Difference between revisions of "Team Fortress Wiki talk:Weapon Demonstration"

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= Tools =
 
= Tools =
=={{icon item|Chemistry Set|16px}} [[Chemistry Set]]==
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== {{Demo Header|Chemistry Set}} ==
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}} <sup>{{Tooltip|?|I have the Chemistry Set already bought, I just need to transfer it to a new account. Please refrain from making this demonstration as it is in progress currently and would be a waste of money if it's made by someone else and it fits together with the Upgrade to Premium demo}}</sup>
 
 
 
 
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
 
Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be
 
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
 
What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2
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:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
:::The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
=={{icon item|Upgrade to Premium Gift|16px}} [[Upgrade to Premium Gift]]==
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I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}<sup>{{Tooltip|?|I have the Premium Upgrade already bought, I just need to transfer it to a new account. Please refrain from making this demonstration as it is in progress currently and would be a waste of money if it's made by someone else and it fits together with the chemistry set demo}}</sup>
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<br>
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Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 01:15, 16 February 2024 (UTC)
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:It's still open, although a collector's kit may be too large as it would require showing all 100 items added.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:13, 16 February 2024 (UTC)
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::Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. [[User:God&#39;sWrath|God&#39;sWrath]] ([[User talk:God&#39;sWrath|talk]]) 03:41, 17 February 2024 (UTC)
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:::Just pick a simpler, cheaper chemistry set like in the first video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:15, 17 February 2024 (UTC)
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== {{Demo Header|Upgrade to Premium Gift}} ==
 
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
 
:I'm not quite sure if this one is necessary [[File:Charger 2.png|20px|]] [[User:Karmacharger|<span style="font-weight:bold;">Karmacharger</span>]] 9:12 PM 8/24/2014 (PDT)
 
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
 
::Nah, probably not unless someone just happens to run upon that item — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 19:59, 27 October 2014 (PDT)
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:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
 
:Yes, that's part of the item's effects. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 23:39, 8 September 2019 (UTC)
  
=={{icon item|Something Special for Someone Special|16px}} [[Something Special for Someone Special]] (Tool)==
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I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
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 +
== {{Demo Header|Something Special for Someone Special}} (Tool)==
 
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 
Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
 
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
 
<br>Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
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::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
 
::::No need for roleplaying. It's cool if you want to do it but totally optional. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:26, 29 July 2019 (UTC)
  
= Mechanics =
 
 
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
 
== [[File:Mannpower Powerup King.png|16px|link=Mannpower]] [[Mannpower]] powerups ==
{{Reservation|<br>[[User:Medicmanofmedicland|Medicmanofmedicland]]}}
 
 
 
{{c|Demonstrate all powerups.}}
 
{{c|Demonstrate all powerups.}}
  
 
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
 
{{c|Show you can switch to the Grappling Hook under the effects of the Knockout powerup.}}
[[User:Medicmanofmedicland|Medicmanofmedicland]] ([[User talk:Medicmanofmedicland|talk]]) 06:26, 13 December 2021 (UTC)
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Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with [[Domination|dominations]]), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:51, 12 July 2022 (UTC)
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 +
:This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
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 +
* Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
 +
* Start the demonstration in first-person mode.
 +
* Switch to third-person mode.
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* Kill enough enemies such that domination status appears.
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* Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.
 +
 
 +
Now you've established that "skull on HUD" = "having killed enough enemies".
 +
 
 +
Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.
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 +
Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)
 +
 
 +
— [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
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:I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:56, 14 December 2023 (UTC)
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 +
== {{Demo Header|Secret Saxton}} ==
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I don't think it's very needed, but since it seems very simple, I can do it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:13, 16 December 2023 (UTC)
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:Won't you need another person since they are only delivered to players while playing on a server? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:18, 16 December 2023 (UTC)
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::To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 08:19, 16 December 2023 (UTC)
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:::I could help with this one, I can do most days after 22:00 CEST [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 15:29, 16 December 2023 (UTC)
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::::@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:45, 16 December 2023 (UTC)
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:::::Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 21:34, 16 December 2023 (UTC)
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::::::I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:55, 20 December 2023 (UTC)
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{{Outdent|6}} I'm still up for making this demonstration, I would need a lovely assistant to help out with it. [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 18:24, 21 January 2024 (UTC)
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:IF you still need an assist I could help some time just let me know [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:43, 12 March 2024 (UTC)
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::Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 07:53, 15 March 2024 (UTC)
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::: pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 08:49, 15 March 2024 (UTC)
  
 
= Action =
 
= Action =
== [[File:Item icon Spellbook Magazine.png|16px|link=Spellbook Magazine]] [[Spellbook Magazine]] ==
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== {{Demo Header|Spellbook Magazine}} ==
 
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
 
{{c|Demonstrate all Magic spells with the Stock (Normal quality) version equipped.}}
  
{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}
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{{c|Maybe include this one on the [[Magic spells]] page, other spellbook variants are not needed (Fancy and Diary).}}<br>
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Suggestion: Use {{cvar|tf_test_spellindex}} to always get a specific spell · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:19, 28 January 2024 (UTC)
  
== [[File:Item icon Fancy Spellbook.png|16px|link=Fancy Spellbook]] [[Fancy Spellbook]] ==
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== {{Demo Header|Fancy Spellbook}} ==
 
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
  
== [[File:Item icon Fireproof Secret Diary.png|16px|link=Fireproof Secret Diary]] [[Fireproof Secret Diary]] ==
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== {{Demo Header|Fireproof Secret Diary}} ==
 
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
 
{{c|Same as above, with the exception that the particle effects that emit on the hand are different.}}
  
== [[File:Item icon Kritz or Treat Canteen.png|16px|link=Kritz or Treat Canteen]] [[Kritz or Treat Canteen]] ==
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== {{Demo Header|Kritz or Treat Canteen}} ==
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== [[File:Heavyhumiliation.png|16px|link=Match outcomes]] [[Match outcomes]] ==
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{{c|Current one does not show front, crouching, running, etc, at all angles.}}
  
= Taunts =
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So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:
== [[File:Backpack Boston Boarder.png|16px|link=Boston Boarder]] [[Boston Boarder]] ==
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* Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
{{Reservation|[[User:Amrocto|Amrocto]] ([[User talk:Amrocto|talk]]) 16:29, 16 December 2020 (UTC)}}
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** The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
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*** This part would repeat for each class
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* It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
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* After this I would move on to the next class until all of them are done<br>
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However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles? <br>[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:47, 6 February 2023 (UTC)
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::How about just use the RED player to see the BLU humiliation animation. Like:
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::''RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video''
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::#BLU player stands beside the intel point
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::#RED player captures the intel and win the game
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::#BLU player enters humiliation
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::#RED player look at the BLU player
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::#BLU player moves around to show off the humiliation animation.
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::I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 03:19, 7 February 2023 (UTC)
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:Simply using {{code|thirdperson_mayamode}} it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest [[Thunder Mountain]] and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using {{code|mp_bonusroundtime}} to extend the time at the end and just capping the first point).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:01, 7 February 2023 (UTC)
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 +
::I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead? <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:24, 7 February 2023 (UTC)
  
[https://youtu.be/s9x5SkdpZJg Demonstration video] [[User:Amrocto|Amrocto]] ([[User talk:Amrocto|talk]]) 18:58, 16 December 2020 (UTC)
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:::Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:33, 8 February 2023 (UTC)
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)
 
  
:Download link in the YouTube video description does not match the YouTube video. Seems to just need some editing. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 15:28, 8 October 2021 (UTC)
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::::I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 01:15, 12 February 2023 (UTC)
  
== [[File:Backpack Fist Bump.png|16px|link=Fist Bump]] [[Fist Bump]] ==
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= Taunts =
{{Reservation|[[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 23:28, 19 December 2020 (CST)}}
 
  
[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)
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== {{Demo Header|Fist Bump}} ==
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{{Reservation|[[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:47, 8 March 2024 (UTC)}}
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:[https://www.youtube.com/watch?v=nUcrw2Dpzh4 Demonstration video] [[User:Danimations|Danimations]] ([[User talk:Danimations|talk]]) 3:08, 20 December 2020 (CST)
 
:There a few things wrong with the demonstration:
 
:There a few things wrong with the demonstration:
 
:1. The demonstration does not show all class animations.
 
:1. The demonstration does not show all class animations.
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::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)
 
::Looks good, just needs the other classes. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:50, 7 April 2021 (UTC)
  
== [[File:Backpack Pooped Deck.png|16px|link=Pooped Deck]] [[Pooped Deck]] ==
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[https://drive.google.com/file/d/18xggfcO_Ags6AS-uJdOf8EEamqfMIdcK/view?usp=sharing Download link]. It's been 2 years, I think it's safe to say that I can take this one over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:03, 13 November 2023 (UTC)
{{Reservation|<br>[[User:Dave1|Dave1]] ([[User talk:Dave1|talk]]) 5:02 April 14, 2021 (UTC)}}
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:2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:15, 7 December 2023 (UTC)
  
:: Having some trouble. How do I demonstrate the left click and right click abilities of the taunt? (The burp and the falling backwards.) [[User:Dave1|Dave1]] ([[User talk:Dave1|talk]]) 20:46, 24 April 2021 (UTC)
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[https://drive.google.com/file/d/1FiA8UxqnY5jqfTYNwRyL-0woxTqSNlNs/view?usp=sharing Video Download]. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D  [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 10:56, 22 December 2023 (UTC)
:::Just demonstrate them. I think it's OK if it's not clear that they're tied to player input; it's just a taunt, and the video would regardless demonstrate what it can do and how it looks. Or perhaps write "(MOUSE1)" and "(MOUSE2)" as text overlaid in the video if you think that's necessary, but if you do, please use a TF2 font like [[Fonts|TF2 Secondary]]. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:46, 10 May 2021 (UTC)
 
  
 +
:The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).
  
{{Reservation|[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 05:27, 12 May 2022 (UTC)}}
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:You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 22:22, 22 December 2023 (UTC)
:video is [https://youtu.be/SCiRygeJCZA here], download is [https://www.icloud.com/iclouddrive/0c2RnTsYuOVpHy_dXzJMvoKXQ#Pooped_Deck here]. This one is a bit longer than other taunt demonstration, animation looping for too long.--[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 08:49, 12 May 2022 (UTC)
+
:: My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 22:25, 22 December 2023 (UTC)
::All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:04, 23 May 2022 (UTC)
+
:::@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:07, 2 January 2024 (UTC)
 +
::::I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 01:40, 3 January 2024 (UTC)
  
== [[File:Backpack Scorcher's Solo.png|16px|link=Scorcher's Solo]] [[Scorcher's Solo]] ==
+
:How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 02:46, 9 March 2024 (UTC)
 +
::At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the [[Team Fortress Wiki:Weapon Demonstration|main page]], rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.
 +
::The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
  
I don't know if I'm submitting this correctly as I'm new here, but I hope I did everything correctly (and submitted it correctly).
+
[https://drive.google.com/file/d/1kgIjlbZ3NnD5vopxbZpTefsrPkBIer7q/view?usp=drive_link Here's v2] <font color="ff66cc">[[User:Mediarch|'''Mediarch''']] [[File:User_Mediarch_Archimedes_PFP.png|25px|link=User:Mediarch]] ♥ [[User talk:Mediarch|'''Talk''']] ♥ [[Special:Contributions/Mediarch|'''My Edits''']]</font> 01:10, 19 March 2024 (UTC)
  
[https://youtu.be/YqEZEi4S4zU Demonstration video] [[User:Gage64|Gage64]] ([[User talk:Gage64|talk]]) 11:23, 23 June 2021 (UTC)
+
:I think the music may be a bit too loud, as the noise from the reel is quite loud. For future demos: it's not necessary to cancel the taunt before making the other class taunt, simply spinning > taunting should be fine. You seem to look at the ground a lot too when starting, though you don't have to redo it for this reason imo, just note that in the future just looking straight ahead is best. Spies should also ideally hold the Revolver instead of the Knife.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
:Looks alright, however: try to keep the camera more steady because these small adjustments can be annoying to watch, you should spin around the entire taunt rather than just look to the left or right slightly. Do this by binding a button to +left or +right and adjusting your cl_yawspeed to be slower if necessary. Also, start in the middle of the room not behind the small barrier and don't forget to show off the intro and outro animation (Just start the taunt, wait a second, then leave the taunt).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:36, 23 June 2021 (UTC)
 
  
::[https://youtu.be/rmv8mSZ5FmA I re-uploaded the video with the changes you said I should make.] I hope this one's better than the last one.[[User:Gage64|Gage64]] ([[User talk:Gage64|talk]]) 12:13, 23 June 2021 (UTC)
+
:: [https://drive.google.com/file/d/1S7GoLGtun5FEbjzbRhQKCTxF7B9qNjTV/view?usp=sharing I tried lowering the volume on the music a bit.] Also, I was following the High Five demonstration and that demonstration cancels the taunt before making the other class do it so that's why I did that. But I will definitely keep that in mind though for future demos. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 21:33, 7 April 2024 (UTC)
:::Yeah seems good. Although I'd change it to look at the taunt for a few seconds and THEN spin, but that might not be an issue (depending on what Wind/others think).<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:15, 23 June 2021 (UTC)
+
== {{Demo Header|Head Doctor}} ==
 +
[[User:Decimate|Decimate]] created a demonstration for this [https://drive.google.com/file/d/1syN2LGwTdHWBNSE9jTiMbyd7M_-jYheW/view?usp=sharing here]. Seems like it was archived before being actually uploaded.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:44, 1 February 2024 (UTC)
 +
:I completely forgot lol. Thanks for the heads up · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:23, 17 February 2024 (UTC)
  
::::I'm not sure if you meant looking at the taunt in the locker or in-game but I just assumed you meant in-game. https://youtu.be/wsG7Kzb5DdU [[User:Gage64|Gage64]] ([[User talk:Gage64|talk]]) 12:43, 23 June 2021 (UTC)
+
= Need to be redone=
:::::Yep, looks great!<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 12:47, 23 June 2021 (UTC)
+
== {{Demo Header|Axtinguisher}}, {{Demo Header|Postal Pummeler}} ==
:::::All looks good, please upload~ (Also, to make this clear: this video has no background music, but this is a good thing in this taunt demonstration because the taunt is of a musical nature) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]]
+
{{c|Updated attribute (removed Sketchek references), also doesn't show minicrit on pyro}}
 
 
:Download link in the YouTube video description not available anymore. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 15:28, 8 October 2021 (UTC)
 
::I wasn't aware that the download expired. [https://drive.google.com/file/d/1x0IGkSLKT2KefMLpuAMj6ZSPs2s_xQEW/view New link here] [[User:Gage64|Gage64]] ([[User talk:Gage64|talk]]) 00:22, 18 October 2021 (UTC)
 
 
 
== [[File:Backpack Texas Truckin'.png|16px|link=Texas Truckin']] [[Texas Truckin']] ==
 
{{Reservation|[[User:Amrocto|Amrocto]] ([[User talk:Amrocto|talk]]) 16:29, 16 December 2020 (UTC)}}
 
 
 
[https://youtu.be/Oof9oMI86Sk Demonstration video] [[User:Amrocto|Amrocto]] ([[User talk:Amrocto|talk]]) 18:57, 16 December 2020 (UTC)
 
:All good. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:33, 5 January 2021 (UTC)
 
 
 
:Download link in the YouTube video description does not match the YouTube video. Seems to just need some editing. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 15:28, 8 October 2021 (UTC)
 
 
 
 
 
{{Reservation|Remaking this because the download link for the approved video is invalid. [[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 05:35, 11 May 2022 (UTC)}}
 
 
 
Video is [https://youtu.be/l_hGpBXKn9U here], download is [https://www.icloud.com/iclouddrive/0c9te7GgwOzVUje1Cfnm-DM3A#Texas_Truckin here]. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 07:01, 11 May 2022 (UTC)
 
:Looks good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
 
 
 
== {{icon item|Drunken Sailor|16px}} [[Drunken Sailor]] ==
 
{{Reservation|[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 04:04, 12 December 2021 (UTC)}}
 
 
 
Video is [https://youtu.be/Hfw8-2Pbmok here], Download is [https://www.icloud.com/iclouddrive/0drptfAI0wSMUAF4zE5KljlZg#tf here]. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 05:21, 12 December 2021 (UTC)
 
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 01:12, 13 December 2021 (UTC)
 
 
 
== {{icon item|Homerunner's Hobby|16px}} [[Homerunner's Hobby]] ==
 
{{reservation|[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 06:05, 12 May 2022 (UTC)}}
 
:video is [https://youtu.be/DWIBr0aNvLo here], download is [https://www.icloud.com/iclouddrive/0d0E-CmyJNPR4mq25qO24NBUg#Homerunners_Hobby here]. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 08:49, 12 May 2022 (UTC)
 
::All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:04, 23 May 2022 (UTC)
 
 
 
== {{icon item|Profane Puppeteer|16px}} [[Profane Puppeteer]] ==
 
{{reservation|[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 11:23, 15 December 2021 (UTC)}}
 
 
 
Download is [https://www.icloud.com/iclouddrive/04djwW0WsIJKIjDMYzemG1jcw#te here], Video is [https://youtu.be/rNiH6QKnd8Q here]. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 11:58, 15 December 2021 (UTC)
 
:All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 
 
 
== {{icon item|Bare Knuckle Beatdown|16px}} [[Bare Knuckle Beatdown]] ==
 
[https://youtu.be/iBZ9D5eWFDQ Video link] [https://mega.nz/file/p64U0LwL#jBhmevurNZLmGgwsWKaRLLmZPtGL5ohOugpVLPo0bc4 Download link] {{Reservation| [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]][[File:Taunt Rancho Relaxo.png|30px|Ah! Life o' Riley!|link=User_talk:Andrew360]] 22:36, 3 May 2022 (UTC)}}
 
: Sorry about lack of review. I'll let someone know you put links up. Cursory vid specs / item quality requirements / UI config looks good -- [[User:Lagg|Lagg]] [[File:Backpack_Stickybomb_Launcher.png|24px|link=User_talk:Lagg]] 01:59, 11 May 2022 (UTC)
 
::Thanks for the feedback, could you tell me what specs are wrong with my video, is it an fps or texture detail issue? Could you also tell me what is wrong with the item quality? [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 21:09, 11 May 2022 (UTC)
 
:::Everything is OK with the quality! The only criticism I'd have is that, at the end of the taunt, the Heavy does something (probably rubbing his hands together or something) which is not visible on camera. I suggest moving the camera in front of the heavy at the end of the taunt such that it's possible to see the Heavy from the front as the taunt finishes (only for one of the two taunt attempts). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
 
::::Thanks, is this good? [https://youtu.be/jQ4dincwcGo Video link] [https://mega.nz/file/N2hgDbxS#rhT3E3Mg2NCDvLEnhJxvsCVPk71eRBgtd7LDHB6Q0_8 Download link] [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 22:29, 13 May 2022 (UTC)
 
:::::Yes, all good. Thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:04, 23 May 2022 (UTC)
 
  
== {{icon item|Mannbulance!|16px}} [[Mannbulance!]] ==
+
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:21, 28 March 2024 (UTC)}}
{{Reservation|[[User:AWikiBoy521|AWikiBoy521]] ([[User talk:AWikiBoy521|talk]]) 18:56, 29 December 2021 (UTC)}}
 
 
 
 
 
{{Reservation|[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 04:49, 12 May 2022 (UTC)}}
 
:video is [https://youtu.be/_LpV1Abaekg here], download is [https://www.icloud.com/iclouddrive/0fb-t4Gfi32B5UTnd1Cjhkvxg#Mannbulance here]. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 08:49, 12 May 2022 (UTC)
 
::All good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:04, 23 May 2022 (UTC)
 
 
 
== [[File:Backpack Doctor's Defibrillators.png|16px|link=Shooter's Stakeout]] [[Shooter's Stakeout]] ==
 
 
 
== [[File:Backpack Doctor's Defibrillators.png|16px|link=Doctor's Defibrillators]] [[Doctor's Defibrillators]] ==
 
{{Reservation|<br>[[User:Thyme|Thyme]] ([[User talk:Thyme|talk]]) }} ([[User talk:Thyme|talk]]) 22:24, 23 December 2021 (UTC)
 
[https://www.youtube.com/watch?v=kps3K4F0zc4 Is something like this alright?] this is just the prototype, would just like to know if this is even close to being correct :) [[User:Thyme|Thyme]] ([[User talk:Thyme|talk]]) 01:05, 25 December 2021 (UTC)
 
: Disable the top border by using {{code|tf_use_match_hud 0}}. Also cut the start of the video to just the taunt screen, remove the backpack part. —[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 15:42, 4 January 2022 (UTC)
 
: Download is [https://mega.nz/file/FllAwYhL#jdd9VcBJyHAxvhD6R_IJdlWnk6__2ELMLYiFz5KYgmo here] and video is [https://youtu.be/wILqdKc8Z6M here] [[User:Thyme|Thyme]] ([[User talk:Thyme|talk]]) 22:01, 17 January 2022 (UTC)
 
: btw when you say ''remove the backpack part'' do you mean the medic loadout screen :)? [[User:Thyme|Thyme]] ([[User talk:Thyme|talk]]) 22:32, 17 January 2022 (UTC)
 
:: Imo the audio is a bit low. Increase the master sound level. Also, i think that demonstrating the taunt 3 times is too much. Twice should suffice · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 02:05, 18 January 2022 (UTC)
 
::: [https://youtu.be/xbN9fA0Kn_w here you go] and [https://mega.nz/file/0wEhgCCD#hhp1k62Fr_8Nu5yQKlG3SpX-Rf9WVjzmpcU-dr9ltxI download link] [[User:Thyme|Thyme]] ([[User talk:Thyme|talk]]) 19:47, 18 January 2022 (UTC)
 
::::Sorry, it's still too low volume. Try to listen to your video and then to one of the videos already published to hear the difference. Video is all good though, so hopefully it should only be a render-time change and not require re-recording. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 
::::: okay I did some tweaking of the audio, is this better? [https://www.youtube.com/watch?v=fZijyyrLmZg youtube link] [https://mega.nz/file/ct9QBRyB#otE6kyXNMt7hWxtyNV14710vJZ8ws6kF17fhZcnsu3c download link] [[User:Thyme|Thyme]] ([[User talk:Thyme|talk]]) 14:30, 24 April 2022 (UTC)
 
::::::Looks good, thanks~ — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
 
 
 
== [[File:Backpack Hot Wheeler.png|16px|link=Hot Wheeler]] [[Hot Wheeler]] ==
 
{{reservation|[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 06:21, 12 May 2022 (UTC)}}
 
:"Pressing the 'action' button makes Pyro drive it more enthusiastically as flames pop from the exhaust pipes." didn't happen, can someone confirm this? I press the MOUSE1 instead of "action" and pyro did "drive more enthusiastically", but there is no "flames pop from the exhaust pipes". Current version is [https://youtu.be/GyzS4ZV4MTM here]. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 08:49, 12 May 2022 (UTC)
 
::Download link is [https://www.icloud.com/iclouddrive/0d5HoB0i-9juQ-N0ulahSbSNQ#_Hot_Wheeler here], seems like a intended behavior [https://www.youtube.com/watch?v=EQvR6NYTbIQ 1], [https://www.youtube.com/watch?v=XovjainivY0 2]. But original creator's [https://www.youtube.com/watch?v=ANH6PA_AvEI demonstration video] do have flames. May need to contact original creator just in case it is a game bug. --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 05:03, 21 May 2022 (UTC)
 
:::Maybe demonstrate the mouse1 effect with the camera from the front only, so that the change wouldn't be visible if they fix it ;) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 02:05, 23 May 2022 (UTC)
 
 
 
= Need to be redone=
 
=={{icon item|Axtinguisher|16px}} [[Axtinguisher]]==
 
{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}
 
{{c|Updated attribute (removed Sketchek references)}}
 
  
 
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)
 
[https://www.youtube.com/watch?v=3io0y4iiBsM Is this good?] Let me know if you like it and i'll do it again for the postal pumeller. Upload link is [https://mega.nz/#!NWghEarS!K1CqAOkKpGcc9yIcZGcfyQJQ9oYUbjsDH9yRvgNZtt4 here]. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:48, 15 April 2019 (UTC)
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I have a question before doing this one:
 
I have a question before doing this one:
 
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)
 
Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 18:00, 28 February 2020 (UTC)
 +
 
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 
:Sure, sounds useful to show. I think showing it on the Pyro is enough. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:11, 24 April 2020 (UTC)
 
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)
 
::Video done, just have to edit it.<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)
  
=={{icon item|Crusader's Crossbow|16px}} [[Crusader's Crossbow]]==
+
[https://drive.google.com/file/d/1fHLSZpRQ4ydyKYEQcxXbcVayxMKDX_PR/view?usp=sharing Here's the Axtinguisher] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 23:02, 28 March 2024 (UTC)
{{Reservation|Thedop}} ([[User talk:Thedop|talk]])
+
 
 +
:: [https://drive.google.com/file/d/1T9XlD8Jlf2Qocc4vEJlVJAuI1pAEFzG4/view?usp=drive_link here's v2 for the axe] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:25, 8 April 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1fIjjdKLHWE6rwlGiadLDvODI9EGRAv43/view?usp=sharing Here's the Mailbox] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 23:04, 28 March 2024 (UTC)
 +
 
 +
:It seems like you left the combattext batching setting on, which makes it add up all the damage. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1vuKMWPevqPXFQnTO-kvO1FpykW_3lc1o/view?usp=sharing Here's Version 2 for the Mailbox] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:21, 8 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Crusader's Crossbow}} ==
  
 
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}  
 
{{c|Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.}}  
Line 251: Line 258:
 
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 
::::''*sigh*'' Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 06:43, 14 April 2022 (UTC)
 
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 
:::::Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 +
::::::Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 23:17, 16 June 2022 (UTC)
 +
::::::: Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:06, 25 June 2022 (UTC)
  
=={{icon item|Dalokohs Bar|16px}} [[Dalokohs Bar]]==
+
== {{Demo Header|Dalokohs Bar}} ==
{{Reservation|[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)}}
+
{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:18, 19 April 2024 (UTC)}}
 
 
 
{{c|The model now included the bite mark, the plate model added}}
 
{{c|The model now included the bite mark, the plate model added}}
  
Line 261: Line 269:
 
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
 
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
  
=={{icon item|Enforcer|16px}} [[Enforcer]]==
+
::The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:36, 12 November 2023 (UTC)
 +
 
 +
A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4
 +
'''[[User:Wimmer|Wimmer]]''' 23:01, 1 December 2023 (GMT+1)
 +
 
 +
:Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
 +
 
 +
::In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 05:31, 17 February 2024 (UTC)
 +
 
 +
== {{Demo Header|Enforcer}} ==
 
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
 
Note: Future redos won't have to do as many status effect clips as the previous video. - '''[[User:Thedop|Thedop]]''' 19:11, 20 October 2018 (UTC+1)
  
=={{icon item|Fishcake|16px}} [[Fishcake]]==
+
== {{Demo Header|Fishcake}} ==
{{Reservation|[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)}}
+
{{Reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:15, 19 April 2024 (UTC)}}
  
 
{{c|The model now included the bite mark, the plate model added}}
 
{{c|The model now included the bite mark, the plate model added}}
Line 273: Line 290:
 
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
 
:Edit on 27/6/2020: Same thing applies<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 13:12, 9 February 2020 (UTC)
  
=={{icon item|Gloves of Running Urgently|16px}} [[Gloves of Running Urgently]]==
+
Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - '''[[User:Wimmer|Wimmer]]''' 4:46, 25 November 2023 (GMT+1)
{{c|Show the hidden (?) functionality with Daloks Bar/Fishcake.}}
+
 
 +
:You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
 +
 
 +
:It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
 +
: I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:12, 25 November 2023 (UTC)
 +
 
 +
::Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
 +
::'''[[User:Wimmer|Wimmer]]''' 12:14, 28 November 2023 (GMT+1)
 +
 
 +
::Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
 +
::'''[[User:Wimmer|Wimmer]]''' 14:48, 28 November 2023 (GMT+1)
 +
 
 +
:::In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:04, 28 November 2023 (UTC)
 +
 
 +
:::Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
 +
:::'''[[User:Wimmer|Wimmer]]''' 21:22, 29 November 2023 (GMT+1)
 +
 
 +
::::Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:39, 29 November 2023 (UTC)
 +
 
 +
::::Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
 +
::::'''[[User:Wimmer|Wimmer]]''' 23:42, 29 November 2023 (GMT+1)
 +
 
 +
::::I just realised I forgot to disable the Killsound again, I’ll have to modify that
 +
::::'''[[User:Wimmer|Wimmer]]''' 12:12, 30 November 2023 (GMT+1)
 +
 
 +
::::New revision with no killsounds https://youtu.be/tOotHamBl2s
 +
::::'''[[User:Wimmer|Wimmer]]''' 00:45, 1 December 2023 (GMT+1)
 +
 
 +
:::::Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 00:37, 1 December 2023 (UTC)
 +
 
 +
::::::Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
 +
::::::'''[[User:Wimmer|Wimmer]]''' 22:06, 1 December 2023 (GMT+1)
 +
 
 +
{{Outdent|6}}Looks good to me.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 12:37, 2 December 2023 (UTC)
 +
:Looks good. Send the link· [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
 +
 
 +
== {{Demo Header|Gloves of Running Urgently}} ==
 +
 
 +
{{c|Show the hidden (?) functionality with Dalakohs Bar/Fishcake.}}
  
 
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
 
{{c|Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.}}
Line 281: Line 336:
 
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
 
:It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
  
=={{icon item|Holiday Punch|16px}} [[Holiday Punch]]==
+
== {{Demo Header|Holiday Punch}} ==
 
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
 
{{c|Does not demonstrate that disguised spies do not laugh from Holiday Punch.}}
  
Line 302: Line 357:
 
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
 
:::No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
  
=={{icon item|Jarate|16px}} [[Jarate]]==
+
I have an idea on how the new video might be represented:
{{c|Does not demonstrate well regarding cloak meters on Spies being reduced upon getting Jarated.}}
+
 
 +
'''Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)'''
 +
*Do the same actions as was done in the original video
 +
 
 +
'''Part 2: Basic Interactions'''
 +
Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.
 +
 
 +
'''Part 2a:'''
 +
# Approach friendly Kritzkrieg Medic, who has full charge
 +
# Get charged with the Kritzkrieg buff
 +
# Keep punching the enemy Soldier until the buff wears off
 +
# Punch again while the buff is off, and keep doing it until the Soldier dies
 +
 
 +
'''Part 2b:'''
 +
# Approach friendly Sniper holding Jarate
 +
# Let the Sniper throw Jarate at the enemy Demoman
 +
# Attack the Demoman normally while he is Jarated
 +
# Attack the Demoman from behind while he is Jarated
 +
# Kill the Demoman normally again while he is Jarated
 +
 
 +
'''Part 2c:'''
 +
# '''(This is where the new stuff begins)''' Approach an enemy Medic who is healing a <s>friendly</s> enemy Scout with his Medi Gun
 +
# Attack the Scout from the front and behind
 +
# Enemy Medic activate Medi Gun invulnerability
 +
# Do the same as Step 2 onto Scout except while Übercharged
 +
# Do the same as Step 4 except on Medic
 +
 
 +
'''Part 3: Versus Mittens Heavy'''
 +
# Approach the enemy Mittens Heavy
 +
# Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
 +
# Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
 +
# Mittens Heavy will swap out Holiday Punch for Minigun.
 +
# Attack the Heavy with your Holiday Punch.
 +
# Swap your Holiday Punch for the Shotgun
 +
# Mittens Heavy will swap out Minigun for Holiday Punch
 +
# Let the Mittens Heavy attack you with his Holiday Punch.
 +
# '''(This is where the new stuff begins)''' Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
 +
# Go behind the Mitten Heavy's back
 +
# Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.
 +
 
 +
'''Part 4: Spy Interactions'''
 +
View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.
 +
# Approach the enemy Spy
 +
# Let the enemy Spy cloak
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
# Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
 +
# Attack the Spy with your Holiday Punch from behind. There should be no laugh.
 +
 
 +
'''Part 5: Taunts and Water'''
 +
# Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
 +
# While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
 +
# Repeat Steps 1 and 2 except attack him from the front.
 +
# The enemy Engineer runs to the water. Follow him into the water.
 +
# Attack him from behind with the Holiday Punch. There should be no laugh.
 +
 
 +
'''Part 6: Robots'''
 +
# Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
 +
# Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.
 +
 
 +
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:49, 8 June 2022 (UTC)</s> <s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:51, 8 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 10:08, 8 June 2022 (UTC)
 +
:Very detailed, nice. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 22:48, 19 June 2022 (UTC)
 +
::By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all [[Schadenfreude]] taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation.  [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 01:41, 22 June 2022 (UTC)
 +
:::Might be cool if only for the comedy of it all. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
::::On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 03:19, 18 February 2023 (UTC)
 +
:::::Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 13:08, 18 February 2023 (UTC)
 +
 
 +
 
 +
 
 +
== {{Demo Header|Market Gardener}} ==
 +
{{c|Missing comparison of firing speed penalty}}<br>
 +
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 22:41, 25 August 2023 (UTC)
 +
 
 +
[https://drive.google.com/file/d/11yZlyToSY1hclTh6C4fXcyhbo60T1XHW/view?usp=sharing Here's] the video, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 22:32, 28 January 2024 (UTC)
 +
 
 +
:Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:41, 2 February 2024 (UTC)
 +
 
 +
::As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 23:47, 2 February 2024 (UTC)
 +
:::In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 17 February 2024 (UTC)
 +
 
 +
::::Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:53, 22 February 2024 (UTC)
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 +
:::::[https://drive.google.com/file/d/1t18Dvquo-LJHqYHsyn6-zC70GiC2mgm2/view?usp=sharing Here's] a new version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:01, 12 March 2024 (UTC)
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 +
::::::I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
 +
 
 +
:::::::[https://drive.google.com/file/d/1p2xBM57qElJz_gp4VsUAt2nHOROKUEzH/view?usp=sharing Here's] a newer version!<br> [[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:09, 17 March 2024 (UTC)
 +
::::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 2 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Original}} ==
 +
{{Reservation|[[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)}}
 +
 
 +
Old Reservation (5th January 2024)
 +
 
 +
{{c|Missing new reload sound}}
 +
I'd say this is an incredibly low priority one, may not even be worth redoing.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:23, 17 January 2023 (UTC)
  
According to the Jarate page: "Jarate has a lot more attributes: It can be used to reveal enemy Spies and '''short out their Cloaking devices'''...". [https://youtu.be/xryYl25EzDI?t=79 1:19] of the currently uploaded video does have a section for Spies, but it doesn't show very well how the meter is depleted. Maybe have 2 first-person views of the Spies, both with the HUD visible, both of them go invisible, and Sniper throws a Jarate on only one of the Spies to compare the Cloak reduction.
+
I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 18:23, 5 April 2024 (UTC)
  
Honestly, I never noticed this in-game. Does this work in-game at all? [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:26, 14 September 2021 (UTC)
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[https://drive.google.com/file/d/1AFvw7WW2T2ND179t1MBsemdeGDrhApZV/view?usp=share_link Here is the link] to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — [[User:MudkipOnYT|MudkipOnYT]] ([[User talk:MudkipOnYT|talk]]) 12:10, 6 April 2024 (UTC)
:Short out = Short circuit it so it doesn't work anymore, which ends up partially revealing the Spy. Testing it in-game, they uncloak at exactly the same time.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 17:36, 14 September 2021 (UTC)
 
::Well, that's good to know. I think different wording could be used in the page instead, it does really sound like the current wording means that his charge meter is reduced. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 17:39, 14 September 2021 (UTC)
 
  
=={{icon item|Power Up Canteen|16px}} [[Power Up Canteen]]==
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== {{Demo Header|Power Up Canteen}} ==
 
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
 
{{c|doesn't show Canteen Specialist upgrades like Battery Canteens demo does}}
  
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::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
 
::I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 04:23, 14 August 2021 (UTC)
  
=={{icon item|Sandvich|16px}} [[Sandvich]]==
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== {{Demo Header|Sandvich}} ==
{{Reservation|[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 19:32, 10 October 2019 (UTC)}}
 
 
 
 
{{c|Show that a dropped plate doesn't heal}}
 
{{c|Show that a dropped plate doesn't heal}}
  
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:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
 
:Just talked on the IRC channel today ([https://irc.biringa.com/channel/tfwiki/2022-04-18.html#07-53-57 log]) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 15:54, 18 April 2022 (UTC)
  
=={{icon item|Hitman's Heatmaker|16px}} [[Hitman's Heatmaker]]==
+
== {{Demo Header|Hitman's Heatmaker}} ==
 
 
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
Old reservation (21 May 2021)
 
Old reservation (21 May 2021)
 
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 
<div class="mw-collapsible-content" style="width:100%; text-align:left">
<s>{{Reservation|<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:33, 27 June 2020 (UTC)}}</s>
 
 
{{Reservation|[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 14:19, 21 May 2021 (UTC)}}
 
  
 
{{c|Focus meter does not need to be fully charged to activate}}
 
{{c|Focus meter does not need to be fully charged to activate}}
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::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 
::Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 
</div></div>
 
</div></div>
{{Reservation|— [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 14:10, 9 April 2022 (UTC)}}
 
  
 
{{c|Focus meter does not need to be fully charged to activate}}
 
{{c|Focus meter does not need to be fully charged to activate}}
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:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 
:Hm, perhaps record from a different player's perspective then? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
  
=={{icon item|Self-Aware Beauty Mark|16px}} [[Self-Aware Beauty Mark]]==
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[https://drive.google.com/file/d/137XNta0jqdWovWiCAqAR6DnlMZ9uvPrr/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:18, 3 February 2024 (UTC)
{{Reservation|[[User:Thedop|Thedop]]}} ([[User talk:Thedop|talk]]) - 12:33, 4 October 2018 (UTC +1)  
+
 
 +
:Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/1I23X8zyySjTnYBnqvnpxmGJdWVDJmkyw/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:06, 7 February 2024 (UTC)
 +
 
 +
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:53, 20 March 2024 (UTC)
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::::Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:04, 21 March 2024 (UTC)
 +
 
 +
:::::Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:15, 21 March 2024 (UTC)
 +
 
 +
{{Outdent}} [https://drive.google.com/file/d/1uaYO9mQBk0A7OiEaeoyO-Ws5XXNFLWsj/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 14:56, 21 March 2024 (UTC)
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:I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:54, 21 March 2024 (UTC)
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 +
:: [https://drive.google.com/file/d/1yK-tfUaua8W0cqArVZKxWpe26-u2Mj3Z/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:34, 21 March 2024 (UTC)
 +
:::The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 05:30, 24 March 2024 (UTC)
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::::Yeah I agree with that · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:06, 26 March 2024 (UTC)
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 +
:::::[https://drive.google.com/file/d/1vJAfugjyUnKU-ivtXrPE2S3D8EgXRfw0/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:40, 26 March 2024 (UTC)
 +
::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:49, 2 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Self-Aware Beauty Mark}} ==
 +
{{Reservation|[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)}}
  
 
{{c|Updated description. (Also handy for putting out a fire)}}
 
{{c|Updated description. (Also handy for putting out a fire)}}
  
{{c|Extinguish an ally reduces the cooldown by 20%)}}
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{{c|Extinguish an ally reduces the cooldown by 20%}}
  
 
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
 
[https://imgur.com/a/4bwI65r A funny bug] but i think i better waiting for Valve to fix it. - '''[[User:Thedop|Thedop]]''' 10:35, 12 October 2018 (UTC+1)
  
=={{icon item|Winger|16px}} [[Winger]]==
+
Hey there, I decided I'd help out on this
 +
Hopefully around Jan 8-9 would be where I have everything for this demonstration. [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 04:16, 6 January 2024 (UTC)
 +
 
 +
Alright I got it all right here.
 +
 
 +
[https://www.youtube.com/watch?v=JM1TOt4zxiw Video]
 +
- [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 03:51, 10 January 2024 (UTC)
 +
 
 +
:Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
 +
 
 +
:Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:48, 10 January 2024 (UTC)
 +
 
 +
 
 +
::Aight will get working on it, Thanks Grampa Swood  [[User:KingK|KingK]] ([[User talk:KingK|talk]]) 11:52, 10 January 2024 (UTC)
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::Here's the newly updated video
 +
::[https://www.youtube.com/watch?v=9_3_hfEnpB4 Video]
 +
::[[User:KingK|KingK]] ([[User talk:KingK|talk]]) 15:54, 12 January 2024 (UTC)
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 +
:::The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
 +
:::The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
 
 +
== {{Demo Header|Winger}} ==
  
 
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)
 
Current video was recorded in halloween mode. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 07:29, 4 September 2019 (UTC)
 +
 +
{{Reservation|[[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 21:28, 30 January 2024 (UTC)}}
  
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
Old reservation (5 May 2021)
 
Old reservation (5 May 2021)
 
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 
<div class="mw-collapsible-content" style="width:100%; text-align:left">
{{Reservation|[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 14:07, 5 May 2021 (UTC)}}
 
 
 
{{c|Does not demonstrate increased damage and reduced clip size.}}
 
{{c|Does not demonstrate increased damage and reduced clip size.}}
  
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::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 
::Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 
</div></div>
 
</div></div>
{{Reservation|— [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 14:10, 9 April 2022 (UTC)}}
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{{c|Does not demonstrate increased damage and reduced clip size.}}
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 +
[https://youtu.be/ZvyZTLgW498 Video link]<br>
 +
[https://mega.nz/file/4vpwBJAK#FV-A3d-BDyE6xXt1RHnqf2uv0ki64v1e5Gm_1Sq2l9M Download link]<br>
 +
This is my first time doing a ''weapon'' demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.<br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 23:08, 27 January 2023 (UTC)
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:I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 11:20, 28 January 2023 (UTC)
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::The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is [https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file here]. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 14:42, 28 January 2023 (UTC)
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:::The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 14:50, 28 January 2023 (UTC)
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::::'''1.''' The video lacks crossfade between clips. '''2.''' For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. '''3.''' I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. '''4.''' for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:38, 28 January 2023 (UTC)
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:::::Thanks for the feedback, here's a new version: [https://youtu.be/e6enQaXLwj0 Video link] [https://mega.nz/file/Qz51lCKT#JrFFcg_GR_3q1bHTodJ4IH5mSMpANTSwICAWgpG55w0 Download link]. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:23, 29 January 2023 (UTC)
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::::::Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask [[User:Ashe|Ashe]] for help; I don't play TF2 anymore). — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 20:44, 17 February 2023 (UTC)
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{{Outdent}}Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:27, 18 February 2023 (UTC)
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:Alrighty, here's a new version: [https://youtu.be/k2qOlrRueM0 Video link] [https://mega.nz/file/F7omCCJS#I3lc3GfNbPJGfe_cC8xCdvk2aP_hEU9N0g0y5lnBJkI Download link]. I also forgot to render the video at 60 FPS last time, so now that's fixed as well. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Taunt Rancho Relaxo.png|25px|link=User_talk:Andrew360]] 16:50, 19 February 2023 (UTC)
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::A bit late, but looks good! I don't see much wrong with it atm.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:25, 12 November 2023 (UTC)
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:::Looks good, but render the video at 60 FPS please · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:24, 28 January 2024 (UTC)
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::::Here it is in 60 FPS, let me know if I need to make any changes. <br> [https://www.youtube.com/watch?v=C0CRe-sNW5Q Video link] [https://drive.google.com/file/d/1PiJEYzfw8a57wLYPMvD4Tqk576o-ISGe/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:19, 31 January 2024 (UTC)
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:::::The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:48, 1 February 2024 (UTC)
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::::::It appears at 1080p60 for me just fine ([https://media.discordapp.net/attachments/773915549927211048/1202467901496631326/IMG_1054.png?ex=65cd9080&is=65bb1b80&hm=581a95e946445206112f297ca60df4d098ae139e4400334f0a813cb94273c9c7& screenshot]). <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 04:21, 1 February 2024 (UTC)
  
{{c|Does not demonstrate increased damage and reduced clip size.}}
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{{Outdent|6}} I have 1080p60 here too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:42, 1 February 2024 (UTC)
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:The video is not at 60 FPS. [https://www.youtube.com/watch?v=C0CRe-sNW5Q Check the video in yt and move frame by frame]. In the ingame section the frames don't interpolate unlike in 60 FPS · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 03:08, 2 February 2024 (UTC)
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::I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything. <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 03:44, 2 February 2024 (UTC)
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::The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere... <br> [https://youtu.be/Lb1PGxS1h8U Video link] [https://drive.google.com/file/d/1LX3I1cX2X4yRWNpvzuxqlyQqcFukerNY/view?usp=sharing Download link] <br> [[User:Andrew360|<span style="font-family:TF2 Build; color:#038d3a ">Andrew360</span>]] [[File:Edit_icon.png|20px|link=Special:Contributions/Andrew360]] [[File:Speech typing.png|25px|link=User_talk:Andrew360]] [[File:Photo Badge Decal Example.png|15px|link=https://wiki.teamfortress.com/wiki/Special:ListFiles?limit=25&user=Andrew360&ilshowall=0]] 23:35, 2 February 2024 (UTC)
  
=={{icon item|Chargin' Targe|16px}} [[Chargin' Targe]],{{icon item|Tide Turner|16px}} [[Tide Turner]], and {{icon item|Splendid Screen|16px}} [[Splendid Screen]] ==
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== {{Demo Header|Chargin' Targe}}, {{Demo Header|Tide Turner}}, and {{Demo Header|Splendid Screen}} ==
 
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 
Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?<br>[[User:GrampaSwood|GrampaSwood]] ([[User talk:GrampaSwood|talk]]) 08:31, 25 June 2020 (UTC)
 
:{{c|yes}}, the effects that should show are just some of them, not all
 
:{{c|yes}}, the effects that should show are just some of them, not all
Line 430: Line 643:
 
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
 
::Yes, that would all be good. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:44, 8 July 2020 (UTC)
  
== {{icon item|Quick-Fix|16px}} [[Quick-Fix]] ==
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== {{Demo Header|Quick-Fix}} ==
  
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
<div class="mw-collapsible mw-collapsed" style="width:100%">
 
Old reservation (29 April 2021)
 
Old reservation (29 April 2021)
 
<div class="mw-collapsible-content" style="width:100%; text-align:left">
 
<div class="mw-collapsible-content" style="width:100%; text-align:left">
{{Reservation|[[User:Exaskliri|Exaskliri]] ([[User talk:Exaskliri|talk]]) 14:16, 29 April 2021 (UTC)}}
 
  
 
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
 
{{c|What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):}}
Line 469: Line 681:
 
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 
::::Alright. Can you upload the new version? — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:40, 1 June 2021 (UTC)
 
</div></div>
 
</div></div>
{{Reservation|— [[User:Exaskliri|Exaskliri]] <sub>(they/them)</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 14:10, 9 April 2022 (UTC)}}
 
  
=={{icon item|Killing Gloves of Boxing|16px}} [[Killing Gloves of Boxing]]==
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== {{Demo Header|Killing Gloves of Boxing}} ==
 
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}
 
{{c|Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).}}
  
 
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)
 
Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 12:07, 26 October 2021 (UTC)
 
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)
 
:Seems reasonable. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)
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::I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 23:18, 12 December 2023 (UTC)
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:::I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. [[User:Po1yb1ank|Po1yb1ank]] ([[User talk:Po1yb1ank|talk]]) 13:53, 20 December 2023 (UTC)
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::::Same happens during Halloween, souls will always come out of players regardless of {{code|tf_forced_holiday}} setting. Will simply have to wait until it's over.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 14:08, 20 December 2023 (UTC)
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:::::I'll see if I can fix that via Vscript · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 01:07, 21 December 2023 (UTC)
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:::::For Halloween souls, we could use [https://gamebanana.com/mods/473055 this mod]. For crit pumpkins and smissmas gifts, there's this [https://tf2maps.net/downloads/no-crit-pumpkins.15892/ vscript]. It is only for crumpkins but i can change it to delete gifts too · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 02:42, 21 December 2023 (UTC)
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::::::Actually, you can disabled the smissmas gifts with {{code|mp_holiday_nogifts 1}} · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:01, 28 December 2023 (UTC)
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{{Outdent|6}}[https://drive.google.com/file/d/1n87MO2ZNvwghqo3uTvxBdU23Cju3cnLt/view?usp=sharing Here's] the video, feedback needed!<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:02, 29 January 2024 (UTC)
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:Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:54, 2 February 2024 (UTC)
  
=={{icon item|Blutsauger|16px}} [[Blutsauger]]==
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::[https://drive.google.com/file/d/17K93xmW_9oQF9bHhGKnrPgJrcvEGcm3N/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:59, 3 February 2024 (UTC)
  
{{reservation|[[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 01:34, 3 December 2021 (UTC)}}
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:::Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
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::::I don't think a small thing like that is worth a redo, unless Ashe has a problem with it? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)
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:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)
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== {{Demo Header|Blutsauger}} ==
 
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
 
: Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 19:53, 21 December 2021 (UTC)
  
=={{icon item|Wrap Assassin|16px}} [[Wrap Assassin]]==
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== {{Demo Header|Wrap Assassin}} ==
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{{c|Doesn't show projectile being reflected.}}
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[https://drive.google.com/file/d/188TabRCbvuuPYsanV57gobaV_VxalEAZ/view?usp=sharing Here's] The first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:36, 26 January 2024 (UTC)
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:Missing inspect animation in the first clip. [https://i.imgur.com/LV7BI45.png Cryptid can be left out of the demonstration]. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:02, 28 January 2024 (UTC)
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::The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:25, 28 January 2024 (UTC)
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:::[https://drive.google.com/file/d/1s-nPz3VPXOGQN0m6BUFRIpEoElg0beAM/view?usp=sharing Here's] an updated version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 21:41, 28 January 2024 (UTC)
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::::Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:47, 2 February 2024 (UTC)
  
{{c|Doesn't show projectile being reflected.}}
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:::::[https://drive.google.com/file/d/1zTNRegafya5G-hvqgN7017YwWPL3WXcj/view?usp=sharing Here's] a newer version. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 09:38, 3 February 2024 (UTC)
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::::::Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
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{{Outdent|6}}The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:55, 7 February 2024 (UTC)
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:Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
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::The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 21:11, 26 February 2024 (UTC)
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:::[https://drive.google.com/file/d/1pWkYYePXoz2rNddfCAS6NI7BrS7v1NqU/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 19:34, 12 March 2024 (UTC)
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::::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
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:::::The outro has a glitch. Music can be heard at the last frame of the video · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 15:55, 26 March 2024 (UTC)
 +
 
 +
::::::[https://drive.google.com/file/d/1O1P4QFLUopaNT881cVcs0gvzGyN7mYCf/view?usp=sharing Here's] a new version. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 16:05, 26 March 2024 (UTC)
 +
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:38, 7 April 2024 (UTC)
  
=={{icon item|Eyelander|16px}} [[Eyelander]], {{icon item|Nessie's Nine Iron|16px}} [[Nessie's Nine Iron]], {{icon item|Horseless Headless Horsemann's Headtaker|16px}} [[Horseless Headless Horsemann's Headtaker]] and {{icon item|Half-Zatoichi|16px}} [[Half-Zatoichi]]==
+
== {{Demo Header|Eyelander}}, {{Demo Header|Nessie's Nine Iron}}, {{Demo Header|Horseless Headless Horsemann's Headtaker}}, and {{Demo Header|Half-Zatoichi}} ==
  
 
{{c|Show slower deploy and holster comparision.}}
 
{{c|Show slower deploy and holster comparision.}}
Line 492: Line 745:
 
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
 
The other swords shows the comparision except for the above ones. [[User:ThunderRunner|ThunderRunner]] ([[User talk:ThunderRunner|talk]]) 08:54, 18 December 2021 (UTC)
  
=={{icon item|Kritzkrieg|16px}} [[Kritzkrieg]]==
+
{{Reservation|----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)}}
 +
 
 +
I think I am capable of doing demonstrations again.  As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.<br>----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 04:32, 19 April 2024 (UTC)
 +
 
 +
:What edits/contributions have you made that you did not get credited for?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 05:13, 19 April 2024 (UTC)
 +
 
 +
::Oh, I dunno, [https://wiki.teamfortress.com/w/index.php?title=Soldier_Robot&diff=3568960&oldid=3552448 this], [https://wiki.teamfortress.com/w/index.php?title=Template:Item_set_infobox&diff=3618268&oldid=3565663 this], and [https://wiki.teamfortress.com/w/index.php?title=Ghost&diff=3649086&oldid=3401209 especially] [https://wiki.teamfortress.com/w/index.php?title=Saw_blade&diff=3649104&oldid=3314666 these].
 +
::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 15:57, 19 April 2024 (UTC)
 +
 
 +
:::On all of these edits you are credited just fine. How did you expect to be credited?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:00, 19 April 2024 (UTC)
 +
 
 +
::::Wikicheivments?  I never got another one since [[User talk:Slimyboi500/Arch1#Wikichievement unlocked|November]].  [[User:Mediarch|Mediarch]] is [[User talk:Mediarch#Wikichievement unlocked.21|getting]] [[User talk:Mediarch#Wikichievement Unlocked.21 2|all]] [[User talk:Mediarch#Wikichievement Unlocked.21 3|the]] [[User talk:Mediarch#Wikichievement unlocked.21 4|fame]] [[User talk:Mediarch#C .3E 7|and glory]].  I just don't wanna think I'm the odd one out.
 +
::::----[[File:User Slimyboi500 Logo.png|100px|link=User:Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 16:15, 19 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Kritzkrieg}} ==
  
 
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
 
{{c|Does not show that Kritz Über does not prevent capping or carrying the Intelligence.}}
  
=={{icon item|Bushwacka|16px}} [[Bushwacka]]==
+
{{c|Does not show health of patients, overheal is not shown properly.}}
 +
 
 +
I think I'll take this one! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 20:51, 22 October 2022 (UTC)
 +
 
 +
:Please sign your comments using <nowiki>~~~~</nowiki>.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 20:56, 22 October 2022 (UTC)
 +
 
 +
sorry! [[User:Greenfox|Greenfox]] ([[User talk:Greenfox|talk]]) 06:27, 23 October 2022 (UTC)
 +
 
 +
== {{Demo Header|Gunboats}} ==
 +
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}<br>
 +
[https://drive.google.com/file/d/14qxsvy-A-EvCovHFZAMpYnN6EcoYIze6/view?usp=sharing Here's] the first version, feedback needed! <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 20:39, 28 January 2024 (UTC)
 +
 
 +
:Instead of recording the whole thing in third person, I would either only showing off at the start of the clip ([[Splendid Screen]]'s demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:58, 2 February 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/1J-6b7lS-t8bhAW0OdJaeg-m4qe8tWi9y/view?usp=sharing Here's] an updated version.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 11:18, 3 February 2024 (UTC)
 +
 
 +
:::Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:31, 7 February 2024 (UTC)
  
{{c|Demonstration plays twice in one video and has in-video text when demonstrating "20% damage vulnerability when active".}}
+
::::[https://drive.google.com/file/d/1agzSdujpUzQQCVJZmSNw42UlcUhNTFUp/view?usp=sharing Here's] a newer version <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 18:51, 7 February 2024 (UTC)
  
=={{icon item|Gunboats|16px}} [[Gunboats]]==
+
:::::Looks good, but I'd cut down the time it takes to get to the next clip by a bit.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:12, 14 February 2024 (UTC)
  
{{c|Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).}}
+
::::::[https://drive.google.com/file/d/1noU7vp2KT2BqyHGF_bXKxHrFRAx1MTvy/view?usp=sharing Here's] a newer version!<br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:37, 22 February 2024 (UTC)
  
=={{icon item|Tin Soldier|16px}} [[The Tin Soldier]]==
+
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:24, 24 February 2024 (UTC)
  
 +
== {{Demo Header|Tin Soldier}} ==
 
{{C|Audio is out of sync}}
 
{{C|Audio is out of sync}}
  
=={{icon item|Brundle Bundle|16px}} [[The Brundle Bundle]]==
+
[https://drive.google.com/file/d/1Xaktgboj28xm7EfHIuUwjRkLMXeLlzq1/view?usp=sharing Here's] the first version, let me know what needs changing! [[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 17:01, 24 January 2024 (UTC)
 +
 
 +
:The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:15, 24 January 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/1NGv2NS6N8cJJzqKehO2PbjQBD0cQGIas/view?usp=sharing Here's] an updated version <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:48, 24 January 2024 (UTC)
 +
 
 +
:::Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 24 January 2024 (UTC)
 +
 
 +
:::: Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat. <br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 19:57, 24 January 2024 (UTC)
 +
:::::That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 22:30, 24 January 2024 (UTC)
 +
 
 +
::::::[https://drive.google.com/file/d/1mZ7Vzh07Vd_9Hv6QBWxyuoWmvX_9xWVi/view?usp=sharing Here's] a new version with an updated outro.<br>[[User:Cheddar|Cheddar]] ([[User talk:Cheddar|talk]]) 14:07, 25 January 2024 (UTC)
 +
:::::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 20:15, 25 January 2024 (UTC)
 +
 
 +
== {{Demo Header|Brundle Bundle}} ==
  
 
{{C|Audio is out of sync}}
 
{{C|Audio is out of sync}}
 +
 +
I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:46, 14 March 2024 (UTC)
 +
: Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 01:24, 15 March 2024 (UTC)
 +
 +
::Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
 +
 +
::: [https://drive.google.com/file/d/17a1rKLUbmyB-hnoj_by50bo6hDNOZBZb/view?usp=sharing Here's version 2], I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 23:07, 17 March 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)
  
 
== Trading demonstration ==
 
== Trading demonstration ==
Line 519: Line 825:
 
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 
:I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
  
= [[Main Page (Classic)|Team Fortress Classic]] =
+
== {{Demo Header|Ullapool Caber}} ==
== {{icon item|Crowbar|16px}} [[Crowbar (Classic)]] ==
+
*{{c|Does not demonstrate activation on cloaked enemy Spies}}
 +
*{{c|Does not demonstrate activation on disguised enemy Spies}}
 +
 
 +
This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.
 +
 
 +
'''Part 1: The Main Gang (Pyro, Soldier, Medic)'''
 +
#Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
 +
#After landing, kill the Pyro with the now empty caber.
 +
#Kill the Soldier with consecutive hits of the empty caber.
 +
#Kill the Medic with consecutive hits of the empty caber.
 +
#Taunt
 +
 
 +
'''Part 2: Blast Radius Tests + Caber Jumping'''
 +
 
 +
Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.
 +
# Approach between an enemy Engineer and an enemy Sniper. '''[Note: Friendly Scout is moved to the next Act]'''
 +
# Look at both of them while standing still.
 +
# Look down at the ground and then swing the caber.
 +
# Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
 +
# Look at the enemy players again.
 +
# Run to the Resupply room, look at the sign, and enter the room.
 +
# Touch the Resupply cabinet.
 +
# Repeat Step 4.
 +
# Run to the Resupply room and immediately go to the Resupply cabinet and out.
 +
# Approach a high location (in the current video, it is a bunch of crates)
 +
# Jump and strike the wall of the high location to get to the top of it.
 +
 
 +
'''Part 3: Player Interactions'''
 +
 
 +
First part is a single enemy Spy.
 +
 
 +
'''Part 3a: Cloaked Spy'''
 +
# Let the Spy cloak
 +
# Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
 +
# Refresh the screen to the next scene...
 +
 
 +
There are two players on the side, a friendly Scout and an enemy Spy.
 +
 
 +
'''Part 3b: Disguised Spy'''
 +
# Let the Spy disguise as a friendly Scout.
 +
# Approach friendly Scout and attack with the full caber. Nothing should happen.
 +
# Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.
 +
 
 +
'''Part 4: Deployment and Holstering'''
 +
*Do the same set of actions as the current video, or in any appropriate method.
 +
 
 +
<s>[[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:23, 22 June 2022 (UTC)</s> [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 02:31, 22 June 2022 (UTC)
 +
 
 +
:Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 21:39, 31 July 2022 (UTC)
 +
 
 +
== {{Demo Header|Surgeon's Squeezebox}} ==
 +
{{C|October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.}}
 +
* After almost 6 years. [[File:User Denied signature.jpg|50px|link=User:Denied]] [[User:Denied|Denied]] [[User talk:Denied|(Talk)]] 16:45, 10 October 2023 (UTC)
 +
 
 +
[https://youtu.be/QgKIcFonWyE Video], see [[#A group of taunts that needed fixing|this topic]] for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:44, 26 October 2023 (UTC)
 +
 
 +
== [[File:RED Teleporter.png|16px|link=Teleporters]] [[Teleporters]] ==
 +
{{c|Needs to show the updated metal cost.}}
 +
 
 +
== {{Demo Header|Cleaner's Carbine}} ==
 +
{{Reservation|[[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:38, 18 April 2024 (UTC)}}
 +
 
 +
{{c|Needs a firing speed comparison to stock.}}
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: I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 06:45, 19 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Maul}}, {{Demo Header|Homewrecker}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
{{reservation|[[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 17:41, 26 March 2024 (UTC)}}
 +
 
 +
[https://drive.google.com/file/d/1RuotuJq4wrNwBO07H-bjgSrtHo1tyhkJ/view?usp=sharing Here's the Maul] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
 +
 
 +
: [https://drive.google.com/file/d/1ihbl2VE57Y-w-wt6Cu28KSL7cOYtDbGJ/view?usp=sharing Here's Maul v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
[https://drive.google.com/file/d/1YkPdQZhRUCRbBqNM13vzVrjDWE2oLJKL/view?usp=sharing Here's the Homewrecker] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:19, 27 March 2024 (UTC)
 +
 
 +
:It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
 +
:In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
:: [https://drive.google.com/file/d/1Ae8jB8jsbp3Q2oy-BCWPdFtm5R6niPvh/view?usp=sharing Here's Homewrecka v2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 20:20, 8 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Overdose}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 04:58, 13 March 2024 (UTC)
 +
 
 +
https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:03, 13 March 2024 (UTC)
 +
 
 +
:Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:07, 16 March 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/1SchQY5hJ2crJUzZdfSfKwuXUS23prBR8/view?usp=sharing| Here's version 2] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:40, 17 March 2024 (UTC)
 +
:::Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:57, 17 March 2024 (UTC)
 +
:::: [https://drive.google.com/file/d/1vRsxzBMra-spMTW_vPAQ9fxL6KdXLRGd/view?usp=drive_link Here's v3] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:05, 17 March 2024 (UTC)
 +
:::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:23, 18 March 2024 (UTC)
 +
 
 +
== {{Demo Header|Amputator}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 18:34, 28 March 2024 (UTC)
 +
 
 +
:Not having them be synced up is fine as long as it's clear that the Amputator goes faster.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:55, 28 March 2024 (UTC)
 +
 
 +
:: That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 19:15, 28 March 2024 (UTC)
 +
 
 +
== {{Demo Header|Tribalman's Shiv}} ==
 +
{{Reservation|[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 21:19, 16 March 2024 (UTC)}}<br>
 +
{{c|Does not show damage against players vs stock or the bleed effect on disguised spies}}
 +
 
 +
[https://drive.google.com/file/d/1VL5EaPWCjEQNh9ffw5yZNp8AWlLz-4pv/view?usp=sharing Here] it is, feedback needed! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:54, 17 March 2024 (UTC)
 +
 
 +
:The Spy starts with his Knife instead of Revolver, the Spy looks slightly down from 1 frame to the next during the Disguise clip which makes it look like 2 clips cut together. Looks fine otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/17v9evZJ3fpc8VIAN3zvnyb9ZYhBnzcYG/view?usp=sharing Here's] a newer version! <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 17:08, 19 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Shahanshah}} ==
 +
{{c|Does not show damage against players vs stock}}
 +
 
 +
[https://drive.google.com/file/d/1Q1Ep68Hna2UoeRFqC3eiJICGchye9ZDQ/view?usp=sharing Here's the Shahanshah demonstration] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 01:41, 27 March 2024 (UTC)
 +
 
 +
:Combattext batching seems to be on, as the numbers are adding up. Looks good otherwise.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:40, 7 April 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/1rLscStxSVOTMRZw-LbYZu4ih9Uah8LoB/view?usp=sharing here's version 2] [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 00:07, 8 April 2024 (UTC)
 +
:::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 00:36, 19 April 2024 (UTC)
 +
 
 +
== {{Demo Header|Solemn Vow}} ==
 +
{{c|Needs a swing speed comparison to stock.}}
 +
 
 +
Here ya go https://youtu.be/1RRn8TijKmM [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 22:57, 12 March 2024 (UTC)
 +
:Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:41, 13 March 2024 (UTC)
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:: [https://drive.google.com/file/d/1GShNrEaaXLbPpPNywMOJ7cxeZIGrWIW1/view?usp=drive_link Here ya go], it's processing right now but there's the link. Let me know if you need anything else [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 00:21, 14 March 2024 (UTC)
 +
::: The video got uploaded so I gotta remove the reservation [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 18:52, 17 March 2024 (UTC)
 +
 
 +
== {{Demo Header|Direct Hit}} ==
 +
{{c|Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.}}
 +
 
 +
== {{Demo Header|Pomson 6000}} ==
 +
{{c|October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.}}
 +
 
 +
== {{Demo Header|Highland Hound}} ==
 +
{{c|Low quality video, missing fade out, and the taunt is shown from the back too much.}}
 +
 
 +
[https://drive.google.com/file/d/1FWPzGdZ7ZoR7e_Qo3ppnaygcJbJS1zZk/view?usp=sharing Here ya go] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:31, 17 March 2024 (UTC)
 +
 
 +
:The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:37, 17 March 2024 (UTC)
 +
 
 +
::[https://drive.google.com/file/d/15cYktxAHLAeBnSi0O31qRcBiVML9NULj/view?usp=sharing outro should be smoother now] [[User:Mediarch|Mediarch]] ([[User talk:Mediarch|talk]]) 19:45, 17 March 2024 (UTC)
 +
 
 +
:::Looks good.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:47, 17 March 2024 (UTC)
 +
::::Looks good. Thanks · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:08, 21 March 2024 (UTC)
  
{{reservation|[[User:Lolimsogreat21|Lolimsogreat21]]}} ([[User talk:Lolimsogreat21|talk]]) 23:05, 11 December 2021 (UTC)
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== {{Demo Header|Thermal Thruster}} ==
 +
{{c|Video doesn't show the increased knockback while using the item}}
 +
This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 17:18, 28 March 2024 (UTC)
  
 +
= [[Main Page (Classic)|Team Fortress Classic]] =
 +
== [[File:TFC Crowbar.PNG|16px]] [[Crowbar (Classic)]] ==
 
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
 
{{c|Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate}}
  
Line 529: Line 987:
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
 
'''Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Need_to_be_redone|Need to be Redone]] section above and it will be dealt with.'''
  
== in-demonstration text ==
+
== [[File:Item icon Voodoo-Cursed Heavy Soul.png|20px|link=Zombie Infection]] [[Zombie Infection]] Zombies ==
 +
{{c|Zombies have different abillities than normal players}}.
 +
 
 +
Hello, I am Slimyboi500.  I will be doing the demostrations for each zombie in Zombie Infection.
 +
 
 +
Why, you may ask?  Unlike normal gamemodes, the [[BLU]] team (or in this case, the zombies), have different [[Zombie_Infection#Zombie_abilities|abillities]] than normal:
  
I've seen 2 instances of being said that demonstrations are allowed to have text, however, this goes against the whole point of demonstrations. If you add "MOUSE1" to a demonstration, it would not be able to be used on a Dutch page because MOUSE1 is not a thing in Dutch. I don't think text should ever be added, it should really be accompanied by the wiki page itself which should already be translated for every language. For example, a taunt's different animations are described on the page itself accompanied with the button, but having text on-screen entirely defeats the purpose of it.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 18:00, 31 August 2021 (UTC)
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*[[Scout]]: Speed Demon
:: I agree. Stuff like zooming/editing/etc is not allowed and I don't see why text should be an exception. There are better ways to showcase things. [[User:Naleksuh|Naleksuh]] ([[User talk:Naleksuh|talk]]) 17:41, 15 September 2021 (UTC)
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*[[Soldier]]: Pounce
::Yes. Text is generally discouraged unless the video is very ambiguous without it, and unless there's no better way to demonstrate things. If you see a video with text, and if you can think of a way to demonstrate it just as clearly but without text, feel free to suggest a redo. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
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*[[Pyro]]: Hellspawn
 +
*[[Demoman]]: Blast Charge
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*[[Heavy]]: The Tank
 +
*[[Engineer]]: EMP Grenade
 +
*[[Medic]]: Heal
 +
*[[Sniper]]: Spit
 +
*[[Spy]]: Reveal
  
== Pyroland assists on cosmetics (both question/proposal and request) ==
+
They also have different effects, like different amounts of [[health]] and [[speed]].  The zombies only can use melee attacks however, which makes it harder to kill.
  
I was thinking, do we really need Pyroland video demonstrations for every cosmetic item that shows assists while on Pyroland? They all function exactly the same, the only thing that changes is the item itself (and the name on the killfeed). I don't think we really need to make all these demonstrations if they are almost identical. Maybe we should rework the video featured on the Pyroland page, to show more the Pyroland itself rather than just the Pyrovision Goggles (it is a slightly outdated video, still stating "misc. item" as opposed to cosmetic item). We could probably showcase the maps that are also affected by Pyrovision.
+
Let me know if it's a good idea or not.
<br><br>
+
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 17:35, 27 October 2023 (UTC)
Show a small montage at the end (or start), with each of the weapons/cosmetics that makes you visit Pyroland (Lollichop, Rainblower, Burning Bongos, Infernal Orchestrina, Balloonicorn and Reindoonicorn, and an achievement version of Pyrovision Goggles [as opposed to the Vintage one]), and show one example of a cosmetic item that shows in the killfeed, as well showing an extended showcase where the player renames their cosmetic with a [[Name Tag]], and showcase that exact named cosmetic in the video, showing the custom name change on the killfeed (maybe this last part isn't necessary, just have 2 of the same item, one without a custom name, another with it, but make sure to show the loadout screen showing the custom name).
 
<br><br>
 
It seems that [[Larval Lid]], [[Triboniophorus Tyrannus]], [[Metal Slug]], [[Nabler]], [[Sucker Slug]], [[Alien Swarm Parasite]] and [[Breadcrab]] is the inverse (player gets the assist), but I think having this information on the item page itself is already sufficient.
 
<br><br>
 
We could probably even add something to the item infobox to have a killfeed-wannabe, like the "killicon" featured in the weapons section, showing PLAYERNAME (or class name) + <nowiki>{{item name|Chucklenuts}}</nowiki>. Something like the [[Death]] page. But I oppose this idea as multi-class/all-class pages would look strange to have like a Scattergun as the weapon that was used to kill the enemy, even if the item is used by more classes than just the Scout. [[File:User Gabrielwoj Signature Icon.png|15px|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:46, 14 September 2021 (UTC)
 
:<s>This is discarding a lot of my work done lol</s>This is reasonable. Making all of the pyroland items is a lot of work (specially the all-class ones) and i would agree. Idk if this was discussed before so, let's wait to Wind to respond. This also will need a notice in the YT channel to notify the viewers the decision.
 
:About the killfeed in multi and all-class items, we can use maybe "finished off" or a multiclass weapon, like the Pan · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 22:45, 14 September 2021 (UTC)
 
::Yeah... the whole Pyroland item thing was clearly the wrong decision in retrospect. At the beginning it didn't seem like so many items would share this Pyroland attribute. But then TF2 items kept getting goofier, and pyroland-assist-ness became just that much more common. The decision to value consistency over just stopping to document the same tiny-tiny gameplay change is, I think, quite due for a revisit.
 
::I'll update the non-talk version of this page to say that we no longer demonstrate Pyroland items individually. We should have a long single-video demo of Pyroland items (at least one for each class, including things like Engineer sentry and things like Larval Lid where it's reversed), and just have that one as "the" [[Pyroland]] demonstration.
 
::Existing demonstrations are still nice though, they do offer a 360 view of the item which is something that the page would otherwise not have. So, no reason to remove it from existing pages, or to take down existing videos. But at this point I agree that the effort to create and review and upload more of them is not worth the hassle. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 05:03, 17 September 2021 (UTC)
 
  
== 3 taunt demonstrations that can't be uploaded ==
+
:If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 17:53, 27 October 2023 (UTC)
There's the Boston Boarder and the Texas Truckin' done by the same person. But the download link in video description are the original clip without editing. Also the Scorcher's Solo is done by another person but download link in video description are expired. These 3 taunt demonstration were approved but haven't uploaded to the official channels. What should we do about these? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]][[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 15:28, 8 October 2021 (UTC)
 
:We can just wait to those people to respond. Anyway, since more than 2 weeks has passed for all of the videos, anyone can override the reservation and make new ones · [[User:Ashe|Ashe]] ([[User talk:Ashe|talk]]) 15:54, 13 October 2021 (UTC)
 
:Yes. It's a bummer though... — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)
 
  
== Team Fortress Quake/ Team Fortress Classic weapons? ==
+
::The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities.  I feel like it would be a good idea.  Such as like there should be a demo for VSH.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:12, 27 October 2023 (UTC)
  
Since this is technically the Team Fortress series wiki, and not just the Team Fortress 2 wiki, shouldn´t be there weapon demonstrations for the weapons of the other two games? Aside of creating the equivalent of tr_karma in goldscr and quake engines, and buying classic, it shouldn´t be too complicated, since in contrast with Team Fortress 2, in those games you already start with all the items.[[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 21:32, 23 October 2021 (UTC)
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:::It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:18, 27 October 2023 (UTC)
:Seems like this will start off with maybe 2 or 3 demonstrations being done, but then it'll die down and be an uncompleted and abadoned section.<br>[[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 21:36, 23 October 2021 (UTC)
 
  
:: {{pro}} I like this idea. Definitely not an easy task, we'll need a map, proper guides and it will increase the workload, but it would be pretty cool. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 21:55, 23 October 2021 (UTC)
+
::::Yes, I think there should be one for each gamemode.
::: {{pro}} Marvelous idea! I truly wonder how noone though of it before. I'm sure that there still some classic editor which would participate in this little project, and give the TF Wiki channel something new to cover. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 22:03, 23 October 2021 (UTC)Lolimsogreat21
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::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 19:41, 27 October 2023 (UTC)
:::: Thanks! I only posted this because I thought exactly that: why they aren´t any tfq/tfc demonstrations! Also, for what the first comment says, I think that if someone gets a map that has the same functions as karma in the other two engines (target range, pit, pool, control room and maybe some things to test mobility options) then the worst part is done, since as i said, only tf2 has any unlockable content, so there shouldn´t be any problems like the "something especial for someone special". Thus, if someone manages to find some modders that are willing to help, this should be easy. That said, we would need to use a different set of steps because: one, since the classes in tfq/tfc have different hp values, as well as armor, thus, we would need to use different classes; and two, there is no inventory screen. Questions: i think the tfq and tfc weapons should be in different videos, unless we compare the effectiveness of the weapon right?; in tfc, should we make separate videos for the crowbar and umbrella, since weapon reskins in tf2 have different videos, or should we make on shared video for both, since they have the same stats and are outright the same weapon in tfq(axe)? [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 07:57, 24 October 2021 (UTC)
 
::::Third question: should we put the tfc weapons on the main weapon demonstration page or in a separate one? [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 08:01, 24 October 2021 (UTC)
 
::::Just remembered that the demoman armor in this game is also explosion-resistant, and thus explosives dont deal as much damage to him, and pyro has a similar asbestos armor. They must be there in the target practice, at least when showcasing explosive weapons/flamethrower. Medic is also inmune against his own infection too. Sorry for posting this in smaller comments instead of one large one. [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 08:10, 24 October 2021 (UTC)
 
::::: Hmmm. Thinking about it now, this seems like a lot larger proposal then I originally thought. And considering that I have very little experience with the Weapon Demonstration, I can't decide whether this will be implemented or not. But anyway, here's mine 2c.
 
  
:::::Since we don't have a section of the wiki dedicated to Team Fortress Quake edition at all, I don't think it's even necessary to bother with making weapon demonstrations for that particular game, at least until we also start documenting it on our wiki. In terms of where will these new Tfc demonstrations go, they will obviously be uploaded to the official Team Fortress Wiki youtube channel. However, I do think that it would be a good idea to make a Weapon Demonstration page (Similar to this one) on the Tfc wiki, where the new rules, guides and the Tfc demonstrations will be posted. Although this isn't that necessary.
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:::::Remember to also indent your signature and to keep your answers above the hidden comment.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:51, 27 October 2023 (UTC)
  
:::::You are right, getting a tr_karma's equivalent in the Tfc properly "constructed" will be a challenge. But in the worst case scenarion, we can simply load up a regular map and do demonstrations on them. Also, yes, we will certainly have to show of weapons against a multitude of classes, in order to account for every possible damage resistance.
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::::::Still, is that a yes on the idea?
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::::::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 20:28, 27 October 2023 (UTC)
  
:::::All in all, I think that this project is an excellent idea, and it might make the Tfc wiki more popular and attractive. I'm really enthusiastic about it. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 22:14, 24 October 2021 (UTC)Lolimsogreat21
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{{Outdent|6}} I'm voting no, but other people might be in favour of it. [[User:Profiteer|Profiteer]] was, for example, so I'm waiting for more input.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:35, 27 October 2023 (UTC)
  
::::::Well, actually, weapons from tfq are mostly the same as the ones in tfc, and the wiki sometimes notes the differences in the weapon between the two games (ex the shotgun has less spread in tfc, the afterburn is longer in tfq) and the first person views are there thus, making videos of tfq weapons now wouldn´t be too out place to make demonstrations of those weapons. About the "classic/quake karma" map, just some basic geometry to do rocket/grenade (including hand grenades) jump demonstrations, a pool to show the flamethrower inability to deal damage underwater, some poisonous gas to test things related to power ups, and most importantly, a firing range like the one in the real tr_karma map. In contrast with tf2, there are no bots in vanilla tfc (not sure about tfq), so we´ll need third party bots, which, fortunately, are just as common as in tf2. Well and some resupply, of course. Aaaaaand yes, worst case scenario, a normal map with bots will definitely do job in classic, and its literally impossible to NOT use a modded map in tfq since every single map is unofficial. Also, can somebody tell me if in "vanilla"(tfq is a mod) team fortress quake are there any weapons not present in classic aside of the sniper flare? (the quake power ups are present and functional in classic, just never used in official maps). About the flare... does the demonstration need to be just a video of it being thrown into a dark room, and then to a bot to show it really doesn´t do anything else? And I just realized that we are going to need something in whichever map, karma replacement or not, to test the detpack wall blasting mechanic. Well... now, to get someone who has the games, can demonstrate the weapons, can make the maps, and is willing to do it. Not necessarily just one person, can be multiple people too. [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 12:19, 25 October 2021 (UTC)
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:I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 22:34, 27 October 2023 (UTC)
  
:{{pro}} I fully agree that we should demonstrate TFC weapons. I'd advise against demonstrating TFQ until the TFC weapon videos are all done, if only to manage the scope of the set of videos to create initially.
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:: I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the [[#Need_to_be_redone|backlog]]...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 22:51, 27 October 2023 (UTC)
:As a non-TFC-player, and someone who checks this page clearly not often enough, I am not in a position to review videos for TFC weapons. If someone would like to step up to that role, by all means.
 
:As for publishing and distribution, I don't think there should be any problems with putting these videos on the official TFWiki YouTube channel. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 06:56, 19 November 2021 (UTC)
 
::Sorry for late answer. I personally think we should also make a comparison between tfq and tfc version of the weapons though again, not necessarily in the main video. Talking again about who actually makes the videos and especially, the maps... should we make a post in reddit or the steam forums asking for help with this, or should we ask in this wiki main talk/classic main talk page for it? This part of the weapon demonstration talk is unlikely to be seen frequently since it is at the bottom, and possibly more difficult to demonstrate than anything in this game but the "Something special for someone special" (going to start calling that just the Ssfss from now on) and the gift to premium, since we are talking about demonstrating every single weapon for this games. [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 16:27, 24 November 2021 (UTC)
 
::I've been thinking. I think I know which would be a good order for making the demonstrations: first the crowbar/axe and umbrella, then the single-barrel shotgun, then the double-barrel one, then the nailgun, after that the frag, concussion and MIRV grenades in that order. After those, the single class weapons and grenades, including engineer buildings and quake exclusive weapons (which of course won't have a comparison since they only appeared in one game, not both same with engineer teleporter). About making first the tfc weapons, then quake... I suppose we could make first separate videos and then combine them in a single one that both demonstrates and compares how the weapons work in both games. Right...? [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 17:01, 25 November 2021 (UTC)
 
::: {{Pro}} Sorry I’m a little late for the party, most of the things that comes to my mind had already been said, but regardless, this whole idea is amazing, but as mentioned before, it’ll increase the overall workload. Now that being said, I would like to help recording videos for the project, sadly, I’m not a map maker, but I can help out getting footage for the weapons being used. This will hopefully alleviate any extra work that is required. [[User:Yossef|Yossef]] | [https://wiki.teamfortress.com/wiki/User_talk:Yossef Talk] | [https://wiki.teamfortress.com/wiki/Special:Contributions/Yossef Contributions] 16:14, 1 March 2022 (UTC)
 
::::Sorry for not answering sooner. Actually, right now Lolimsogreat21 is trying to demonstrate the crowbar, but lacks any bot program, which is probably something that should be done first because 1 there are already some bot programs for TFC mentioned in this wiki, and 2, while we can use another map instead of a modded one if necessary, getting targets would require either players (in this game, which is neither very active anymore nor free, this is actually kinda difficult) or bots (given how most "players" in current servers are bots, bot programs should be accessible). And again, since TFC engine is goldsrc, the same as Half-Life 1, meaning that anyone who knows how to mod HL1 should know how to do the same with TFC... atleast in theory, anyways. [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 14:44, 3 March 2022 (UTC)
 
{{outdent|4}}
 
So, a little progress update on this project. While from the outside, it might have appeared that the project was dead, it was actually very much alive behind the scenes, at least until this point... Essentially, while I was waiting for someone to come and help me out with filming, I tried creating a demonstration map for TFC myself. I got all the right tools, and even educated my self quite a bit on map-making. However, there is a problem. In order to save my map as something which the TFC engine recognizes, I first need to compile it. And for some reason, every single map compiler for TFC needs to open up Half-Life and (I presume) compile the map from there. And in order to do that, you obviously need to own Half-Life. If you don't own Half-Life, you will simply get a ''Fatal error. Failed to initialize authentication interface'' message. So yeah...I can and have successfully dealt with many problems, but a paywall like this isn't something I can cross. Due to this, I simply can't continue the development of a proper filming map. Its an impassable barrier. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 13:16, 16 March 2022 (UTC)Lolimsogreat21
 
:Okay, that is honestly an issue I never, ever saw coming, though... it makes sense? HF1 is the main game of goldsrc, and the original versions of TFC was a mod of it. I have an idea, though. Half-life is pretty well known and it only costs 8 euros right now. Sooooo... why not give someone who owns HF1 the uncompiled thing so they can compile it for us? Sounds like a good idea to me as long as it is a trustworthy person. And also, I might buy it in a few years, so if it really comes to it... [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 19:31, 20 March 2022 (UTC)
 
:: Fear no more! lolimsogreat21 posted today a small guide on how to configure a map making tool that we can use, since I already own HL1. I’ll also try to make the map and let the community decide which maps they prefer. [[User:Yossef|Yossef]] | [https://wiki.teamfortress.com/wiki/User_talk:Yossef Talk] | [https://wiki.teamfortress.com/wiki/Special:Contributions/Yossef Contributions] 20:04, 20 March 2022 (UTC)
 
::: That´s good! Could you send a link, please? I would like seeing that guide. I think letting people choose the standard map for the demonstrations is a good idea. Given how we are going to address TFQ later, I think that we should make separate videos for TFC, publish them, and when TFC is done, start with TFQ and compare them. It is probably more reasonable than my initial idea. [[User:Anonymus0|Anonymus0]] ([[User talk:Anonymus0|talk]]) 21:28, 21 March 2022 (UTC)
 
:I'd be happy to gift you HL1, just send me a friend request on Steam and ask. This offer stands for anyone interested in contributing to this effort, and extends to TFC/TFQ as well :) — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 00:33, 24 April 2022 (UTC)
 
:: To be honest. I and Yossef haven't even discussed how would I share my .bsp files (the ones containing the demonstration map) with him in an easy and effortless way. So this is probably the best option of them all. So thank you for your generosity WindPower. However, I would just like to hear what Yossef has to say first, if you don't mind. [[User:Lolimsogreat21|Lolimsogreat21]] ([[User talk:Lolimsogreat21|talk]]) 21:00, 29 April 2022 (UTC)Lolimsogreat21
 
::: Hi, lately I've been very busy with work (also during work is when I do more wiki stuffs), and I don't think that I'd have the chance for the near future to make the map from scratch. If you don't mind, add me on Steam, and there we can have a more fluent conversation regarding the topic, I'd really like to see this moving forward. Moreover, I don't mind if you accept Wind's gift, in the contrary, it is better that you accept it, since it'll be better for the workflow of the project :)  [[User:Yossef|Yossef]] | ''[[User talk:Yossef|Talk]]'' | ''[[Special:Contributions/Yossef|Contributions]]'' 13:51, 1 May 2022 (UTC)
 
  
== Backpack view question for using weapon B when demonstating weapon A ==
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::: I will do the demo as soon as I get enough votes for it
Like, can I use separate backpack view for both weapon A and B, but ''only'' after using the backpack view for only weapon A? For example, when demonstrating [[Sydney Sleeper]], I'd not show both it and [[Jarate]] on the first backpack view. Instead, I use the Sydney Sleeper-only backpack view for the first scene, then using the second backpack view (both Sydney Sleeper and Jarate) just before I demonstrate that scoped headshots of Sydney Sleeper reduce Jarate's cooldown. — [[User:Exaskliri|Exaskliri]] <sub>({{gender:Exaskliri|he/him|she/her|they/them}})</sub> ([[User talk:Exaskliri|talk]] | [[Special:Contributions/Exaskliri|contribs]]) 09:34, 24 April 2022 (UTC)
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::: ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:42, 15 November 2023 (UTC)
:Yes, that's totally fine and encouraged. It makes the demonstration clearer. — [[User:WindPower|<span style="font-weight:bold;">Wind</span>]] 04:49, 12 May 2022 (UTC)
 
  
 +
::::Voting yes for the demo, ZI and VSH seems stable...for now at least[[User:Profiteer|Profiteer(奸商)the tryhard]] ([[User talk:Profiteer|talk]]) 11:05, 21 November 2023 (UTC)
 
<!-- ~~~~ FIRM here for edits that aren't questions -->
 
<!-- ~~~~ FIRM here for edits that aren't questions -->
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== Flippin' Awesome and Skullcracker in VSH ==
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When Saxton Hale used [[Flippin' Awesome]] or [[Skullcracker]], the other mercenary participating the taunt will be [[VS_Saxton_Hale_Mode#cite_ref-10|taunt killed]], is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --[[User:AlexT|<span style="background:linear-gradient(#D1EEFC, #81F3FD);border:1px #99F3FD solid;color:#007FFF;border-radius:8px">'''Alex'''</span>]]┋[[User talk:AlexT|<span style="color: #FF6600;">'''T'''</span>]] 18:31, 22 July 2023 (UTC)
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:I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 19:52, 22 July 2023 (UTC)
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::Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? [[File:User Gabrielwoj Signature Icon.png|15px|Headphones style when?|link=User:Gabrielwoj]] - [[File:User Gabrielwoj Signature 1.png|link=User:Gabrielwoj]] ▪ [[File:User Gabrielwoj Signature 2.png|link=Special:Contribs/Gabrielwoj]] - [[File:User Gabrielwoj Signature 3.png|link=User talk:Gabrielwoj]] 20:31, 22 July 2023 (UTC)
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:::I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.<br>[[File:BLU Wiki Cap.png|20px|link=Wiki Cap]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) 08:33, 23 July 2023 (UTC)
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== Configs for partner taunt demonstrations ==
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I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:56, 13 November 2023 (UTC)
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== New tr_karma and requirements ==
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I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:
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* Increased lightmap quality in the interiors
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* Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
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* Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
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* Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
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* Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
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* Removed the mining cart prop in the rails due of a lighting issue
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* Repacked the map, reducing the map size from ~91 MB to ~18 MB
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The link to the download and new proposed guidelines are [[User:Ashe/Sandbox2|here]]. Check them out and give feedback · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:38, 13 December 2023 (UTC)
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== Issues with tr_krama and tr_krama_event ==
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When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.[[User:Profiteer|<font color="8470FF">Profiteer]] the tryhard ([[User talk:Profiteer|talk]]|[[Special:Contributions/Profiteer|contribute]])</font> 05:59, 10 March 2024 (UTC)
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:It works fine on my end.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 10:11, 10 March 2024 (UTC)
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::Join the IRC to help you @Profiteer · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 21:33, 16 March 2024 (UTC)
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:::@Profiteer do you have HDR enabled? · [[User:Ashe|<font color="DB9C1F">Ashe</font>]] ([[User talk:Ashe|<font color="DB9C1F">talk</font>]]) 16:50, 23 March 2024 (UTC)
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== Question about 2D and 3D player models ==
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A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 16:47, 8 April 2024 (UTC)
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: they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. [[User:Mediarch|'''Mediarch''']] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|'''Talk''']][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|'''My Edits''']] 16:50, 8 April 2024 (UTC)
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::As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 16:57, 8 April 2024 (UTC)
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:::Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 19:59, 8 April 2024 (UTC)
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== Mastercomfig question ==
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I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:44, 18 April 2024 (UTC)
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:Ultra is preferable, but setting your game to all max settings should suffice.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 21:45, 18 April 2024 (UTC)
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::Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. [[User:Scorchshotgaming|Scorchshotgaming]] ([[User talk:Scorchshotgaming|talk]]) 21:48, 18 April 2024 (UTC)

Latest revision as of 17:09, 19 April 2024

Contents


Needed

Tools

Chemistry Set Chemistry Set

Hi, just made a vid demonstration about Chemistry kit. https://www.youtube.com/watch?v=R2uEkaw6Jbs&feature=youtu.be What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better. https://www.youtube.com/watch?v=-fgON6QQ6Mk&feature=youtu.be
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

I have both an alt and a professor speks chemistry set for this demonstration, I just have yet to find the password to the account...
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Hey, was wondering if this was still open? I can do a possible version with a collector chemistry kit but not sure if it matters if it's strangifier or collector's. God'sWrath (talk) 01:15, 16 February 2024 (UTC)

It's still open, although a collector's kit may be too large as it would require showing all 100 items added.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:13, 16 February 2024 (UTC)
Ah, alright so what if I show a strangifier first and add a section for the collector's where I only put 1 in but I put disclaimer stating it's x amount of x items and not 1 item for a collector's kit? So video doesn't drag out. God'sWrath (talk) 03:41, 17 February 2024 (UTC)
Just pick a simpler, cheaper chemistry set like in the first video · Ashe (talk) 05:15, 17 February 2024 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

I have brought the premium gift to another account, the only issue is that the professor speks is already on my TF2 account, so I would need a third account to receive the speks (while already having premium). It may take a while longer but if anyone else wants to give a crack at it.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

Something Special for Someone Special Something Special for Someone Special (Tool)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.

Hello, I had a question about preforming/recording this demonstration. Mannpower has a domination mechanic (Not to be confused with dominations), this mechanic works by when a player has many more kills than other players on the enemy team, and so that player gets nerfs on their power ups. I'm guessing I would have to demonstrate this in the video, however I do not know how to activate it. I have not been able to activate this on myself in tr_karma, however even if I did, the player who is dominating does not get the message on their screen showing that they are dominating. The only effects the player who is dominating sees is they are marked for death if they have a power up, and a nerf on that power up for that player. I don't know how I would go about demonstrating the effects of domination mechanic, considering the viewer wouldn't know that being marked for death with a power up means you are dominating. If I were to get the domination mechanic to work, should I just show the class as marked for death, or something else? Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:51, 12 July 2022 (UTC)

This does sound hard to demonstrate. If you enable third-person mode, do you see the skull icon above the player's head in the 3D world (not on the HUD)? If so, here's a structure that might work:
  • Spawn enough enemies on the map such that you can reach domination status, and still have enough enemies left over to show that the effect isn't about killing *all* other enemies.
  • Start the demonstration in first-person mode.
  • Switch to third-person mode.
  • Kill enough enemies such that domination status appears.
  • Highlight the correlation between the third-person skull icon and the HUD one, for example by zooming in on both at once, or drawing a red box around both or something.

Now you've established that "skull on HUD" = "having killed enough enemies".

Now, demonstrate each powerup one by one. For each powerup, do a split-screen, with the left being non-dominating, and the right being already-in-dominating status. Pick up the powerup on both clips and demonstrate the effect. The skull icon being visible on the clip on the right should be enough of a hint that this is the cause. If not obvious enough, you can draw attention to it at the beginning of the clip, such as by drawing a red box over it or something.

Hope this helps. I suggest doing a test demo with just one or two powerups demonstrated and posting it here first before doing all the work it would take to get this all done for all powerups, as there are a lot. (Perhaps each powerup should have its own video? That's a separate question...)

Wind 21:39, 31 July 2022 (UTC)

I might try my hand at this, but only after I finish my other demonstrations and receive feedback and corrections for them. Po1yb1ank (talk) 23:56, 14 December 2023 (UTC)

Secret Saxton Secret Saxton

I don't think it's very needed, but since it seems very simple, I can do it · Ashe (talk) 05:13, 16 December 2023 (UTC)

Won't you need another person since they are only delivered to players while playing on a server? Cheddar (talk) 08:18, 16 December 2023 (UTC)
To add on, maybe have it filmed from the perspective of the gift being sent, and have the perspective of the recipient? Cheddar (talk) 08:19, 16 December 2023 (UTC)
I could help with this one, I can do most days after 22:00 CEST Po1yb1ank (talk) 15:29, 16 December 2023 (UTC)
@Po1yb1ank we appreciate your enthusiasm, but before doing this, please complete the KGB video first. I can wait · Ashe (talk) 17:45, 16 December 2023 (UTC)
Sure thing, I've just been trying to edit it and the fist bump videos, expect them both in the coming days. Po1yb1ank (talk) 21:34, 16 December 2023 (UTC)
I might delay doing the KGB taunt until the new year, I was going through the files and all of them have bots dropping the Smissmas presents, so expect the KGB to be completed later than expected. Po1yb1ank (talk) 13:55, 20 December 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm still up for making this demonstration, I would need a lovely assistant to help out with it. Cheddar (talk) 18:24, 21 January 2024 (UTC)

IF you still need an assist I could help some time just let me know Mediarch (talk) 23:43, 12 March 2024 (UTC)
Yeah still need a hand with it, the only problem is getting a way to join one another because using create server won't make it joinable, I think there some other stuff you gotta do.
CheddarTalk 07:53, 15 March 2024 (UTC)
pretty sure You should be able to use https://na.serveme.tf/ to temporarily rent a server. That's what a lot of the competitive teams use for matches. If that doesn't work I could ask around and know a few people that might have their own servers we could borrow Mediarch (talk) 08:49, 15 March 2024 (UTC)

Action

Spellbook Magazine Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).
Suggestion: Use tf_test_spellindex to always get a specific spell · Ashe (talk) 21:19, 28 January 2024 (UTC)

Fancy Spellbook Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Fireproof Secret Diary Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Kritz or Treat Canteen Kritz or Treat Canteen

Heavyhumiliation.png Match outcomes

Pictogram comment.png Current one does not show front, crouching, running, etc, at all angles.

So there's a bit of a problem with showing the other angles with this demonstration, as you can't actually rotate the camera. Despite it being in third person, you cannot change the angle of the camera nor use +left or +right to make only the camera move. Any attempt to move the camera either doesn't work or makes the character move along with the camera. My original plan for this demonstration was the following:

  • Show a split screen with a player on RED team on one screen and player on BLU team on the other screen
    • The RED player would capture the intelligence on 2Fort, and the other screen would show the BLU player in humiliation after they lose
      • This part would repeat for each class
  • It would then cut to tr_karma where I would rotate the camera around the class when they're standing, crouching, running, etc
  • After this I would move on to the next class until all of them are done

However I can't do this because I can't rotate the camera, does anyone have any ideas on how to rotate or have other ideas of how to demonstration and show the different angles?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 22:47, 6 February 2023 (UTC)

How about just use the RED player to see the BLU humiliation animation. Like:
RED player is the main camera, BLU player is a bot/a smaller pip/split screen in the video
  1. BLU player stands beside the intel point
  2. RED player captures the intel and win the game
  3. BLU player enters humiliation
  4. RED player look at the BLU player
  5. BLU player moves around to show off the humiliation animation.
I feel like this also shows off the concept of "match outcomes", make the whole story connected via one team wins and see another team loses with humiliation animations. Do we have to use tr_karma map for demonstration? Is this demonstration video about "match outcomes" or "humiliation animations"?--AlexT 03:19, 7 February 2023 (UTC)
Simply using thirdperson_mayamode it would be possible to show off these animations from a stationary angle (turning your character rather than camera, although tr_karma/tr_target have no winning objective, so you'd need a different map for it (I suggest Thunder Mountain and standing in first BLU's spawn so it's still somewhat related to the tr_target map, using mp_bonusroundtime to extend the time at the end and just capping the first point).
GrampaSwood (talk) 11:01, 7 February 2023 (UTC)
I'm a bit confused on what you mean on the capping part, as you say to stay in BLU spawn, but also cap the point to win which would make BLU would win and RED would be in humiliation. Do you mean to make the time run out so RED wins instead?
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:24, 7 February 2023 (UTC)
Either works. Just any way to make the classes go into the humiliation pose. I personally wouldn't mind it that much if RED was in BLU spawn, but it's up to you.
GrampaSwood (talk) 12:33, 8 February 2023 (UTC)
I went in game to test out thirdperson_mayamode, and it does not work, as for some reason the losing animation isn't considered as in "thirdperson" by the game I think. Does anyone else have any other ideas? Only other way I can think of is using SourceTV, however I don't know how to set that up.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 01:15, 12 February 2023 (UTC)

Taunts

Fist Bump Fist Bump

Pictogram wait.png This demonstration has been reserved: Mediarch (talk) 23:47, 8 March 2024 (UTC)

Demonstration video Danimations (talk) 3:08, 20 December 2020 (CST)
There a few things wrong with the demonstration:
1. The demonstration does not show all class animations.
2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
6. It looks like there is blood on a box on the left, this is not there by default and should be removed using r_cleardecals.
7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
I've ordered these from most important to least important.
GrampaSwood (talk) 10:15, 20 December 2020 (UTC)

Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) https://www.youtube.com/watch?v=CyQb_JRGogQ Danimations (talk) 21:51, 20 December 2020 (CST)

1. It's still with a low AA
2. You should focus also the teammate and the enemy when taunting, only from the right
3. You must wait a few seconds before start to moving
4. The backpack scene is a bit long
5. Between scenes, you need to wait a bit.
6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
See the video demostrations from the other partner taunts, like High Five
And, please use the colons (":") when you write your reply · Ashe (talk) 04:10, 21 December 2020 (UTC)
Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.
GrampaSwood (talk) 10:15, 21 December 2020 (UTC)
Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — Wind 05:33, 5 January 2021 (UTC)
3rd times the charm right? https://www.youtube.com/watch?v=FfNzFf6ptHA (P.S if there are any audio issues they're just rendering issues that I can fix later.)Danimations (talk) 22:15, 21 March 2021 (UTC)
1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a bit short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay
And, please use colons (":") when you write your reply · Ashe (talk) 22:48, 21 March 2021 (UTC)
Same as usual, audio issues will be fixed later if any. https://www.youtube.com/watch?v=qqYmUOcarFE · Danimations (talk) 01:06, 25 March 2021 (UTC)
I suppose I'll do all the other classes. · Danimations (talk) 15:01, 28 March 2021 (UTC)
Looks good, just needs the other classes. — Wind 04:50, 7 April 2021 (UTC)

Download link. It's been 2 years, I think it's safe to say that I can take this one over.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:03, 13 November 2023 (UTC)

2 taunts per bot is too much. Please just do it once. If you want to showcase both sides of the taunt, use one bot per side, preferably right for the blu bot since it's the one with more space · Ashe (talk) 21:15, 7 December 2023 (UTC)

Video Download. Sorry this has taken so long, I had to rerecord and re-edit it as I had accidently left on the "contracts available" hud option, I'm new to this so if there are any issues then please tell me and I can correct them at my earliest convenience, thanks :D Po1yb1ank (talk) 10:56, 22 December 2023 (UTC)

The Loadout views appear to be missing the start of the taunt, make sure to start the Loadout section right when you equip the taunt. It also doesn't need to fade in, just starting as-is is fine. Your settings also don't appear to be the max, particularly the anti-aliasing and maybe the model settings too, be sure to turn everything up to max. Make sure to leave some time between clips, for example the end of the Soldier section to the start of the Pyro section, as well as the Pyro loadout view to the in-game view is very fast. These are not the only instances, though. When a clip starts, try just standing still for a bit, then start moving. When you finish doing the last taunt, simply stand still for a bit. Sometimes you also move immediately after the taunt with the friendly class, try standing still a little bit and then start moving. Try to also show the taunts from the best angle (usually from the side, looking down a bit).
You can start the clips in front of the barrier if you want, IIRC the config I provided puts you in front of it already. The Spy section seems to miss voice lines too and the ending fade-out is a bit too fast.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 22:22, 22 December 2023 (UTC)
My settings are at max apart from anti-aliasing (thanks for pointing that out) and spy just didn't say his lines in the 3 minutes of footage I had recorded but I'll see to correcting the rest. Po1yb1ank (talk) 22:25, 22 December 2023 (UTC)
@Po1yb1ank If you are going to upload a new link, don't replace the old one. Also, the video is private and I can't access it · Ashe (talk) 22:07, 2 January 2024 (UTC)
I'm editing the next one and I have reinstated the link. However I have more things to attend to personally at the moment so it will probably be a few days. Po1yb1ank (talk) 01:40, 3 January 2024 (UTC)
How about this one? Anything need changed? https://youtu.be/Xi_PSpJsL8k Mediarch (talk) 02:46, 9 March 2024 (UTC)
At the start you can hear the equip sound from clicking the taunt from before the clip is even visible. Start in front of the class rather than behind the barrier, the crosshair can also stay visible. When showing off the animation, do a quick spin around it using the spin bind from the main page, rather than just looking at the side. Some more time between actions would also be nice, for example when doing the taunt with the enemy in the Scout clip, wait a bit before moving to the wall. Best to also re-record to immediately make the jump on the barrier.
The transition after jumping on the barrier could also be delayed more, as there's not enough time to read it all. In the Soldier loadout, might be best to let him do 2 loops because currently it cuts off quite abruptly. It's also not necessary to show off the "There is something in your way" and "You are too high up" messages twice. The BLU Pyro also teleports, it's fine if they teleport a little bit but this is a very large distance. The adjusting in front of the RED Pyro also looks very awkward. Make sure to keep the angles consistent (either from the right or left only, maybe do the BLU one from the left and the RED one from the right?). The Sniper and Spy intros aren't cut correctly and show part of the inventory (the Sniper clip also suffers from the big teleport). The sound of the actual clip should also fade out together with the ending noise reel as you can still hear the ambience at the end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)

Here's v2 Mediarch 25pxTalkMy Edits 01:10, 19 March 2024 (UTC)

I think the music may be a bit too loud, as the noise from the reel is quite loud. For future demos: it's not necessary to cancel the taunt before making the other class taunt, simply spinning > taunting should be fine. You seem to look at the ground a lot too when starting, though you don't have to redo it for this reason imo, just note that in the future just looking straight ahead is best. Spies should also ideally hold the Revolver instead of the Knife.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
I tried lowering the volume on the music a bit. Also, I was following the High Five demonstration and that demonstration cancels the taunt before making the other class do it so that's why I did that. But I will definitely keep that in mind though for future demos. Mediarch User Mediarch PFP.pngTalkMy Edits 21:33, 7 April 2024 (UTC)

Head Doctor Head Doctor

Decimate created a demonstration for this here. Seems like it was archived before being actually uploaded.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:44, 1 February 2024 (UTC)

I completely forgot lol. Thanks for the heads up · Ashe (talk) 05:23, 17 February 2024 (UTC)

Need to be redone

Axtinguisher Axtinguisher, Postal Pummeler Postal Pummeler

Pictogram comment.png Updated attribute (removed Sketchek references), also doesn't show minicrit on pyro

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 19:21, 28 March 2024 (UTC)

Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)

The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs the current video and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
Also, the fade in/out of the 3-way split-screen has overlapping clips, i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — Wind 00:37, 20 May 2019 (UTC)

I have a question before doing this one: Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?
GrampaSwood (talk) 18:00, 28 February 2020 (UTC)

Sure, sounds useful to show. I think showing it on the Pyro is enough. — Wind 04:11, 24 April 2020 (UTC)
Video done, just have to edit it.
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)

Here's the Axtinguisher Mediarch User Mediarch PFP.pngTalkMy Edits 23:02, 28 March 2024 (UTC)

here's v2 for the axe Mediarch User Mediarch PFP.pngTalkMy Edits 17:25, 8 April 2024 (UTC)

Here's the Mailbox Mediarch User Mediarch PFP.pngTalkMy Edits 23:04, 28 March 2024 (UTC)

It seems like you left the combattext batching setting on, which makes it add up all the damage. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Version 2 for the Mailbox Mediarch User Mediarch PFP.pngTalkMy Edits 17:21, 8 April 2024 (UTC)

Crusader's Crossbow Crusader's Crossbow

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)
*sigh* Thedop's demonstration has been in hiatus for two years. Maybe I can make my own demonstration if Thedop doesn't mind. — Exaskliri (they/them) (talk | contribs) 06:43, 14 April 2022 (UTC)
Demonstration reservations are only valid for 2 weeks. If the reservation tag remains on a video and no action has happened since, you can ignore the reservation and replace it with a reservation of your own. — Wind 00:33, 24 April 2022 (UTC)
Oh, and by the way, don't forget to add a demonstration of healing afterburn (probably the most common type of status effect). Qwertyxp2000 (talk) 23:17, 16 June 2022 (UTC)
Definitely doable for making an entry about using Crossbow at point blank range to both hit enemies and heal teammates. Qwertyxp2000 (talk) 21:06, 25 June 2022 (UTC)

Dalokohs Bar Dalokohs Bar

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:18, 19 April 2024 (UTC) Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)
The video files are on a different PC now, so unlikely I'll ever bother to retrieve them. Someone else can do them at some point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:36, 12 November 2023 (UTC)

A demonstration of the Dalokohs bar https://www.youtube.com/watch?v=F8lOulgqmZ4 Wimmer 23:01, 1 December 2023 (GMT+1)

Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)
In the loadout scene the heavy is not holding the chocolate. You could also increase the volume by 50%. Everything else is good · Ashe (talk) 05:31, 17 February 2024 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 16:15, 19 April 2024 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Here is my version of the Fishcake weapon demonstration https://www.youtube.com/watch?v=ym8r-gSEm10 - Wimmer 4:46, 25 November 2023 (GMT+1)

You don't need to spin the Heavy around in the Loadout menu, simply hover over the weapon then press escape once you feel like the viewer has had enough time to read the description. When the Soldier fires, you are also getting healed by the Medic at the same time. There is a command to only have bots with a specific weapon fire, not sure what the parameter for the Rocket Launcher is, but using that command bound to a key would be better as it wouldn't temporarily have you healed by the Medic. Alternatively, try to stand in a position where the Medic won't hit you when he heals.
It seems like the clip for dropping the Fishcake on the ground is missing, it's meant to demonstrate that picking it up yourself while injured doesn't heal you. It's also not necessary to use voice lines, no need to yell for Medic or say thanks. Although a nice touch, it makes the video feel more like a cartoonish animation video than a demonstration. When the clip with the Medic starts, ideally you would have an unbitten Fishcake, and when the clip of the Soldier starts ideally you'd have max ammo (so 4 loaded, 20 reserve). When killing the Heavy, make sure your hit/killsound is off and that you look at the ammo pack he drops before walking over it. Currently, it looks like walking over a dropped Fishcake gives you health. Also a minor nitpick, friendly classes should be called "Friendly Classname". So rather than "Medic", it should be "Friendly Medic".
I like the inspect after eating it, that's not smth that's been done before IIRC but it's a nice touch.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:12, 25 November 2023 (UTC)
Thanks for the verifications, I'll make sure to fix all of these issues. And I do too think it's worth inspecting the item after eating it, especially with how the fishcake never had a bit model before.
Wimmer 12:14, 28 November 2023 (GMT+1)
Here is the new version of the Fishcake weapon demonstration with the suggested changes https://www.youtube.com/watch?v=Md1n6ei8Z1M
Wimmer 14:48, 28 November 2023 (GMT+1)
In the loadout menu, your mouse should be over the Fishcake the entire time (this can be easily fixed, it only requires editing so no entire redo). The only thing that's missing is a clip of the Medic being on fire and being extinguished (you can skip the Medic walking over it, you can just make it so the Medic is on fire and then you throw it directly at him. Otherwise it requires 2 players). Other than that, it looks good to me, especially the transition between the first clip and the second clip. That must have taken a long time to set up, though do note that it's not entirely necessary if you do feel like it's too much effort, so don't worry about doing that each transition.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:04, 28 November 2023 (UTC)
Here is the new version of the Fishcake weapon demonstration with the new changes https://www.youtube.com/watch?v=xFnrRS-ihbY
Wimmer 21:22, 29 November 2023 (GMT+1)
Yeah looks good, although I swear in previous clips you were damaged when you picked up the Fishcake that was dropped on the floor. If you are going to re-record that, perhaps reload your Rocket Launcher beforehand to make sure it shows you get healed but no ammo. It also doesn't show off the Scout's 25 extra HP from dropped lunchbox items.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:39, 29 November 2023 (UTC)
Added the reload for Soldier and the scout scene https://www.youtube.com/watch?v=OKHJxhkDWxQ
Wimmer 23:42, 29 November 2023 (GMT+1)
I just realised I forgot to disable the Killsound again, I’ll have to modify that
Wimmer 12:12, 30 November 2023 (GMT+1)
New revision with no killsounds https://youtu.be/tOotHamBl2s
Wimmer 00:45, 1 December 2023 (GMT+1)
Seems like you're not injured during the clips where you kill the Heavy, other than that I don't see any issues.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 00:37, 1 December 2023 (UTC)
Final edit of the Fishcake Demonstration video https://www.youtube.com/watch?v=kTVlybWCIf4
Wimmer 22:06, 1 December 2023 (GMT+1)

────────────────────────────────────────────────────────────────────────────────────────────────────Looks good to me.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 12:37, 2 December 2023 (UTC)

Looks good. Send the link· Ashe (talk) 17:49, 17 February 2024 (UTC)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Dalakohs Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)
Not sure if I have to create a new section for the Holiday Punch or add information on an already existing one, but there's several things that probably should also be demonstrated:
Pictogram comment.png Demonstrate that enemies underwater doesn't laugh on the back / critical hits, which therefore, they don't receive damage (The map used for demonstrations does not have water, though)
Pictogram comment.png Demonstrate that punching an enemy at the back / doing a critical hit on an enemy that is jumping / is on the air, has no effect, and does no damage
Pictogram comment.png Demonstrate that it's possible to tickle enemies that are being Ubercharged, possibly include both the patient and the Medic being tickled
  • Tickle the patient first, show that it's still in the effects of Uber, and tickle the Medic second, that would probably be more ideal, so it shows that when a Medic is tickled, his target loses the healing / ubercharge
  • Perhaps also demonstrate the Quick-Fix ubercharge, since it mentions it blocks "movement-impairing effects", which isn't the case for the Holiday Punch (I'm pretty sure you can still get tickled with the Quick-Fix uber)
Pictogram comment.png Demonstrate that a Scout with the effects of Bonk! can be tickled
Pictogram comment.png Demonstrate that a Soldier with the Battalion's Backup active, as well his teammates receiving the Backup effect, can still be tickled
A few other ones that I am unsure about:
Pictogram comment.png Demonstrate that it's not possible to tickle robots and giant robots on MVM (I don't think we often make MVM-related stuff on these demonstrations, unless it's an unique mechanic like the Projectile Shield)
Pictogram comment.png Demonstrate that an enemy who is taunting does not get tickled, and that it receives no damage on critical hits Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 24 April 2022 (UTC)
The tr_karma_rc1 map has water (see Sydney Sleeper demonstration here). I use that map for demonstrations, as it is preferred (according to the Weapon Demonstration page). — Exaskliri (they/them) (talk | contribs) 09:23, 24 April 2022 (UTC)
No to the Quick-Fix + Bonk + Battalion's Backup things; as the project page states, non-stock item interactions are usually not demonstrated, in order to avoid having a full explosion of weapon interactions to demonstrate. The Quick Fix one also sounds like a bug, so usually that isn't worth demonstrating either because it has marginal utility and may eventually get patched, which would just create more video work later down the line. But all the other points are good to demonstrate, so +1 that a redo is in order for this one — Wind 04:49, 12 May 2022 (UTC)

I have an idea on how the new video might be represented:

Part 1: The Main Gang (Pyro, Soldier, Medic, Spy)

  • Do the same actions as was done in the original video

Part 2: Basic Interactions Do the same actions as was done in the original video, demonstrating Kritzkrieg on Soldier (via friendly Medic) and Jarate on Demoman (via friendly Sniper), plus another for Medic interactions.

Part 2a:

  1. Approach friendly Kritzkrieg Medic, who has full charge
  2. Get charged with the Kritzkrieg buff
  3. Keep punching the enemy Soldier until the buff wears off
  4. Punch again while the buff is off, and keep doing it until the Soldier dies

Part 2b:

  1. Approach friendly Sniper holding Jarate
  2. Let the Sniper throw Jarate at the enemy Demoman
  3. Attack the Demoman normally while he is Jarated
  4. Attack the Demoman from behind while he is Jarated
  5. Kill the Demoman normally again while he is Jarated

Part 2c:

  1. (This is where the new stuff begins) Approach an enemy Medic who is healing a friendly enemy Scout with his Medi Gun
  2. Attack the Scout from the front and behind
  3. Enemy Medic activate Medi Gun invulnerability
  4. Do the same as Step 2 onto Scout except while Übercharged
  5. Do the same as Step 4 except on Medic

Part 3: Versus Mittens Heavy

  1. Approach the enemy Mittens Heavy
  2. Attack the Mittens Heavy with your Holiday Punch. Watch him laugh.
  3. Let the Mittens Heavy attack you with his Holiday Punch. Watch yourself laugh.
  4. Mittens Heavy will swap out Holiday Punch for Minigun.
  5. Attack the Heavy with your Holiday Punch.
  6. Swap your Holiday Punch for the Shotgun
  7. Mittens Heavy will swap out Minigun for Holiday Punch
  8. Let the Mittens Heavy attack you with his Holiday Punch.
  9. (This is where the new stuff begins) Jump, and while mid-air let the Mittens Heavy attack you with his Holiday Punch. There should be no laugh.
  10. Go behind the Mitten Heavy's back
  11. Let the Mittens Heavy jump, and attack the Mittens Heavy with your Holiday Punch. There should be no laugh.

Part 4: Spy Interactions View from the Heavy's and Spy's points of view, with a smaller video on the top-right (or something like that) for the Spy's point of view.

  1. Approach the enemy Spy
  2. Let the enemy Spy cloak
  3. Attack the Spy with your Holiday Punch from behind. There should be no laugh.
  4. Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)
  5. Attack the Spy with your Holiday Punch from behind. There should be no laugh.

Part 5: Taunts and Water

  1. Let the enemy Engineer taunt from his Shotgun. It should be the one where he dances around.
  2. While the enemy Engineer is taunting, attack him from behind with the Holiday Punch. There should be no laugh.
  3. Repeat Steps 1 and 2 except attack him from the front.
  4. The enemy Engineer runs to the water. Follow him into the water.
  5. Attack him from behind with the Holiday Punch. There should be no laugh.

Part 6: Robots

  1. Approach an enemy Robot, preferably the Holiday Punch Heavy Robot.
  2. Attack him with your Holiday Punch from the front, and then attack him from behind. There should be no laugh.

Qwertyxp2000 (talk) 02:49, 8 June 2022 (UTC) Qwertyxp2000 (talk) 02:51, 8 June 2022 (UTC) Qwertyxp2000 (talk) 10:08, 8 June 2022 (UTC)

Very detailed, nice. — Wind 22:48, 19 June 2022 (UTC)
By the way, I also think that it would be helpful to add a section dedicating to observing a duration comparison for all Schadenfreude taunts. I have a feeling that the length of the taunt has an impact on gameplay of the Holiday Punch. So maybe we could do a section where 9 Holiday Punch Heavies simultaneously attack one of each class, which demonstrates the time it would take to get out of the forced animation. Qwertyxp2000 (talk) 01:41, 22 June 2022 (UTC)
Might be cool if only for the comedy of it all. — Wind 21:39, 31 July 2022 (UTC)
On "Part 4 - Let the enemy Spy uncloak and disguise as any class (maybe the Heavy again)", why not make the Spy disguise as the Heavy, and make sure that the Holiday Punch is active? The Spy won't be able to laugh, but I wonder if you (the player), would laugh. In case that happens, then it would be important to also showcase trying to punch the Spy from behind without having him with the Holiday Punch active. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 03:19, 18 February 2023 (UTC)
Actually, never mind. For some reason I thought you also laughed with who you just punched that is also wearing the mittens (it commonly happens when both Heavies hold their left clicks after being tickled). But, the Spy wearing the Holiday Punch may be the best scenario here, so it shows that the disguise is not lost (although make sure to show also without the mittens active, and, when the mittens is active for Spy, punch him from the back, then punch him from the front). Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 13:08, 18 February 2023 (UTC)


Market Gardener Market Gardener

Pictogram comment.png Missing comparison of firing speed penalty
Pretty high priority as it doesn't show off essentially half of the stats that can be shown off on this weapon.
BLU Wiki Cap.png | s | GrampaSwood (talk) 22:41, 25 August 2023 (UTC)

Here's the video, feedback needed!
Cheddar (talk) 22:32, 28 January 2024 (UTC)

Loadout screen time could be shorter, seems to be a 30 FPS video too? In the clip with the Demo and Soldier you should probably jump higher for the Demo jump. For the Demo sticky jump I would recommend hitting him on the way down instead.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:41, 2 February 2024 (UTC)
As far as I'm aware Google Drive previews are in 30fps regardless of if you upload a 60fps video.
Cheddar (talk) 23:47, 2 February 2024 (UTC)
In the first scene, wait a bit more after killing the pyro, and when killing the medic, don't look up so abruptly and make a smaller jump (jump but don't crouch) · Ashe (talk) 17:49, 17 February 2024 (UTC)
Probably should have responded to this sooner, my bad but I unclaimed this one for the time being, I will give it another shot when the other demos are sorted.
CheddarTalk 18:53, 22 February 2024 (UTC)
Here's a new version!
CheddarTalk 19:01, 12 March 2024 (UTC)
I would leave a little bit more time between hitting the Soldier in the crit clip and actually going for the rocket jump, should probably swing a bit earlier with the Demoman part of that clip. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's a newer version!
CheddarTalk 17:09, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:49, 2 April 2024 (UTC)

Original Original

Pictogram wait.png This demonstration has been reserved: MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Old Reservation (5th January 2024)

Pictogram comment.png Missing new reload sound I'd say this is an incredibly low priority one, may not even be worth redoing.
GrampaSwood (talk) 11:23, 17 January 2023 (UTC)

I hope I've done this correctly, I am just beginning to get to work setting up to film my demonstration — MudkipOnYT (talk) 18:23, 5 April 2024 (UTC)

Here is the link to my finished demonstration, I noticed other users who uploaded to Google Drive being told by the Moderators that their videos were in 30FPS. This one is at 60FPS, it just doesn't play at 60FPS in the Google Drive embedded player, it must be downloaded. Awaiting feedback! — MudkipOnYT (talk) 12:10, 6 April 2024 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram comment.png Show that a dropped plate doesn't heal

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)
Just talked on the IRC channel today (log) and GrampaSwood willingly relinquished the reservation for me. I am gonna focus on my reservations first, though. — Exaskliri (they/them) (talk | contribs) 15:54, 18 April 2022 (UTC)

Hitman's Heatmaker Hitman's Heatmaker

Old reservation (21 May 2021)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):

  1. (0:07) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
  2. (1:01) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
  3. (1:09) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
  4. (1:18) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
  5. (1:33) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
  6. (2:27) Same as no. 5, but via assists.
  7. (2:53) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
  8. (3:08) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
  9. (3:23) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
  10. (3:36) Same as no. 8, but at 100% charge, done 3 times.

Links:

  1. https://youtu.be/Ekgu5vMF31Q
  2. https://www.mediafire.com/file/d8d9zr7mlcw5ai9/Hitman%2527s_Heatmaker_Weapon_Demonstration_Video.mp4/file

Exaskliri (talk) 02:45, 25 May 2021 (UTC)

Ugh. Forgot damage against buildings (-20% damage on bodyshot doesn't apply, and no focus gained on building destroyed)

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — Wind 04:40, 1 June 2021 (UTC)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

Holy heck. The thirdperson command does not ignore scope when scoped in (which always follows the first-person camera). I cannot do the third-person perspective thing (per Wind's request in the collapsed reservation). — Exaskliri (they/them) (talk | contribs) 15:58, 11 April 2022 (UTC)

Hm, perhaps record from a different player's perspective then? — Wind 00:33, 24 April 2022 (UTC)

Here's the video, feedback needed!
Cheddar (talk) 14:18, 3 February 2024 (UTC)

Looks good. Perhaps include a clip that shows the damage penalty doesn't apply to buildings.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
Here's a newer version!
CheddarTalk 18:06, 7 February 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:53, 20 March 2024 (UTC)
Before uploading, please give your opinion on this: If you shot fast enough, a headshot won't have enough charge to be a crit, but it will be a headshot, and it will do 50 dmg instead of 40. This may be a bit niche, so, do you think you should add this to the demonstration? @Cheddar · Ashe (talk) 00:04, 21 March 2024 (UTC)
Yeah I can include that, I can also put on the body shot comparison to stock as well while I'm at it
CheddarTalk 14:15, 21 March 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Here's a newer version!
CheddarTalk 14:56, 21 March 2024 (UTC)

I think the procedure should be this: noscope to the body, noscope to the head, quickscope to the body, and quickscope to the head 2 times · Ashe (talk) 16:54, 21 March 2024 (UTC)
Here's a newer version
CheddarTalk 17:34, 21 March 2024 (UTC)
The first portion isn't quite the "noscope to the body, noscope to the head, quickscope to the body". I believe the one for The Classic does a demonstration on how the first two steps operated against the introduction Pyro. For the Heavy with that bodyshot/headshot + noscope/scope demonstration, you had nailed that part. For the last scene, perhaps it could be tried again because that ammo pack just swung to the Sniper, which didn't make sense in the comparison because the right-hand Hitman's demonstration didn't show that ammo pack swinging into the Sniper to collect extra ammo whereas the left-hand Sniper Rifle demonstration did. Qwertyxp2000 (talk) 05:30, 24 March 2024 (UTC)
Yeah I agree with that · Ashe (talk) 16:06, 26 March 2024 (UTC)
Here's a newer version
CheddarTalk 16:40, 26 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:49, 2 April 2024 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: KingK (talk) 04:16, 6 January 2024 (UTC)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Hey there, I decided I'd help out on this Hopefully around Jan 8-9 would be where I have everything for this demonstration. KingK (talk) 04:16, 6 January 2024 (UTC)

Alright I got it all right here.

Video - KingK (talk) 03:51, 10 January 2024 (UTC)

Seems like your graphics settings aren't on the max, the windows on tr_karma also seem to be bugged. For the first clip, your kill sound should be turned off. For the second clip, make sure to switch all the bots back to the Shotgun. For the third clip, the clip is quite laggy and the sound suddenly increases halfway through. Fourth clip looks fine, albeit with some quality issues as mentioned before. For the first Spy clip, make sure to wait until he's fully invisible to throw the Jarate on him. Splitting up the cloaked and disguised Spy clip like this is better imo, rather than having it be one clip like the original. In the clip where you extinguish 3 teammates, it's fine to just use a single Heavy for that rather than 3 teammates. Maybe 3 clips at the same time would also be suitable for this: one to show off no extinguish, one to show off 1 extinguish, and one to show off extinguishing 2 teammates. It would show that 1 ally extinguished and 2 allies extinguished equally reduces the cooldown.
Other than that, remember to stand still between each clip. It seems like this was most notable on the clip with you and the Heavy being extinguished. The minimum acceptable video quality would be 1080p 60fps, perhaps recording only at that resolution rather than 4k will help with running the game a bit smoother, as currently some clips are very laggy even on 1080p.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 11:48, 10 January 2024 (UTC)


Aight will get working on it, Thanks Grampa Swood KingK (talk) 11:52, 10 January 2024 (UTC)
Here's the newly updated video
Video
KingK (talk) 15:54, 12 January 2024 (UTC)
The video still looks laggy. It was not recorded at 60 fps. Also your antialiasing settings are still low. Use 4x or 8x.
The video still has some problems. General: You wait too much between clips. When using half/third width clips don't disabled the HUD. I know that sometimes the elements look out of place but that can be fixed by editing the hud. First clip: The jar being misplaced is not your fault, but I think I can send a fix here. Second clip: The demoman should hit his 2 pipes instead of trying to kill the medic with rollers. 4th clip: I think you recorded the clips with normal width. Use half-width. 5th clip: The spy clips are now similar to the mad milk video. That's good, however, don't separate the spy clips. Record the clip in one shot. 6th clip: wait a bit before extinguishing yourself and the heavy. 7th clip: again, don't hide the hud. Final clip: It still shows the match hud bar. You can fix this by reloading the hud using hud_reloadscheme. · Ashe (talk) 22:30, 24 January 2024 (UTC)

Winger Winger

Current video was recorded in halloween mode. Naleksuh (talk) 07:29, 4 September 2019 (UTC)

Pictogram wait.png This demonstration has been reserved: Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 21:28, 30 January 2024 (UTC)

Old reservation (5 May 2021)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

I did it (hopefully final).

  1. https://youtu.be/yXBdkE_Sm7s
  2. https://www.mediafire.com/file/ozl4ja1nr0jxvje/Winger_-_Weapon_Demonstration.mp4/file

Exaskliri (talk) 10:03, 8 May 2021 (UTC)

... Unfortunately, forgot to reload just before taunting :( So close!
Also, while the resolution and in-game graphics look good, I can see some video artifacts in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.

I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).

  1. (0:07) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
  2. (0:51) +15% damage bonus per shot. It took one less shot (compared to the stock Pistol) to kill the Demoman at close range.
  3. (1:01) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock Pistol.
  4. (1:12) +25% jump height when active. Compared to the stock Pistol and when holstered (equipping the Scattergun).
  5. (1:19) Same as no. 4 above, but in regards to distance.

Links:

  1. https://youtu.be/XzQVkvE3nw8
  2. https://www.mediafire.com/file/7imw3goclanyr1k/Winger_Weapon_Demonstration_Video.mp4/file

It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.

Ugh. Nope. Forgot damage increase against buildings.

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — Wind 04:40, 1 June 2021 (UTC)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

Video link
Download link
This is my first time doing a weapon demonstration video, so I might have gotten some parts wrong. I tried to replicate the previous video from Exaskliri but I changed 2 things. First thing I changed is that it's a split screen view instead of three screens for when comparing jumps, as I don't really see a reason for adding the Scattergun screen. The second thing is that I added building damage, as Wind said the previous video looked good besides the lack of building damage.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 23:08, 27 January 2023 (UTC)

I can't find the original video, but I believe the third Scattergun screen would have been to demonstrate that the Winger needs to be active for this extra jump height. It's also missing the inspect animation at the start.
GrampaSwood (talk) 11:20, 28 January 2023 (UTC)
The video by Exaskliri is found if you click expand at the top right of this section, download link for that video is here. Also isn't the default pistol also a way to demonstrate that the Winger needs to be active for the extra jump height? Anyways, I also just realized I had kill sounds on and I didn't show off the inspect animation like you said, so I should have an improved version up soon.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 14:42, 28 January 2023 (UTC)
The Pistol vs Winger shows off that you get extra jump height. The point of the Scattergun comparison is to have the Winger shown > switch to Scattergun, showing that it needs to be active.
GrampaSwood (talk) 14:50, 28 January 2023 (UTC)
1. The video lacks crossfade between clips. 2. For the jump dem, i think you should do a split into 3 view where: 1. you jump with the pistol out, 2. you draw the winger and jump with the scattergun, 3. you jump with the winger out. Next. 3. I don't think a building damage dem is necessary, because it isn't damage only against players. i found myself confused in that part. 4. for the damage dem, a split into 2 view where: 1. you have a pistol with only 5 bullets in the magazine, 2. you have the winger. Then you shoot a scout. With the winger, you should be able to kill the scout · Ashe (talk) 22:38, 28 January 2023 (UTC)
Thanks for the feedback, here's a new version: Video link Download link. For the last section demonstrating damage, I had to use 7 bullets instead of 5, as 5 bullets with the Winger didn't kill the Scout.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 16:23, 29 January 2023 (UTC)
Hi there. Great demonstration vid. For the damage comparison, though, I'd rather to sync all gunshots via scripting (maybe ask Ashe for help; I don't play TF2 anymore). — Exaskliri (they/them) (talk | contribs) 20:44, 17 February 2023 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Both Winger's and Pistol have the same firing rate. Now, while usually damage demonstrations have a bot in the middle of the "pitch" (where the caution tapes are), for this demonstration it would be better that you place the bot right in front of you and fire 5 shots. The clips don't have to be in sync btw · Ashe (talk) 02:27, 18 February 2023 (UTC)

Alrighty, here's a new version: Video link Download link. I also forgot to render the video at 60 FPS last time, so now that's fixed as well.
Andrew360 Edit icon.png Taunt Rancho Relaxo.png 16:50, 19 February 2023 (UTC)
A bit late, but looks good! I don't see much wrong with it atm.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:25, 12 November 2023 (UTC)
Looks good, but render the video at 60 FPS please · Ashe (talk) 21:24, 28 January 2024 (UTC)
Here it is in 60 FPS, let me know if I need to make any changes.
Video link Download link
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 23:19, 31 January 2024 (UTC)
The video is not at 60 FPS. You can tell because in yt quality settings the video is only at 1080p, not 1080p60 · Ashe (talk) 03:48, 1 February 2024 (UTC)
It appears at 1080p60 for me just fine (screenshot).
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 04:21, 1 February 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I have 1080p60 here too.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:42, 1 February 2024 (UTC)

The video is not at 60 FPS. Check the video in yt and move frame by frame. In the ingame section the frames don't interpolate unlike in 60 FPS · Ashe (talk) 03:08, 2 February 2024 (UTC)
I think the problem is that I didn’t have Vsync on, I’ll remake it tomorrow with Vsync on to see if that changes anything.
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 03:44, 2 February 2024 (UTC)
The problem wasn't Vsync, but Premiere Pro setting the Timebase to 30 FPS by default. I had only figured this out after I had recorded footage with Vysnc. So here is the actual 60 FPS version, I guess if this one is still off then I have the Vsync version, hah, hah, why must you do this Premiere...
Video link Download link
Andrew360 Edit icon.png Speech typing.png Photo Badge Decal Example.png 23:35, 2 February 2024 (UTC)

Chargin' Targe Chargin' Targe, Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Old reservation (29 April 2021)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.


I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. https://youtu.be/0ZlwvHZrjdU Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? https://youtu.be/NQo1iTxQSEA Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
  1. https://youtu.be/hj5FuFVFV2U
  2. https://www.mediafire.com/file/kx7kbaik5vwpwyj/Quick-Fix_Weapon_Demonstration_Video.mp4/file
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

Killing Gloves of Boxing Killing Gloves of Boxing

Pictogram comment.png Doesn't show reduced attack speed compared to stock fists (no comparison between weapons).

Comparison between stock Fists and the Killing Gloves of Boxing would be nice to have, like in other demonstrations. User Denied signature.jpg Denied (Talk) 12:07, 26 October 2021 (UTC)

Seems reasonable. — Wind 06:56, 19 November 2021 (UTC)
I'll see if I can attempt to do this, if I make any mistakes I'll amend them but I will follow the guide to as close as I can. Po1yb1ank (talk) 23:18, 12 December 2023 (UTC)
I think I'm going to do this in the new year, all the bots drop the little smissmas gifts and I cannot find a console command to prevent this, If anyone can just mention it here. Po1yb1ank (talk) 13:53, 20 December 2023 (UTC)
Same happens during Halloween, souls will always come out of players regardless of tf_forced_holiday setting. Will simply have to wait until it's over.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 14:08, 20 December 2023 (UTC)
I'll see if I can fix that via Vscript · Ashe (talk) 01:07, 21 December 2023 (UTC)
For Halloween souls, we could use this mod. For crit pumpkins and smissmas gifts, there's this vscript. It is only for crumpkins but i can change it to delete gifts too · Ashe (talk) 02:42, 21 December 2023 (UTC)
Actually, you can disabled the smissmas gifts with mp_holiday_nogifts 1 · Ashe (talk) 17:01, 28 December 2023 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Here's the video, feedback needed!
Cheddar (talk) 09:02, 29 January 2024 (UTC)

Looks good, although I'd take more time with the Minigun crits shooting part. Rather than killing all 3 at the same time, mimic the previous demonstration. Try to also be in a position where the cutout isn't hit, as the one on the ground also shows the 'HIT!' text.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:54, 2 February 2024 (UTC)
Here's a newer version.
Cheddar (talk) 09:59, 3 February 2024 (UTC)
Looks good to me, although a minor nitpick would be that the Pyro clip at the end is not in the same position. No need to change that, if you don't want to, though.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
I don't think a small thing like that is worth a redo, unless Ashe has a problem with it?
CheddarTalk 18:55, 7 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:24, 24 February 2024 (UTC)

Blutsauger Blutsauger

Update on this. Video seems to require multiple people. Wasn't able to find anyone else to help me. If you want to help me record this please ping me. Naleksuh (talk) 19:53, 21 December 2021 (UTC)

Wrap Assassin Wrap Assassin

Pictogram comment.png Doesn't show projectile being reflected.

Here's The first version, feedback needed!
Cheddar (talk) 17:36, 26 January 2024 (UTC)

Missing inspect animation in the first clip. Cryptid can be left out of the demonstration. I don't think walking to the resupply cabinet is necessary in the clip with the Engi and Sniper, seems like they were almost recharged by the time you got there. Looks fine otherwise, end of the video is a bit awkward with the music, try and see if you can start fading out halfway through the reel ending noise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:02, 28 January 2024 (UTC)
The main reason for going to the cabinet was for the HP, Didn't think there was much point in showing self-damage when already injured.
Cheddar (talk) 21:25, 28 January 2024 (UTC)
Here's an updated version.
Cheddar (talk) 21:41, 28 January 2024 (UTC)
Missing a transition between the outside clip and the engi + sniper clip. May also be beneficial to show off that the +25% recharge rate is based on the Sandman, should probably show that off too in an extra clip. Splendid Screen has this too with the Chargin' Targe.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:47, 2 February 2024 (UTC)
Here's a newer version.
Cheddar (talk) 09:38, 3 February 2024 (UTC)
Looks good, maybe if the Sandman's ball recharges the bauble that could be shown off too now that I think about it. Otherwise, looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────The sandman ball does indeed seem to recharge the Wrap assassin though I'm not sure if its intended or not, not sure how I'd capture it as one person.
CheddarTalk 18:55, 7 February 2024 (UTC)

Safe to assume it's intentional. You can have bots mirror your loadout, so just have one mirror your loadout with the Sandman.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
The video seems to be missing the Disguised Spy bauble hit demonstration. Other than that, this video is much clearer and less waffly in content than the previous video. Qwertyxp2000 (talk) 21:11, 26 February 2024 (UTC)
Here's a newer version!
CheddarTalk 19:34, 12 March 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
The outro has a glitch. Music can be heard at the last frame of the video · Ashe (talk) 15:55, 26 March 2024 (UTC)
Here's a new version.
CheddarTalk 16:05, 26 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:38, 7 April 2024 (UTC)

Eyelander Eyelander, Nessie's Nine Iron Nessie's Nine Iron, Horseless Headless Horsemann's Headtaker Horseless Headless Horsemann's Headtaker, and Half-Zatoichi Half-Zatoichi

Pictogram comment.png Show slower deploy and holster comparision.

The other swords shows the comparision except for the above ones. ThunderRunner (talk) 08:54, 18 December 2021 (UTC)

Pictogram wait.png This demonstration has been reserved: ----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

I think I am capable of doing demonstrations again. As someone on the wiki that doesn't get credited for shit, I think these might upper my reputation.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 04:32, 19 April 2024 (UTC)

What edits/contributions have you made that you did not get credited for?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 05:13, 19 April 2024 (UTC)
Oh, I dunno, this, this, and especially these.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 15:57, 19 April 2024 (UTC)
On all of these edits you are credited just fine. How did you expect to be credited?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:00, 19 April 2024 (UTC)
Wikicheivments? I never got another one since November. Mediarch is getting all the fame and glory. I just don't wanna think I'm the odd one out.
----User Slimyboi500 Logo.png User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 16:15, 19 April 2024 (UTC)

Kritzkrieg Kritzkrieg

Pictogram comment.png Does not show that Kritz Über does not prevent capping or carrying the Intelligence.

Pictogram comment.png Does not show health of patients, overheal is not shown properly.

I think I'll take this one! Greenfox (talk) 20:51, 22 October 2022 (UTC)

Please sign your comments using ~~~~.
GrampaSwood (talk) 20:56, 22 October 2022 (UTC)

sorry! Greenfox (talk) 06:27, 23 October 2022 (UTC)

Gunboats Gunboats

Pictogram comment.png Has in-video text when comparing vs. stock Shotgun (can use third-person view instead).
Here's the first version, feedback needed!
Cheddar (talk) 20:39, 28 January 2024 (UTC)

Instead of recording the whole thing in third person, I would either only showing off at the start of the clip (Splendid Screen's demo, which compares it with the Targe at some point and only shows that in third person before returning to first person) or (preferably) switch to the Shotgun in the clip and then put it away again. Try to also get the exact same positions for the clip with the other Soldier.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:58, 2 February 2024 (UTC)
Here's an updated version.
Cheddar (talk) 11:18, 3 February 2024 (UTC)
Time between clips is a bit long. I would not start with the Shotgun, but instead start with Rocket Launcher > wait the usual time between clips (~1-1.5 seconds I'd say) > switch to Shotgun > switch to Rocket Launcher > wait 0.5-1 second > perform action.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:31, 7 February 2024 (UTC)
Here's a newer version
CheddarTalk 18:51, 7 February 2024 (UTC)
Looks good, but I'd cut down the time it takes to get to the next clip by a bit.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:12, 14 February 2024 (UTC)
Here's a newer version!
CheddarTalk 10:37, 22 February 2024 (UTC)
Looks good. Thanks · Ashe (talk) 22:24, 24 February 2024 (UTC)

Tin Soldier Tin Soldier

Pictogram comment.png Audio is out of sync

Here's the first version, let me know what needs changing! Cheddar (talk) 17:01, 24 January 2024 (UTC)

The Shovel's taunt replacement sounds different than the rest. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:15, 24 January 2024 (UTC)
Here's an updated version
Cheddar (talk) 19:48, 24 January 2024 (UTC)
Maybe this could be a rare exception where re-enabling chat might be a good thing. Otherwise you can't really see which voice command is used. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 24 January 2024 (UTC)
Unfortunately, unlike "Medic!", "Spy!" ETC. The battle cry does not appear in the text chat.
Cheddar (talk) 19:57, 24 January 2024 (UTC)
That's true. Besides that, the music audio still plays when the video is fading to black, and the outro audio plays after the transition · Ashe (talk) 22:30, 24 January 2024 (UTC)
Here's a new version with an updated outro.
Cheddar (talk) 14:07, 25 January 2024 (UTC)
Looks good. Thanks · Ashe (talk) 20:15, 25 January 2024 (UTC)

Brundle Bundle Brundle Bundle

Pictogram comment.png Audio is out of sync

I like the 1986 film The Fly starring Jeff Goldblum, Geena Davis and John Getz so I'll try and fixed the janky audio Mediarch (talk) 23:46, 14 March 2024 (UTC)

Here ya go https://www.youtube.com/watch?v=95SGpFldmu8 Mediarch (talk) 01:24, 15 March 2024 (UTC)
Use the keybind provided on the main page for slowly turning, it's a lot smoother than manual hand turning. Make sure the 2 clips don't overlap each other, just flick your mouse back to looking at the front rather than slowly moving it during the other clip. Just like the original video, make sure to take out the pistol only once you're going to do the taunt to avoid the clips overlapping. Make sure the clip's audio also fades out with the reel.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's version 2, I can't use the camera turn bind in third person so I did my best. I just flipped through engies weapons to show that the outfit is only visible in third person Mediarch (talk) 23:07, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:08, 21 March 2024 (UTC)

Trading demonstration

Pictogram comment.png Doesn't show the "Requires Steam Guard verification" window

We can make the same Medic and Heavy conversation joke.

Alright, it seems that Steam won't allow me to change the Trading window language for some reason, so i'm leaving this to a English-speaker user · Ashe (talk) 04:55, 27 February 2022 (UTC)
I don't think we should redo this just for this reason; there may be more UI changes to that process in the future, and it seems unnecessary. — Wind 00:33, 24 April 2022 (UTC)

Ullapool Caber Ullapool Caber

  • Pictogram comment.png Does not demonstrate activation on cloaked enemy Spies
  • Pictogram comment.png Does not demonstrate activation on disguised enemy Spies

This video does not need a desperate rework, but it is worth adding some extra stuff here and there. Specifically the cloak and disguise interactions.

Part 1: The Main Gang (Pyro, Soldier, Medic)

  1. Attack the Pyro with a full caber. Watch the explosion and Demoman saying "Kablooey!" or similar.
  2. After landing, kill the Pyro with the now empty caber.
  3. Kill the Soldier with consecutive hits of the empty caber.
  4. Kill the Medic with consecutive hits of the empty caber.
  5. Taunt

Part 2: Blast Radius Tests + Caber Jumping

Do the same as current video's Part 2 except friendly Scout is removed. And some more added too.

  1. Approach between an enemy Engineer and an enemy Sniper. [Note: Friendly Scout is moved to the next Act]
  2. Look at both of them while standing still.
  3. Look down at the ground and then swing the caber.
  4. Crouch, look down, and then swing the caber. Watch the explosion affect the enemy players.
  5. Look at the enemy players again.
  6. Run to the Resupply room, look at the sign, and enter the room.
  7. Touch the Resupply cabinet.
  8. Repeat Step 4.
  9. Run to the Resupply room and immediately go to the Resupply cabinet and out.
  10. Approach a high location (in the current video, it is a bunch of crates)
  11. Jump and strike the wall of the high location to get to the top of it.

Part 3: Player Interactions

First part is a single enemy Spy.

Part 3a: Cloaked Spy

  1. Let the Spy cloak
  2. Approach cloaked Spy and attack with the full caber. If the facts are right, an explosion should trigger.
  3. Refresh the screen to the next scene...

There are two players on the side, a friendly Scout and an enemy Spy.

Part 3b: Disguised Spy

  1. Let the Spy disguise as a friendly Scout.
  2. Approach friendly Scout and attack with the full caber. Nothing should happen.
  3. Now go to the disguised Spy and repeat Step 3. The difference is that the explosion should trigger.

Part 4: Deployment and Holstering

  • Do the same set of actions as the current video, or in any appropriate method.

Qwertyxp2000 (talk) 02:23, 22 June 2022 (UTC) Qwertyxp2000 (talk) 02:31, 22 June 2022 (UTC)

Good list, but agree that this isn't worth redoing if it's only for those extra interactions. — Wind 21:39, 31 July 2022 (UTC)

Surgeon's Squeezebox Surgeon's Squeezebox

Pictogram comment.png October 9, 2023 Patch - Fixed missing outro sequence for the Taunt: Surgeon's Squeezebox.

  • After almost 6 years. User Denied signature.jpg Denied (Talk) 16:45, 10 October 2023 (UTC)

Video, see this topic for download link. Only includes music up until the actual taunt music begins to play, I thought it's better this way than complete silence until then.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:44, 26 October 2023 (UTC)

RED Teleporter.png Teleporters

Pictogram comment.png Needs to show the updated metal cost.

Cleaner's Carbine Cleaner's Carbine

Pictogram wait.png This demonstration has been reserved: Scorchshotgaming (talk) 21:38, 18 April 2024 (UTC)

Pictogram comment.png Needs a firing speed comparison to stock.

I may need a bit of time to obtain a Cleaner's Carbine for this video. This will be solved once Scrap.TF is working again. Scorchshotgaming (talk) 06:45, 19 April 2024 (UTC)

Maul Maul, Homewrecker Homewrecker

Pictogram comment.png Does not show damage against players vs stock

Pictogram wait.png This demonstration has been reserved: Mediarch User Mediarch PFP.pngTalkMy Edits 17:41, 26 March 2024 (UTC)

Here's the Maul Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

Here's Maul v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Here's the Homewrecker Mediarch User Mediarch PFP.pngTalkMy Edits 00:19, 27 March 2024 (UTC)

It seems like the combattext batching was still on, as the damage numbers get added up. You don't have to be named "Friendly Engineer" for the Dispenser clip, it can just be your own name.
In the Homewrecker one specifically: Try not to rotate around a target too much when hitting them (this is mostly when hitting the Pyro at the start, where all 3 subsequent hits are from a different angle). Both look good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's Homewrecka v2 Mediarch User Mediarch PFP.pngTalkMy Edits 20:20, 8 April 2024 (UTC)

Overdose Overdose

Pictogram comment.png Does not show damage against players vs stock

I'll take this one, I'll probably also make the speed demonstration bits three way (0%, 50%, and 100%) to show that the speed you gain isn't just when you have full uber Mediarch (talk) 04:58, 13 March 2024 (UTC)

https://youtu.be/BNgSl-Wc5hk here ya go let me know if you have any feedback/changes Mediarch (talk) 22:03, 13 March 2024 (UTC)

Medic should start facing the front rather than the side, or at least turn him a little bit so he faces slightly to your left rather than being a side view. Wait until the voice line finishes playing after killing someone, as to not make the sound overlap. The 3 Medi Gun clips should take out their Medi Gun at roughly the same time, the middle one lags behind. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:07, 16 March 2024 (UTC)
Here's version 2 Mediarch (talk) 00:40, 17 March 2024 (UTC)
Reduce the general volume by 20 %. In the minute 0:49, extend the time before deploying the overdose a few seconds so users can read the uber percentage of all the clips. Don't use fade to black in the minute 0:57 · Ashe (talk) 16:57, 17 March 2024 (UTC)
Here's v3 Mediarch (talk) 18:05, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:23, 18 March 2024 (UTC)

Amputator Amputator

Pictogram comment.png Does not show damage against players vs stock

I recorded most of this but medic's health regen is completely random as far I can tell. I can't get the clips to line up so I can properly demonstrate the increased health regen so I'm removing my reservation for the time being. I might try again some other time to brute force it but it doesn't seem promising Mediarch User Mediarch PFP.pngTalkMy Edits 18:34, 28 March 2024 (UTC)

Not having them be synced up is fine as long as it's clear that the Amputator goes faster.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:55, 28 March 2024 (UTC)
That's not the issue I'm having. It's the part where you're showing that it only regenerates faster while you are actively holding the amputator itself. The original video has a 3-way splitscreen with the left side being Amputator, the middle having the Amputator equipped but switched to hold the medi gun, and the right holding the stock bonesaw. I can't the medi gun side and bonesaw side to sync up so it looks like one of them is slightly faster than the other. One of the two is always slightly faster or slower which makes it really difficult to properly demonstrate that part. Even the actual health you gain each tick is slightly variable from what I can tell. I had 6 different clips and synched them all up and they all finished at different times and would have different health values despite all other variables being equal. All 6 clips started at the same time but all 6 of them have different HP https://imgur.com/3NVTjSG. My only thought for a fix is I could try to cheat and essentially just crop the health bar from one of the clips and paste it onto the other so that way they are perfectly synced up. It'd have to be a seamless edit though which is pretty hard to do. Mediarch User Mediarch PFP.pngTalkMy Edits 19:15, 28 March 2024 (UTC)

Tribalman's Shiv Tribalman's Shiv

Pictogram wait.png This demonstration has been reserved: CheddarTalk 21:19, 16 March 2024 (UTC)
Pictogram comment.png Does not show damage against players vs stock or the bleed effect on disguised spies

Here it is, feedback needed!
CheddarTalk 17:54, 17 March 2024 (UTC)

The Spy starts with his Knife instead of Revolver, the Spy looks slightly down from 1 frame to the next during the Disguise clip which makes it look like 2 clips cut together. Looks fine otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
Here's a newer version!
CheddarTalk 17:08, 19 April 2024 (UTC)

Shahanshah Shahanshah

Pictogram comment.png Does not show damage against players vs stock

Here's the Shahanshah demonstration Mediarch User Mediarch PFP.pngTalkMy Edits 01:41, 27 March 2024 (UTC)

Combattext batching seems to be on, as the numbers are adding up. Looks good otherwise.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:40, 7 April 2024 (UTC)
here's version 2 Mediarch User Mediarch PFP.pngTalkMy Edits 00:07, 8 April 2024 (UTC)
Looks good. Thanks · Ashe (talk) 00:36, 19 April 2024 (UTC)

Solemn Vow Solemn Vow

Pictogram comment.png Needs a swing speed comparison to stock.

Here ya go https://youtu.be/1RRn8TijKmM Mediarch (talk) 22:57, 12 March 2024 (UTC)

Looks good. Next time for the health id alpha and location use the default ones (though since it's the solemn vow your settings are better in this ocassion). Send the link · Ashe (talk) 21:41, 13 March 2024 (UTC)
Here ya go, it's processing right now but there's the link. Let me know if you need anything else Mediarch (talk) 00:21, 14 March 2024 (UTC)
The video got uploaded so I gotta remove the reservation Mediarch (talk) 18:52, 17 March 2024 (UTC)

Direct Hit Direct Hit

Pictogram comment.png Does not show splash damage size compared to stock. No damage comparison to stock. You can airshot a soldier that rocket jumps.

Pomson 6000 Pomson 6000

Pictogram comment.png October 21, 2016 Patch - Fixed the Pomson 6000 playing the Shotgun reload sound.

Highland Hound Highland Hound

Pictogram comment.png Low quality video, missing fade out, and the taunt is shown from the back too much.

Here ya go Mediarch (talk) 19:31, 17 March 2024 (UTC)

The transition from the reel music to the ending reel noise could be smoother, it's very abrupt currently.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:37, 17 March 2024 (UTC)
outro should be smoother now Mediarch (talk) 19:45, 17 March 2024 (UTC)
Looks good.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:47, 17 March 2024 (UTC)
Looks good. Thanks · Ashe (talk) 17:08, 21 March 2024 (UTC)

Thermal Thruster Thermal Thruster

Pictogram comment.png Video doesn't show the increased knockback while using the item This video was created when the rule was just "at least 30 fps". Now, the knockback clips are a bit random and doesn't properly show the actual effect. Maybe the demonstrator can show it by placing a pyro aiming upwards and make it airblast them. The clips would be in badwater roof, the left clip without the thermal just falling off from it and the right clip, jumping with the thermal onto the pyro. · Ashe (talk) 17:18, 28 March 2024 (UTC)

Team Fortress Classic

TFC Crowbar.PNG Crowbar (Classic)

Pictogram comment.png Haven't been able to find a proper bot program. Will need another players in order to successfully demonstrate

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

Item icon Voodoo-Cursed Heavy Soul.png Zombie Infection Zombies

Pictogram comment.png Zombies have different abillities than normal players.

Hello, I am Slimyboi500. I will be doing the demostrations for each zombie in Zombie Infection.

Why, you may ask? Unlike normal gamemodes, the BLU team (or in this case, the zombies), have different abillities than normal:

They also have different effects, like different amounts of health and speed. The zombies only can use melee attacks however, which makes it harder to kill.

Let me know if it's a good idea or not.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 17:35, 27 October 2023 (UTC)

If we're doing this, I think there should be a demonstration made for each gamemode, rather than just Zombie Infection. Although ZI has gotten an introduction video now that shows off the mode pretty well, so I don't believe it is necessary.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:53, 27 October 2023 (UTC)
The introduction is missing a few key details, such as not showing the Soldier or Heavy's abilities. I feel like it would be a good idea. Such as like there should be a demo for VSH.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:12, 27 October 2023 (UTC)
It doesn't show each ability, but it does overall show the gamemode very well and I think does a sufficient job. Although, again, if we are making demonstrations for this, I think one should be made for each gamemode.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:18, 27 October 2023 (UTC)
Yes, I think there should be one for each gamemode.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 19:41, 27 October 2023 (UTC)
Remember to also indent your signature and to keep your answers above the hidden comment.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:51, 27 October 2023 (UTC)
Still, is that a yes on the idea?
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 20:28, 27 October 2023 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I'm voting no, but other people might be in favour of it. Profiteer was, for example, so I'm waiting for more input.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 20:35, 27 October 2023 (UTC)

I vote yes for the Zombie Infection zombies (as well Saxton Hale on VSH), but not for other gamemodes. I consider these zombies kinda like "new weapons". They all have different abilities, passives, first-person views, etc. I'm not quite sure if there needs to be a demonstration regarding the human part (only if demonstrated humans being infected by zombies upon dying), and perhaps the only thing related to humans would be that zombies drop small healthkits (because it's related to them, the zombies). A showcase of each zombie class, its ability, and some human interactions like being infected by them, and, killing them as humans, would probably be a nifty video package. Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 22:34, 27 October 2023 (UTC)
I'm all in for ZI and VSH demos, but a significant issue would be future balance patches to the modes. Each balance patch so far has significantly changed the zombies, and if we had already made the demo, we would have to redo the video for each one of these updates, which would result in multiple uploads of the same video over and over again and a lot of work (and given how we can barely keep up with the current demos in the backlog...). Maybe instead of a gamemode demonstration, we could simply do a "zombie class demonstration" ("Zombie Sniper", etc.) and a "mechanics demonstration" (weapon modifications, gamemode-specific elements). This way, if a zombie is changed, we wouldn't have to redo the entire video. — Tark 22:51, 27 October 2023 (UTC)
I will do the demo as soon as I get enough votes for it
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:42, 15 November 2023 (UTC)
Voting yes for the demo, ZI and VSH seems stable...for now at leastProfiteer(奸商)the tryhard (talk) 11:05, 21 November 2023 (UTC)

Flippin' Awesome and Skullcracker in VSH

When Saxton Hale used Flippin' Awesome or Skullcracker, the other mercenary participating the taunt will be taunt killed, is this something worth remaking the taunt demonstration? Or we just keep the current taunt demonstration, but add this feature into the VSH demonstration? --AlexT 18:31, 22 July 2023 (UTC)

I think a VSH demonstration would be better, as it may be confusing why Saxton Hale is suddenly there when he's not normally playable.
BLU Wiki Cap.png | s | GrampaSwood (talk) 19:52, 22 July 2023 (UTC)
Yes, a demonstration regarding VSH, showing all Hale's abilities, and some unique taunt interactions, would be the most ideal (including his default taunt kill). That one would probably be more lengthy, and some things would probably require to be discussed beforehand. Like Mercs being able to wall climb (which is applied to even stock weaponry), should that be shown too? Headphones style when? - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:31, 22 July 2023 (UTC)
I think maybe a demonstration for every game mode could be in order, as a sort of semi-tutorial created by us. A VSH one would fit that too.
BLU Wiki Cap.png | s | GrampaSwood (talk) 08:33, 23 July 2023 (UTC)

Configs for partner taunt demonstrations

I've created some configs for partner taunt demonstrations. It automatically spawns 2 bots, places you in the starting position, and has another small command ("teleport") to input after it to teleport both the bots to the right position. It binds H and J to the bots performing taunts, H = BLU bot does taunt, J = RED bot does taunt. They're all class-specific and automatically kick any other bots there. There's no way (right now) that I know of to update the weaponref.zip, so if anyone needs it I can forward you a zip of the files. Just let me know on my talk page (or if you know of a way to update weaponref).
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 23:56, 13 November 2023 (UTC)

New tr_karma and requirements

I've been working in the past week in fixing some issues tr_karma has and some new guidelines. The changes to tr_karma are:

  • Increased lightmap quality in the interiors
  • Fixed a "checkerboard" texture in the gas cylinder, the ceiling fan and the cardboard boxes
  • Added chat scripts to enable noclip (!n in the chat), regenerate (!r), spawn an ammo pack (!am) and enable demonstration server settings (!demo) (these commands are available also in the new tr_karma_basic.cfg)
  • Fixed the func_buttons in the wood targets only working once, thus displaying the hit particle once
  • Removed Tough Break cases and the Gargoyle prop as they didn't fit the ambience
  • Removed the mining cart prop in the rails due of a lighting issue
  • Repacked the map, reducing the map size from ~91 MB to ~18 MB

The link to the download and new proposed guidelines are here. Check them out and give feedback · Ashe (talk) 16:38, 13 December 2023 (UTC)

Issues with tr_krama and tr_krama_event

When I start a local server and load tr_krama/tr_krama_event, it won't load (probably because it doesn't exsit) lights/shadow making the map super bright, this only happens on 2 krama maps, I tried to download a modified version of tr_krama on workshop and it worked perfectly, pretty sure something is missing in the map file from weaponref.zip.Profiteer the tryhard (talk|contribute) 05:59, 10 March 2024 (UTC)

It works fine on my end.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 10:11, 10 March 2024 (UTC)
Join the IRC to help you @Profiteer · Ashe (talk) 21:33, 16 March 2024 (UTC)
@Profiteer do you have HDR enabled? · Ashe (talk) 16:50, 23 March 2024 (UTC)

Question about 2D and 3D player models

A question I've had for a while about weapon demonstrations is, is there a specific reason that 2D player images in the HUD are standard rather than the 3D player model (be it for performance, consistency, or any other reason), also considering that 3D player models are enabled by default? The 3D model could also generally be more useful for certain cosmetics or demonstrations. Scorchshotgaming (talk) 16:47, 8 April 2024 (UTC)

they're buggy, eat up frame rate on a lot of systems, and aren't really necessary. I don't think they really add anything of value to the videos so my vote would be to keep them disabled. Mediarch User Mediarch PFP.pngTalkMy Edits 16:50, 8 April 2024 (UTC)
As far as I know, there's no real reason that we prefer one over the other. 3D models are enabled by default, but it may have just been something that was done for a while and became the standard.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 16:57, 8 April 2024 (UTC)
Fair point, it would obviously be a massive hassle to redo every demonstration with a 2D player model. Also for some people I suppose keeping them off improves framerate. Scorchshotgaming (talk) 19:59, 8 April 2024 (UTC)

Mastercomfig question

I am planning to make a demonstration, and the recommended requirements state that Mastercomfig High/Ultra is preferrable. However, I highly doubt my PC is able to run Mastercomfig High/Ultra properly and all the other high graphics settings. Is it acceptable if I use Mastercomfig Medium High and use average graphics settings? May look slightly lower quality than a typical reservation, but I don't think much will be affected. Scorchshotgaming (talk) 21:44, 18 April 2024 (UTC)

Ultra is preferable, but setting your game to all max settings should suffice.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 21:45, 18 April 2024 (UTC)
Well, I'll look through some configurations, and if I find one that looks high enough quality without sacrificing my computer's performance I will use it (my PC is not too high spec, to say the least). My demonstration is for the Cleaner's Carbine; once you review it tell me your thoughts. For me this is especially important because I will need to screen record this too. Scorchshotgaming (talk) 21:48, 18 April 2024 (UTC)