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“ | Alright, I feel good!
Kattints ide, hogy meghallgasd!
— The Scout
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” |
Healing is an ability primarily possessed by the Medic class while using his Medi Gun, Kritzkrieg, Quick-Fix, or Vaccinator. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using an Engineer's melee weapon, such as the Wrench.
Tartalomjegyzék
Healing and ÜberCharge rates
A Medic's healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic, often referred to as "crit healing" or "out-of-combat healing", is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.[2] Dispensers and Payload Carts also reduce the charge rate when healing the same target.
For exact timings, see Ubercharge Rates.
Overheal
An overheal (commonly referred to as a "buff") indicates a player's health is up to 150% above their maximum HP (half of the player's normal health added on). Medics can overheal players with any secondary healing tool except for the Quick-Fix, which can only overheal up to 125%. The player's health cross on the HUD will glow more brightly as they are more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player. The Hatless Update increased the size of the overheal symbols.
A full overheal will fade away in exactly 15 seconds for all classes, provided that the player does not take additional damage. While the Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as the Scout, whose health can be boosted from 125 to 185. If the Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with higher base maximum health take longer to fully overheal.
A Heavy wielding the Fists of Steel has 40% less maximum overheal, while a Sniper wearing the Razorback can't be overhealed.
During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises (ÜberCharge rate is not affected during setup time).
Overheal will be retained if a player is being healed by a Quick-Fix.
Max overheal is rounded down to the nearest multiple of 5, i.e., 175 → 262.5 would be changed to 260.
Osztály | Életerő | Túlgyógyítás | Gyorsbeavatkozás Túlgyógyítás |
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Felderítő | 125 | 185 | 158 |
A Testápoló viselve | 110 | 165 | 139 |
Katona | 200 | 300 | 251 |
With the Ezred Erősítése equipped | 220 | 330 | 276 |
Piró | 175 | 260 | 220 |
Robbantós | 175 | 260 | 220 |
Ali Baba Mesés Csizmái vagy a Félfaláb viselve | 200 | 300 | 251 |
Az Egyetlen, Lovatlan Fejetlen Lovas Fejvevője vagy a Nessie Kilences Vasa viselve, 0 levágott fejjel | 150 | 225 | 189 |
Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 1 levágott fejjel | 165 | 245 | 208 |
Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 2 levágott fejjel | 180 | 270 | 226 |
Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 3 levágott fejjel | 195 | 290 | 245 |
Az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 4 és több levágott fejjel | 210 | 315 | 264 |
Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 0 levágott fejjel | 175 | 260 | 220 |
Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 1 levágott fejjel | 190 | 285 | 239 |
Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 2 levágott fejjel | 205 | 305 | 258 |
Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 3 levágott fejjel | 220 | 330 | 276 |
Ali Baba Mesés Csizmáit vagy a Félfalábat - és az Egyetlent, A Lovatlan Fejetlen Lovas Fejvevőjét vagy a A Küklopsz Kilences Vasát viselve, 4 levágott fejjel | 235 | 350 | 295 |
Gépágyús | 300 | 450 | 376 |
A Dalokohs Szelet vagy Halpogácsa hatása alatt | 350 | 500† | 426 |
With the Vasöklök equipped | 300 | 390 | 346 |
With the Vasöklök equipped and while under the effects of the Dalokohs Szelet or Halpogácsa | 350 | 440 | 396 |
Mérnök | 125 | 185 | 158 |
A Fegyverforgató viselve | 150 | 225 | 189 |
Szanitéc | 150 | 225 | 189 |
Az Életbe-Vágót viselve | 140 | 210 | 176 |
Mesterlövész | 125 | 185 | 158 |
Kém | 125 | 185 | 158 |
A Nagy Halat viselve | 100 | 150 | 126 |
A Kétszínű Kunai viselése alatt | 70 | 105 | 89 |
Maximum túlgyógyítás hátbadöfésnél a Kétszínű Kunai által | nincs | 210 | nincs |
Related achievements
General
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Felderítő
Lecsaphatatlan Élj túl 500 sebzést egy élet alatt. |
Katona
Háborús bűn és bűnhődés Egyetlen élet alatt ölj meg 3 ellenfelet, akik megsebezték a szanitécet, aki téged gyógyított. |
Piró
Égő rokonság Gyújts fel egy ellenséget és az őt gyógyító Szanitécet. |
Gépágyús
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Mérnök
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Szanitéc
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Mesterlövész
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Kém
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Bugs
- Overheal health can sometimes reach 1-2 more health than the normal limit due to the rounding of health.
Gallery
"Medic!" bubble, player bleeding (health at or above 100%)
"Medic!" bubble when on fire (health at or above 100%)
"Medic!" bubble, when on fire and hurt (health below 100%). The bubble becomes redder as the player takes more damage.
Automatic Medic notification bubble (depends on the player's advanced multiplayer options)
See also
References
External links