Loose Cannon/tr

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Bu makalenin ele aldığı konu: the weapon. Görmek istediğiniz konu the comic ise, buraya da bakınız: Loose Canon.
Ya call those bombs, ya wee little romance novel? I'll show you bombs!
The Demoman on old-fashioned bombs

The Loose Cannon is a community-created primary weapon for the Demoman. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel.

The Loose Cannon fires explosive, glowing cannonballs that travel 20% faster than the Grenade Launcher's projectiles, however, due to the Loose Cannon shooting a different projectile there is no difference in speed. Cannonballs explode faster than grenades, only having a fuse of 1 second. Unlike other grenades, bombs from this weapon do not explode when hitting players, instead dealing damage and significant knockback on the target while continuing in the same path, potentially hitting multiple enemies until it explodes due to its fuse or bounces off a surface. On Tank Robots, however, the cannonballs work identically to the default launcher's projectiles. The explosion of the bomb works as normal and has the same property as normal grenades where they deal half damage if they hit a surface before exploding. Overall the impact of a bomb deals half of what a normal grenade deals, and the explosion is 40% less damaging than a normal grenade, but shares the same explosion radius.

The Demoman can hold down the fire button to start the cannonball's fuse without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy takes mini-crit damage from the explosion and ignore explosive damage falloff (meaning the total damage is 131); other enemies hit by the explosion do not receive Mini-Crits, and are damaged as normal. This is known as a "Double-Donk" and produces a unique sound and "DONK 2x" effect on success. Holding a primed shot for too long automatically fires the shot, which explodes immediately and deals damage to the user. Over-shortening the fuse in this way can allow for a strong grenade jump known as a cannon jump.

Both the impact and explosion of a cannonball are considered explosive damage.

The Loose Cannon was contributed to the Steam Workshop.

Hasar ve işlev süreleri

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Projectile
Hasar türü Patlayıcı
Cephaneli mi yakın dövüş mü? Menzilli
Hasar
Ana hasar 100%
Direct:
50
Splash:
60
Azami dağılım 50%
Direct:
25
Splash:
30
Kritik
Direct:
150
Splash:
180
Mini kritik
Direct:
68
Splash:
81
Hasar çapı
Asgari çap 50% 2.8m
Hasar azaltımı 1% / 2.88
Kişisel hasar
Splash:
38-73
Overload:
64-73
İşlev süreleri
Saldırı gecikmesi 0.6 s
Doldurma (ilk) 1.24 s
Doldurma (ard arda) 0.6 s
Azami şarj süresi 1 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion covers more of the hit box, thus doing the most possible damage.

Tanıtım videosu

Crafting

Ayrıca bakınız: Crafting

Blueprint

İskoç Canavarı Değerlendirilmiş Metal Delifişek
Item icon Loch-n-Load.pngx3 + Item icon Reclaimed Metal.png = Item icon Loose Cannon.png
Sınıf Fişi - Demoman Yuva Fişi - Birincil Hurda Metal Mümkün Sonuçlar
Item icon Class Token - Demoman.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Loch-n-Load.png Item icon Ali Baba's Wee Booties.png Item icon Bootlegger.png Item icon Loose Cannon.png
Item icon B.A.S.E. Jumper.png Item icon Iron Bomber.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Kör Atış
Kör Atış
Göremediğin bir Engineer yapısını Bomba Atarından direkt bir vuruşla parçala.


Kanlı ve Neşeli
Kanlı ve Neşeli
Düşmanın fotoğraf kamerasına gülen yüzün ile poz ver.
Ölümün Leydisi
Ölümün Leydisi
50 düşmanı Bomba Atar ile direkt vuruşlar yaparak öldür.


Leaderboard class sniper.png Sniper

Kartal Gözü
Kartal Gözü
Klasik kullanırken, roket/bomba zıplayışı yapmış bir düşmanı havadayken tam şarjla, dürbünsüz tam kafasından vurarak öldür.
Zıplayanı Çivileme
Zıplayanı Çivileme
Roket veya bomba zıplaması yapan bir düşmanı havada Tüfeğin veya Avcınla öldür.

Update history

20 Aralık 2012 Yaması (Mecha Güncellemesi)
  • The Loose Cannon was added to the game.

24 Ocak 2013 Yaması

  • Fixed missing text in the recipe description for The Loose Cannon.

11 Haziran 2013 Yaması

  • Fixed not hearing the Loose Cannon impact sound when playing on dedicated servers.

10 Temmuz 2013 Yaması

  • Changed attributes:
    • Range no longer affects direct cannonball impact damage.
    • Reduced charge time to 1 second.
    • Added Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects.
    • Double-Donk damage now mini-crits.
    • [Belgelenmemiş] Removed hidden +50% damage bonus.

12 Temmuz 2013 Yaması

  • Updated the Loose Cannon description to match the updated gameplay.

27 Ağustos 2013 Yaması

  • [Belgelenmemiş] Added Garip quality.

12 Kasım 2013 Yaması

1 Nisan 2014 Yaması

  • [Belgelenmemiş] Fixed crit boosted glow not showing.

19 Haziran 2014 Yaması

  • [Belgelenmemiş] The Loose Cannon's cannon ball explosions now use a deeper sound.

22 Aralık 2014 Yaması (Smissmas 2014)

  • Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
  • Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
  • Reduced the amount of self-damage received from the Delifişek.

23 Aralık 2014 Yaması

  • Fixed a bug related to the Delifişek's Double Donk damage calculation.

2 Temmuz 2015 Yaması #1 (Gun Mettle Güncellemesi)

  • Updated description to better detail the weapon's features.

17 Aralık 2015 Yaması (Sıkı Mola Güncellemesi)

  • Changed attributes:
    • Reduced projectile speed increase from 50% to 20% (now a visible attribute).
    • Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
    • Reduced knockback from cannon hit. Knockback strength is now similar to airblast.

18 Aralık 2015 Yaması

  • Fixed a bug related to the Delifişek and bots in Mann vs. Machine mode.

22 Aralık 2015 Yaması

  • Fixed an issue where the Delifişek would sometimes not apply knockback on hit.

24 Ekim 2017 Yaması

  • Fixed the Loose Cannon not being able to Double Donk.

21 Aralık 2017 Yaması (Smissmas 2017)

28 Mart 2018 Yaması #1

  • Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming.
  • [Belgelenmemiş] Updated Loose Cannon's projectile textures.

Bugs

  • Cannonballs reflected with a compression blast do not deal mini-crit damage.
  • Since the cannonball impact is considered to be explosive damage, it gibs players on kill should their health be low enough.
  • Rarely, the priming sound and effects still play, even if the Loose Cannon is not being primed.
    • This can be fixed by switching to a different weapon, or firing the Loose Cannon again.
  • The Loose Cannon uses the same reload animation as the Grenade Launcher, resulting in it reloading downwards instead of in the barrel.

Trivia

  • A "loose cannon" was a cannon on a ship which broke loose from its mounts and thus became a danger to the ship and crew; in modern idiom, it is a person who has little to no self-control.
  • Despite the cannonballs visually appearing to be much larger than any of Demoman's other grenades, the size of the cannonball's hitbox is the same.

Gallery

See also