage increased from -33% to -25% Changed: Damage penalty now only affects non burning players Changed: Damage bonus based on afterburn is decreased from 9 to 8 damage for every 2 seconds of afterburn Info: Final damage is rescaled from 86-167 to 92-168 |
Mini-crits burning targets and extinguishes them Damage increases based on remaining duration of afterburn Killing blows on burning players grant a speed boost -25% damage penalty vs non-burning players No random critical hits This weapon holsters 35% slower |
Powerjack |
Changed: Damage vulnerability increased from 20% to mark for death Removed: +25 health restored on kill |
When weapon is active: +15% faster move speed on wearer Self mark for death on wearer |
Back Scratcher |
Changed: Health from healers decreased from -75% to -90% |
+25% damage bonus +50% health from packs on wearer -90% health from healers on wearer |
Sharpened Volcano Fragment |
Changed: Now inflicts Hellfire on hit instead of afterburn Changed: Damage decreased from -20% to -25% Info: Hellfire causes the target to suffer from 25% fire damage vulnerability and pierces damage resistance effects and bonuses Info: Upon dying while under Hellfire, the target explodes in a 150 HU radius, dealing no damage but setting all targets on fire for 7.5 seconds |
On Hit: target is engulfed in Hellfire -25% damage penalty |
Third Degree |
Added: On Hit: Gain up to +25 health Changed: Players connected via Dispensers are now also damaged Added: -20% damage penalty |
All players connected via Medigun beams and Dispensers are hit On Hit: Gain up to +25 health -20% damage penalty |
Neon Annihilator |
Removed: Damage removes Sappers |
100% critical hit vs wet players No random critical hits -20% damage penalty vs players |
Hot Hand |
Removed: -20% damage penalty Changed: No longer shows hits on the kill feed unless both hits successfully connect per combo |
Gain a speed boost when you hit an enemy player |
Demoman
Demoman - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Loch-n-Load |
Added: +20% faster firing speed Changed: Clip size decreased from -25% to -50% Changed: Explosion radius decreased from -25% to -50% Removed: +20% damage vs buildings |
+20% faster firing speed +25% projectile speed -50% clip size -50% explosion radius Launched bombs shatter on surfaces |
Ali Baba's Wee Booties |
Added: -25% reduction in push force taken from damage Added: -25% reduction in airblast vulnerability Added: 100% increased air control when blast jumping Changed: Shield bash kills can now also refill charge meter Changed: Passive speed boost no longer requires a shield equipped to take effect |
+25 max health on wearer +200% increase in turning control while charging +10% faster move speed on wearer Melee and charge impact kills refill 25% of your charge meter -25% reduction in push force taken from damage -25% reduction in airblast vulnerability 100% increased air control when blast jumping |
Loose Cannon |
Changed: Base impact damage increased from -60% to -50% Changed: Double Donks explosions now deal mini-crit damage to all nearby targets instead of just the primary target Added: No random critical hits Info: Base explosion damage is unchanged, resulting in base damage increasing from 50 + 60 to 60 + 60 |
+20% projectile speed Cannonballs push players back on impact Cannonballs do not explode on impact No random critical hits Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key. Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims |
Iron Bomber |
Added: +25% projectile speed |
Grenades have very little bounce and roll -30% fuse time on grenades +25% projectile speed -15% explosion radius |
Chargin' Targe |
Added: +70% increase in charge impact damage Added: +50% increase in charge recharge rate Changed: Fire damage resistance decreased from +50% to +20% Changed: Explosive damage resistance decreased from +30% to +20% |
+20% fire damage resistance on wearer +20% explosive damage resistance on wearer +70% increase in charge impact damage +50% increase in charge recharge rate Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Scottish Resistance |
Changed: Firing speed increased from +25% to +40% Changed: Max pipebombs increased from +6 to +8 Removed: Able to destroy enemy stickybombs |
+40% faster firing speed +50% max secondary ammo on wearer +8 max pipebombs out Detonates stickybombs near the crosshair and directly under your feet 0.8 sec slower bomb arm time |
Splendid Screen |
Changed: Fire damage resistance decreased from +20% to +35% Changed: Explosive damage resistance increased from +20% to +35% Removed: +70% increase in charge impact damage Removed: +50% increase in charge recharge rate |
+35% fire damage resistance on wearer +35% explosive damage resistance on wearer Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Tide Turner |
Changed: Shield bash kills can now also refill charge meter Added: -20% decrease in charge impact damage |
+15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee and charge impact kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time -20% decrease in charge impact damage Alt-Fire: Charge toward your enemies and remove debuffs. Gain a mini-crit melee strike after impacting an enemy at distance. |
Quickiebomb Launcher |
Added: -15% damage to self Changed: Max charge time decreased from -70% to -75% Changed: Clip size increased from -50% to -25% Added: -2 max pipebombs out |
-15% damage to self -0.2 sec faster bomb arm time Max charge time decreased by 75% Up to +35% damage based on charge -15% damage penalty -25% clip size -2 max pipebombs out |
Bottle |
Added: No random critical hits |
No random critical hits |
Eyelander |
Changed: Max health increased from -25 to -10 Changed: Charge impact bonus per head increased from +10% to +12.5% Changed: Max heads decreased from 5 to 4 Changed: Heads no longer grant increased maximum health Info: The decrease in max heads does not affect the max speed bonus, it only affects charge impact bonus by keeping it at +50% |
No random critical hits -10 max health on wearer Gives increased speed with every head you take. This weapon has a large melee range and deploys and holsters slower |
Scotsman's Skullcutter |
Changed: Damage increased from +20% to +30% Changed: Move speed penalty no longer affects move speed while charging Added: No random critical hits |
When weapon is active: +30% damage bonus -15% slower move speed on wearer No random critical hits This weapon has a large melee range and deploys and holsters slower. |
Ullapool Caber |
Added: Taunting while the warhead is intact will result in a taunt kill Changed: Fixed a bug where the weapon cannot mini-crit while charging with a shield Changed: Base explosion damage increased from 75 to 85 Changed: Explosion is now centered on the target Removed: This weapon deploys 100% slower Changed: Minimum splash damage fall off decreased from 75% to 50% Changed: Damage decreased from -15% to -25% Removed: (Hidden) -28% damage to self Info: Upon a successful taunt kill, the wearer takes 500 recoil damage |
-20% slower firing speed No random critical hits The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Added: Gain a speed boost for 2 seconds on kill Removed: 15% damage vulnerability while active Added: -15 max health on wearer Removed: Melee kills refill 25% of your charge meter |
0.5 sec increase in charge duration while active Gain a speed boost on kill No random critical hits -15 max health on wearer This weapon has a large melee range and deploys and holsters slower |
Persian Persuader |
Added: +25% faster firing speed Removed: -80% max primary ammo on wearer Removed: -80% max secondary ammo on wearer Added: -25% damage penalty |
Ammo boxes collected give Charge Melee hits refill 20% of your charge meter +25% faster firing speed -25% damage penalty No random critical hits This weapon has a large melee range and deploys and holsters slower |
Heavy
Heavy - Class Changes | |
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|
Weapon | Changes | New statistics |
---|---|---|
Natascha |
Added: On Hit: Gain up to +10 health per attack Added: +50% max primary ammo on wearer Added: Healing is affected by range Added: -50% health from healers on wearer Removed: On Hit: 100% chance to slow target Removed: -20% damage resistance when below 50% health and spun up Info: Healing starts to decrease past 512 HU, and reaches +4 health per attack at 1024 HU and beyond |
On Hit: Gain up to +10 health per attack +50% max primary ammo on wearer -25% damage penalty -30% slower spin up time -50% health from healers on wearer Healing is affected by range |
Brass Beast |
Changed: Damage resistance no longer has a health requirement to be activated Changed: Move speed while deployed increased from -60% to -40% |
+20% damage bonus -20% damage resistance when spun up -50% slower spin up time -40% slower move speed while deployed |
Tomislav |
Changed: Firing speed increased from -20% to -15% Changed: Spin up time decreased from +20% to +15% |
+15% faster spin up time +20% more accurate Silent Killer: No barrel spin sound -15% slower firing speed |
Huo-Long Heater |
Added: Press your reload key while spun up to toggle enabling the fire ring Changed: Damage penalty now only affects non-burning players Changed: Flame ring height increased from 32 to 48 HU Changed: Damage bonus vs burning players is decreased from +25% to +15% |
Creates a ring of flames while spun up +15% damage bonus vs burning players -10% damage penalty vs non-burning players Consumes an additional 4 ammo per second while spun up |
Dalokohs Bar |
Added: Excessive healing is now converted into overheal Changed: Max health threshold is set at 450 health while under the buff Changed: Now grants direct overheal instead of increasing max health Info: In other words, the wearer's health cannot exceed 450 health from any sources |
Eat to gain up to 100 health. Excessive healing is converted into overheal. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: Melee kills extend current buff duration by +50% while effect is active Added: -50% reduction in push force taken from damage while effect is active Added: -50% reduction in airblast vulnerability while effect is active Changed: Speed cap increased from 103% to xxx% Removed: (Hidden) 20% damage vulnerability while effect is active Changed: Buff duration decreased from 16 to 10 seconds Changed: Dropped edible healing decreased from a medium to a small health kit |
After consuming, the player takes less knockback from all sources, move speed is increased and attacks mini-crit, but the player may only use melee weapons. Killing someone further extends the duration by +50%. Lasts 10 seconds. Alt-fire: Share with a friend (Small Health Kit) Who needs bread? |
Family Business |
Added: On Kill: Gain +5% faster firing speed on this weapon Changed: Damage decreased from -15% to -25% Info: Firing speed on kill caps at +20% on 4 kills Info: Firing speed on kill stacks additively with the base firing speed bonus, adding up to +35% on 4 kills overall |
+33% clip size +15% faster firing speed On Kill: Gain +5% faster firing speed -25% damage penalty |
Killing Gloves of Boxing |
Changed: Firing speed decreased from -20% to -30% |
On Kill: 5 seconds of 100% critical chance -30% slower firing speed |
Gloves of Running Urgently |
Added: -25% damage penalty |
+30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active -25% damage penalty |
Warrior's Spirit |
Removed: 30% damage vulnerability while active Added: Honorbound: Once drawn sheathing marks you for death for 8 seconds unless it kills. Added: -10% slower firing speed Changed: Damage decreased from +30% to +25% |
+25% damage bonus +50 health restored on kill Honorbound: Once drawn sheathing marks you for death for 8 seconds unless it kills. -10% slower firing speed |
Fists of Steel |
Changed: Maximum overheal decreased from -40% to -50% Changed: Health from healers decreased from -40% to -50% Changed: Overheal penalty is now passive instead of only while active Changed: Healing penalty is now passive instead of only while active |
-40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -50% maximum overheal on wearer -50% health from healers on wearer |
Eviction Notice |
Changed: Firing speed increased from +40% to +50% Removed: Maximum health is drained while item is active Added: 20% damage vulnerability while active |
When weapon is active: +50% faster firing speed On Hit: Gain a speed boost +15% faster move speed on wearer -60% damage penalty 20% damage vulnerability on wearer |
Holiday Punch |
Changed: Landing critical hits towards airborne targets now forces them to laugh upon landing Added: -20% damage penalty |
Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage -20% damage penalty |