Difference between revisions of "Scout"

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   | speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=scout}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
   | speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=scout}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Scout''', on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}}
+
{{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}}
Born and raised in Boston, Massachusetts, the '''Scout''' is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. His [[Jumping#Double Jump|Double Jump]] leaves slower opponents such as the Heavy struggling to keep up and helps him navigate the terrain while dodging incoming projectiles. Carrying a [[Scattergun]], a [[Pistol]], and a [[Bat]], the Scout is an ideal class for aggressive fighting and flanking. The Scout is a great class for quick "hit-and-run" tactics for sapping away the enemies' health due to his ability to get in, do damage, and dash away before even being noticed. However, the Scout has one of the lowest health out of all of the characters, leaving him vulnerable when he is on the front line. However, the Scout can run in and out very quickly, letting him lead the team to victory without the other team even noticing in time.
+
Born and raised in [[w:Boston|Boston]], [[w:Massachusetts|Massachusetts]], [[w:USA|USA]], the '''Scout''' is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. His [[Jumping#Double Jump|Double Jump]] leaves slower opponents such as the [[Heavy]] struggling to keep up and helps him navigate the terrain while dodging oncoming bullets and projectiles. Carrying a [[Scattergun]], a [[Pistol]], and a [[Bat]], the Scout is an ideal class for aggressive fighting and flanking. The Scout is a great class for quick "hit-and-run" tactics that can either sap away enemies' health or kill them outright due to his ability to get in, do damage, and dash away before even being noticed. However, the Scout is tied with the [[Engineer]], [[Sniper]], and [[Spy]] for having the lowest health of any class, leaving him vulnerable when he is on the front line; a fair trade-off for his ability to run in and out of a contested hot-spot very quickly, letting him lead the team to victory without the other team even noticing in time.  
  
The Scout is an excellent choice for completing objectives quickly. He can capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the rate of any other class. Only the Scout has this ability naturally; the [[Demoman]] and [[Soldier]] only have the same ability while holding or using the [[Pain Train]]. His speed also makes him perfect for capturing enemy control points and [[intelligence]].  
+
The Scout is an excellent choice for completing objectives quickly. He can capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the rate of any other class. Only the Scout has this ability naturally; the [[Demoman]] and [[Soldier]] only have the same ability if they have the [[Pain Train]] equipped. His speed also makes him perfect for capturing [[intelligence]] briefcases.  
  
The Scout is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm1867910/ Nathan Vetterlein].
+
The Scout is [[Voice actors|voiced]] by [[Nathan Vetterlein]].
  
 
=== Bio ===
 
=== Bio ===
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| special = home run
 
| special = home run
 
| description = {{hatnote|Main article: [[Home Run]]}}
 
| description = {{hatnote|Main article: [[Home Run]]}}
The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up and swings his bat, all without sound.
+
The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up, and swings his bat, all without sound.
  
 
If an enemy is successfully hit, [[Media:Pl impact stun range.wav|applause]] is heard.
 
If an enemy is successfully hit, [[Media:Pl impact stun range.wav|applause]] is heard.
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{{Set|The Special Delivery}}
 
{{Set|The Special Delivery}}
  
{{Set|The 1 Fan}}
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{{Set|The 1 Fan|main=no}}
  
{{Set|The Curse-a-Nature}}
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{{Set|The Curse-a-Nature|main=no}}
  
{{Set|Santa's Little Accomplice}}
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{{Set|Santa's Little Accomplice|main=no}}
  
{{Set|The Public Enemy}}
+
{{Set|The Public Enemy|main=no}}
  
{{Set|The Boston Bulldog}}
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{{Set|The Boston Bulldog|main=no}}
  
{{Set|The Retro Rebel}}
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{{Set|The Retro Rebel|main=no}}
  
{{Set|The Wicked Good Ninja}}
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{{Set|The Wicked Good Ninja|main=no}}
  
{{Set|The Isolationist Pack}}
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{{Set|The Isolationist Pack|main=no}}
  
{{Set|The Deep-Fried Dummy}}
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{{Set|The Deep-Fried Dummy|main=no}}
  
{{Set|The Rooftop Rebel}}
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{{Set|The Rooftop Rebel|main=no}}
  
{{Set|The Sixties Sidekick}}
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{{Set|The Sixties Sidekick|main=no}}
  
 
== Cosmetic items ==
 
== Cosmetic items ==
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'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
* Added weapons: [[Force-A-Nature]], [[Bonk! Atomic Punch]] and [[Sandman]].
 
 
* Added 35 [[Scout achievements]].
 
* Added 35 [[Scout achievements]].
 
* Scouts now earn a bonus point for killing Medics who are actively healing a target.
 
* Scouts now earn a bonus point for killing Medics who are actively healing a target.
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'''{{Patch name|4|20|2009}}'''
 
'''{{Patch name|4|20|2009}}'''
 
* Scouts now drop the [[Intelligence]] if they're carrying it when they start phasing.
 
* Scouts now drop the [[Intelligence]] if they're carrying it when they start phasing.
 
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 
* Added hat: the [[Batter's Helmet]].
 
  
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* {{Undocumented}} Added hat [[bodygroup]]s to the Scout, [[Soldier]], [[Engineer]] and [[Sniper]] models.
 
* {{Undocumented}} Added hat [[bodygroup]]s to the Scout, [[Soldier]], [[Engineer]] and [[Sniper]] models.
 
* {{Undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
 
* {{Undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
* {{Undocumented}} Added hats: [[Bonk Helm]], [[Ye Olde Baker Boy]] and [[Baseball Bill's Sports Shine]].
 
  
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* Fixed the Scout's legs twisting out of shape during a double jump.
 
* Fixed the Scout's legs twisting out of shape during a double jump.
 
* Added [[backstab]] death animation.
 
* Added [[backstab]] death animation.
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
* Added hat: [[Troublemaker's Tossle Cap]].
 
 
'''{{Patch name|4|15|2010}}'''
 
* Added weapon: [[Lugermorph]] .
 
 
'''{{Patch name|4|28|2010}}'''
 
* Added weapon: [[Crit-a-Cola]] .
 
  
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* Added the [[Special Delivery (Item Set)|Special Delivery]] [[Item sets|set]] with 4 items: the [[Shortstop]], the [[Mad Milk]], the [[Holy Mackerel]] and the [[Milkman]].
 
* Added hat: the [[Bombing Run]] .
 
 
* {{Undocumented}} Added unused "High-five" animation.
 
* {{Undocumented}} Added unused "High-five" animation.
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
* Added weapons: [[Boston Basher]] and [[Candy Cane]].
 
* Added hat: '[[Flipped Trilby]]'.
 
 
'''{{Patch name|1|24|2011}}'''
 
* Added hat: [[Superfan]] .
 
* Added misc: [[Essential Accessories]] .
 
  
 
'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* Added weapon: [[Sun-On-A-Stick]].
 
 
* {{Undocumented}} Added a new leg bodygroup to the Scout model.
 
* {{Undocumented}} Added a new leg bodygroup to the Scout model.
 
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 
* Added weapon: the [[Fan O'War]] .
 
  
 
'''{{Patch name|5|12|2011}}'''
 
'''{{Patch name|5|12|2011}}'''
* {{undocumented}} Added weapon: the [[Three-Rune Blade]].
 
* {{undocumented}} Added hat: the [[Hero's Tail]].
 
* {{undocumented}} Added misc: the [[Sign of the Wolf's School]].
 
 
* {{Undocumented}} Added a dogtag bodygroup to the Scout model.
 
* {{Undocumented}} Added a dogtag bodygroup to the Scout model.
  
'''{{Patch name|6|3|2011}}'''
+
'''{{Patch name|6|17|2011}}'''
* Added hat: The [[Planeswalker Goggles]].
+
* {{Undocumented}} Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via [[gibs|gibbing]].
 
 
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 
* Added weapons: [[Soda Popper]], [[Atomizer]] and [[Winger]].
 
* Added hat: [[Bonk Boy]].
 
 
 
'''{{Patch name|7|1|2011}}'''
 
* Added misc: [[Flip-Flops]], [[Lucky No. 42]].
 
  
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
* Added hats: [[Backwards Ballcap]], [[Hermes]] and [[Hot Dogger]].
 
* Added misc items: [[Ball-Kicking Boots]] & [[Stereoscopic Shades]].
 
 
* Removed the response when killing an enemy Scout or [[Pyro]] and moved the lines to the dominating Pyro/Scout response.
 
* Removed the response when killing an enemy Scout or [[Pyro]] and moved the lines to the dominating Pyro/Scout response.
 
* Added a rare response to double jumping after getting a recent kill.
 
* Added a rare response to double jumping after getting a recent kill.
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
* Added weapon: [[Unarmed Combat]].
 
* Added hat: [[Wrap Battler]].
 
* Added misc: [[B-ankh!]] and [[Futankhamun]].
 
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* Added weapon: [[Wrap Assassin]].
 
* Added hat: [[Big Elfin Deal]].
 
* Added misc: [[Bootie Time]].
 
* {{Undocumented}} Added weapons: [[Bat|Festive Bat]] and [[Scattergun|Festive Scattergun]].
 
 
'''{{patch name|2|9|2012}}'''
 
* Added misc: [[Boston Boom-Bringer]].
 
 
'''{{patch name|2|23|2012}}'''
 
* Added misc: [[Fast Learner]].
 
 
'''{{patch name|3|1|2012}}'''
 
* Added misc: [[Teufort Tooth Kicker]].
 
 
'''{{patch name|5|10|2012}}'''
 
* Added hat: [[Front Runner]].
 
 
'''{{patch name|5|17|2012}}'''
 
* Added hat: [[Cross-Comm Express]].
 
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Added weapons: [[Pretty Boy's Pocket Pistol]] and [[Baby Face's Blaster]].
 
* Added hat: [[Fed-Fightin' Fedora]].
 
* Added misc: [[Dillinger's Duffel]].
 
 
'''{{Patch name|8|2|2012}}''' ([[Triad Pack]])
 
* Added weapon: [[Flying Guillotine]].
 
* Added misc: [[Triad Trinket]] and [[Champ Stamp]].
 
 
'''{{Patch name|8|10|2012}}'''
 
* Added hat: [[Void Monk Hair]].
 
 
'''{{Patch name|8|15|2012}}'''  ([[Mann vs. Machine (update)|Mann vs. Machine]])
 
* {{Undocumented}} Added weapons: [[Botkiller]] Scattergun and Golden Botkiller Scattergun.
 
* {{Undocumented}} Added hat: [[Robot Running Man]].
 
 
'''{{Patch name|9|4|2012}}'''
 
* Added hat: [[Crafty Hair]].
 
 
'''{{Patch name|9|6|2012}}'''
 
* {{Undocumented}} Added misc: [[Track Terrorizer]].
 
  
 
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]).
 
'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]]).
*  {{Undocumented}} Added misc: [[Voodoo-Cursed Scout Soul]], [[Spooky Shoes]], and [[Spooky Sleeves]].
 
 
*  {{Undocumented}} Added voice lines to Scout.
 
*  {{Undocumented}} Added voice lines to Scout.
  
 
'''{{Patch name|11|2|2012}}'''
 
'''{{Patch name|11|2|2012}}'''
 
* {{Undocumented}} Updated player models.
 
* {{Undocumented}} Updated player models.
 
'''{{Patch name|11|29|2012}}'''
 
* {{Undocumented}} Added weapon: [[Memory Maker]].
 
 
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 
* Added hat: [[Hanger-On Hood]].
 
* Added misc: [[Digit Divulger]], [[Flight of the Monarch]], and [[Flunkyware]].
 
 
'''{{Patch name|2|15|2013}}'''
 
* Added misc: [[Buck Turner All-Stars]].
 
 
'''{{Patch name|2|15|2013}}'''
 
* Added misc: [[Tomb Wrapper]].
 
 
'''{{Patch name|3|12|2013}}'''
 
* Added weapon: [[Ham Shank]].
 
* Added hat: [[Wilson Weave]].
 
* Added misc: [[Long Fall Loafers]].
 
 
'''{{Patch name|5|17|2013}}''' ([[Robotic Boogaloo]])
 
* Added hats: [[Bonk Leadwear]], [[Bot Dogger]] and [[Ye Oiled Baker Boy]].
 
* Added misc: [[Bolt Boy]].
 
 
'''{{Patch name|6|3|2013}}'''
 
* Added hat: [[Bacteria Blocker]].
 
 
'''{{Patch name|6|13|2013}}'''
 
* Added hat: [[Beastly Bonnet]].
 
* Added misc: [[Bolt Boy]] and [[Cheet Sheet]].
 
 
'''{{Patch name|7|10|2013}}'''
 
* Added cosmetics: [[Greased Lightning]], [[Bigg Mann on Campus]], [[Cool Cat Cardigan]], [[Caffeine Cooler]], [[Half-Pipe Hurdler]], [[Delinquent's Down Vest]].
 
 
'''{{Patch name|10|10|2013}}'''
 
* Added cosmetic: [[Flapjack]].
 
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
* Added weapons: [[Australium Scattergun]], [[Australium Force-A-Nature]].
 
 
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 
* Added cosmetics: [[Halloweiner]], [[Horrific Head of Hare]], [[Face Plante]], [[Faun Feet]], [[Sprinting Cephalopod]], [[Hound's Hood]], [[Terrier Trousers]].
 
 
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 
* Added cosmetics: [[Chucklenuts]], [[Little Drummer Mann]], [[Runner's Warm-Up]], [[Scout Shako]].
 
* Added weapon: [[Festive Force-A-Nature]].
 
 
'''{{Patch name|2|7|2014}}''' ([[Strongbox Pack]])
 
*Added [[Ticket Boy]].
 
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
*Added cosmetics: [[Pomade Prince]], [[Paisley Pro]], [[Argyle Ace]], [[Frickin' Sweet Ninja Hood]], [[Southie Shinobi]], [[Red Socks]].
 
*Added weapons: [[Back Scatter]], [[Mutated Milk]].
 
 
'''{{Patch name|9|25|2014}}''' ([[Limited Late Summer Pack]])
 
* Added hat: [[Thirst Blood]].
 
 
'''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]])
 
* Added cosmetics: [[Head Hunter]], [[Claws and Infect]], [[Crazy Legs]], [[Nugget Noggin]], [[Fowl Fists]] and [[Talon Trotters]].
 
 
}}
 
}}
  
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* In ''[[Poker Night at the Inventory]]'', an image of the Scout wearing the [[Ye Olde Baker Boy]] hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
 
* In ''[[Poker Night at the Inventory]]'', an image of the Scout wearing the [[Ye Olde Baker Boy]] hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
 
* The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary (Control Point)|Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms.
 
* The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary (Control Point)|Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms.
 +
* Just like the rest of the classes, the Scouts makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 
* The [[Non-player characters#BLU team (Original)|first BLU team]] Scout resembled [[w:Billy the Kid|Billy the Kid]].
 
* The [[Non-player characters#BLU team (Original)|first BLU team]] Scout resembled [[w:Billy the Kid|Billy the Kid]].
 
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy|Spy's]] disguise mask named "Bonk! Slash!".
 
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy|Spy's]] disguise mask named "Bonk! Slash!".
* Since June 8th, 2011, when a Scout is [[gibs|gibbed]] there is a 1/100 chance of a dove flying out of his torso. This is a reference to the final scene in [[Meet the Medic]], where Archimedes is revealed to be stuck in Scout's chest.
+
* Since June 17th, 2011, when a Scout is [[gibs|gibbed]] there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in [[Meet the Medic]], where Archimedes is revealed to be stuck in Scout's chest.
* The "Crazy Church Guy" from Left 4 Dead is also voiced by Nathan Vetterlein. This is referenced by one of the Scout's lines, which is borrowed from the Crazy Church Guy.
+
* The "Crazy Church Guy" from Left 4 Dead is also voiced by Nathan Vetterlein. This is referenced by one of the [[Media:Scout stunballhit14.wav|Scout's lines]], which is recreated based on one of the Crazy Church Guy's lines.
* The Scout is one of the playable characters of the game ''SpeedRunners''  
+
* The Scout is one of the playable characters of the game ''SpeedRunners''
* The Soldier has referred to the Scout as "Judas". According to Christian mythology, Judas is one of Jesus' twelve disciples and is the one responsible for his crucifixion. Judas is simply a term called out for spotting a traitor, and it is not confirmed to be Scout's real name.
 
 
* The clothing of the Scout is a wearable cosmetic in the game [http://streamline.gamepedia.com/Streamline Streamline].
 
* The clothing of the Scout is a wearable cosmetic in the game [http://streamline.gamepedia.com/Streamline Streamline].
 
* The Scout seems to idolize [[w:Tom Jones|Tom Jones]], to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
 
* The Scout seems to idolize [[w:Tom Jones|Tom Jones]], to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
**He also has a tattoo of Tom Jones with the title "Sex Bom", however, this could be a result of him nearing death and hallucinating.  
+
** He also has a tattoo of Tom Jones with the title "Sex Bom", however, this could be a result of him nearing death and hallucinating.  
 
* Issue #6 of the Team Fortress 2 comic, [[The Naked and the Dead]], reveals some information of the Scout's identity.
 
* Issue #6 of the Team Fortress 2 comic, [[The Naked and the Dead]], reveals some information of the Scout's identity.
 
** He is at least 26 years old during the events of the comics.
 
** He is at least 26 years old during the events of the comics.
 
** His first name is Jeremy, as revealed by the Spy.
 
** His first name is Jeremy, as revealed by the Spy.
** He has a basic elementary knowledge of reading. As seen [http://www.teamfortress.com/tf02_unhappy_returns/#f=24 here], Scout is reading a "Young Readers Edition" of a collection of television scripts. Also, this is shown when a crate marked with 'SUBMACHINE GUNS' took him some time to read. He eventually (and incorrectly) concludes that he was sent a "bunch of ''Submackeens''" (as seen [http://www.teamfortress.com/tf06_thenakedandthedead/#f=50 here]).
+
** He has only a basic elementary knowledge of reading, as he had problem reading the words "SUBMACHINE GUNS" marked on a crate. This is also shown in ''[[:File:Unhappyreturns24.jpg|Unhappy Returns]]'', where he was seen reading a "Young Readers Edition" of a collection of television scripts.
 
** If his personification of [[Non-player characters#God|"God"]] is to be believed, the Scout's death will occur on December 4th, 1987.
 
** If his personification of [[Non-player characters#God|"God"]] is to be believed, the Scout's death will occur on December 4th, 1987.
*The Scout's pose in the official group picture, which is shown at the end of each [[Meet the Team]] video, is very similar to his [[Home Run]] taunt. Currently, the Scout is the only class to have a taunt resembling his pose in the group photo.
+
* The Scout's pose in the official group picture, which is shown at the end of each [[Meet the Team]] video, is very similar to his [[Home Run]] taunt.
  
 
<!--Please don't add ambiguous information, such as the father of the Scout-->
 
<!--Please don't add ambiguous information, such as the father of the Scout-->
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<br><gallery widths=150px heights=150px>
 
<br><gallery widths=150px heights=150px>
File:Scout_qwtf.png| Team Fortress Scout model.
 
File:ScoutTFC.jpg|The [[Scout (Classic)|Scout]] class of ''[[Team Fortress Classic]]''.
 
 
File:sawed_off.jpg|The Scout, with conceptual Scatterguns.
 
File:sawed_off.jpg|The Scout, with conceptual Scatterguns.
 
File:Scoutcon1.jpg|Concept art of the Scout.
 
File:Scoutcon1.jpg|Concept art of the Scout.
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File:Scoutcon4.jpg|Concept art of the Scout.
 
File:Scoutcon4.jpg|Concept art of the Scout.
 
File:Scout1.png|[[Trading cards|Trading card]] front.
 
File:Scout1.png|[[Trading cards|Trading card]] front.
File:Scout2.png|Trading card backside.
+
File:Scout2.png|Trading card back side.
 
File:TF2-JackSpades.png|BLU Scout in Poker Night at the Inventory.
 
File:TF2-JackSpades.png|BLU Scout in Poker Night at the Inventory.
 
File:Scoutworm.png|Scout's Hat in Worms: Reloaded.
 
File:Scoutworm.png|Scout's Hat in Worms: Reloaded.
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File:Icon_scout_blue.jpg|Updated Class Portrait BLU.
 
File:Icon_scout_blue.jpg|Updated Class Portrait BLU.
 
File:Icon_scout.jpg|Updated Class Portrait.
 
File:Icon_scout.jpg|Updated Class Portrait.
File:FF_Scout.png|FortressForever Scout Model.
 
 
File:Main menu scout.png|Scout's Appearance in the Main Menu.
 
File:Main menu scout.png|Scout's Appearance in the Main Menu.
 
File:Main menu fwk scout.png|Scout's Alternate Appearance in the Main Menu.
 
File:Main menu fwk scout.png|Scout's Alternate Appearance in the Main Menu.
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File:Merch_Scout_Class_Patches.jpeg|[http://valvestore.welovefine.com/tf2-scout-class-patches-9272.html Scout Class Patches]
 
File:Merch_Scout_Class_Patches.jpeg|[http://valvestore.welovefine.com/tf2-scout-class-patches-9272.html Scout Class Patches]
 
File:Merch Team Poster.png |[http://valvestore.welovefine.com/tf2-group-shot-10887.html Team Poster]
 
File:Merch Team Poster.png |[http://valvestore.welovefine.com/tf2-group-shot-10887.html Team Poster]
 +
File:Merch Raglan Dress.png|[https://valvestore.forfansbyfans.com/category/team-fortress2/tf2-scout-raglan-dress-9651.html Scout Raglan Dress]
 +
File:Merch Scout Plush.png |Scout Plush
 
</gallery>
 
</gallery>
  

Revision as of 04:45, 17 December 2021

Scout
Scout.png
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 133%
(See Speed below for further details)
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The Scout on the facts of life

Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and a snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. His Double Jump leaves slower opponents such as the Heavy struggling to keep up and helps him navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, a Pistol, and a Bat, the Scout is an ideal class for aggressive fighting and flanking. The Scout is a great class for quick "hit-and-run" tactics that can either sap away enemies' health or kill them outright due to his ability to get in, do damage, and dash away before even being noticed. However, the Scout is tied with the Engineer, Sniper, and Spy for having the lowest health of any class, leaving him vulnerable when he is on the front line; a fair trade-off for his ability to run in and out of a contested hot-spot very quickly, letting him lead the team to victory without the other team even noticing in time.

The Scout is an excellent choice for completing objectives quickly. He can capture control points and push carts at twice the rate of any other class. Only the Scout has this ability naturally; the Demoman and Soldier only have the same ability if they have the Pain Train equipped. His speed also makes him perfect for capturing intelligence briefcases.

The Scout is voiced by Nathan Vetterlein.

Bio

Name: Jeremy[1]
Location of origin: Boston, Massachusetts, USA[2]
Job: Rapid Recovery[3]
Motto: "Too. Much. Caffeine."[3]
Special ability: Double jump
Emblems: Scout emblem RED.png  Scout emblem BLU.png
Beta emblems: Scout emblem RED beta.png  Scout emblem BLU beta.png
Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[2]

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class scout.png Scout
133 %
120 %
44 %
107 %
Baby Face's Blaster at 0% boost
120 %
108 %
40 %
96 %
Baby Face's Blaster at 50% boost
147 %
132 %
49 %
117 %
Baby Face's Blaster at 100% boost
173 %
156 %
58 %
139 %

Basic strategy

Main articles: Scout tips, Scout strategy
Icon scout.jpg
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points and push carts twice as fast as any other class.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is deadly at point blank range.
  • Your Pistol is great for picking off enemies at a distance.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 20% more pellets per shot.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 32 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png 42% faster firing speed.

Pictogram plus.png 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram plus.png Alt-Fire: does a shove that pushes enemies.
Pictogram minus.png 60% fewer pellets per shot.
Pictogram minus.png 33% smaller clip size.
Pictogram minus.png 20% increase in push force taken from damage and airblast while deployed.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.

Pictogram plus.png 25% faster reload speed.
Pictogram plus.png 50% faster firing speed.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Minicrits targets when fired at their back from close range.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png No random critical hits.
Pictogram minus.png +20% bullet spread.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 36 Base: 15

Crit: 45

[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A Pictogram info.png When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.

Pictogram info.png After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.
Pictogram info.png The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A Pictogram info.png While under effect:
Pictogram plus.png Guaranteed Mini-Crits.
Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff.

Pictogram info.png The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Mad Milk
Craft
Mad Milk
N/A 1 N/A Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.

Pictogram info.png Partially nullifies Cloak on enemy Spies.
Pictogram info.png Extinguishes fire on wielder and allied players.
Pictogram info.png Has a 20-second recharge time.
Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.

Mutated Milk
Uncrate
Mutated Milk
Winger
Craft
Winger
Killicon winger.png 5 36 Base: 17

Crit: 52

[5 rounds / sec.]

Pictogram plus.png 15% more damage.

Pictogram plus.png Jump height increased by 25% when active.
Pictogram minus.png 60% smaller clip size.

Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 9 36 Base: 15

Crit: 45

[7 rounds / sec.]

Pictogram plus.png On Hit: Gain up to +3 health.

Pictogram plus.png 15% faster firing speed.
Pictogram minus.png 25% smaller clip size.

Flying Guillotine
Promotional / Craft
Flying Guillotine
Killicon flying guillotine.png 1 Base: 50

Crit: 150

Bleeding:

8 / sec. × 5 secs.
Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seconds.

Pictogram plus.png On hit: cause bleeding for 8 seconds.
Pictogram plus.png Long-distance hit reduces charge time by 1.5 seconds.
Pictogram minus.png No random Critical Hits.
Pictogram minus.png Cannot be picked up after being thrown.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bat
Stock
Bat
Killicon bat.png N/A N/A Base: 35

Crit: 105

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional / Craft
Prinny Machete
Killicon prinny machete.png
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area.

Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Batsaber
Uncrate
Batsaber
Killicon batsaber.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Sandman
Unlock
Sandman
Killicon sandman.png Bat: N/A N/A Base: 35

Crit: 105

Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram minus.png Lose 15 max health.

Killicon sandman ball.png Ball: 1 Base: 15

Crit: 45

Candy Cane
Craft
Candy Cane
Killicon candy cane.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.

Pictogram minus.png 25% Explosive damage vulnerability on wearer.

Boston Basher
Craft
Boston Basher
Killicon boston basher.png N/A N/A Base: 35

Crit: 105

Bleeding:

8 / sec. × 5 secs.
Pictogram plus.png On hit: causes bleed to enemy for 5 seconds.

Pictogram minus.png On miss, causes self-damage and bleed to the player for 5 seconds.

Three-Rune Blade
Promotional / Craft
Three-Rune Blade
Killicon three-rune blade.png
Sun-on-a-Stick
Promotional / Craft
Sun-on-a-Stick
Killicon sun-on-a-stick.png N/A N/A Base: 26

Crit: 79

Pictogram plus.png Guarantees Critical damage on burning targets.

Pictogram plus.png 25% damage resistance from fire while this weapon is active.
Pictogram minus.png 25% less damage.

Fan O'War
Promotional / Craft
Fan O'War
Killicon fan o'war.png N/A N/A Base: 9

Crit: 26

Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.

Pictogram plus.png Crits whenever it would normally mini-crit.
Pictogram minus.png Deals 75% less damage.

Atomizer
Craft
Atomizer
Killicon atomizer.png N/A N/A Base: 30

Crit: 89

Pictogram plus.png Grants the ability to triple jump while weapon is deployed.

Pictogram plus.png Melee attacks mini-crit while airborne.
Pictogram minus.png 15% less damage against players.
Pictogram minus.png 50% deploy penalty.

Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png Bat: N/A N/A Base: 12

Crit: 37

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet.

Pictogram plus.png 25% increase in ball recharge rate.
Pictogram minus.png 65% less damage.

Killicon sandman ball.png Ball: 1 Base: 15

Crit: 45

Bleeding:

8 / sec. × 5 secs.


Taunt Attack

Scouttaunt4.PNG Associated items DescriptionKill Icon
Main article: Home Run

The Scout points to the sky, winds up, and swings his bat, all without sound.

If an enemy is successfully hit, applause is heard.
  • Killicon grand slam.png

Item sets

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims


The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


The Curse-a-Nature
Item icon Curse-a-Nature.png
Effect

No effect


Santa's Little Accomplice
Item icon Santa's Little Accomplice Bundle.png
Effect

No effect


The Public Enemy
Item icon Public Enemy Bundle.png
Effect

No effect


The Boston Bulldog
Item icon Hound's Hood.png
Effect

No effect


The Retro Rebel Pack
Item icon Paisley Pro.png
Effect

No effect


The Wicked Good Ninja Pack
Item icon Southie Shinobi.png
Effect

No effect


The Isolationist Pack
Item icon Alien Cranium.png
Effect

Increased Melee damage against Isolated Merc set
Increased Nostromo Napalmer damage taken from Isolated Merc set


The Deep-Fried Dummy
Item icon Nugget Noggin.png
Effect

No effect


The Rooftop Rebel
Item icon Head Hunter.png
Effect

No effect


Sixties Sidekick
Item icon Sidekick's Side Slick.png
Effect

No effect

Cosmetic items

Main article: Cosmetic items

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Scout achievements

Update history

January 14, 2008 Patch
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).

February 24, 2009 Patch (Scout Update)

  • Added 35 Scout achievements.
  • Scouts now earn a bonus point for killing Medics who are actively healing a target.
  • [Undocumented] Added Scout voice lines.
  • [Undocumented] Added Home Run taunt.

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts.

March 13, 2009 Patch

  • Fixed Scout taunt kill achievement firing for people who didn't actually qualify.

April 20, 2009 Patch

  • Scouts now drop the Intelligence if they're carrying it when they start phasing.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.

December 17, 2009 Patch (WAR! Update)

  • Added headshot death animation.

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full.

January 13, 2010 Patch

  • Fixed the Scout's legs twisting out of shape during a double jump.
  • Added backstab death animation.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "High-five" animation.

February 3, 2011 Patch

  • [Undocumented] Added a new leg bodygroup to the Scout model.

May 12, 2011 Patch

  • [Undocumented] Added a dogtag bodygroup to the Scout model.

June 17, 2011 Patch

  • [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
  • Added a rare response to double jumping after getting a recent kill.

October 26, 2012 Patch (Spectral Halloween Special).

  • [Undocumented] Added voice lines to Scout.

November 2, 2012 Patch

  • [Undocumented] Updated player models.

Trivia

  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
  • The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
  • In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
  • The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
  • Just like the rest of the classes, the Scouts makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • The first BLU team Scout resembled Billy the Kid.
  • The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
  • Since June 17th, 2011, when a Scout is gibbed there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
  • The "Crazy Church Guy" from Left 4 Dead is also voiced by Nathan Vetterlein. This is referenced by one of the Scout's lines, which is recreated based on one of the Crazy Church Guy's lines.
  • The Scout is one of the playable characters of the game SpeedRunners
  • The clothing of the Scout is a wearable cosmetic in the game Streamline.
  • The Scout seems to idolize Tom Jones, to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
    • He also has a tattoo of Tom Jones with the title "Sex Bom", however, this could be a result of him nearing death and hallucinating.
  • Issue #6 of the Team Fortress 2 comic, The Naked and the Dead, reveals some information of the Scout's identity.
    • He is at least 26 years old during the events of the comics.
    • His first name is Jeremy, as revealed by the Spy.
    • He has only a basic elementary knowledge of reading, as he had problem reading the words "SUBMACHINE GUNS" marked on a crate. This is also shown in Unhappy Returns, where he was seen reading a "Young Readers Edition" of a collection of television scripts.
    • If his personification of "God" is to be believed, the Scout's death will occur on December 4th, 1987.
  • The Scout's pose in the official group picture, which is shown at the end of each Meet the Team video, is very similar to his Home Run taunt.


Gallery


Related merchandise

See also

References

  1. The Naked and the Dead, page 165.
  2. a b Scout Trading Card
  3. a b Team Fortress 2 Trailer 2, released in September 2006.

External links