Jungle Inferno Update

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Jungle Inferno Update.jpg
If Jurassic Park taught us one thing, it's life finds a way. If Jurassic Park taught us two things, it's life finds a way and Jurassic Park is a good idea to steal for an update. And if Valve's legal team has taught us one thing, it was by screaming at us about not telling you the second thing Jurassic Park taught us.

If people screaming at us has taught us one thing, it's that loud noises make us so anxious we forget where the backspace key is, so we're just plowing ahead and are happy to announce our wholly original update about deadly animals escaping from a theme park. Because life finds a way, which is the only thing we stole learned from Jurassic Park.
TF2 Official Website

The Jungle Inferno Update was a major update for Team Fortress 2 that was announced on October 16, 2017.

Video

Announcements

The Jungle Inferno Update page officially began on October 16th, 2017, as announced on the TF2 Official Blog post "Welcome to... Mercenary Park!"

Update progress

The Jungle Inferno Update was released over time through a four-day update.

Day 1 included some new taunts, maps and a short SFM trailer.

Day 2 gave us a new contract PDA with free and paid contracts, the free contracts giving out the new weapons and the paid ones giving out blood money and war paints along with images showing a few new cosmetics.

Day 3 showed the new weapons, the Dragon's Fury (A flamethrower/primary), the Thermal Thruster (A jetpack/secondary which has unique taunt kill called the Gas Blast), the Gas Passer (A toxic, flammable gas cloud/secondary) and the Hot Hand (A speed boosting glove/melee).

Day 4 was the final day, giving us a blog post with the new changes and a release date of 1 day away.

Day 1

The Jungle Inferno Update revealed 1 new Valve map and 5 new community-created maps, along with 2 new Valve taunts and 5 new community-created taunts.

Maps

Community maps are identified in italics.
Name Picture Game mode File name
Banana Bay Bananabay main.jpg Payload Race
RED Bombcart.pngBLU Bombcart.png
plr_bananabay_rc4
Brazil Brazil main.jpg King of the Hill
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Payload
BLU Bombcart.png
pl_enclosure
Lazarus Lazarus main.jpg King of the Hill
Controlpoint.png
koth_lazarus
Mercenary Park 160px Attack/Defend
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Attack/Defend
Controlpoint.png
cp_mossrock

Taunts

Leaderboard class pyro.png
Pyro
Headcase Headcase
Leaderboard class heavy.png
Heavy
Russian Arms Race Russian Arms Race
Soviet Strongarm Soviet Strongarm
Leaderboard class engineer.png
Engineer
Dueling Banjo Dueling Banjo
Jumping Jack Jumping Jack
TF2 crosshair orange.png
All classes
Yeti Punch Yeti Punch
Yeti Smash Yeti Smash

Day 2

Day 2 revealed the Jungle Inferno Campaign and War Paint cases which will be replacing campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paint and cases.

Campaign

The Jungle Inferno Campaign requires the purchase of a Jungle Inferno Campaign Pass. The ConTracker PDA has also been introduced, which allows customized contract progression and the Mercenary Park Gift Shop. Friendly Fire is also now possible, which allows players to play against their friends and help each other in completing contracts if the two players are in a party.

Cosmetics

Main article: Cosmetic items
Leaderboard class heavy.png
Heavy
Abominable Snow Pants Abominable Snow Pants
Himalayan Hair Shirt Himalayan Hair Shirt
Kathman-Hairdo Kathman-Hairdo
TF2 crosshair orange.png
All classes
Monstrous Mementos [[Monstrous Mementos|Template:Dictionary/items/monstrous mementos]]
Saxton Saxton

Tools

Main article: Tools
Abominable Cosmetic Case Abominable Cosmetic Case
Jungle Inferno Campaign Pass Jungle Inferno Campaign Pass
Infernal Reward War Paint Collection [[Infernal Reward War Paint Collection|Template:Dictionary/items/infernal reward war paint collection]]
Jungle Jackpot War Paint Collection [[Jungle Jackpot War Paint Collection|Template:Dictionary/items/jungle jackpot war paint collection]]
Unleash The Beast Cosmetic Case Unleash the Beast Cosmetic Case
ConTracker ConTracker

Day 3

Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the flamethrower.

Weapons

Leaderboard class pyro.png
Pyro
Dragon's Fury Dragon's Fury
Gas Passer Gas Passer
Hot Hand Hot Hand
Thermal Thruster Thermal Thruster
Leaderboard class heavy.png
Heavy
Second Banana Second Banana

Taunts

Leaderboard class pyro.png
Pyro
Gas Blast Gas Blast

Tweaked Classes

Class Changes
Leaderboard class pyro.png
Pyro
Pictogram plus.png Changed: Airblast hit detection for both players and projectiles is now a consistent cone
Pictogram plus.png Changed: Airblast strength increased
Pictogram minus.png Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
Pictogram comment.png Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
Pictogram comment.png Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
Pictogram comment.png Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy

Tweaked Weapons

Class Weapon Changes
Leaderboard class pyro.png
Pyro
Flame Thrower
Flame Thrower + Variants
Pictogram comment.png Changed: Better visual sync, more consistent (no visuals/damage mismatch)
Pictogram comment.png Changed: New particle effects

Day 4

Day 4 released the patch-notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons and changes to the matchmaking system. First person inspect animations were also added for all weapons.

Tweaked Classes

Class Changes
Leaderboard class heavy.png
Heavy
Pictogram plus.png Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
Pictogram plus.png Changed: Accuracy and damage pernalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram minus.png Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. Last 5 seconds instead of 8.
Crit-A-Cola
Crit-a-Cola
Pictogram minus.png Added: Each attack while active added Marked-For-Death debuff for 5 seconds (does not stack)
Pictogram plus.png Removed: Marked-For-Death when effect expires
Pictogram plus.png Removed: +10% damage taken pernalty
Pictogram minus.png Removed: +25% move speed bonus
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Added: -25% clip size
Pictogram plus.png Changed: +15% firing speed (from 25% slower firing speed)
Pictogram plus.png Changed: Up to +7 hp per hit (from +5)
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Removed: Wearer never takes falling damage
Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: Long range hits reduce rechange (by 1.5 seconds)
Pictogram plus.png Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits
Pictogram minus.png Removed: Crit vs stunned players
Pictogram minus.png Removed: Mini-crits at long range
Sandman
Sandman
Pictogram plus.png Changed: Max range balls now do 50% increased damage (from a base of 15)
Pictogram plus.png Changed: The flight time required to trigger the "max" effect has been reduced by 20%
Pictogram plus.png Changed: Ball regeneration time reduced to 10 seconds (from 15)
Pictogram minus.png Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
Leaderboard class soldier.png
Soldier
Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Added: Granted/earned Crits will converted to Mini-Crits
Pictogram plus.png Removed: Cannot be Crit boosted
Mantreads
Mantreads
Pictogram plus.png Added: +200% air control when blast jumping
Pictogram plus.png Changed: +75% push-force reduction now includes airblast
Righteous Bison
Righteous Bison
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Changed: Projectiles are no longer limited on the number on times they can hit the same target(s)
Pictogram plus.png Changed: Projectiles velocity increased to 1200 (from 840)
Pictogram minus.png Changed: Deals 20 damage per tick (down from 45)
Leaderboard class demoman.png
Demoman
Claidheamh Mòr
Claidheamh Mòr
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Added: 0.5 second increase in charge duration
Pictogram minus.png Removed: +25 health on kills
Leaderboard class heavy.png
Heavy
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: Max-health is drained while item is active (-10/sec), and regenerated while holsters
Pictogram comment.png Note: Health will regenerate only the amount drained while active minus any damage taken during that
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Pictogram plus.png Removed: Marked-For-Death effect while active
Pictogram plus.png Removed: 25% damage pernalty
Fists of Steel
Fists of Steel
Pictogram minus.png Added: 40% overheal reduction while active
Pictogram minus.png Added: 40% healing rate penalty while active
Eviction Notice
Eviction Notice
Pictogram minus.png Added: Max-health is drained while item is active (-5/sec), and regenerated while holsters
Pictogram comment.png Note: Health will regenerate only the amount drained while active minus any damage taken during that
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Pictogram plus.png Removed: 20% damage vulnerability
Leaderboard class engineer.png
Engineer
Rescue Ranger
Rescue Ranger
Pictogram plus.png Added: Doubled the amount of metal applied (per <botignore>wrench</botignore> hit) when upgrading buildings during the "Setup" period
Pictogram minus.png Changed: Ranged repairs now consume metal (at 4-to-1 health-to-metal ratio)
Leaderboard class medic.png
Medic
Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Changed: Übercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Übercharge build rate) is - based on the last time the target was in combat
Pictogram comment.png Note: Reduced by a third when 1 - 10 seconds outside of combat, and scale up to normal over 10 - 15 seconds
Vita-Saw
Vita-Saw
Pictogram plus.png Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
Pictogram plus.png Added: On-death, preserve 15% Übercharge per Organ harvested. This effect caps at 60%.
Pictogram minus.png Removed: On death up to 20% of your stored ÜberCharge is retained
Leaderboard class sniper.png
Sniper
Razorback
Razorback
Pictogram plus.png Added: Shield regenerated after 30 seconds
Pictogram minus.png Added: -100% overheal penalty
Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: Afterburn immunity
Pictogram plus.png Added: +50% fire resist
Pictogram plus.png Removed: 20% explosive damage vulnerability on wearer
Pictogram minus.png Removed: +25 max health on wearer
Pictogram minus.png Removed: +15% bullet damage resistance on wearer
Leaderboard class spy.png
Spy
Ambassador
Ambassador
Pictogram minus.png Changed: Headshot damage is not subjected to distance falloff effects
Pictogram minus.png Changed: Headshots beyond 1200 world units do normal (non-crit) damage
Your Eternal Reward
Your Eternal Reward
Wanga Prick
Wanga Prick
Pictogram minus.png Added: Non-kill disguises require (and consume) a full cloak meter
Pictogram minus.png Added: Increased cloak drain rate by 33%
Pictogram plus.png Removed: Cannot disguise penalty
Dead Ringer
Dead Ringer
Pictogram minus.png Added: Ammo kits and dispensers no longer refill the Spy's cloak meter
Pictogram minus.png Removed: No cloak meter from ammo boxes when invisible
Pictogram minus.png Removed: -35% cloak meter from ammo boxes
Leaderboard class soldier.png
Soldier
Leaderboard class demoman.png
Demoman
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Added: Reduced amount of air control while deployed by 50%
Pictogram minus.png Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: Attacks on targets flying via the Thermal Thruster mini-crit
Pictogram minus.png Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Added: 50% more pellets
Pictogram minus.png Added: 30% less damage
Pictogram minus.png Added: Fire a wide, fixed shot pattern (regardless of server settings)
Pictogram plus.png Changed: 50% faster switch speed (from deploys 50% faster)
Pictogram comment.png Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (from weapon spread increases as health decreases)
Pictogram minus.png Removed: 50% faster reload time
Pictogram comment.png Removed: Fire rate increases as health decreases
Pictogram comment.png Removed: Hold fire to load up to 4 shells

The Update being delayed a day

On the expected day for Day 4, a blog post gave notice of a delay of one day for the update. In "compensation", the post linked to a "big list of the changes, additions and fixes we'll be shipping".

Trivia

  • The last update that followed a four-day-long system of daily content previews was the Über Update back in 2011.
  • This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Smissmas 2016.
  • Several new weapons were teased in the days prior to their reveal:
    • At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
    • On the Day 2 Update Page, in the pile of weapons shown that War Paints can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
  • At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
  • At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.

Gallery

External links