Sticky Bombs/ro

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Acest articol este despre the Demoman's default secondary weapon. Pentru other stickybomb launchers, vedeți Stickybomb launcher (disambiguation).
Ye appear to 'ave trodden on a mine!
The Demoman

The Stickybomb Launcher is the default secondary weapon for the Demoman. It is a modified grenade launcher with a large olive drum magazine, an under-barrel foregrip, and a wide barrel. A charging handle used to reload the weapon sits on the back left side, above the trigger.

The Stickybomb Launcher launches small, glowing, spiked bombs that adhere to most surfaces, but bounce off enemy players, buildings, and certain map entities such as spawn gates or Payload carts. Unlike the default Grenade Launcher, stickybombs do not explode on contact, but can instead be detonated manually with alt-fire (tasta standard: MOUSE2) approximately 0.7 seconds after being deployed; stickybombs signal the end of their arm time by blinking twice. Should the Demoman die, their stickybombs disappear harmlessly with a white flash and a burst of debris. They also break if hit by bullets, syringes (excluding the Crusader's Crossbow), melee attacks, or explosions caused by the Scorch Shot, Detonator, Scottish Resistance, and Quickiebomb Launcher. Up to 8 stickybombs can be placed at one time; attempting to deploy a ninth bomb detonates the oldest bomb after a short delay. The total number of stickybombs placed on the map is shown on the HUD. Demomen cannot detonate stickybombs while taunting, during Humiliation, or while spooked by a ghost.

Should a stickybomb be hit with a compression blast or an explosion from any enemy weapon (except the Scottish Resistance and Quickiebomb Launcher), it is detached from the surface it was on and pushed away, but does not detonate. Stickybombs pushed in this way temporarily slide across surfaces, but still eventually come to rest; stickies experience significant friction, causing them to roll to rest more quickly than grenades. The stickybombs are otherwise unharmed by the force of the blast and can be detonated as normal. Stickybomb explosions deal splash damage. However, blast radius falloff reduces stickybomb damage the further away a target is from the center of its explosion, even in the case of critical hits, with a minimum of 50% damage being done at the very edge of the blast radius. Stickybomb explosions can be used to juggle targets or throw them into environmental hazards.

The Demoman can also use stickybombs to propel himself into the air. Compared to the Soldier, the Demoman possesses lower damage resistance to his own explosives causing him to experience much greater self-damage (up to half of his total health). However, stickybombs also propel the Demoman significantly further than a single rocket can send the Soldier. In addition, the Stickybomb Launcher's manual detonation can offer the Demoman finer control over his blast jumps.

Stickybombs are fired from the launcher at 805 Hammer units per second (approximately 55 km/h or 34 mph). By holding down primary fire (default key: MOUSE1), the Launcher can be charged up to launch stickybombs over a greater distance. A meter below the ammo count shows the degree of force behind each stickybomb, and the Launcher begins to tremble when reaching its maximum strength. If the charge bar fills completely, the sticky is forcibly fired. A fully charged stickybomb travels approximately 2.3 times as fast as an uncharged sticky. The Stickybomb Launcher also has a slight spread, so stickybombs deviate slightly in where they land.

Like most weapons, the damage put out by stickybombs changes depending on the distance from player to target. However, this applies only for Stickybombs detonated within 5 seconds after firing. Stickybombs detonated after 5 seconds use their base damage to calculate damage (explosive damage falloff still applies).

Damage and function times

Vezi și: Pagube
Pagube si viteză
Tipul atacului Projectile
Tipul pagubei Explosive
Pagubă la distanță sau apropiată? Ranged
Pagube
Pagube maxime 120% 144
Pagube de bază 100% 120
Distanța maximă 52.8% 64
Critice 180 cm: 180
90 cm: 261
Under: 355
Minicritic 180 cm: 81
90 cm: 117
Under: 165
Pagubele exploziei
Pagubele minime ale exploziei 50% 270 cm
Scăderea pagubelor 1% / 2.92
   
Raza pagubelor exploziei 180 cm: 47-90
90 cm: 60-124
Under: 103-138
Pagube sinelui 45-114
Durata funcționării
Intervalul de atac 0.6 s
Reîncărcare (prima) 1.09 s
Reîncărcare (consecutiv) 0.67 s
Timpul de activare 0.7 s
Timpul maxim de încărcare a șarjei 4.00 s
Valorile sunt aproximate și determinate prin testele comunității.

Demonstraţie

EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/sticky bombs]]" for the service "youtube".

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Genistul
Genistul
Distruge 10 bombe lipicioase cu pușca într-o singură viață.


Leaderboard class demoman.png Demoman

Scotch Dublu Rănit
Scotch Dublu Rănit
Omoară doi jucatori cu o singură săritură cu bombe lipicioase.


Cel Ce a Celt-O
Cel Ce a Celt-O
Folosește Lansatorul de bombe lipicioase pentru a omorî un inamic din cauza unei daune provocate de mediu.


Săritura în Cer
Săritura în Cer
Sari cu bombe lipicioase o distanță foarte lunga...


Bombarderul din Loch Ness
Bombarderul din Loch Ness
Omoară un inamic cu bombe lipicioase în mai putin de 5 secunde dupa ce acesta s-a teleportat.


Pipebagger
Pipebagger
Omoară cel putin 3 inamici cu o detonare de bombe lipicioase.


Furat Roial
Furat Roial
Distruge 100 de bombe lipicioase cu Rezistența Scoțiană.
Pază la Scotch
Pază la Scotch
Omoară 3 inamici care împing căruciorul cu o singură detonare de bombe lipicioase, de 3 ori.


Ceva Lipicios Încoace Vine
Ceva Lipicios Încoace Vine
Omoară 30 de jucatori prin detonarea în aer a bombelor lipicioase.


Sap-ul de Argyle
Sap-ul de Argyle
Distruge un Inginer, Santinela și Distribuitorul acestuia cu o singură detonare a unor bombe lipicioase.


Drumul Înalt
Drumul Înalt
Folosește bombe lipicioase pentru a sări pe un punct și capturează-l.


Jocul Scoțian
Jocul Scoțian
Omoară un inamic cu o armă de luptă corp la corp în timp ce faci o săritură cu bombe lipicioase.


Lipirea
Lipirea
Omoară 3 Heavy care au viață maximă dintr-o singură detonare de bombe lipicioase.


Leaderboard class heavy.png Heavy

Propriile Mijloace de Producție
Propriile Mijloace de Producție
Înlătură 20 de bombe lipicoase omorând Demoman-ul care le-a lansat.


Leaderboard class engineer.png Engineer

Cum au fost Împușcați Dăunătorii
Cum au fost Împușcați Dăunătorii
Distruge 50 de bombe lipicioase inamice, care se află în raza unei clădiri a echipei tale.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Piedica Săritorului
Piedica Săritorului
Omoară un inamic ce a sărit cu o rachetă sau o grenadă în timp ce este în aer, folosind Pușca cu Lunetă sau Vânătorul de Oameni.

Styles

Articol principal: Stiluri
Stiluri
Festive Stickybomb Launcher Style1.png
Festive Stickybomb Launcher Style2.png
Festiv Festivest

Note: Only applies to the Festive variant of this weapon.

Update history

Patch-ul din 27 septembrie 2007
  • Fixed prediction error that caused jittery Stickybomb Launcher behavior.

Patch-ul din 28 februarie 2008

  • Reduced Demoman's maximum Stickybomb reserve ammo from 40 to 24.

Patch-ul din 6 martie 2008

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

Patch-ul din 16 februarie 2009

  • Stickybombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
    • Ultimately reduces damage done by Stickybombs to enemies < 512 Hammer units from the Demoman.
  • Demoman's secondary weapon has been renamed to Stickybomb Launcher.

Patch-ul din 5 mai 2010

  • Fixed deflected Stickybombs becoming mini-crits when detonated.
  • Fixed deflected Stickybombs becoming crits if the Pyro was crit-boosted.

Patch-ul din 19 ianuarie 2011

  • [Nedocumentat] The Stickybomb Launcher now drops the appropriate weapon on death, on RED team.

Patch-ul din 14 februarie 2011

  • Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team BLU.
  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

Patch-ul din 20 aprilie 2011

  • Fixed the Stickybomb Launcher and the Sticky Jumper using the wrong skins.

Patch-ul din 23 iunie 2011 (Über Update)

  • [Nedocumentat] Added Strange quality.

Patch-ul din 18 iulie 2011

  • Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.

Patch-ul din 22 iulie 2011

  • Updated the gamehaptics file.
    • Refined the Demoman's Stickybomb Launcher reload forces.

Patch-ul din 15 decembrie 2011 (Australian Christmas 2011)

Patch-ul din 19 decembrie 2011

  • Festive Stickybomb Launchers can now be gifted.

Patch-ul din 27 aprilie 2012

  • [Nedocumentat] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.

Patch-ul din 3 mai 2012

  • Fixed a rendering error affecting sticky bomb particle effects.

Patch-ul din 15 august 2012 (Mann vs. Machine Update)

  • [Nedocumentat] Added Silver and Gold Botkiller variants.

Patch-ul din 9 octombrie 2012

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

Patch-ul din 20 decembrie 2012 (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

Patch-ul din 14 februarie 2013

  • Added multicolored-lights style to the Festive Stickybomb Launcher.
  • Fixed the Stickybomb Launcher using the wrong RED team arms skin while on the BLU team.

Patch-ul din 15 februarie 2013

  • Fixed the BLU team Stickybomb Launcher using the Scottish Resistance material when dropped into the world.

Patch-ul din 21 noiembrie 2013 (Two Cities Update)

Patch-ul din 18 iunie 2014 (Love & War Update)

  • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.

Patch-ul din 23 iunie 2014

  • Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

Patch-ul din 10 septembrie 2014

  • [Nedocumentat] Demoman can no longer detonate sticky bombs while taunting.

Patch-ul din 15 septembrie 2014

  • Demoman can no longer detonate sticky bombs while taunting.

Patch-ul din 22 decembrie 2014 (Smissmas 2014)

  • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
  • Stickybombs now have a more visible trail while traveling through the air.
  • Stickybombs arm particle is slightly more visible.
  • Damage variance on stickybombs reduced from +/- 10% damage to +/-2%.
  • Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.

Patch-ul din 7 ianuarie 2015

  • Fixed the air detonation radius for stickybomb jumps.
  • Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created.

Patch-ul din 2 iulie 2015 #1 (Gun Mettle Update)

  • [Nedocumentat] Updated model to c_model system.

Patch-ul din 27 august 2015

  • Updated the materials for the Stickybomb Launcher.

Patch-ul din 17 decembrie 2015 (Tough Break Update)

  • Updated description to better detail the weapon's functionality.

Patch-ul din 29 februarie 2016

  • [Nedocumentat] Updated all Stickybomb Launcher's reload sounds.

Patch-ul din 13 decembrie 2017

  • Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down.
  • Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging.

Patch-ul din 28 martie 2018 #1

  • Fixed stickybombs sometimes blocking explosive damage from other stickybombs.

Patch-ul din 25 iulie 2019 (Summer 2019 Pack)

  • Fixed and(sic) exploit where stickybombs could not be destroyed or pushed by the enemy team.

Unused content

Unused Pipebomb model.
  • Based on its name displayed on the stats page, the Stickybomb Launcher was originally supposed to be the Pipebomb Launcher, a weapon from the original Team Fortress. It is thought to have been similar to the Grenade Launcher except that its grenades would only detonate when the player pressed the alt fire key (as seen in Trailer 2). The Pipebomb Launcher's grenade is still in the game files.

Bugs

  • The Scottish Resistance-specific achievement Sticky Thump can sometimes be earned with this weapon.
  • When changing styles on the festive variant, the preview does not show the festive lights.
  • Stickybombs detonated manually do not leave explosion decals, but stickybombs detonated automatically do.
  • Dying while charging a stickybomb does not stop the charge sound from playing.
  • The backpack icon for the Stickybomb Launcher is an old model, with the ejection port on the other side.

Trivia

  • In real life, a "sticky bomb" refers to an adhesive-coated "squash head" explosive developed as an anti-tank grenade for the British Armed Forces in the Second World War following the loss of much of their armour-piercing guns after the Battle of France. Unlike the in-game Stickybomb Launcher, these would require the removal of their metal casing to expose the adhesive surface before being hand-thrown or affixed to an armored target, detonating on a conventional timed fuse.
  • The description of the Black Watch suggests the Demoman's stickybombs were accidentally invented by the "desperately sober" Fifth Battalion of the eponymous Black Watch during an attempt to make liquor out of gunpowder.
  • The Stickybomb Launcher bears a resemblance to a weapon cut from Half-Life 2, named the "Sticky Launcher". Had it been included, it would have functioned in an almost identical manner, except that its projectiles would stick to enemies as well as map surfaces.

Gallery

Merchandise

See also