Difference between revisions of "Trailer 2"

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m (Engineer: added some info to a previous edit i've made)
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====Engineer====
 
====Engineer====
* The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in the current build.
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* The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
 
* His overalls, goggles, and belt buckle look slightly different.
 
* His overalls, goggles, and belt buckle look slightly different.
 
** His shirt is similar to the final version, and his class emblem is blank yellow.
 
** His shirt is similar to the final version, and his class emblem is blank yellow.

Revision as of 17:41, 18 May 2022

Trailer 2
Tf2trailer.png
Video Info
Released: August 21st, 2006
Run time: 3:28

First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.

Video

Changes

General

  • The general texture and lighting of the character models is of significantly lower quality.
  • The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED Pyro.
  • All characters have the same voice and stock dying noises including the infamous Wilhelm scream. The generic voice was going to be used for the Civilian.
  • The classes had more lowerpoly heads, which can be seen in their gib models.

Scout

  • Appears to have more upper-body build than the current model does.
  • Is shown wielding the Nail Gun which was later replaced with the Scattergun. The Nail Gun was the primary weapon used by the Scout in Team Fortress Classic.
  • Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
  • His earpiece has changed to Cream Spirit.

Soldier

  • RED Soldier is identical to Trailer 1.
  • His BLU coat is a dark blue team color.
  • His pants are less saturated.
  • His helmet is a dark grey hue.
  • His class emblem is blank yellow.
  • The Rocket Launcher has different textures and is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The protruding rocket was removed in the final version.

Pyro

  • His gloves are fully black.
  • The tank on his back is fully yellow instead of gray with a yellow top.
  • The Flamethrower is not team-colored.
  • His asbestos suit is more saturated and has darker hues, and his BLU class emblem is blank yellow.

Demoman

  • He wields a Pipebomb Launcher instead of the Stickybomb Launcher.
    • The grenades look completely different and lack any "countdown" particle effects.
    • The viewmodel of the Pipebomb Launcher has a different origin.
  • The Demoman is shown wielding the MIRV Grenade before later being scrapped along with all other Grenades.
  • His class emblem is blank yellow.

Heavy

  • Moves slower.
  • The viewmodel of the Minigun is slightly different.
  • His class emblem is blank yellow.
  • His vest is similar to final version.

Engineer

  • The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
  • His overalls, goggles, and belt buckle look slightly different.
    • His shirt is similar to the final version, and his class emblem is blank yellow.
  • The level 1 Sentry Gun has different textures and sounds.
    • It also fires slightly faster, but with bullet spread and lower accuracy.

Sniper

Spy

  • His cloak lacks color transition.
  • Cigarettes are white & gold for both BLU and RED, and do not appear to be lit.
  • Has a team-colored pocket protector, striped tie and visible buttons.
  • The textures on his gloves and mask appear to be different.
  • The Butterfly Knife has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.

2Fort

  • The bridge in the center of the map is uncovered, which is covered in the current release.
  • The spawn rooms have separate exits and entrances.
  • The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
  • The entrances from the sewers have spiral staircases, which were also in Team Fortress Classic.
  • The truck that appears in the background has a red roof.

Trivia

  • From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the reference pose.
  • At 0:52 you can hear one of the Quake death sound effects.
  • At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.

See also