Difference between revisions of "Name Tag"

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== The Community ==
+
== Example ==
Ever since the Name Tag was put into Team Fortress 2, the community has given their items rather clever/odd names. Players have renamed their items to imply sexual or humorous meanings.
 
 
 
 
 
'''Examples'''                               
 
 
{{Backpack item
 
{{Backpack item
 
| item-name = Kukri
 
| item-name = Kukri
Line 36: Line 32:
 
| width = 25%
 
| width = 25%
 
}}
 
}}
{{Backpack item
+
 
| item-name = Fists
 
| custom-name = Knuckle Sandvich
 
| quality =Strange
 
| item-level = Level 72 Fists
 
| width = 25%
 
}}
 
  
 
== Demonstration ==
 
== Demonstration ==

Revision as of 00:34, 9 October 2013

Ready to meet Sharpy?!
The Sniper on nicknamed weapons

The Name Tag is a tool item, represented as a blank tag bound by a string.

Using this tool in conjunction with a compatible item in the backpack allows the player to bestow a customized name (of 40 or fewer characters) upon that item. Using a Name Tag with an item that has already been given a custom name will rename the item. Name Tags are consumable items, and may only be used once. A named item can be reverted to its original state by selecting the item in the backpack and pressing the 'Restore' button. Restoring an item will remove all customization from it, including custom names, descriptions, and paint. Restoring an item to its original state will not refund the Name Tag.

Renaming an item will preserve the item quality whilst placing quotation marks around the new name. Any prefixes such as "The", "Vintage", "Strange" or "Unusual" will be overwritten. This includes craft numbers. In order to preserve the same style as unmodified items, title case should be used, such as capitalization of the initial letter of each word. When a Name Tag is used on a Strange weapon, the weapon will display its kill count and rank above the description.

If a stock item is renamed, it becomes a Unique item and the player will subsequently find it as an item drop. The newly named item will exist separate to the original stock item. The player can then choose which item to equip through the character loadout menu. If the name of a stock weapon is reverted, the weapon will remain in the player's inventory. As of the Über Update, re-named/described Stock weapons can be used to make scrap metal.


Example

Backpack Kukri.png

"Sharpy"
Level 1 Kukri


Demonstration

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • Added Name Tag to the game.

October 6, 2010 Patch

  • Named items can be now be reverted back to their default name.

October 20, 2010 Patch

  • Purchased Name Tags are now tradable.

December 23, 2011 Patch

  • Edited item names and descriptions that contained grave accents (’) to use single quotation marks (').

February 14, 2011 Patch

  • [Undocumented] Grenade Launchers, Pistols, and Shotguns using Name or Description Tags now properly use the c_model equivalent.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the Gunslinger.

March 22, 2012 Patch

June 27, 2012 Patch

  • Using a Name Tag while in game notifies everyone of the name change.

July 23, 2012 Patch

  • [Undocumented] Lowered the price of Name Tags.

November 29, 2012 Patch

  • Name Tags are now included in Class Starter bundles purchased from the Mann Co. Store, replacing a class specific hat.

Bugs

  • Renamed items do not properly appear on disguised Spies. For instance, if a Spy disguises as a Medic wielding a renamed Medi Gun, the customized name will not show up on the disguise when an enemy looks at them.
  • Name Tags used on weapons that became vintage following the March 15, 2011 Patch cannot be removed.
  • Community items with a Normal variant that were received before name tags were introduced cannot be named.
  • Name Tags used on Stock weapons currently cannot be removed. Although they could be removed before.

Notes

See also