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Lumberyard | |
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Informazioni di Base | |
Tipo di mappa: | Arena |
Nome del file: | arena_lumberyard
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Rilasciato: | Patch del 19 agosto 2008 (Aggiornamento del Grosso) |
Variants: | Halloween |
Sviluppatore/i: | Valve |
Informazioni mappa | |
Ambientazione: | Alpine |
Scenario: | Daylight, sunny |
Pericoli: | Pitfall |
Oggetti della mappa | |
Kit medici: | ×1 |
Munizioni: | ×4 |
Foto della mappa | |
Vista dall'alto | |
“ | Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.
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Lumberyard is an official Arena map. It was released along with Badlands (Arena), Granary (Arena), Ravine, and Well (Arena), as part of the Heavy Update, marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.
Indice
Introduction Video
Locations
- Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and another door heading towards a smaller, tower-shaped building, which has a stairway leading towards the roof of the central building, where the player can enter the building through the upper floor.
- Central Building: The central building houses the control point, and is mostly symmetrical. It is a two-floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
- Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Central Building.
- Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup, which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
Strategy
Articolo principale: Strategie della Comunità per Lumberyard
“Sun Tzu è nessuno a confronto!” La pagina della strategia della Comunità di questa mappa è un Stub. Pertanto, non è completa. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Note: Nessuna |
Control Point timing
Punti di Controllo | Moltiplicatore | Secondi | ||
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Punti di controllo | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
Patch del 19 agosto 2008 (Heavy Update)
- Added Lumberyard to the game.
- [Non documentato] Added saucers and posters to Lumberyard.
- [Non documentato] Removed Saucers and Posters from all maps.
See also
External links
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