Item quality distribution/it

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Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Colore Nome Esempio
#B2B2B2 Normale Fucile a canne mozze
#FFD700 Unico Sgrassatore
#476291 Vintage Natascha
#4D7455 Autentico Sole-su-un-Bastone
#CF6A32 Strano Fucile a pompa
#8650AC Insolito Sollievo della Capoccia
#38F3AB Stregato Combattente Fasciato
#AA0000 Da collezione Originale
#FAFAFA Decorata Lanciarazzi
#70B04A Comunità Chiave inglese
Originale Barretta Dalokohs
#A50F79 Valve Lanciarazzi

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

Patch del 29 aprile 2008 (Gold Rush Update)
  • [Non documentato] Added Unique quality.

Patch del 17 dicembre 2009 (WAR! Update)

  • [Non documentato] Added the Community quality.

Patch del 18 marzo 2010 (First Community Contribution Update)

  • [Non documentato] Added Self-Made quality.

Patch del 30 settembre 2010 (Mann-Conomy Update)

  • [Non documentato] Added Vintage quality.
  • [Non documentato] Added Unusual quality.

Patch del 3 febbraio 2011

  • [Non documentato] Added Genuine quality.

Patch del 23 giugno 2011 (Über Update)

  • [Non documentato] Added Strange quality.

Patch del 18 agosto 2011

  • [Non documentato] Added string for potential new item quality called "Completed".

Patch del 2 settembre 2011

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Non documentato] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

Patch del 27 ottobre 2011 (Very Scary Halloween Special)

  • [Non documentato] Added Haunted quality.

Patch del 11 giugno 2012

  • [Non documentato] Added "tobor_a" quality.

Patch del 26 ottobre 2012 (Spectral Halloween Special)

  • [Non documentato] Updated Haunted quality color from #8650AC to #38F3AB.

Patch del 19 marzo 2013

  • [Non documentato] Removed "tobor_a" quality.

Patch del 12 novembre 2013

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

Patch del 26 novembre 2013

  • [Non documentato] Updated Collector's quality color from #830000 to #AA0000.

Patch del 17 settembre 2014

  • [Non documentato] Corrected the name of Community items on the web.

28 maggio 2015 [Aggiornamento del server degli oggetti]

  • Added "restriction" and "map" quality.

Patch del 2 luglio 2015 (Gun Mettle Update)

  • [Non documentato] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91