Projectile/it

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Assistance bitte!
Catch dis.
The Scout

Projectiles, unlike hitscan bullets, do not travel instantaneously across the map, but rather at a preset speed, differing depending on the projectile, and are often subject to engine physics. Projectiles use a large hitbox shared by all classes to judge contact, the same as that used by melee weapons, other players, and the environment. The damage of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by lag compensation.

A Heavy's dropped Sandvich, pieces of destroyed Stickybombs, buildings, Sappers, and dropped weapon pickups from dead players are not considered projectiles. Although they are launched and subject to engine physics, they have different properties.

Special projectiles

The properties of projectiles differ depending on the weapon that fired them. Projectiles often damage on contact like a hitscan bullet. Alternatively, many projectiles generate explosions upon contact, or in the case of the Demoman, generate explosions and destroy themselves when a certain time has passed (in the case of grenades) or at the Demoman's cue (in the case of Stickybombs). All projectiles except rockets and energy blasts are subject to gravity and fall downward. All gravity-affected projectiles except for crossbow bolts and arrows are affected by air resistance. The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, the Detonator, the Manmelter and the Huntsman are not affected by distance; however, the Crusader's Crossbow has an inverted damage falloff (which means damage and healing increase by distance).

Certain projectiles apply effects upon contact. The baseballs launched by the Sandman apply a slowing effect, while the Wrap Assassin's bauble inflicts bleed, and flares set enemies on fire. Jarate and Mad Milk do not deal damage at all, but instead apply their respective effects to enemies, temporarily remove the Cloaking ability from Spies, and put out fires within their splash radius. The Blutsauger and Black Box restore health to the firing Medic or Soldier on a hit, and the Crusader's Crossbow heals and damages a teammate or enemy respectively. The Huntsman can also be made to apply the fire effect when ignited with any flamethrower. Note that effects are not applied when the target is ÜberCharged.

Stickybombs adhere to the environment, but bounce off spawn doors, players, and certain objects. Arrows and bolts stick to players and the environment, but only cosmetically; syringes also cosmetically stick to the environment. Rockets from a level 3 Sentry Gun circle each other in flight; the cluster of four is considered a single object.

Flames

Articolo principale: Fire

Flames are large, damage-dealing, player-igniting 'particles' fired from the Pyro's primary weapons: the Flamethrower, Backburner, Degreaser, Rainblower, and Phlogistinator. The Dragon Fury launches a different type of projectile, similar to a rocket, that share properties with flame particles. These particles use the projectile hitbox to judge contact, like projectiles, but have both a limited lifetime and a maximum distance, and have their damage largely determined by time since being fired rather than distance. Also unlike other projectiles, flames do not stop when they collide with players or buildings, but instead continue moving and dealing damage to other objects until their maximum lifespan is reached. Flame particles can bounce on the environment. They also have a "negative" curve that cause them to drift upward, and their momentum is partially determined by the firing Pyro's movement.

Explosions

Explosions are instantly damaging splash effects produced by projectiles (and the Grenade taunt and Ullapool Caber melee weapon), that usually have significant knockback. They also use the projectile hitbox. The knockback, size, and damage of explosions vary depending on the projectile that generates them. Explosions cannot pass through walls, and thus conform their shape to the shape of their surroundings. They deal damage and knockback proportional to the amount of hitbox encompassed in their radius and the distance between their origins and the midpoints of affected players. Explosions can hit the player that fired them, which may be used to augment jumping abilities.

Rockets fired from a level 3 Sentry Gun have their damage calculated from the distance of the Engineer to the target, and not from the Sentry to the target. The compression blast and splash effects from Jarate and Mad Milk are sometimes classified as explosions, and have similar properties, conforming to walls in the same way. Explosions (with the exception of the Scottish Resistance and Quickiebomb Launcher) will not destroy stickybombs but will knock them away.

Syringes

Syringes, fired by the Syringe Gun, the Blutsauger, and the Overdose, are some of the only projectiles that cannot be destroyed or reflected by a compression blast. They also deal bullet damage, thereby destroying Stickybombs and inflicting bonus damage to enemies with a weakness to bullets. The Syringe fired by the Crusader's Crossbow can be reflected, however.

Other properties of projectiles

The compression blast ability of the Pyro's primary weapons can reflect all projectiles except small energy beams from the Righteous Bison and the Pomson 6000 and Syringes from the Syringe Gun, Blutsauger, and Overdose. With the exception of Stickybombs, once reflected, projectiles switch ownership to the Pyro who reflected them and deal Mini-Crit damage on enemies they hit.

The energy orb from the Short Circuit destroys almost all projectiles in the game, with the exception of projectile-based weapons that cannot be reflected (etc. Righteous Bison, Pomson 6000).

The Huntsman's arrows critically headshot when they pierce a particular area of the projectile hitbox, around the head. The Backburner Crits when attacking the back of a player's hitbox.

Stickybombs on surfaces can be destroyed by bullets, syringes, melee weapons, the energy orb from the Short Circuit, the charged shot of the Cow Mangler 5000, or the Scottish Resistance's and Quickiebomb Launcher's stickybombs.

Projectiles

The complete list of projectiles in Team Fortress 2 is shown below. Note that "Speed" accounts for the initial movement speed of a projectile before air drag becomes prominent; this applies for the Sandman's baseballs, Wrap Assassin's baubles, Jarate and Self-Aware Beauty Mark, which have different travel arcs and maximum distances despite appearing to be identical.

Lista dei proiettili
Proiettile Arma Velocità (HU/s) Traiettoria Curva Appicica Riflettibile Può essere distrutto da
Mad Milk
Giara
Leaderboard class scout.png Latte Pazzo
1019,9
Pictogram tick.png  Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Mutated Milk
Giara
Leaderboard class scout.png Latte Mutante
Flying Guillotine
Ghigliottina
Leaderboard class scout.png Ghigliottina Volante
3000
Pictogram tick.png  Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Sandman Baseball.png
Palla da baseball
Leaderboard class scout.png Sandman
3000
Pictogram tick.png  Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Festive ornament red.png
Pallina di Natale
Leaderboard class scout.png Incarto Assassino
Rocket.png
Razzo
Leaderboard class soldier.png Lanciarazzi
Scatola Nera
Salta-Razzo
Originale
Bazooka dei Poveri
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Leaderboard class soldier.png Colpo Diretto
1980
Leaderboard class soldier.png Lanciarazzi della Libertà
1540
RED Cow Mangler 5000 Beam.png
Grosso raggio d'energia
Leaderboard class soldier.png Mutila-Mucche 5000
1100
  • Corto Circuito
Air Strike Projectile.png
Razzo
Leaderboard class soldier.png Bombardiere
  • Corto Circuito
RED Righteous Bison Beam.png
Piccolo raggio d'energia
Leaderboard class soldier.png Bisonte Virtuoso
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
Dragon's Fury fireball.png
Fireball
Leaderboard class pyro.png Furia del Drago
3000
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Flare proj red.png
Razzo di segnalazione
Leaderboard class pyro.png Pistola lanciarazzi
Colpo Bruciante
2000
Pictogram tick.png  Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Detonator proj red.png
Razzo di segnalazione
Leaderboard class pyro.png Detonatore
Flare proj red.png
Razzo di segnalazione
Leaderboard class pyro.png Sciogliuomini
3000
RED Gas Passer.png
Gas Can
Leaderboard class pyro.png Rifornimento di Benzina
2009,2
Pictogram tick.png  Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Grenade proj red.png
Granata
Leaderboard class demoman.png Lanciagranate
1216,6
Pictogram tick.png  Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Leaderboard class demoman.png Lanciagranate del Loch
1513,3
Loose Cannon proj red.png
Palla di Cannone
Leaderboard class demoman.png Cannone Vagante
1453,9
RED Iron Bomber Projectile.png
Granata
Leaderboard class demoman.png Bombardatore di Ferro
1216,6
Sticky proj red.png
Bomba Adesiva
Leaderboard class demoman.png Mortaio a bombe adesive
925,38 2409,2
Pictogram tick.png  Pictogram neutral.png Al mondo Pictogram tick.png  In aria:
  • Corto Circuito

Sopra ad una superficie:

  • Proiettili
  • Armi da Mischia
  • Siringhe
  • Resistenza Scozzese
  • Mortaio a Bombe Adesive Dinamiche
  • Corto Circuito
  • Detonatore
  • Colpo Bruciante
Scores proj red.png
Bomba adesiva
Leaderboard class demoman.png Resistenza Scozzese
Sticky Jumper bomb RED.png
Bomba adesiva
Leaderboard class demoman.png Saltatore Adesivo
RED Quickiebomb Launcher Projectile.png
Bomba adesiva
Leaderboard class demoman.png Mortaio a Bombe Adesive Dinamiche
930,88 2409,2
Sentry Rocket.png
Razzi
Leaderboard class engineer.png Torretta (Livello 3)
1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
RED Pomson 6000 Beam.png
Piccolo raggio d'energia
Leaderboard class engineer.png Pomson 6000
1200
Pictogram cross.png No Pictogram cross.png No Pictogram cross.png No
Rescue Ranger Projectile RED.png
Dardo di Riparazione
Leaderboard class engineer.png Ranger Soccorritore
2400
Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
  • Corto Circuito
RED Syringe Gun Ammo.png
Siringa
Leaderboard class medic.png Pistola spara-siringhe
Blutsauger
Overdose
1000
Pictogram tick.png  Pictogram neutral.png Al mondo Pictogram cross.png No
Leaderboard class medic.png Balestra del Crociato
2400
Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
  • Corto Circuito
Arrow proj.png
Freccia
Leaderboard class sniper.png Arco da Cacciatore
Arco Compound Rinforzato
1812,1 2600
Pictogram tick.png  Pictogram tick.png  Pictogram tick.png 
  • Corto Circuito
Jarate
Giara
Leaderboard class sniper.png Giarate
1017,9
Pictogram tick.png  Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito
Self-Aware Beauty Mark
Giara
Leaderboard class sniper.png Neoformazione Senziente
Grappling Hook Projectile.png
Rampino
TF2 crosshair orange.png Rampino
1500
Pictogram cross.png No Pictogram tick.png  Pictogram cross.png No
Spellbook Pickup.png
Magic Spells
TF2 crosshair orange.png Magic Spells
422,17 1019,8
Pictogram neutral.png Sometimes Pictogram cross.png No Pictogram cross.png No
Monoculus proj.png
Razzo
Monoculus angry.png MONOCULUS
330 1100
Pictogram cross.png No Pictogram cross.png No Pictogram tick.png 
  • Corto Circuito

Update history

Patch del 5 gennaio 2023

  • Fixed entities being considered static props after long server times
    • Fixed rockets occasionally being solid

See also