Difference between revisions of "Template:Building Specifications"

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  | pt-br = Velocidade de erguimento padrão (Sentinelas)
 
  | pt-br = Velocidade de erguimento padrão (Sentinelas)
 
  | ru = Базовая скорость постройки (турель)
 
  | ru = Базовая скорость постройки (турель)
  | zh-hans = 基础建造时间 (步哨枪)
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  | zh-hans = 基础建造时间(步哨枪)
 
  | es = Velocidad de preparación estándar (Centinelas)
 
  | es = Velocidad de preparación estándar (Centinelas)
 
}}: 10.5
 
}}: 10.5
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  | pt-br = Velocidade de erguimento padrão (Fornecedores e Teletransportadores)
 
  | pt-br = Velocidade de erguimento padrão (Fornecedores e Teletransportadores)
 
  | ru = Базовая скорость постройки (раздатчк и телепорт)
 
  | ru = Базовая скорость постройки (раздатчк и телепорт)
  | zh-hans = 基础建造时间 (补给器和传送装置)
+
  | zh-hans = 基础建造时间(补给器和传送装置)
 
  | es = Velocidad de preparación estándar (Dispensadores y Teleportadores)
 
  | es = Velocidad de preparación estándar (Dispensadores y Teleportadores)
 
}}: {{lang|
 
}}: {{lang|
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  | es=El primer y segundo disparo en un Centinela por defecto ahorrará 1,5 segundos, mientras que los siguientes solo 1 segundo. En Dispensadores, el primer disparo ahorrará 2 segundos y los demás solo 1 segundo.
 
  | es=El primer y segundo disparo en un Centinela por defecto ahorrará 1,5 segundos, mientras que los siguientes solo 1 segundo. En Dispensadores, el primer disparo ahorrará 2 segundos y los demás solo 1 segundo.
 
  | no=Det første og andre slaget mot et standard sensorvåpen vil spare deg 1.5 sekunder, mens alle andre vil spare deg 1 sekund. På ladestasjoner, vil det første slage spare deg 2 sekunder og alle andre vil spare deg 1 sekund.
 
  | no=Det første og andre slaget mot et standard sensorvåpen vil spare deg 1.5 sekunder, mens alle andre vil spare deg 1 sekund. På ladestasjoner, vil det første slage spare deg 2 sekunder og alle andre vil spare deg 1 sekund.
 +
| zh-hans = 第一次和第二次敲击标准步哨枪能加速 1.5 秒,而所有其他的只能加速 1 秒。对于补给器来说,第一次敲击能加速 2 秒,所有其他的敲击只能加速 1 秒。
 
}}
 
}}
 
{{lang
 
{{lang

Revision as of 14:18, 8 September 2022

Building type Cost in metal Health points Scrap Metal
when destroyed
Build Upgrade Level 1 Level 2 Level 3
Sentry Gun Stock 130 200 150 (441) 180 (212) (529) 216 (270) (635) 15 x 4 (60)
Combat Mini-Sentry Gun 100 N/A 100 (294) N/A 0 x 4 (0)
Dispenser 100 200 150 180 216 10 x 5 (50)
Teleporters 50 200 150 180 216 6.25 x 4 (25) Entry
6.25 x 4 (25) Exit


Building type Build time (seconds)
Initial construction Initial construction + boosted by
WrenchGunslingerSouthern Hospitality
Initial construction + boosted by
Jag
Initial construction + boosted by
Eureka Effect
Redeployed Redeployed + boosted by
WrenchGunslingerSouthern Hospitality
Redeployed + boosted by
Jag
Redeployed + boosted by
Eureka Effect
Upgrade
Sentry Gun Stock 10.5 4.2 3.75 6.0 3.5 2.333 2.1875 2.8 1.6
Combat Mini-Sentry Gun 4.2 2.625 2.442 3.231 2.333 1.75 1.667 2.0 N/A
Dispenser 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6
Teleporters 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6

Building construction speed = Default construction speed / (1 + sum of all boosts)

  • Default construction speed (Sentry Guns): 10.5
  • Default construction speed (Dispensers and Teleporters): Sentry Gun speed x 2 = 21.0
  • Redeployment boost (Sentry Guns): 2.0
  • Redeployment boost (Dispensers and Teleporters): 3.0
  • Mini-Sentry boost: 1.5
  • Stock wrench boost: 1.5
  • Jag boost: 1.5 + 0.3 = 1.8
  • Eureka Effect boost: 1.5 / 2 = 0.75
  • The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.

Times assume wrench boosting is in constant effect. As the builder cannot swing their wrench until their weapon switch delay wears off, these values will be slightly slower in practice. Each additional Engineer adds their own personal wrench boost to the formula.