Overheal/no

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A RED team Medic healing a RED Heavy.
Alright, I feel good!
The Scout

Healing is an ability primarily possessed by the Medic class while using his Medi Gun, Kritzkrieg, Quick-Fix, or Vaccinator. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using an Engineer's melee weapon, such as the Wrench.

Healing and ÜberCharge rates

A Medic's healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic, often referred to as "crit healing" or "out-of-combat healing", is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]

This graph shows how Medic's healing rate changes for different mediguns based on how long it has been since his target last took damage.

ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.[2] Dispensers and Payload Carts also reduce the charge rate when healing the same target.

For exact timings, see Ubercharge Rates.

Overheal

"Overheal" omdirigeres hit. Du leter kanskje etter the Overheal magic spell.

An overheal (commonly referred to as a "buff") indicates a player's health is up to 150% above their maximum HP (half of the player's normal health added on). Medics can overheal players with any secondary healing tool except for the Quick-Fix, which can only overheal up to 125%. The player's health cross on the HUD will glow more brightly as they are more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player. The Hatless Update increased the size of the overheal symbols.

A full overheal will fade away in exactly 15 seconds for all classes, provided that the player does not take additional damage. While the Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as the Scout, whose health can be boosted from 125 to 185. If the Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with higher base maximum health take longer to fully overheal.

A Heavy wielding the Fists of Steel has 40% less maximum overheal, while a Sniper wearing the Razorback can't be overhealed.

During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises (ÜberCharge rate is not affected during setup time).

Overheal will be retained if a player is being healed by a Quick-Fix.

Max overheal is rounded down to the nearest multiple of 5, i.e., 175 → 262.5 would be changed to 260.

Klasse Helse Overhelbreding Kvikk-fiks Overhelbreding
Leaderboard class scout.png Scout 125 185 158
Med Jon Blund 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Bataljonens bistand equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
Ali Babas spisse støvler i bruk 200 300 251
Øyelender, Hesteløse Hodeløse Hestemannens halshugger eller Nessies nierjern i bruk, 0 hoder 150 225 189
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 1 hode 165 245 208
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 2 hoder 180 270 226
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 3 hoder 195 290 245
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 4+ hoder 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Dalokohsplate i 30 sekunder 350 500 426
With the Knyttnever av stål equipped 300 390 346
With the Knyttnever av stål equipped and while under the effects of the Dalokohsplate or Fiskekake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
Jernhånd i bruk 150 225 189
Leaderboard class medic.png Medic 150 225 189
Vita-sag i bruk 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
Storkar i bruk 100 150 126
Konspiratørens kunai i bruk 70 105 89
Maximum buff fra Conniver's Kunai Ugyldig 210 Ugyldig
Theoretical value. Overheal does not exceed 150% of the classes' maximum health.

Related achievements

Achieved.png General

Forkledningens mester
Forkledningens mester
Lur en av mostandernes Medic til å helbrede deg.
Lagdoktor
Lagdoktor
Samle opp 25 000 helbredelsespoeng som Medic.

Leaderboard class scout.png Scout

I'm Bat Man
I'm Bat Man
Survive 500 damage in one life.


Leaderboard class soldier.png Soldier

War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Leaderboard class heavy.png Heavy

Klassekamp
Klassekamp
Samarbeid med en alliert Medic om å drepe et fiendtlig par av Heavy og Medic.


Fabrikkarbeider
Fabrikkarbeider
Drep 20 fiender mens du lader opp på en ladestasjon.
Redistribusjon av helse
Redistribusjon av helse
Helbred 1000 skader med førstehjelpssett i ett enkelt liv.

Leaderboard class engineer.png Engineer

(Not So) Lonely Are the Brave
(Not So) Lonely Are the Brave
Keep a Heavy healed with your dispenser while he gains five kills.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.
Drugstore Cowboy
Drugstore Cowboy
Have dispensers you created dispense a combined amount of 100,000 health over your career.


Doc Holiday
Doc Holiday
Have a dispenser heal three teammates at the same time.

Leaderboard class medic.png Medic

Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.
Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.

Leaderboard class sniper.png Sniper

Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.
Beaux and Arrows
Beaux and Arrows
Kill a Heavy & Medic pair with the bow.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.
May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.

Bugs

  • Overheal health can sometimes reach 1-2 more health than the normal limit due to the rounding of health.

Gallery

See also

References

External links