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“ | Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
— The Administrator
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” |
Strange Parts are tool items. They are represented by a counter sitting next to a screen displaying an image, with some cut cables and spare parts. The image on the screen changes depending on the Strange Part.
Strange Parts can only be used on Strange weapons, cosmetic items, and Power Up Canteens. They allow players to track additional statistics, such as number of headshot kills or buildings destroyed.
Up to three Strange Parts can be applied onto one Strange item. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it does not count any previous stats. Strange Parts can be individually removed from a weapon using the Restore button in the backpack, allowing the player to remove a strange part of their choosing; however, a part which has been removed is not returned to the player, and is instead permanently lost.
Inhaltsverzeichnis
Variants
Certain parts are only compatible with certain weapons. A table of the restrictions is given below.
These restrictions are based on specific attributes listed in the items_game.txt
file, which do not necessarily reflect weapon functionality. The tables below and elsewhere on the Wiki are based on these attributes.
There are some mismatches between weapon capabilities and strange part compatibility which are not bugs, strictly speaking. E.g. the Medi Gun can be used to extinguish team-mates, but it isn't possible to apply the Teammates Extinguished strange part to a strange Medi Gun. In this case, it's probably because the Medi Gun takes a few seconds to extinguish burning teammates, but all of the weapons that are compatible with the Teammates Extinguished strange part work instantly; only the latter mechanism is tracked by the strange part.
List of Strange Parts | |||||||||||||
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Benötigt Tag | Seltsames Bauteil | ||||||||||||
Kann Schaden verursachen | Entpacken #41 Entpacken #55 |
Entpacken #41 Entpacken #59 Entpacken #103 |
Entpacken #44 | Entpacken #44 | Entpacken #45 | Entpacken #45 | |||||||
Seltsames Bauteil: In der Luft getötete Gegner | Seltsames Bauteil: Getötete Heavys | Seltsames Bauteil: Getötete Demomans | Seltsames Bauteil: Verübte Rache | Seltsames Bauteil: Dominierungen | Seltsames Bauteil: Getötete Soldier | ||||||||
Zufallsfund (abgelaufen) | Entpacken #47 | Entpacken #47 | Entpacken #49 | Entpacken #49 | Entpacken #49 | ||||||||
Seltsames Bauteil: Bei Vollmond getötete Gegner | Seltsames Bauteil: Unsichtbare Spys getötet | Seltsames Bauteil: Getötete Scouts | Seltsames Bauteil: Getötete Engineers | Seltsames Bauteil: Zerstörte Roboter | Seltsames Bauteil: Kills bei geringer Gesundheit | ||||||||
Zufallsfund (abgelaufen) | Zufallsfund (abgelaufen) | Entpacken #54 | Entpacken #54 | Entpacken #54 | Entpacken #55 Entpacken #103 | ||||||||
Seltsames Bauteil: Halloween-Kills | Seltsames Bauteil: Zerstörte Roboter während Halloween | Seltsames Bauteil: Kills unter Wasser | Seltsames Bauteil: Getötete Sniper | Seltsames Bauteil: Kills bei Überladung | Seltsames Bauteil: Getötete Pyros | ||||||||
Entpacken #55 | Entpacken #56 | Entpacken #56 | Entpacken #59 | Entpacken #59 | Entpacken #71 | ||||||||
Seltsames Bauteil: Getötete Verteidiger | Seltsames Bauteil: Getötete Medics | Seltsames Bauteil: Zerstörte Panzer | Seltsames Bauteil: Getötete Medics mit voller Überladung | Seltsames Bauteil: Zerstörte Riesenroboter | Seltsames Bauteil: In der Siegphase getötete Gegner | ||||||||
Entpacken #71 | Entpacken #75 | Entpacken #75 | Entpacken #75 | Entpacken #76 | Entpacken #76 Entpacken #103 | ||||||||
Seltsames Bauteil: Zerstörte Spy-Roboter | Seltsames Bauteil: Getötete Träger von ungewöhnlichen Gegenständen | Seltsames Bauteil: Getötete Spys | Seltsames Bauteil: Getötete brennende Gegner | Seltsames Bauteil: Beendete Killserien | Seltsames Bauteil: Verursachter Schaden | ||||||||
Entpacken #77 | Entpacken #82 | Entpacken #85 | Entpacken #85 | Entpacken #90 | Entpacken #90 | ||||||||
Seltsames Bauteil: Kills aus nächster Nähe | Seltsames Bauteil: Kills bei voller Gesundheit | Seltsames Bauteil: Zerstörte Scout-Roboter | Seltsames Bauteil: Kills spottender Spieler | Seltsames Bauteil: Weder Krit- noch Minikrit-Kills | Seltsames Bauteil: Getroffene Spieler | ||||||||
Kann Gegner zerfetzen | Entpacken #41 Entpacken #71 | ||||||||||||
Seltsames Bauteil: Zerfetzte Gegner | |||||||||||||
Kann Schaden verursachen Gebäude |
Entpacken #42 Entpacken #85 | ||||||||||||
Seltsames Bauteil: Zerstörte Gebäude | |||||||||||||
Kann Kopfschüsse | Entpacken #42 Entpacken #82 | ||||||||||||
Seltsames Bauteil: Tödliche Kopfschüsse | |||||||||||||
Kann Projektile reflektieren | Entpacken #42 | ||||||||||||
Seltsames Bauteil: Reflektierte Projektile | |||||||||||||
Kann löschen | Entpacken #43 | ||||||||||||
Seltsames Bauteil: Gelöschte Teammitglieder | |||||||||||||
Kann Schaden posthum verursachen |
Entpacken #43 | ||||||||||||
Seltsames Bauteil: Posthum getötete Gegner | |||||||||||||
Kann kritischen Schaden verursachen |
Entpacken #44 Entpacken #103 | ||||||||||||
Seltsames Bauteil: Kritische Kills | |||||||||||||
Kann vom Soldier oder Demoman getragen werden |
Entpacken #45 | ||||||||||||
Seltsames Bauteil: Kills während Explosionssprüngen | |||||||||||||
Can Destroy Sappers | Entpacken #47 | ||||||||||||
Seltsames Bauteil: Zerstörte Sapper | |||||||||||||
Kann auf langer Distanz Schaden verursachen |
Entpacken #56 | ||||||||||||
Seltsames Bauteil: Kills auf große Distanz | |||||||||||||
Can Deal Taunt Damage | Entpacken #60 | ||||||||||||
Seltsames Bauteil: Kills mit Verspottungsangriff | |||||||||||||
Is Cosmetic | Entpacken #76 | Entpacken #77 | Entpacken #82 | Entpacken #90 | |||||||||
Seltsames kosmetisches Bauteil: Verspottungsauftritte in der Todeskamera | Seltsames kosmetisches Bauteil: Überlebte Brände | Seltsames kosmetisches Bauteil: Kills | Seltsames kosmetisches Bauteil: Assists | ||||||||||
Can Heal Allies | Entpacken #77 Entpacken #103 | ||||||||||||
Seltsames Bauteil: Heilung für Teamkameraden | |||||||||||||
Anmerkung |
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Crafting
As a crafting ingredient
Seltsames Bauteil | Übertragungswerkzeug für seltsame Zähler | |
x2 | = |
Demonstration
Update history
- Strange Parts were added to the game.
- [Undokumentiert] Added Strange Parts: Gib Kills, Airborne Enemies Killed, Heavies Killed, Buildings Destroyed, Projectiles Reflected, and Headshot Kills.
- Added the ability to remove Strange parts via the Restore button in the backpack.
- [Undokumentiert] Added Strange Parts: Posthumous Kills, Allies Extinguished, and Full Moon Kills.
- [Undokumentiert] Added Strange Parts: Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills, and Kills While Explosive Jumping.
- [Undokumentiert] Strange Part counters watched in-game now appear in a dim-gray color.
27. Juni 2012 Patch (Pyromania Update)
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections.
- [Undokumentiert] Added Strange Part: Full Moon Kills.
- [Undokumentiert] Added Strange Parts: Scouts Killed, Cloaked Spies Killed, and Sappers Destroyed.
- [Undokumentiert] Added Strange Parts: Engineers Killed, Robots Destroyed, and Low-Health Kills.
- [Undokumentiert] Added Strange Parts: Halloween Kills and Robots Destroyed During Halloween.
20. Dezember 2012 Patch (Mecha Update)
- [Undokumentiert] Added Strange Parts: Defender Kills, Snipers Killed, Pyros Killed, Underwater Kills, and Kills While Übercharged.
- Fixed "Low-Health Kills" strange part also counting kills after the player had died.
- [Undokumentiert] Added Strange Parts: Medics Killed, Tanks Destroyed, and Long-Distance Kills.
- [Undokumentiert] Added Strange Parts: Medics Killed That Have Full ÜberCharge and Giant Robots Destroyed.
- [Undokumentiert] Added Strange Parts: Robot Spies Destroyed, Kills During Victory Time, and Kills with a Taunt Attack.
- [Undokumentiert] Added schema for Strange Part "KillEaterEvent_UniquePlayerKills".
29. Oktober 2013 Patch (Scream Fortress 2013)
- Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans.
- Added Strange parts that can be applied to Strange cosmetic items.
- [Undokumentiert] Added Strange Parts: Spies Killed, Unusual-Wearing Player Kills, Burning Enemy Kills, Killstreaks Ended, Freezecam Taunt Appearances, Damage Dealt, Fires Survived, Allied Healing Done, and Point-Blank Kills.
- Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.
- [Undokumentiert] Added Strange Parts: Not Crit nor Mini-Crit Kills and Player Hits.
- [Undokumentiert] Added Strange Cosmetic Part: Assists.
- The Huo-Long Heater can now accept Posthumous Kills strange parts.
- The Dalokohs Bar can now accept Ally Healing Done strange parts.
17. Dezember 2015 Patch (Tough Break Update)
- All Strange parts can now be applied to Strange cosmetics items.
- Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers.
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles.
- Fixed the Deflect Projectiles strange part not counting deflections.
- Updated description of the "Strange Part: Player Hits" item to match its name.
- [Undokumentiert] Updated the description for several Strange Parts.
Bugs
- The Strange Part: Buildings Destroyed can be applied to the Chargin' Targe, but cannot raise the counter, even by killing an Engineer hauling an active building.
- The Strange Part: Kills While Explosive Jumping can be applied to the Mantreads, but cannot raise the counter, because the weapon requires landing to deal damage.
- The Strange Part: Kills While Explosive Jumping cannot be applied to the Panic Attack, the Splendid Screen or the Persian Persuader.
- The Strange Part: Critical Kills cannot be applied to the Sydney Sleeper or the Ullapool Caber, even though they can be crit boosted.
- The Strange Part: Critical Kills cannot be applied to any of Spy's melee weapons except the Prinny Machete, Saxxy, and Golden Frying Pan, even though they deal critical damage upon backstabs.
- The Strange Part: Kills While ÜberCharged cannot be applied to the Equalizer or Escape Plan, even though a Medic can freely ÜberCharge a Soldier who is wielding them.
- The Strange Part: Gib Kills cannot be applied to the Detonator or the Scorch Shot.
- The Strange Part: Posthumous Kills as applied to the Wrap Assassin only increments the counter on direct impact kills with the bauble, and does not count kills from the bleeding that results afterwards.
- The Strange Part: Players Hit does not raise the counter if an enemy was killed by a hit.
- The Strange Part: Tanks Destroyed can be applied to the Flying Guillotine, even though it cannot damage tanks. The counter can still be raised if you have damaged a tank and then hold the Guillotine when that tank is destroyed.
- Similarly, Tanks Destroyed can be applied to the Mantreads, the Chargin' Targe, and the Splendid Screen, even though they cannot damage tanks. However, since these weapons are always active, you only have to be alive when a tank you have damaged is destroyed for the counter to increase.
Notes
- Any parts applied to Engineer wrenches only count actions with the Wrench and not with any built Sentry Guns.
- Parts applied to cosmetics also do not count Sentry Gun kills unless the Sentry was wrangled.
- Servers using an altered
tf_playergib
setting do not change the way the Gib Kills counter is counted, only kills that would normally gib are still counted. Likewise, killing a player who is wearing a Bombinomicon does not increase the counter of a Gib Kills strange part. - All of the strange Flamethrowers do not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives, nor do they track healing done with reflected Crusader's Crossbow bolts. As a result, respective Strange Parts can not be applied.
- Destroying Sappers with any Strange Engineer wrenches does not increase a buildings destroyed counter; however, destroying Sappers with a Strange Homewrecker or a Strange Neon Annihilator increases a buildings destroyed counter.
- Other than strange parts that are directly related to destroying Mann vs. Machine Robots or tanks, strange parts cannot gain points for killing MvM robots. Strange parts that do not rank up based on kills, such as Strange Part: Allied Healing Done, continue to track statistics normally in the MvM game mode.
- 'Posthumous' is, in Team Fortress 2, the act of killing someone after dying (for example, a Pyro sets someone on fire, then dies; if the player set on fire dies from the afterburn before the Pyro respawns, it is counted as a 'Posthumous' kill for the Pyro).
Trivia
- The filename of the backpack icon for the Strange Part: Taunting Player Kills,
strange_part_conga_killer_large.vtf
, suggests that it was originally planned to track the number of Conga dancers killed.