Difference between revisions of "Talk:Hot Hand"

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(Incorrect Bug?: new section)
m (Incorrect Bug?)
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[[User:DestroyedClone|DestroyedClone]] ([[User talk:DestroyedClone|talk]]) 11:29, 12 July 2020 (UTC)
 
[[User:DestroyedClone|DestroyedClone]] ([[User talk:DestroyedClone|talk]]) 11:29, 12 July 2020 (UTC)
 +
:*The base damage of Fire Axe is 65.
 +
:** -20% damage penalty = 65 x (0.8) = 52
 +
:*The base damage of Hot Hand is 28 (x2) = 56
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:** 65 x (A) = 56, A = 56 / 65 = 86% of the actual damage = -14% damage penalty.
 +
:I'm not sure what part of the code making this weapon damage penaly apply incorrectly, but if the base damage on this is correct, this bug is correct. [[File:User Hinaomi Hinaomi-sig.png|link=User:Hinaomi]] [[User:Hinaomi|Rikka Takanashi]] <small>([[User talk:Hinaomi|talk]]) • ([[Special:Contributions/Hinaomi|contributions]])</small> 13:08, 12 July 2020 (UTC)

Revision as of 13:08, 12 July 2020

Requested Move: Slap Attack

Valve decided last minute to rename the weapon from "Hot Hand" to "Slap Attack." Although the Day 3 page calls it the Hot Hand, the patch notes call it the Slap Attack. http://www.teamfortress.com/jungleinferno/notes.php --User Dr. Scaphandre Golden Ghastly Gibus.png Dr. Scaphandre 14:48, 20 October 2017 (PDT)

Turns out they didn't change the name after all and it was just a typo. --User Dr. Scaphandre Golden Ghastly Gibus.png Dr. Scaphandre 15:34, 20 October 2017 (PDT)

If the BLU Hot Hand is unseen in-game, shouldn't it be unused content?

Also, I'm not sure where this BLU skin was found, because both c_slapping_glove and w_slapping_glove has the grey color for both teams (as well a third unused skin with a slightly darker yellow band). Was it eventually replaced (to use the same colors as the RED team) after the initial patch in the Jungle Inferno Update? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:06, 3 February 2020 (UTC)

It seems Valve silently replaced/removed it in an unknown patch. The BLU variant never had its own texture; they merely manipulated the colors via the VMT file, but for some reason it never got applied to the viewmodel. User Wookipan Golden Strawberry.png Wookipan (talk | contribs) 15:43, 3 February 2020 (UTC)
Most likely it was a "$color2" attribute. "$color2" is only read by the Model Viewer, in-game, "$color2" is ignored, and "$colortint_base" is used instead. Some cosmetics has values for "$color2" which are different than "$colortint_base", causing to show differently on HLMV (requiring it to fix it, which was the case for this one). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 17:04, 3 February 2020 (UTC)

Incorrect Bug?

There's a bug listed:

  • The attribute -20% damage penalty is incorrect; the actual damage penalty is -14%.

I'm not sure if this was written based off calculated values, but I looked at the items_game.txt (specifically at line 60274) and I see that the damage penalty is 20% (damage penalty "0.8").

DestroyedClone (talk) 11:29, 12 July 2020 (UTC)

  • The base damage of Fire Axe is 65.
    • -20% damage penalty = 65 x (0.8) = 52
  • The base damage of Hot Hand is 28 (x2) = 56
    • 65 x (A) = 56, A = 56 / 65 = 86% of the actual damage = -14% damage penalty.
I'm not sure what part of the code making this weapon damage penaly apply incorrectly, but if the base damage on this is correct, this bug is correct. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 13:08, 12 July 2020 (UTC)