Difference between revisions of "Talk:Rocket Launcher"

From Team Fortress Wiki
Jump to: navigation, search
(Rocket Launcher Unused: new section)
(Bug I Found: new section)
Line 22: Line 22:
  
 
[[User:Gabrielwoj|Gabrielwoj]] ([[User talk:Gabrielwoj|talk]]) 09:09, 10 April 2014 (PDT)
 
[[User:Gabrielwoj|Gabrielwoj]] ([[User talk:Gabrielwoj|talk]]) 09:09, 10 April 2014 (PDT)
 +
 +
== Bug I Found ==
 +
 +
Hey guys, I think I found a bug with the Rocket Launcher (and all other rocket launchers), where that if you fire a rocket, and immediately switch to another weapon, the rocket firing sound will be cut short. Is this a bug, or would this be intentional? And if it is a bug, would it be worth noting?

Revision as of 15:27, 22 August 2014

About the link

Could we change it to a standard wikipedia entry? http://en.wikipedia.org/wiki/RPG-7 Dr. Blutengott 20:20, 12 August 2011 (PDT)

I see no reason why not to. Do it. Painted Vintage Merryweather 803020.pngFyahweather 20:37, 12 August 2011 (PDT)

"Musical instrument" claim

While I can certainly see the trombone in the Rocket Launcher, the article claims that "many" weapons in the game are partly inspired by musical instruments. But a search for "musical" turns up zero similar results on other pages. This needs to be either cited and applied to other articles or punted. Toomai Glittershine 14:35, 31 October 2011 (PDT)

Did someone from Valve say that it was inspired by a trombone? You could just as easily say the inspiration came from a blunderbuss. » Cooper Kid (blether) • (contreebs) 05:50, 1 November 2011 (PDT)
That's kind of my point. This article claims that musical instruments were a design influence, yet there's both no proof and no corresponding claims in any other article. Toomai Glittershine 14:05, 1 November 2011 (PDT)
Actually, it was brought up in the Well Developer Commentary, node #14: "...we looked to 60's era product design principles for the primary weapons, then focused on musical instruments for secondary and melee weapons..." TheKieranator 08:46, 19 January 2012 (PST)

Critical rocket damage falloff

Standard, noncritical rockets suffer damage falloff in 2 ways: distance from the soldier that fired the rocket, and also distance from the center of the blast. Critical rockets don't experience the first type of damage falloff (this is proven/stated in the article), but are they subject to the second type of damage falloff, distance from the center of the blast? This should be investigated, and perhaps added to the pages for all explosive damage sources that work in the same manner.Vaati 006 12:20, 5 December 2012 (PST)

Rocket Launcher Unused

All the textures that doesn't start with "v_" or "w_" have realistic textures.

Path: materials->models->weapons->v_rocketlauncher Path: materials->models->weapons->w_rocketlauncher (RPG, already mentioned)

Gabrielwoj (talk) 09:09, 10 April 2014 (PDT)

Bug I Found

Hey guys, I think I found a bug with the Rocket Launcher (and all other rocket launchers), where that if you fire a rocket, and immediately switch to another weapon, the rocket firing sound will be cut short. Is this a bug, or would this be intentional? And if it is a bug, would it be worth noting?