Difference between revisions of "Mossrock"
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== Strategy == | == Strategy == | ||
{{main|Community Mossrock strategy}} | {{main|Community Mossrock strategy}} | ||
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+ | == Control Point timing == | ||
+ | {{Control Point Timing/Official Map}} | ||
== Changelog == | == Changelog == |
Revision as of 22:40, 20 October 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Mossrock | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, sunny |
Hazards: | Trains, Pitfalls |
Map Overview | |
“ | Mossrock is a 2CP A/D map (Gorge-Like) jungle map, with deathpits, trains and mind-controlling radio broadcast stations.
— Steam Workshop description
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” |
Mossrock is a community-made Attack/Defend Control Point map released during the Jungle Inferno Update. It takes place in a jungle that houses radio stations that can control minds.
Strategy
Main article: Community Mossrock strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
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×4 |
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Changelog
This is the changelog of the map before it was added to the game.
Changelog:
Jul 4 @ 2:17am
- Added soundscapes
- Fixed cubemaps
- Improved 3d skybox
- Added some foliage from Pear
- Fixed exploits where engineer could build outside the map
- Improved clipping
Jun 27 @ 4:42am
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