Loose Cannon/pt

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Este artigo é sobre the weapon. Para the comic, ver Loose Canon.
Ya call those bombs, ya wee little romance novel? I'll show you bombs!
The Demoman on old-fashioned bombs

The Loose Cannon is a community-created primary weapon for the Demoman. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel.

The Loose Cannon fires explosive, glowing cannonballs that travel 20% faster than the Grenade Launcher's projectiles, however, due to the Loose Cannon shooting a different projectile there is no difference in speed. Cannonballs explode faster than grenades, only having a fuse of 1 second. Unlike other grenades, bombs from this weapon do not explode when hitting players, instead dealing damage and significant knockback on the target while continuing in the same path, potentially hitting multiple enemies until it explodes due to its fuse or bounces off a surface. On Tank Robots, however, the cannonballs work identically to the default launcher's projectiles. The explosion of the bomb works as normal and has the same property as normal grenades where they deal half damage if they hit a surface before exploding. Overall the impact of a bomb deals half of what a normal grenade deals, and the explosion is 40% less damaging than a normal grenade, but shares the same explosion radius.

The Demoman can hold down the fire button to start the cannonball's fuse without shooting until the button is released, allowing control over how long it takes to explode once fired. As a reward for doing so perfectly, if a cannonball impacts an enemy and then explodes within half a second, the enemy takes mini-crit damage from the explosion and ignores explosive damage falloff (meaning the total damage is 131); other enemies hit by the explosion do not receive Mini-Crits, and are damaged as normal. This is known as a "Double-Donk" and produces a unique sound and "DONK 2x" effect on success. Holding a primed shot for too long automatically fires the shot, which explodes immediately and deals damage to the user. Over-shortening the fuse in this way can allow for a strong grenade jump known as a cannon jump.

Both the impact and explosion of a cannonball are considered explosive damage.

The Loose Cannon was contributed to the Steam Workshop.

Dano e tempos de funcionamento

Ver também: Dano
Dano e tempos de funcionamento
Tipo de disparo Projectile
Tipo de dano Explosivo
Dano à distância ou corpo a corpo? À distância
Dano
Dano base 100%
Direct:
50
Splash:
60
Fall Off Máximo 50%
Direct:
25
Splash:
30
Crítico
Direct:
150
Splash:
180
Mini-Crítico
Direct:
68
Splash:
81
Dano de explosão
Raio de alcance de explosão mínima 50% 2.8m
Redução de Dano 1% / 2.88
Dano de explosão auto-infligido
Splash:
38-73
Overload:
64-73
Tempos de Funcionamento
Intervalo de ataque 0.6 s
Recarga Base 1.24 s
Recarga Adicional 0.6 s
Tempo máximo de carga 1 s
Os valores são aproximados e determinados por testes da comunidade.

Note: Explosive damage varies depending on how it hits a player. The larger the classes' hit box and the closer to the explosion, the more damage delivered. The further away from the explosion, the less damage. Explosions do the most damage when they happen at the mid point of a player model. The explosion covers more of the hit box, thus doing the most possible damage.

Demonstração

Crafting

Ver também: Crafting

Blueprint

Rebenta-Granadas Metal Recuperado Canhão Solto
Item icon Loch-n-Load.pngx3 + Item icon Reclaimed Metal.png = Item icon Loose Cannon.png
Ficha de Classe - Demoman Ficha de Compartimento - Principal Metal de Sucata Resultados Possíveis
Item icon Class Token - Demoman.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Loch-n-Load.png Item icon Ali Baba's Wee Booties.png Item icon Bootlegger.png Item icon Loose Cannon.png
Item icon B.A.S.E. Jumper.png Item icon Iron Bomber.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

Fogo Cego
Fogo Cego
Destrói uma construção de um Engineer que não consegues ver com uma granada certeira do teu Lança-granadas.


Festa Sangrenta
Festa Sangrenta
Dá a um inimigo uma fotografia da tua cara sorridente.
Rapazinho Macmorto
Rapazinho Macmorto
Mata 50 inimigos com granadas certeiras do Lança-Granadas.


Leaderboard class sniper.png Sniper

Olho de Águia
Olho de Águia
Utilizando A Clássica, mata com um tiro na cabeça completamente carregado, sem zoom, um inimigo que esteja a fazer um salto explosivo no ar.
Estraga Saltos
Estraga Saltos
Mata um inimigo no ar, que esteja a fazer um salto com rocket ou bombas, com a tua Espingarda Sniper ou o Arco de Caçador.

Update history

Atualização de 20 de dezembro de 2012 (Atualização Mecha)
  • The Loose Cannon was added to the game.

Atualização de 24 de janeiro de 2013

  • Fixed missing text in the recipe description for The Loose Cannon.

Atualização de 11 de junho de 2013

  • Fixed not hearing the Loose Cannon impact sound when playing on dedicated servers.

Atualização de 10 de julho de 2013

  • Changed attributes:
    • Range no longer affects direct cannonball impact damage.
    • Reduced charge time to 1 second.
    • Added Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects.
    • Double-Donk damage now mini-crits.
    • [Indocumentado] Removed hidden +50% damage bonus.

Atualização de 12 de julho de 2013

  • Updated the Loose Cannon description to match the updated gameplay.

Atualização de 27 de agosto de 2013

Atualização de 12 de novembro de 2013

Atualização de 1 de abril de 2014

  • [Indocumentado] Fixed crit boosted glow not showing.

Atualização de 19 de junho de 2014

  • [Indocumentado] The Loose Cannon's cannon ball explosions now use a deeper sound.

Atualização de 22 de dezembro de 2014 (Natal 2014)

  • Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
  • Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
  • Reduced the amount of self-damage received from the Canhão Solto.

Atualização de 23 de dezembro de 2014

  • Fixed a bug related to the Canhão Solto's Double Donk damage calculation.

Atualização de 2 de julho de 2015 #1 (Atualização Gun Mettle)

  • Updated description to better detail the weapon's features.

Atualização de 17 de dezembro de 2015 (Atualização Tough Break)

  • Changed attributes:
    • Reduced projectile speed increase from 50% to 20% (now a visible attribute).
    • Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
    • Reduced knockback from cannon hit. Knockback strength is now similar to airblast.

Atualização de 18 de dezembro de 2015

  • Fixed a bug related to the Canhão Solto and bots in Mann vs. Machine mode.

Atualização de 22 de dezembro de 2015

  • Fixed an issue where the Canhão Solto would sometimes not apply knockback on hit.

Atualização de 24 de outubro de 2017

  • Fixed the Loose Cannon not being able to Double Donk.

Atualização de 21 de dezembro de 2017 (Natal 2017)

Atualização de 28 de março de 2018 #1

  • Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming.
  • [Indocumentado] Updated Loose Cannon's projectile textures.

Bugs

  • Cannonballs reflected with a compression blast do not deal mini-crit damage.
  • Since the cannonball impact is considered to be explosive damage, it gibs players on kill should their health be low enough.
  • Rarely, the priming sound and effects still play, even if the Loose Cannon is not being primed.
    • This can be fixed by switching to a different weapon, or firing the Loose Cannon again.
  • The Loose Cannon uses the same reload animation as the Grenade Launcher, resulting in it reloading downwards instead of in the barrel.

Trivia

  • A "loose cannon" was a cannon on a ship which broke loose from its mounts and thus became a danger to the ship and crew; in modern idiom, it is a person who has little to no self-control.
  • Despite the cannonballs visually appearing to be much larger than any of Demoman's other grenades, the size of the cannonball's hitbox is the same.

Gallery

See also