Health pack/no

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Health pack
Health pack image
Pickup Type: Health
Thanks for the aid.
The Soldier

Health pickups are items that can be collected in the various maps during gameplay. They restore a set amount of the user's health when picked up and automatically regenerate after ten seconds. There are three different types of health pickups (small, medium, and large) that can be found, with each restoring a different amount of hitpoints depending on the size of the pickup and the class' max health. There are also Halloween variants of the health pickups, which can be seen below in the image gallery.

A player can be healed by several different methods, including healing by friendly Medics (and, as a disguised Spy, enemy Medics as well). Since these pickups are a vital item in combat, be sure to use them wisely; consider letting a teammate who has less health than you grab it, or especially a nearby Medic who may need it. When healed by any source outside of a Medic's healing, a small green-colored cross is emitted in the lower-left HUD along with the number of hitpoints restored.

Sources

Health kits

Most maps have health kits available in various locations around the map, excluding most Arena maps. All health kits have a 10 second respawn time, and play a distinct sound that only the player can hear when used.

  • Small Health kit: Heals roughly a fifth (20.5%) of the user's health. It is also dropped by any player who is killed during Medieval Mode.
  • Medium Health kit: Heals half (50%) of the user's health.
  • Large Health kit: Heals all (100%) of the user's health.

Other health sources

Level Health per second
1

Lvl1dispenser.png

10 health/second
2

Lvl2dispenser.png

15 health/second
3

Lvl3dispenser.png

20 health/second
  • Payloads: Payloads act as a Level 1 Dispenser, healing 10 health/second to team members and disguised enemy Spies standing close to the Payload.
  • Resupply Lockers: 100% health
  • Health On Kill and Health Regen upgrades in Mann vs Machine.
  • Vampire, Regeneration and King powerups, Intelligence carrier health regeneration in Mannpower mode.
  • Health regeneration from nearby friendly JACK carriers in PASS Time.
  • Health regeneration from nearby Team Leaders in Player Destruction (same as Level 1 Dispenser).
  • Upon entering and/or exiting various Underworlds during Halloween events.
  • Shadow Leap, Blast Jump, Overheal, Stealth and Power Up Magic spells.

Weapons that provide health

List of weapons that provide health
Sekundær Mad Milk Mutated Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mannevond melk Mutert melk
Pretty Boy's Pocket Pistol
  • Restores 3 health to user for each enemy player hit.
Kjeltringens colt
Nærvåpen Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Polkagris
Primært Black Box
  • Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
Svart boks
Sekundær Concheror
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Erobrer
Primært Flame Thrower
  • Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
  • Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • Extinguishing a burning ally restores 20 health to the player.
Kompresjonstrykk
Sekundær Manmelter
  • Extinguishing a burning ally restores 20 health to the player.
Mannesmelter
Nærvåpen Powerjack
  • Restores 25 health upon killing an enemy.
Kraftjekk
Back Scratcher
  • Increases health from pickups by 50%.
Ryggskraper
Nærvåpen Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Øyelender Hesteløse Hodeløse Hestemannens halshugger
Nessie's Nine Iron
Nessies nierjern
Sekundær Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Smørbrød Robo-Smørbrød
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
  • If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Dalokohsplate Fiskekake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Biffsmørbrød
Second Banana
  • Restores 200 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Trøstebanan
Nærvåpen Warrior's Spirit
  • Restore 50 health upon killing an enemy.
Kampånd
Primært Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Korsfarerens armbrøst
Sekundær Medi Gun Vaccinator
  • Restores 24 to 72 health to the target per second.
Helsepistol Vaksinatør
Kritzkrieg
  • Restores 24 to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 to 101 health to the target per second.
  • ÜberCharge restores 101 to 303 health to the target and user per second.
Kvikk-fiks
Nærvåpen Amputator
  • Passively regenerates 3 health per second when active.
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
Amputerer
Sekundær Cozy Camper
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Koselig camper
Sekundær Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Konspiratørens kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Nærvåpen Half-Zatoichi
  • Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Halv-Zatoichi
Note

Health kit comparison table

Klasse Smallhealth.png
Small
Mediumhealth.png
Medium
Largehealth.png
Large
Leaderboard class scout.png Scout 26 63 125
Med Jon Blund 23 55 110
Leaderboard class soldier.png Soldier 41 100 200
With the Bataljonens bistand equipped 45 110 220
Leaderboard class pyro.png Pyro 36 88 175
Ryggskraper i bruk 54 131 263
Leaderboard class demoman.png Demoman 36 88 175
Ali Babas spisse støvler i bruk 41 100 200
Øyelender, Hesteløse Hodeløse Hestemannens halshugger eller Nessies nierjern i bruk, 0 hoder 31 75 150
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 1 hode 34 83 165
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 2 hoder 37 90 180
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 3 hoder 40 98 195
Eyelander, HHHH eller Nessie's Nine Iron i bruk, 4+ hoder 43 105 210
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 36 88 175
With weapon slot boots and a head-taking melee weapon equipped with 1 head 39 95 190
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 42 103 205
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 45 110 220
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 48 118 235
Leaderboard class heavy.png Heavy 62 150 300
Dalokohsplate i 30 sekunder 72 175 350
With the Knyttnever av stål equipped 62 150 300
With the Knyttnever av stål equipped and while under the effects of the Dalokohsplate or Fiskekake 72 175 350
Leaderboard class engineer.png Engineer 26 63 125
Jernhånd i bruk 31 75 150
Leaderboard class medic.png Medic 31 75 150
Vita-sag i bruk 29 70 140
Leaderboard class sniper.png Sniper 26 63 125
Leaderboard class spy.png Spy 26 63 125
Storkar i bruk 21 50 100
Konspiratørens kunai i bruk 14 35 70
Teoretisk verdi. Helse fått fra gjenstander man plukker opp vil ikke gå over klassene's maksimale helse.

Gallery

Pickups and dispensing units

Weapons that provide health

Se også: Weapons

Particle effects

Hovedartikkel: Particle effects

Strategy

  • Health pickups can instantly extinguish fire and stop bleeding.
  • Use health pickups to their full potential. If an item heals you for 50%, consider waiting until your health drops below 50% before picking it up.
  • Staying next to a Dispenser or cart in battle can give you a health advantage.
  • Note that health pickups will not overheal.
  • Consider for whom the health pack would be better. If you are at high health, and a teammate is at lower health, allow them to use the health pack.
  • If the Medics are hurt, allow them to use the health pack so they can continue to work and heal you and your teammates.
  • As a Heavy, if both you and the Medic are hurt, give them your lunchbox item with alt-fire so the Medic`s chances of surviving increase. Having the Medic survive is crucial because he can heal you and your entire team.
  • As a Heavy, the Sandvich, the Dalokohs Bar and the Second Banana takes 4 seconds to consume. Eat them in cover or before engaging in fights to not get attacked when you are vulnerable. Facing your back to the wall is ideal to prevent backstabs.
  • As a Heavy, the Sandvich, the Dalokohs Bar and the Second Banana take 30 seconds, 10 seconds, and 11 seconds to recharge respectively.
  • As a Heavy, if your health is full while the Sandvich, the Dalokohs Bar or the Second Banana is recharging, any health pickup you collect will refill the lunchbox bar instantly.
  • As a Spy, it is possible to use a health pickup while disguised regardless of whether you or your disguise is injured. Both health values will be increased by the health pack, doing nothing if both health values are full. This is useful for weakening enemy pushes.

Update history

9 oktober 2012 Patch

23 desember 2014 Patch

  • Fixed the Regen powerup preventing players from picking up health kits.

See also