Isolation (custom mission)

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Lost somewhere in the north, the team struggles to defend one of Mann Co.'s lonesome coal factories from the robotic onslaught.
— Isolation's publicity blurb
Isolation (custom mission)
Mvm isolation rc1 01.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Arctic
Setting: Sunset, cloudy

Isolation is a community-made Mann vs Machine map by EArkham. It won 1st Place in the TF2Maps MvM Contest.

Mission

Isolation (Mission)
Basic Information
Name: Isolation (Mission)

File name:

mvm_isolation_b5
Developer(s): EArkham
Map: Isolation
Mission type: Invasion
Waves: 6
Difficulty: Intermediate
Starting credits: 500
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown


Sub-wave Class Count Delay(s) Credits
Wave 1
1A
Demo samurai

Type 1
Expert 2 10 20 0 4 100
Demo samurai

Type 1
Expert Pusher 2 10 10 0 4 100
Scout
Normal 2 5 10 0 4 100
1B
Demoman

Type 1
Expert 5 10 10 0 5 200
Demo samurai
Demo samurai
Demo samurai
Demo samurai

Type 1
Easy
Scout
Normal 1 1 1 0 4 100
Demo samurai

Type 1
Expert 10 10 20 0 4 100
Wave 2
2A
Pyro
Expert 10 10 20 0 5 200
Medic uber
Medic uber
Medic uber
Medic uber
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Soldier buff
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png 800% buff duration
6 12 12 40 0 100
Soldier
Soldier
Soldier
Soldier
Soldier
Normal
2B
Pyro
Normal 4 4 8 0 5 100
Medic uber
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Scout
Normal 5 15 25 0 4 100
Wave 3
3
Tank
32,000 1 0 1,000
Support
Scout
Normal 15 15 15 8 0 0
Scout
Normal 8 8 8 10 0 0
Spy
Expert 8 20 15
Wave 4
4
Scout stun
Expert 1 1 1 25 0 100
Soldier infinite
Expert 4 4 4 25 0 200
Soldier buff
Soldier buff
Soldier buff
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png 800% buff duration
Pyro
Expert 1 1 3 25 0 100
Demoman

Type 1
Expert 1 1 3 25 0 200
Support
Demo samurai

Type 1
Expert 10 10 10 0 4 0
Scout
Normal 2 2 2 0 4 0
Scout
Normal 10 10 10 0 4 0
Scout
Normal 10 10 10 0 4 0
Sniper
Expert 2 15 35
Wave 5
5A
Demoman

Type 1
Expert 2 2 4 0 0 100
Medic
Easy Secondary only
Tank
14,000 1 25 700
Tank
14,000 1 45 700
5B
Heavy

Brass Beast
Expert 5 5 5 35 2 100
Medic
Medic
Medic
Medic
Easy Secondary only
Scout
Normal 2 2 2 2 100
Scout
Normal 2 2 2 2 100
Support
Scout
Normal 15 15 15 5 20 0
Scout
Normal 8 8 8 8 20 0
Wave 6
6A
Demoman

Type 1
Expert 5 5 5 0 2 400
Demo samurai
Demo samurai
Demo samurai
Demo samurai

Type 1
Easy
Heavy
Expert 2 2 4 10 1 100
Medic
Expert Pictogram plus.png Spawns with full Über

Pictogram plus.png +19900% heal rate
6B
Tank
30,000 1 25 400
Demoman

Type 1
Expert 5 5 10 35 2 100
Demo samurai
Demo samurai
Demo samurai
Demo samurai

Type 1
Easy
Support
Scout
Normal 10 10 10 0 4 0

Changelog

Changelog:
Release Candidate 2 and 3 [1]
  • Added spectator cameras
  • Added mine alcove beneath bot spawn building
  • Added spectator cameras
  • Clipped fences near deathpits
  • Fixed some issues with lightbulb props
  • Added bot Engineer locations (engy_nest01, engy_nest02, engy_nest03)
  • Fixed an issue with the bomb landing on a rock in the valley
  • Fixed some clipping issues at bot spawn
  • Fixed nav mesh around boulder in valley
  • Fixed nav mesh issue on wooden walkway at entrance to valley
  • Fixed nav mesh issue on stairs of red wood flank from valley

Release Canidate 1

  • Added raised snowbank to the valley
  • Adjusted walkway on ledge at entrance to valley
  • Increased size of boulder + cover at entrance to valley
  • Adjusted fence at stairs to bomb hatch
  • Added one large ammopack at bomb hatch
  • Changed position of large health and ammopack combo at bomb hatch
  • Reduced size of redwood side room slightly
  • Added various out-of-bounds detailing
  • Updated and tweaked nav mesh

Beta 5

  • Lowered house in valley, changed roof to allow bots to get better shots on those on the roof
  • Added named nav_prefer_flank_right(cliffs)so wave writers can make use of it
  • nav mesh removal from forward resupply (to stop Spies from spawning in there)
  • Various minor cosmetic fixes

Beta 4

  • Re-pack to address unknown issue
  • Tweaked the lighting in RED spawn

Beta 3

  • Changes to wave, increased difficulty of waves 2 & 3
  • Fixed nav mesh
  • Increased amount of ammo packs
  • Minor cover additions (rock at valley & fence at hatch)
  • Fixed Spies spawning at spawn
  • Added more details

Screenshots

References

  1. "Skipping rc2 due to forgetting to add spectator cameras after rc2 was sent to mission makers for testing", source.