Three-Rune Blade

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Man, your skull's so soft you're makin' this easy!
The Scout on sword deaths

The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.

This weapon functions identically to the Boston Basher.

This item was awarded in Genuine quality to players who pre-ordered The Witcher 2 on Steam before May 17, 2011.

Damage and function times

See also: Damage
Identical to: Boston Basher
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 35
Critical 105
Mini-crit 47
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10 / s
50 total
Self-damage 18 + bleeding
58 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Update history

May 12, 2011 Patch
  • [Undocumented] The Three-Rune Blade was added to the game.

May 13, 2011 Patch

  • Fixed the Three-Rune Blade crashing a server when equipped.

May 15, 2011 [Item schema update]

  • The Three-Rune Blade now uses the Eyelander sound effects.

May 19, 2011 Patch

June 3, 2011 Patch

  • Added community contributed response rules to the Three-Rune Blade.

June 8, 2011 Patch

  • Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.

March 1, 2012 Patch

  • Added missing forces for Three-Rune Blade.

Bugs

  • The user receives no self-damage and self-bleed on miss if the weapon is swung while very close to an enemy.
    • When a player swings a melee weapon, the game saves a list of living enemy players that are within a radius of 57.6 units. When the melee attack misses, the game loops through the list to check if any of the players are still alive. If none of them are, then the attack is considered a "clean miss". A clean miss with the Three-Rune Blade applies self-damage to the user.
    • The intended behavior, according to developer comments, was to prevent the user from being punished if a swing misses because the intended target was killed by a teammate by looking for potential targets at the start of the swing and checking if all of them are dead by the end of the swing.[1][2] However, the game actually checks if the potential targets are alive instead of if they're dead.

Gallery

References

  1. game/shared/tf/tf_weaponbase_melee.cpp:
    // Remember if there are potential targets when we start our swing.
    // If there are, the player is exempt from taking "hurt self on miss" damage
    // if ALL of these players have died when our swing has finished, and we didn't hit.
    // This guards against me performing a "good" swing and being punished by a friend
    // killing my target "out from under me".
    
  2. game/shared/tf/tf_weaponbase_melee.cpp:
    // if ALL of my potential targets have been killed by someone else between the 
    // time I started my swing and the time my swing would have landed, don't
    // punish me for it.
    

See also