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« | Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
— The Administrator
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Strange Parts are tool items. They are represented by a counter sitting next to a screen displaying an image, with some cut cables and spare parts. The image on the screen changes depending on the Strange Part.
Strange Parts can only be used on Strange weapons, cosmetic items, and Power Up Canteens. They allow players to track additional statistics, such as number of headshot kills or buildings destroyed.
Up to three Strange Parts can be applied onto one Strange item. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it does not count any previous stats. Strange Parts can be individually removed from a weapon using the Restore button in the backpack, allowing the player to remove a strange part of their choosing; however, a part which has been removed is not returned to the player, and is instead permanently lost.
Sommaire
Variants
Certain parts are only compatible with certain weapons. A table of the restrictions is given below.
These restrictions are based on specific attributes listed in the items_game.txt
file, which do not necessarily reflect weapon functionality. The tables below and elsewhere on the Wiki are based on these attributes.
There are some mismatches between weapon capabilities and strange part compatibility which are not bugs, strictly speaking. E.g. the Medi Gun can be used to extinguish team-mates, but it isn't possible to apply the Teammates Extinguished strange part to a strange Medi Gun. In this case, it's probably because the Medi Gun takes a few seconds to extinguish burning teammates, but all of the weapons that are compatible with the Teammates Extinguished strange part work instantly; only the latter mechanism is tracked by the strange part.
Liste des Pièces Étranges | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Capacité requise | Pièce Étrange | ||||||||||||
Peut infliger des dégâts | Déballage #41 Déballage #55 |
Déballage #41 Déballage #59 Déballage #103 |
Déballage #44 | Déballage #44 | Déballage #45 | Déballage #45 | |||||||
Pièce étrange : Ennemis dans les airs tués | Pièce étrange : Heavies tués | Pièce étrange : Demomen tués | Pièce étrange : Victimes par vengeance | Pièce étrange : Victimes dominées | Pièce étrange : Soldiers tués | ||||||||
Drop (expiré) | Déballage #47 | Déballage #47 | Déballage #49 | Déballage #49 | Déballage #49 | ||||||||
Pièce étrange : Victimes pendant une pleine lune | Pièce étrange : Spies invisibles tués | Pièce étrange : Scouts tués | Pièce étrange : Engineers tués | Pièce étrange : Robots détruits | Pièce étrange : Nombre de victimes en ayant une santé faible | ||||||||
Drop (expiré) | Drop (expiré) | Déballage #54 | Déballage #54 | Déballage #54 | Déballage #55 Déballage #103 | ||||||||
Pièce étrange : Victimes pendant Halloween | Pièce étrange : Robots détruits durant Halloween | Pièce étrange : Victimes se trouvant sous l'eau | Pièce étrange : Snipers tués | Pièce étrange : Victimes pendant une Übercharge | Pièce étrange : Pyros tués | ||||||||
Déballage #55 | Déballage #56 | Déballage #56 | Déballage #59 | Déballage #59 | Déballage #71 | ||||||||
Pièce étrange : Victimes en tant que défenseur | Pièce étrange : Medics tués | Pièce étrange : Tanks détruits | Pièce étrange : Medics tués ayant une Übercharge complète | Pièce étrange : Robots géants détruits | Pièce étrange : Victimes après victoire d'un round | ||||||||
Déballage #71 | Déballage #75 | Déballage #75 | Déballage #75 | Déballage #76 | Déballage #76 Déballage #103 | ||||||||
Pièce étrange : Spies Robots détruits | Pièce étrange : Victimes portant un objet inhabituel | Pièce étrange : Spies tués | Pièce étrange : Victimes enflammée | Pièce étrange : Fin d'un killstreak | Pièce étrange : Dégâts infligés | ||||||||
Déballage #77 | Déballage #82 | Déballage #85 | Déballage #85 | Déballage #90 | Déballage #90 | ||||||||
Pièce étrange : Victimes à bout portant | Victimes lorsque santé est au maximum | Pièce étrange : Scouts Robots détruits | Pièce étrange : Victimes effectuant une raillerie | Pièce étrange : Victimes sans coup critique ou mini-crit | Pièce étrange : Joueurs touchés | ||||||||
Peut mettre en pièces | Déballage #41 Déballage #71 | ||||||||||||
Pièce étrange : Mises en pièce | |||||||||||||
Peut infliger des bâtiments dégâts |
Déballage #42 Déballage #85 | ||||||||||||
Pièce étrange : Bâtiments détruits | |||||||||||||
Peut faire un tir en pleine tête | Déballage #42 Déballage #82 | ||||||||||||
Pièce étrange : Frags par tir en pleine tête | |||||||||||||
Peut renvoyer des projectiles | Déballage #42 | ||||||||||||
Pièce étrange : Projectiles renvoyés | |||||||||||||
Peut éteindre les alliés en feu | Déballage #43 | ||||||||||||
Pièce étrange : Alliés en feu éteints | |||||||||||||
Peut infliger des dégâts après la mort |
Déballage #43 | ||||||||||||
Pièce étrange : Victimes posthumes | |||||||||||||
Peut infliger des coups critiques |
Déballage #44 Déballage #103 | ||||||||||||
Pièce étrange : Victimes par coup critique | |||||||||||||
Peut être équipée par le Soldier ou le Demoman |
Déballage #45 | ||||||||||||
Pièce étrange : Victimes lors de sauts propulsés | |||||||||||||
Peut détruire les Saboteurs | Déballage #47 | ||||||||||||
Pièce étrange : Saboteurs détruits | |||||||||||||
Peut infliger des dégâts sur une longue distance |
Déballage #56 | ||||||||||||
Pièce étrange : Victimes à longue distance | |||||||||||||
Can Deal Taunt Damage | Déballage #60 | ||||||||||||
Pièce étrange : Victimes d'attaques par raillerie | |||||||||||||
Is Cosmetic | Déballage #76 | Déballage #77 | Déballage #82 | Déballage #90 | |||||||||
Pièce cosmétique étrange : Apparition en faisant une raillerie pendant un arrêt sur image | Pièce de cosmétique étrange : Incendies survécus | Pièce cosmétique étrange : Victimes | Pièce de cosmétique étrange : Coopérations | ||||||||||
Can Heal Allies | Déballage #77 Déballage #103 | ||||||||||||
Pièce étrange : Soins apportés aux alliés | |||||||||||||
Note |
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Crafting
As a crafting ingredient
Pièce Étrange | Outil de transfert de compteur étrange | |
x2 | = |
Démonstration
Update history
- Strange Parts were added to the game.
- [Non documenté] Added Strange Parts: Gib Kills, Airborne Enemies Killed, Heavies Killed, Buildings Destroyed, Projectiles Reflected, and Headshot Kills.
- Added the ability to remove Strange parts via the Restore button in the backpack.
- [Non documenté] Added Strange Parts: Posthumous Kills, Allies Extinguished, and Full Moon Kills.
- [Non documenté] Added Strange Parts: Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills, and Kills While Explosive Jumping.
- [Non documenté] Strange Part counters watched in-game now appear in a dim-gray color.
Patch du 27 juin 2012 (Pyromania Update)
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections.
- [Non documenté] Added Strange Part: Full Moon Kills.
- [Non documenté] Added Strange Parts: Scouts Killed, Cloaked Spies Killed, and Sappers Destroyed.
- [Non documenté] Added Strange Parts: Engineers Killed, Robots Destroyed, and Low-Health Kills.
- [Non documenté] Added Strange Parts: Halloween Kills and Robots Destroyed During Halloween.
Patch du 20 décembre 2012 (Mecha Update)
- [Non documenté] Added Strange Parts: Defender Kills, Snipers Killed, Pyros Killed, Underwater Kills, and Kills While Übercharged.
- Fixed "Low-Health Kills" strange part also counting kills after the player had died.
- [Non documenté] Added Strange Parts: Medics Killed, Tanks Destroyed, and Long-Distance Kills.
- [Non documenté] Added Strange Parts: Medics Killed That Have Full ÜberCharge and Giant Robots Destroyed.
- [Non documenté] Added Strange Parts: Robot Spies Destroyed, Kills During Victory Time, and Kills with a Taunt Attack.
- [Non documenté] Added schema for Strange Part "KillEaterEvent_UniquePlayerKills".
Patch du 29 octobre 2013 (Scream Fortress 2013)
- Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans.
- Added Strange parts that can be applied to Strange cosmetic items.
- [Non documenté] Added Strange Parts: Spies Killed, Unusual-Wearing Player Kills, Burning Enemy Kills, Killstreaks Ended, Freezecam Taunt Appearances, Damage Dealt, Fires Survived, Allied Healing Done, and Point-Blank Kills.
- Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.
- [Non documenté] Added Strange Parts: Not Crit nor Mini-Crit Kills and Player Hits.
- [Non documenté] Added Strange Cosmetic Part: Assists.
- The Huo-Long Heater can now accept Posthumous Kills strange parts.
- The Dalokohs Bar can now accept Ally Healing Done strange parts.
Patch du 17 décembre 2015 (Tough Break Update)
- All Strange parts can now be applied to Strange cosmetics items.
- Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers.
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles.
- Fixed the Deflect Projectiles strange part not counting deflections.
- Updated description of the "Strange Part: Player Hits" item to match its name.
- [Non documenté] Updated the description for several Strange Parts.
Bugs
- The Strange Part: Buildings Destroyed can be applied to the Chargin' Targe, but cannot raise the counter, even by killing an Engineer hauling an active building.
- The Strange Part: Kills While Explosive Jumping can be applied to the Mantreads, but cannot raise the counter, because the weapon requires landing to deal damage.
- The Strange Part: Kills While Explosive Jumping cannot be applied to the Panic Attack, the Splendid Screen or the Persian Persuader.
- The Strange Part: Critical Kills cannot be applied to the Sydney Sleeper or the Ullapool Caber, even though they can be crit boosted.
- The Strange Part: Critical Kills cannot be applied to any of Spy's melee weapons except the Prinny Machete, Saxxy, and Golden Frying Pan, even though they deal critical damage upon backstabs.
- The Strange Part: Kills While ÜberCharged cannot be applied to the Equalizer or Escape Plan, even though a Medic can freely ÜberCharge a Soldier who is wielding them.
- The Strange Part: Gib Kills cannot be applied to the Detonator or the Scorch Shot.
- The Strange Part: Posthumous Kills as applied to the Wrap Assassin only increments the counter on direct impact kills with the bauble, and does not count kills from the bleeding that results afterwards.
- The Strange Part: Players Hit does not raise the counter if an enemy was killed by a hit.
- The Strange Part: Tanks Destroyed can be applied to the Flying Guillotine, even though it cannot damage tanks. The counter can still be raised if you have damaged a tank and then hold the Guillotine when that tank is destroyed.
- Similarly, Tanks Destroyed can be applied to the Mantreads, the Chargin' Targe, and the Splendid Screen, even though they cannot damage tanks. However, since these weapons are always active, you only have to be alive when a tank you have damaged is destroyed for the counter to increase.
Notes
- Any parts applied to Engineer wrenches only count actions with the Wrench and not with any built Sentry Guns.
- Parts applied to cosmetics also do not count Sentry Gun kills unless the Sentry was wrangled.
- Servers using an altered
tf_playergib
setting do not change the way the Gib Kills counter is counted, only kills that would normally gib are still counted. Likewise, killing a player who is wearing a Bombinomicon does not increase the counter of a Gib Kills strange part. - All of the strange Flamethrowers do not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives, nor do they track healing done with reflected Crusader's Crossbow bolts. As a result, respective Strange Parts can not be applied.
- Destroying Sappers with any Strange Engineer wrenches does not increase a buildings destroyed counter; however, destroying Sappers with a Strange Homewrecker or a Strange Neon Annihilator increases a buildings destroyed counter.
- Other than strange parts that are directly related to destroying Mann vs. Machine Robots or tanks, strange parts cannot gain points for killing MvM robots. Strange parts that do not rank up based on kills, such as Strange Part: Allied Healing Done, continue to track statistics normally in the MvM game mode.
- 'Posthumous' is, in Team Fortress 2, the act of killing someone after dying (for example, a Pyro sets someone on fire, then dies; if the player set on fire dies from the afterburn before the Pyro respawns, it is counted as a 'Posthumous' kill for the Pyro).
Trivia
- The filename of the backpack icon for the Strange Part: Taunting Player Kills,
strange_part_conga_killer_large.vtf
, suggests that it was originally planned to track the number of Conga dancers killed.