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“ | What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself.
— TF2 Blog describing the taunts culture
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” |
Taunts are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are special taunts that can be equipped in the loadout menu.
Taunts can be performed by pressing the taunt button (default keys: G on PC, on Xbox 360, and on PS3), which perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button instead brings up a list of all equipped taunts; pressing the numbers 1-8 performs the special taunt in that slot, while pressing the taunt button a second time performs the regular weapon taunt.
Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic or playful effect, and for the most part have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known as "taunt kills".
During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera also switches to a third-person perspective. Taunts cannot be performed underwater or while airborne. The effects of knockback instantly cancel most taunts. All taunts, including taunt kills, can be successfully performed while stunned.
A minority of weapons, such as the Engineer's PDAs, the Sniper's Jarate, the Spy's Sapper, and most all-class melee weapons on Heavy, lack taunts. The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.
The server-side command tf_allow_taunt_switch
can allow players to switch weapons mid-taunt:
- When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
- When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server-side option at community request.
- When set to 2, weapons can be switched at any time during a taunt.
Indice
Taunts by class
- Scout taunts
- Soldier taunts
- Pyro taunts
- Demoman taunts
- Heavy taunts
- Engineer taunts
- Medic taunts
- Sniper taunts
- Spy taunts
Kill taunts
These taunts can deal 450 damage or more, and therefore have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage and thus are not powerful enough to kill a Heavy with maximum overheal. The Atomizer's Grand Slam is also incapable of doing this due to only dealing a maximum of 425 damage).
Classe | Provocazione | Icona di morte | Arma | Danno | Durata | Dettagli |
---|---|---|---|---|---|---|
Home Run |
Sandman Atomizzatore |
500 (Uccisione Istantanea) | 5,0 secondi | Spedisce in aria i nemici Uccisione insulto più lenta | ||
Granata |
Equalizzatrice Piano di Fuga |
500 (Uccisione Istantanea) | 3,7 secondi | Raggio di esplosione di 0.5m² Uccide il giocatore Distrugge le costruzioni | ||
(Elmetto da Lombrico) | ||||||
Hadouken |
Fucile a pompa Pistola lanciarazzi Detonatore Tiratore di Riserva Sciogliuomini Attacco di Panico Rifornimento di Benzina Mano Rovente |
500 (Uccisione Istantanea) | 3,7 secondi | Uccide con l'effetto del fuoco Può uccidere più di un nemico alla volta Leggermente più lento di Duello Distrugge le costruzioni | ||
Armageddon |
Lanciarcobaleni | 400 al primo bersaglio, 200 al secondo e così via | 5,2 secondi | Può uccidere più di un nemico alla volta Distrugge le costruzioni Uccide con l'effetto del fuoco | ||
(Bruciatura) | ||||||
Esecuzione |
Colpo Bruciante | 420 (Colpo mortale) a distanza ravvicinata, 20 su lunghe distanze | 3,3 secondi | Uccide con l'effetto del fuoco | ||
Esplosione di gas |
Propulsore Termico | 500 (Uccisione Istantanea) | 6,6 secondi | Uccide con l'effetto del fuoco Uccisione insulto più lenta | ||
Decapitazione |
Eyelander Decapitatrice del Cavaliere Senza Testa e Senza Cavallo Claidheamh Mòr Spadaccino Mancato Persuasore Persiano Ferro Nove di Nessie |
500 (Uccisione Istantanea) | 5,0 secondi | Aggiunge una testa al contatore | ||
Duello |
Pugni Saxxy Apocazzotti Pugno Festivo |
500 (Uccisione Istantanea) | 4,3 secondi | Funziona sulle medie distanze Uccisione insulto più veloce | ||
Accordo |
Giustizia di Frontiera | 500 (Uccisione Istantanea) | 4,2 secondi | Si spaccherà sulla testa del nemico | ||
Macinabudella |
Pugno di Ferro | 14 (Effetto stordimento) 500 (Uccisione Istantanea) |
4,5 secondi | Spappola il nemico se ucciso dal colpo finale | ||
Puntura Lombare |
Übersaw | 1 (Effetto stordimento) 500 (Uccisione Istantanea) |
4,3 secondi | La pugnalata iniziale stordisce l'avversario (1 danno), seguita dalla rimozione dell'arma (500 di danno) Aggiunge il 100% della carica alla barra dell'ÜberCarica | ||
Spiedino |
Arco da Cacciatore Arco Compound Rinforzato |
Pugnalata iniziale: Nessuno (effetto stordimento) Rimozione: 500 (Uccisione Istantanea) |
3,3 secondi | Pugnalata con la freccia che stordisce (nessun danno), seguita dalla sua estrazione | ||
Scherma |
Coltello Eterna Ricompensa Kunai del Congiuratore Saxxy Buon Salariato Spillo Wanga Rosa Nera Machete di Prinny Padella dorata |
50 (Fendenti) 500 (Affondo, uccisione Istantanea) |
5,2 secondi | Due fendenti seguiti da un affondo Può uccidere più di un nemico con un solo affondo Distrugge le costruzioni |
Ability taunts
These taunts have some sort of unique ability that can affect gameplay other than harming enemies.
Classe | Provocazione | Arma | Durata | Dettagli |
---|---|---|---|---|
Bevuta |
Bonk! Pugno Atomico Crit-a-Cola |
1,2 secondi | The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink Il Bonk! Pugno Atomico donerà l'invulnerabilità per 8 secondi e costringerà la visuala alla terza persona La Crit-a-Cola renderà tutti i danni inflitti e subiti Mini critici | |
Mmmph |
Flogistinatore | 2,0 secondi | The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds Grants invulnerability and knockback immunity for the duration of the taunt Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon | |
Nomming |
Sandvich Robo-Sandvich Sandvich alla Bistecca di Bufalo Barretta Dalokohs Tortina di Pesce Banana Secondaria |
4,3 secondi | The Heavy takes a large, noisy nom from his lunchbox item Il Sandvich ripristinerà poco a poco tutta la salute Il Sandvich alla Bistecca di Bufalo guarirà marginalmente il Grosso, costringerà l'utente a usare solamente armi da mischia e fara sì che il giocatore infligga e subisca Mini-critici per 8 secondi. Inoltre la velocità di spostamento è aumentata del 35% La Barretta Dalokohs e la Tortina di Pesce concederanno all'utente un extra di 50 HP per 30 secondi e guariranno un po' il Grosso. A differenza degli altri elementi commestibili, questi non hanno la barra di ricarica Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full | |
Provocazione dell'Effetto Eureka |
Effetto Eureka | 2,0 secondi | Teletrasporta il giocatore al respawn e ripristina salute, metallo e munizioni | |
Oktoberfest |
Kritzkrieg | 4,0 secondi | Cura il giocatore di 10 punti salute | |
Melodia Curativa |
Amputatore | 4,0 secondi | Cura gli alleati vicini |
Special taunts
These taunts are equipped in the taunts section of the loadout menu.
Thriller taunt
During Halloween events, if the server has Halloween mode turned on, or when playing on Ghost Town, all classes can do the Thriller taunt, which references a dance move from the song "Thriller" by Michael Jackson. The taunt has a 40% chance[1] to replace a weapon taunt (even for weapons that do not possess a taunt, such as Jarate and the Sapper), but does not replace kill taunts, ability taunts, or special taunts.
All classes perform this taunt slightly differently; for example, the Pyro stretches their fingers when looking to the sides, the Demoman looks straight forward without moving his head, and the Sniper lifts his feet up.
Related achievements
Achievement Generali
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Esploratore
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Soldato
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Piro
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Demolitore
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Grosso
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Ingegnere
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Medico
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Cecchino
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Spia
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Achievement dei Replay
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Update history
- Fixed taunt exploit.
Patch del 29 aprile 2008 (Gold Rush Update)
- [Non documentato] Added sounds to the Medic's melee taunt if he is using the Ubersaw.
Patch del 19 giugno 2008 (Pyro Update)
- Hadouken taunt now kills people it hits.
- Fixed broken Medi Gun taunt.
Patch del 19 agosto 2008 (A Heavy Update)
- [Non documentato] The Heavy's High Noon becomes a taunt attack.
- [Non documentato] Added a taunt used by the Killing Gloves of Boxing.
- Demoman's bottle taunt has received a 'burp' sound.
Patch del 24 febbraio 2009 (Scout Update)
- [Non documentato] Added Grand Slam taunt for the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
Patch del 21 maggio 2009 (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added a taunt for the Kritzkrieg, which also heals for 10 points.
- [Non documentato] The Spy's Fencing becomes a taunt attack.
- [Non documentato] Added Arrow Stab taunt for the Huntsman.
- [Non documentato] Added "Spycrab" taunt to the Disguise Kit
- Fixed Dead Ringer damage reduction exploit involving Spy taunting.
- Fixed the Hadouken killing Scouts that had used Bonk! Atomic Punch when contacted.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
Patch del 29 ottobre 2009 (Haunted Hallowe'en Special)
- [Non documentato] Added Thriller taunt for all classes.
- Fixed the Heavy's fists being hidden while taunting.
Patch del 17 dicembre 2009 (WAR! Update)
- [Non documentato] Added taunts used by the Direct Hit, Equalizer and Eyelander.
- [Non documentato] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
- [Non documentato] Added unused "Hi-five" taunts for the Soldier and Demoman.
- [Non documentato] Added unused "Bottle showoff" taunt for the Demoman.
- Fixed a server crash caused by the Demoman's taunt kill.
- Added Medic Ubersaw kill taunt.
Patch del 8 luglio 2010 (Engineer Update)
- [Non documentato] Added taunts used by the Frontier Justice and Gunslinger.
- [Non documentato] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.
- Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
Patch del 30 settembre 2010 (Mann-Conomy Update)
- [Non documentato] Fixed taunt glitch involving switching weapons quickly.
- [Non documentato] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
- [Non documentato] Updated the "Hi-five" taunts of the Soldier and Demoman.
- [Non documentato] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an exploit causing the Amputator to heal teammates non-stop with the Medicating Melody taunt.
- Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
Patch del 14 aprile 2011 (Hatless Update)
- [Non documentato] The Uberslice taunt now fills the ÜberCharge meter completely.
Patch del 5 maggio 2011 (Replay Update)
- Added taunt: Director's Vision.
- [Non documentato] Added voice responses to the Grenade, Arrow Stab, Oktoberfest, and Uberslice taunts.
- [Non documentato] Added the Engineer's "Hi-five" taunt back into the game files.
- [Non documentato] Added an unused "show" taunt for the Heavy.
- Added community contributed response rules to various taunts.
- [Non documentato] Added the Barbarian Swing taunt to the Horseless Headless Horsemann's Headtaker and Claidheamh Mòr.
- [Non documentato] Removed the Demoman's taunt from the Pain Train.
- [Non documentato] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.
Patch del 23 giugno 2011 (Über Update)
- Added taunts: Meet the Medic and Schadenfreude.
- [Non documentato] Added laughing taunts to the Scout, Pyro, Engineer, and Spy.
- [Non documentato] Added the Grand Slam taunt for the Atomizer.
- [Non documentato] Added the Cocksure taunt, used by the Cow Mangler 5000.
- [Non documentato] Added an unused "show" taunt for the Soldier.
- [Non documentato] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
- Fixed supply closets regenerating players while they are taunting.
Patch del 13 ottobre 2011 (Manniversary Update & Sale)
- Added taunt: High Five!.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
- Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
- Taunting with the Saxxy as Medic plays the Medi Gun taunt.
- Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).
- Fixed high five taunts applying the wielded weapon's taunt effect.
- Added a taunt for the Tin Soldier set.
- Added a taunt for the FrankenHeavy set.
- Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
- Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
- Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.
Patch del 27 giugno 2012 (Pyromania Update)
- Added the Armageddon taunt used by the Rainblower.
- Added the Execution taunt used by the Scorch Shot.
- Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Fixed the Armageddon taunt attacking players through walls.
- Fixed the Escape Plan not using the same taunt as the Equalizer.
Patch del 20 dicembre 2012 (Mecha Update)
- Added map stamp effect after a player taunts on a map they have donated towards.
- Fixed being able to cross into enemy spawn rooms using the high-five taunt.
- Added taunt: Shred Alert.
- Updated some of the animations for the Shred Alert taunt.
- Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
- Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.
- Fixed taunts with a special purpose being overridden by the Halloween taunt.
- The Beggar's Bazooka has been updated to use the same taunt as the Direct Hit.
- Fixed an exploit where players could move around while using a taunt to attack enemies
- Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt
- Fixed Taunt Kills Strange scores not incrementing properly for the Strange Scorch Shot
- Fixed the Meet the Medic taunt not releasing doves during the taunt
- Updated the Short Circuit to use the Engineer's melee taunt
- Updated the Scotsman's Skullcutter to use the Demoman's secondary taunt[2]
- [Non documentato] Added unused "dosido" taunt animations for the Heavy and the Spy.
- [Non documentato] Added unused "buy a life" taunt animations for the Spy.
- Fixed taunts not previewing in the character loadout screen after being equipped.
- Fixed the High-Five! taunt not hiding the Engineer's weapon.
- [Non documentato] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
- [Non documentato] Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
- [Non documentato] Added a prompt above players in the High Five! taunt pose.
- [Non documentato] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
- [Non documentato] Moved the Director's Vision from the Action slot to the Taunt slot.
- [Non documentato] Added console commands
tf_taunt_move_forward_speed
,tf_allow_sliding_taunt
,eureka_teleport
andtaunt_by_name
. - [Non documentato] Fixed a bug that let players move while taunting.
Patch del 11 giugno 2014 #2
- Fixed not being able to equip the Director's Vision taunt in the Action slot.
Patch del 18 giugno 2014 (Love & War Update)
- Added 15 taunts - Battin' A Thousand, Deep Fried Desire, Fresh Brewed Victory, Party Trick, Spent Well Spirits, Oblooterated, Rancho Relaxo, Results Are In, I See You, Buy A Life, Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors.
- Fixed the Director's Vision taunt not playing both variations for the Pyro.
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed being able to taunt with enemies between spawn room doors.
- Fixed a bug where players that are taunting would not use the correct animation.
- Updated the Conga taunt to play sounds on the client instead of the server.
- Updated the target ID to be hidden while taunting.
Patch del 8 dicembre 2014 (End of the Line Update)
- Added Pyro Taunt - Pool Party.
- Fixed some taunt sound effects that were clipping the character lines.
- Added 3 taunts: The Boston Breakdance, The Killer Solo and Most Wanted.
- Fixed self-made taunts not displaying the community-sparkle particle effect.
Patch del 2 luglio 2015 (Gun Mettle Update)
- Added group taunt: the Kazotsky Kick.
- Added community taunts: the Proletariat Posedown and the Box Trot.
- Fixed the box used in the Box Trot taunt sometimes being the wrong color.
- Fixed an exploit related to taunting and then dying on the final control point of Payload maps.
- Fixed an issue with the Box Trot taunt when window focus changed.
- Fixed an exploit related to instantly completing a Payload map while taunting and picking up dropped weapons.
- Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.
- Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).
- Fixed being able to cancel enemy taunts by hitting them with the ball.
Patch del 6 ottobre 2015 (Invasion Community Update)
- [Non documentato] Added community taunt: the Burstchester.
Patch del 28 ottobre 2015 (Scream Fortress 2015)
- Added two new community-made taunts to the Mann Co Store - Soldier's Requiem and Zoomin' Broom.
Patch del 17 dicembre 2015 (Tough Break Update)
- Added group taunt: the Mannrobics.
- Added community taunts: the Bad Pipes and the Bucking Bronco.
- Fixed some of the partner taunts not properly hiding the weapons.
Patch del 7 luglio 2016 #1 (Meet Your Match Update)
- Added taunt: the Carlton.
- Added community taunts: the Balloonibouncer, Disco Fever and the Fubar Fanfare.
- Fixed being able to repeatedly activate taunts before the current one had ended while underwater.
Patch del 21 ottobre 2016 (Scream Fortress 2016)
- Added two taunts to the Mann Co. Store.
- Taunt: The Victory Lap.
- Taunt: Second Rate Sorcery (community-created).
- Added a taunt Unusualifier.
- A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description.
- Can be found as a random bonus item when opening a Creepy Crawly Case.
- Fixed taunts not restoring the proper weapon when the taunts are finished.
Patch del 21 dicembre 2016 (Smissmas 2016)
- Added 3 taunts to the Mann Co. Store
- The Scotsmann's Stagger (community-contributed)
- The Didgeridrongo (community-contributed)
- The Table Tantrum (Valve)
- Fixed incorrect particle position for Unusual taunt effects when using the Rancho Relaxo
- [Non documentato] Added the Boiling Point.
Patch del 20 ottobre 2017 #1 (Jungle Inferno Update)
- Added 5 community taunts: The Dueling Banjo, the Jumping Jack, the Soviet Strongarm, the Russian Arms Race, and the Headcase.
- Added 2 official taunts: Yeti Punch and Yeti Smash.
- Added the Gas Blast taunt used by the Thermal Thruster.
- Fixed not being able to use the Thermal Thruster after taunting with it.
- Fixed a server crash related to taunting.
Patch del 21 dicembre 2017 (Smissmas 2017)
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
Patch del 19 ottobre 2018 (Scream Fortress 2018)
- Added two new official taunts to the Mann Co. Store
- Taunt: Panzer Pants
- Taunt: The Scooty Scoot
Patch del 3 dicembre 2020 (Smissmas 2020)
- Added 8 new community-contributed taunts to the Mann Co. Store
Patch del 5 ottobre 2021 (Scream Fortress 2021)
- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Homerunner's Hobby
- Taunt: The Profane Puppeteer
- Taunt: The Drunken Sailor
- Taunt: Bare Knuckle Beatdown
- Taunt: The Mannbulance!
Patch del 2 dicembre 2021 (Smissmas 2021)
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Doctor's Defibrillators
- Taunt: Shooter's Stakeout
- Taunt: The Hot Wheeler
Patch del 5 ottobre 2022 (Scream Fortress 2022)
- Added 5 new community-contributed taunts to the Mann Co. Store
- Taunt: The Travel Agent
- Taunt: The Scaredy-cat!
- Taunt: Drunk Mann's Cannon
- Taunt: Texas Twirl 'Em
- Taunt: Shanty Shipmate
Patch del 5 dicembre 2022 (Smissmas 2022)
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Russian Rubdown
- Taunt: Tailored Terminal
- Taunt: Roasty Toasty
Patch del 12 luglio 2023 #1 (Summer 2023 Update)
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: Killer Joke
- Taunt: Star-Spangled Strategy
- Taunt: The Head Doctor
- Taunt: Tuefort Tango
- Taunt: The Road Rager
- Taunt: The Killer Signature
Patch del 12 luglio 2023 #2
- Fixed a client crash related to audio and the new taunts.
Patch del 9 ottobre 2023 #1 (Scream Fortress 2023)
- Added 4 new community-contributed taunts to the Mann Co. Store
- Taunt: The Crypt Creeper
- Taunt: Roar O'War
- Taunt: Neck Snap
- Taunt: Borrowed Bones
Patch del 7 dicembre 2023 (Smissmas 2023)
- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Cheers!
- Taunt: Mourning Mercs
- Taunt: Foul Play
Bugs
- Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the Dalokoh's Bar and having full health, to survive. Guitar Smash, Barbarian Swing, and Fencing are not reduced.
- Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
- If the server variable
tf_allow_taunt_switch
is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.- Using primary fire to consume such an item does not cause this to occur.
- It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model faces one direction, while the kill taunt's effects occur in a different direction.
- If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
- If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt continues to taunt until they are killed.
- If a Sniper using the Huntsman taunts while stunned by another Huntsman, they can still use their taunt kill to defend themselves.
- Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
- Using the Carlton taunt for Scout during round startup causes the voice lines for the taunt to play indefinitely even after death, or switching off of a different class and then back to Scout. The only way to stop this is to leave the game, or stay playing as a different class for the rest of the match.
- Some taunts may not align with their hitboxes. This can be easily seen with on the Balloonibouncer taunt.
- If a Sniper does the Thriller taunt, they can get both the "Be Polite" and "The Last Wave" Sniper achievements at the same time, no matter what weapon they have equipped.
- It is possible to get out of the stun from the Arrow Stab and Arm Blender kill taunts.
Unused content
- There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
- VTF filename strings for several taunt props were located within the
texture_preload_list.txt
file when it was originally added to the game in Scream Fortress 2015:materials/models/player/items/taunts/loot_crate/mannco_crate.vtf
materials/models/workshop/player/items/spy/taunt__au_revoir/
- Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.materials/models/workshop/player/items/spy/taunt_hoodoo_hex/
- Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.materials/models/workshop/player/items/spy/taunt_sant/
- Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
- The Jungle Inferno Update added backpack icons for 6 Spy taunts that all went unused. Of these, Au Revoir, Hoodoo Hex, and Santé made reappearances after previously being found in the Scream Fortress 2015 texture preload leak.
- The Smissmas 2020 update added an animation sequence,
taunt_taunt_pyrosnowman
, for the Cold Combustion taunt.
Trivia
- If a player enables
tf_allow_taunt_switch 2
on a server, then taunts with any Pyro weapon and switches to the Rainblower while taunting, the Pyro holds a bubble wand in their hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the Armageddon taunt, which is usually only visible in Pyroland.
Gallery
The unused serving platter model, similar to the Headcase.
Unused animation sequence for the Cold Combustion taunt.
References
- ↑ game\server\tf\tf_player.ccp:L18639
- ↑ Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.
See also
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