Heavy (competitive)/cs

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Heavy.png
Tento článek je pro soutěžní hry, založen na standardním soutěžním formátu. Pro obecný článek na toto téma navštivte: Heavy.
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The Heavy is considered a situational pocket and utility class sometimes used in the standard competitive lineup. Heavies are valued for their tanking capacity and sustained damage output.

Information

Health

Třída Zdraví Přeléčení Quick-Fix Přeléčení
Leaderboard class heavy.png Heavy 300 450 376
Po snědení Dalokohs Bar nebo Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Theoretical value. Overheal does not exceed 150% of the classes' maximum health.

Speed

Podmínka Normalní Vzad V dřepu Ve vodě
Leaderboard class heavy.png Heavy
77 %
69 %
26 %
61 %
Jakákoliv roztočená Heavyho primární zbraň, s výjimkou Brass Beast
37 %
33 %
0 %
29 %
Roztočený Brass Beast
15 %
15 %
0 %
12 %
Po snědení Buffalo Steak Sandvich
104 %
93 %
35 %
83 %
S Gloves of Running Urgently
100 %
90 %
33 %
80 %
S Eviction Notice
88 %
79 %
29 %
71 %

Weapons

Původní článek: Heavy weapons (competitive)

The Heavy uses his primary weapon to deal large damage at close to medium range. Heavies are slow, and even slower while spun up. Many players counteract this by jump-revving (spinning their minigun in mid-air) which can be useful in ambushing; or will use the Gloves of Running Urgently to get to a destination more quickly. Note however, that the Gloves of Running Urgently are banned in many competitive leagues.


Primární

Zbraň Ikona při zabití Munice
nabitá
Munice
v zásobě
Rozsah poškození Poznámky / Speciální schopnosti
Minigun
Standardní
Minigun
Killicon minigun.png 200 Nepoužité Základ: 9

Krit: 27

[40 střel / sek.]

Pictogram info.png Sekundární střelba roztočí kulomet bez střelby.

Pictogram info.png Vystřelí 4 kulky na jednu jednotku munice.

Iron Curtain
Propagační
Iron Curtain
Killicon iron curtain.png
Natascha
Odemknutelné
Natascha
Killicon natascha.png 200 Nepoužité Základ: 6.75

Krit: 20.25

[40 střel / sek.]

Pictogram info.png Sekundární střelba roztočí kulomet bez střelby.

Pictogram info.png Vystřelí 4 kulky na jednu jednotku munice.
Pictogram plus.png Při zásahu nepřítele: 100% šance na zpomalení nepřítele.
Pictogram minus.png O 25% menší poškození.
Pictogram minus.png O 30% delší čas na roztočení.
Pictogram info.png Menší zpomalení na větší dálku.

Brass Beast
Craftování
Brass Beast
Killicon brass beast.png 200 Nepoužité Základ: 10.8

Krit: 32.4

[40 střel / sek.]

Pictogram info.png Sekundární střelba roztočí kulomet bez střelby.

Pictogram info.png Vystřelí 4 kulky na jednu jednotku munice.
Pictogram plus.png O 20% větší poškození.
Pictogram minus.png O 50% pomalejší roztočení kulometu.
Pictogram minus.png O 60% pomalejší chůze při střelbě.

Tomislav
Craftování
Tomislav
Killicon tomislav.png 200 Nepoužité Základ: 9

Krit: 27

[33 střel / sek.]

Pictogram info.png Sekundární střelba roztočí kulomet bez střelby.

Pictogram info.png Vystřelí 4 kulky na jednu jednotku munice.
Pictogram plus.png +10% rychlejší, tiché roztáčení.
Pictogram plus.png Tichý zabiják: tiché roztáčení.
Pictogram minus.png -20% pomalejší rychlosti palby.

Huo-Long Heater
Propagační / Craftování
Huo Long Heater
Killicon huo-long heater.png 200 Nepoužité Základ: 8.1

Krit: 24.3

[40 střel / sek.]
Hoření:

8 / sek. × 7.5 sek.
Pictogram info.png Sekundární střelba roztočí kulomet bez střelby.

Pictogram info.png Vystřelí 4 kulky na jednu jednotku munice.
Pictogram plus.png Při roztočení udržuje kolem hráče ohnivý kruh.
Pictogram minus.png Při roztočení spotřebuje 6 nábojů za sekundu.


Usage

Due to his slow speed, the Heavy is a situational utility class. However, their large amount of health and high close-range damage output makes Heavies ideal for holding crucial Control Points, especially the final Control Points of 5-CP maps like Badlands. In Sixes play, a team will generally switch out a Scout for a Heavy when trying to hold the last point, though substituting a Soldier for a Heavy is also common.

Common Tactics

First and foremost, it is recommended to read the player-based Highlander Heavy guide[1], in order to reach a larger understanding of the class.

In general, the Heavy is often used when defending the last Point on 5 CP-maps, or on A/D maps such as Gravel Pit. Usually in this case, a team's Medic will focus on healing the team's Heavy, as the Heavy is able to possess a maximum amount of 450 health. This allows the Heavy to absorb a lot of damage and delay the enemy team more as opposed to a lower health class. The Heavy is also able to output very high damage at close range, which is crucial for keeping the Medic alive. Often the Heavy will replace the Pocket Soldier, or perhaps allow additional Soldiers to act as Roamers.

5-CP Push Strategies

Teams will very rarely use a Heavy at the start of a 5-CP map. His slow speed means that a team starting off with a Heavy will typically attack the mid point with one less player than the other team, which may make the difference between winning or losing a mid fight. His high health makes him a useful defender in this game-mode, which is why he is often used on last point holds.

If a team needs to defend a relatively open area where there is little cover, a Heavy may be useful in buying time for the rest of the team to organize and repel a push because of his large amount of health.

Attack-Defend Strategies

When defending on an Attack/Defend map, the low mobility of the Heavy is mitigated somewhat, as enemies will come to him instead of the other way around. This allows him to keep his Minigun spun up without worrying as much about needing to quickly move around, compared to a Heavy on offense. Even so, Heavies are still very vulnerable to spam and/or crossfire sent towards the point, as their large frame and slow movement makes them more easily targeted than faster classes such as Scouts.

Anti-Heavy Classes

The Sniper

As the Heavy is slow, it is easier for the Sniper to snipe him than other classes. He is especially vulnerable while eating, as he must stay still to eat. The Sniper can also use Jarate to counter his high health, though it’s mostly effective when using the Sydney Sleeper.

The Spy

As the Heavy is slow, it is not difficult for a Spy to backstab him. The Heavy may counter this by using the Huo-Long Heater, though this counter-strategy can be negated somewhat if the Spy jumps over the ring of flames. Like against the Sniper, he is especially vulnerable when eating.

See also

References