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Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effects only appear on items with the Unusual quality.
Índice
Status effects
Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.
Burning player
The burning player effect is used during the burning of players. When viewed in Pyroland, the flames are replaced with multi-colored sparkles.
Critical spark
The critical spark effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the Medi Guns to indicate that a charge is ready to be deployed.
Weapons missing
Currently, these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while crit boosted:
List of weapons with missing critical glow effect | |||||
---|---|---|---|---|---|
Classe | Slot | Item | Notas | ||
Secundário |
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Leite Louco | |||||
Corpo a corpo |
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Sandman | |||||
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'Toma Lá e Embrulha' | |||||
Primário |
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Cow Mangler 5000 | |||||
Secundário |
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Reforço do Batalhão | |||||
Estandarte Incentivador | |||||
Conchistador | |||||
Estandarte Incentivador Festivo | |||||
| |||||
Canhoneiras | |||||
Esmaga-Homens | |||||
Primário |
| ||||
Queima-Costas Festivo | |||||
| |||||
Lança-Arco-Íris | |||||
Secundário | |||||
Propulsor Térmico | |||||
Corpo a corpo | |||||
Queimachado Festivo | |||||
Pyrolito | |||||
Primário | |||||
'Piquenas' Botinhas do Ali Babá | |||||
Perna de Pau | |||||
| |||||
Bombardeiro de Ferro | |||||
| |||||
Canhão Solto | |||||
Secundário |
| ||||
Tarja de Investida | |||||
| |||||
Tarja de Investida Festiva | |||||
| |||||
Barreira Esplêndida | |||||
Homem do Leme | |||||
Corpo a corpo |
| ||||
Eyelander Festivo | |||||
Secundário |
| ||||
Sandvich Festiva | |||||
Corpo a corpo |
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Apoco-Fists | |||||
| |||||
Punhos | |||||
Soco Festivo | |||||
Corpo a corpo |
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Chave Inglesa Dourada | |||||
| |||||
Pistoleiro | |||||
PDA1 | |||||
PDA de Construção | |||||
Primário |
| ||||
Pistola de Seringas | |||||
Secundário |
| ||||
Kritzkrieg | |||||
Arma Médica | |||||
Desenrascador | |||||
Vacinador | |||||
Corpo a corpo |
| ||||
Serra de Ossos Festiva | |||||
Secundário |
| ||||
Campista Confortável | |||||
Escudo de Perigo de Darwin | |||||
| |||||
Jaraté Festivo | |||||
Jaraté | |||||
| |||||
Carapaça | |||||
Construção | |||||
Ap-Sap | |||||
Rebobinador Implacável | |||||
PDA2 | |||||
Relógio do Entusiasta | |||||
Relógio de Camuflagem | |||||
PDA1 |
| ||||
Kit de Disfarce | |||||
Multiple classes |
Secundário |
| |||
Ampara-quedas | |||||
Corpo a corpo |
| ||||
Cetro da Liberdade | |||||
Corpo a corpo |
| ||||
Saxxy | |||||
N/D |
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Armas Mata-Bots | |||||
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Armas Festivas |
Marked For Death
The Marked For Death effects are used to indicate that the player is marked for death. A player that is marked for death receives Mini-Crits from all incoming damage.
Nemesis Burst
The Nemesis effect pulses outwards from the Domination icon above a dominating player. The effect is team-colored to match the team of the dominating player.
Overheal
When a player is overhealed by a Medic, the player will emit medical crosses. The overheal effect is also emitted when injured players pick up health kits. It is also used on the Medi Gun beam itself, as well as the trail of the Crusader's Crossbow.
Weapon effects
Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flamethrower.
The Rocket trail effect sprites.
The spritesheet of the flames emitted from the Rainblower.
Gameplay effects
Gameplay effects are used to indicate gameplay events.
Australium laundry trail
While the Australium briefcase is being carried, it emits a stream of boxer shorts and socks.
Balloon
While birthday mode is activated, players will spurt balloons instead of blood.
Dollar sign
When playing Mann vs. Machine, dropped credits will a emit green dollar sign particle if the robot was killed normally. Dropped credits will emit a red particle if the robot was killed by a Headshot or by bleed damage through the Explosive Headshot upgrade or by the Tribalman's Shiv.
Intelligence paper trail
While either the Intelligence or Ticket briefcases are being carried, they emit a stream of papers.
Decorative effects
Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
Flying Bits
Intended to be used for rendering flames on gibs, the Flying Bits effect is also attached to certain Valve weapons.
Genteel Smoke
The Genteel Smoke effect is attached to a variety of items. A smaller version of the effect is also attached to certain items, as well as an undisguised Spy.
Holy glow effect
The holy glow effect is attached to the Cheater's Lament.
Map Stamps effect
The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
Musical notes
The musical notes effect is attached to the Earbuds and Noise Maker (see below section).
Noise Maker
The Noise Maker effect emits musical notes and ghost particles when a Halloween-themed Noise Maker used. The musical note particles are twice as large as the ones produced by the Earbuds.
Snow burst effect
The snow burst effect is produced by using the Winter Holiday Noise Maker and by beginning the Skating Scorcher taunt. Snowflakes burst outwards to form a sphere around the player before slowly drifting downwards and fading away.
Spy-cicle
Particles eminate from the base of the Spy-cicle, emulating a cool mist.
Treasure Hat
There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as "coin_spin". The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.
Unusual effects
Unused particle effects
G.R.U. skull effect
The G.R.U. skull effect was emitted when the Gloves of Running Urgently were wielded by the player.
Rotating Birthday Cake
Currently unused.
Update history
- Improved the performance of the critboost particle effect.
Atualização de 30 de setembro de 2010 (Mann-Conomy Update)
- Added effects: Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart.
- [Indocumentado] Added effect: G.R.U. skull.
Atualização de 7 de dezembro de 2010
- Added effect: Treasure Hat particle effect.
Atualização de 27 de outubro de 2010 (Scream Fortress Update)
- [Indocumentado] Added effect: Marked For Death.
Atualização de 17 de dezembro de 2010 (Australian Christmas)
- Added effect: Map Stamps particle effect.
Atualização de 18 de agosto de 2011 (Manno-Technology Bundle)
- [Indocumentado] Added effects: Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, and Steaming.
Atualização de 23 de agosto de 2011
- Fixed the Sunbeams effect.
Atualização de 27 de outubro de 2011 (Very Scary Halloween Special)
- [Indocumentado] Added effects: Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire, Flaming Lantern, Orbiting Shells, and Cauldron Bubbles.
Atualização de 11 de junho de 2012
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players.
Atualização de 27 de junho de 2012
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped.
Atualização de 28 de junho de 2012
- Fixed missing DX8 particle effects.
Atualização de 26 de outubro de 2012 (Spectral Halloween Special)
- [Indocumentado] Added effects: Knifestorm, Misty Skull, Harvest Moon, It's A Secret To Everybody, and Stormy 13th Hour.
Atualização de 14 de fevereiro de 2013
- Increased the particle limit.
Atualização de 17 de maio de 2013 (Robotic Boogaloo)
- [Indocumentado] Added effects: Anti-Freeze, Electrostatic, Green Black Hole, Memory Leak, Overclocked, Phosphorous, Power Surge, Roboactive, Suplurous, and Time Warp.
Atualização de 5 de junho de 2013
- Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen.
- Fixed a bug that would cause unusual effects to float in the air over dead players.
- Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players.
Atualização de 19 de junho de 2013
- [Indocumentado] Added effects: Aces High, Cloud 9, Dead Presidents, Disco Beatdown, Kill-a-Watt, Miami Nights, and Terror-Watt.
Atualização de 11 de julho de 2013
- Fixed Disco Beat Down unusual effect showing through walls.
Atualização de 3 de setembro de 2013
- Removed showing the Marked For Death icon over the head of the local player.
Atualização de 29 de outubro de 2013 (Scream Fortress 2013)
- [Indocumentado] Added effects: Arcana, Spellbound, Poisoned Shadows, Chiroptera Venenata, Hellfire, Something Burning This Way Comes, Darkblaze, and Demonflame.
Atualização de 30 de julho de 2014
- Fixed a bug related to orphaned marked for death particles.
Atualização de 18 de junho de 2014 (Love & War Update)
- [Indocumentado] Added Taunt effects: '72, Fountain of Delight, Holy Grail, Mega Strike, Midnight Whirlwind, Screaming Tiger, Showstopper, Skill Gotten Gains.
Atualização de 29 de outubro de 2014 (Scream Fortress 2014)
- [Indocumentado] Added Amaranthine, Bonzo The All-Gnawing, Ghastly Ghosts, Ghastly Ghosts Jr., Haunted Phantasm, Haunted Phantasm Jr., Stare From Beyond, and The Ooze unusual effects.
Atualização de 8 de dezembro de 2014 (End of the Line Update)
- [Indocumentado] Added Death at Dusk, Frostbite, Molten Mallard and Morning Glory unusual effects.
Atualização de 9 de janeiro de 2015
- Fixed the Mega Strike unusual taunt effect showing through walls.
Atualização de 30 de janeiro de 2015
- Fixed a client crash related to the particle system.
Atualização de 11 de fevereiro de 2015 #1
- Added convar
r_drawtracers_firstperson
to disable the drawing of first person bullet tracer particles.
Atualização de 18 de fevereiro de 2015
- Fixed a client crash related to disappearing particles, props, and players.
- Fixed some Unusual particle effects not drawing correctly
Atualização de 12 de março de 2015
- Fixed a bug that caused some particles to not draw correctly.
Atualização de 2 de julho de 2015 (Gun Mettle Update)
- [Indocumentado] Added Isotope, Hot, Cool, and Energy Orb unusual effects.
Atualização de 8 de julho de 2015 #1
- Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect.
Atualização de 18 de agosto de 2015
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items.
Atualização de 6 de outubro de 2015 (Invasion Update)
- [Indocumentado] Added Abduction, Atomic, Subatomic, Electric Hat Protector, Magnetic Hat Protector, Voltaic Hat Protector, Galactic Codex, Ancient Codex, and Nebula unusual effects.
Atualização de 12 de outubro de 2015
- Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects.
Atualização de 28 de outubro de 2015 (Scream Fortress 2015)
- [Indocumentado] Added Death by Disco, It's a mystery to everyone, It's a puzzle to me, Ether Trail, Nether Trail, Ancient Eldritch, and Eldritch Flame unusual effects.
Atualização de 29 de outubro de 2015
- Fixed the Invasion Unusual effect "Subatomic" being off-center.
Atualização de 21 de outubro de 2016 (Scream Fortress 2016)
- Added 8 new community-created Unusual effects.
- 4 new effects for Unusual hats.
- 4 new effects for Unusual taunts.
Atualização de 1 de dezembro de 2017
- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects.
[Unknown Date]
- Added effect: Rotating Birthday Cake.
Atualização de 28 de março de 2018 #1
- Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons.
- Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster.
- Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems.
Atualização de 19 de outubro de 2018 (Scream Fortress 2018)
- Added 17 new community-created Unusual effects.
- 11 new effects for Unusual hats.
- 6 new effects for Unusual taunts.
Atualização de 25 de outubro de 2018
- Updated the Roaring Rockets unusual taunt particle effect.
Atualização de 30 de outubro de 2018
- Updated the Roaring Rockets unusual taunt particle effect.
Atualização de 19 de dezembro de 2018 (Smissmas 2018)
- Updated the Starstorm Slumber unusual effect to fix a display problem.
Atualização de 10 de outubro de 2019 (Scream Fortress XI)
- Added 20 new community-created Unusual effects.
- 12 new effects for Unusual hats.
- 8 new effects for Unusual taunts.
Atualização de 16 de dezembro de 2019 (Smissmas 2019)
- Added 17 new community-created Unusual effects.
- 11 new effects for Unusual hats.
- 6 new effects for Unusual taunts.
Atualização de 21 de agosto de 2020 (Summer 2020 Pack)
- Added 4 new community-created Unusual effects.
- 9 new effects for hats.
Bugs
- One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.
- On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies to the medibeam, unusual effects, and energy-based weapons. It has also has been reported by DirectX 11 users.
- Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
- The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
- Particle effects of cosmetic items may appear in First Person view.
- The particle effects of the player and their cosmetic items does also appear while spectating someone.
- Effects that have been adjusted may not appear.
- The Genteel Smoke effect does not appear on the Loadout menus.
- Due to an issue with both the Genteel Smoke effect and Earbuds Musical Notes effect, any item that goes to the
bip_head
bone (i.e. most items that go to the Hat equip region), paired with an item that has the smoke/notes effect and shares the same bone, will cause the item to get slightly out of sync with the player's movement, occasionally clipping on the character's player model. - If a player who is marked for death uses a Teleporter, the particle effect will remain above the entrance for a few seconds.
Notes
- Particle effects that are attached to an item will not be visible to the player wielding it in first-person view unless the player is using the
cl_first_person_uses_world_model
console variable. - Cosmetic items with particle effects can create multiple effect combinations.
- Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.