Difference between revisions of "Frontier Justice"

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(Trivia)
m (https://mega.nz/file/mMA2VQjY#7VvemCur-HqbYiO0RulO5saVc1QjaNF7_ocNrUEPEQw Provided by User:Mr. James, seems like it doesn't actually work that way at all)
(31 intermediate revisions by 19 users not shown)
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| type            = weapon
 
| type            = weapon
 
| 3d-image-1      = Frontier Justice
 
| 3d-image-1      = Frontier Justice
| 3d-image-3      = Frontier Justice Australium
+
| 3d-image-3      = Frontier Justice Festive
| 3d-image-4       = Frontier Justice Festive
+
| 3d-image-5       = Frontier Justice Australium
 
| 3d-button-1      = colored_pair
 
| 3d-button-1      = colored_pair
| 3d-button-3      = australium
+
| 3d-button-3      = colored_pair
| 3d-button-4     = colored_pair
+
| 3d-button-5     = australium
 
| 3d-viewname-1    = Default
 
| 3d-viewname-1    = Default
| 3d-viewname-3    = Australium
+
| 3d-viewname-3    = Festive
| 3d-viewname-4   = Festive
+
| 3d-viewname-5   = Australium
 
| team-colors      = yes
 
| team-colors      = yes
 
| skin-image-red  = Red Frontier Justice.png
 
| skin-image-red  = Red Frontier Justice.png
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| slot            = primary
 
| slot            = primary
 
| weapon-script    = tf_weapon_sentry_revenge
 
| weapon-script    = tf_weapon_sentry_revenge
| released        = {{Patch name|7|8|2010}}<br />([[Engineer Update]])
+
| released        = {{Patch name|7|8|2010}}<br>([[Engineer Update]])
| availability    = {{avail|Unlock|drop|craft|purchase|Crate28-strange|crate52-festive|collectors|australium}}
+
| availability    = {{avail|Unlock|drop|craft|purchase|crate28-strange|crate52-festive|collectors|australium}}
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 3
 
| ammo-loaded      = 3
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   | loadout-prefix = none
 
   | loadout-prefix = none
 
   | item-kind      = Shotgun
 
   | item-kind      = Shotgun
   | level         = 5
+
   | item-level     = 5
 
   | att-1-positive = Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
 
   | att-1-positive = Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
 
   | att-2-negative = -50% clip size
 
   | att-2-negative = -50% clip size
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   | att-4-negative = Revenge crits are lost on death
 
   | att-4-negative = Revenge crits are lost on death
 
}}
 
}}
{{hatnote|For the achievement of the same name, see [[Engineer achievements]].<br>For the map of similar name, see [[Frontier]].<br>For the cosmetic item of similar name, see [[Frontier Djustice]].}}
+
{{Hatnote|This article is about the weapon. For other uses, see [[Frontier (disambiguation)]].}}
{{Quotation|'''The Engineer''' on revenge|You done incurred my wrath, son!|sound=Engineer_dominationengineer05.wav}}
 
The '''Frontier Justice''' is an unlockable [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a large pump-action coach gun-style {{botignore|shotgun}} with a wooden stock and ornate engravings on the metal receiver, to which a team-colored cylindrical capacitor with an antenna is attached.
 
  
This weapon cannot randomly deal [[critical hits]] and has half the shell capacity of the regular [[Shotgun]]. It does, however, have the ability to deal "Revenge Crits"; for every kill acquired by the Engineer's [[Sentry Gun]], two Revenge Crits are stored, while a kill assist stores one. [[Spy|Spies]] feigning death with the [[Dead Ringer]] do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted with all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the [[PDA]]. The Frontier Justice is only able to store up to 35 of these crits at one time, which is the maximum ammo the weapon can have: three shots stored in the magazine and 32 stored in reserve. If the Engineer has not respawned when his Sentry Gun is destroyed, no Revenge Crits will be given to the Engineer. Furthermore, should the Engineer die, he will lose all Revenge Crits currently stored in the Frontier Justice; those still stored in the Sentry Gun will remain, however, until its own destruction. The Revenge Crits are retained even when switching weapons and do not expire based on time. If the Engineer has Revenge Crits and is [[Critical hits#Crit boost|crit-boosted]] from another source, firing the Frontier Justice will still spend the Revenge Crits.
+
{{Quotation|'''The Engineer''' on revenge|You done incurred my wrath, son!|sound=Engineer dominationengineer05.wav}}
  
Like other [[Shotgun]]s, the first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
+
The '''Frontier Justice''' is an unlockable [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a large, vintage pump-action {{botignore|shotgun}} with  ornate engravings on its sides. A team-colored cylindrical capacitor with an antenna is attached to the right side.
  
[[Taunt]]ing with the Frontier Justice equipped will perform the [[Dischord]] kill taunt.
+
This weapon cannot deal random [[critical hits]] and has half the clip size of the regular [[Shotgun]]. However, when the Engineer's Sentry Gun is destroyed, he is granted Revenge Crits based on how many kills the Sentry Gun had at the time of its destruction; two Revenge Crits for every kill, and one for every kill assist. Each Revenge Crit provides the Frontier Justice with one [[Critical hits#Crit Boost|crit-boosted]] shot. Revenge Crits are granted no matter how the Sentry Gun is destroyed, including if the Engineer intentionally destroys it with the [[PDA]]. [[Spy|Spies]] feigning death with the [[Dead Ringer]] do not grant Revenge Crits.
 +
 
 +
The Frontier Justice is only able to store up to 35 Revenge Crits at once. Furthermore, should the Engineer die, he loses all Revenge Crits currently stored. If the Engineer's Sentry Gun is destroyed while the Engineer is dead, no Revenge Crits are given. If the Engineer has Revenge Crits, but is crit-boosted from another source (such as the [[Kritzkrieg]]), firing the Frontier Justice still spends Revenge Crits.
 +
 
 +
Like other bullet-based weaponry, the Frontier Justice's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.
 +
 
 +
[[Taunts|Taunting]] with the Frontier Justice equipped results in the [[Dischord]] kill taunt.
  
 
The Frontier Justice is automatically given to any player who obtains 5 [[Engineer achievements]].
 
The Frontier Justice is automatically given to any player who obtains 5 [[Engineer achievements]].
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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| identical         = [[Shotgun]]
+
| identical       = [[Shotgun]]
| damage             = yes
+
| damage           = yes
|  pellet count     = 10
+
|  pellet count   = 10
|  base             = 6 / pellet
+
|  base           = 6 / pellet
|  fall off         = 3 / pellet
+
|  fall off       = {{tooltip|3|long range}} / pellet
|  ramp up           = 9 / pellet
+
|  ramp up         = {{tooltip|9|point blank}} / pellet
|  point blank       = {{tooltip|9-90|14.4-144 damage / second}}
+
|  point blank     = 9-90
|  medium range     = {{tooltip|6-60|9.6-96 damage / second}}
+
|  medium range   = 6-60
|  long range       = {{tooltip|3-30|4.8-48 damage / second}}
+
|  long range     = 3-30
|  pellet spread     = 30
+
|  pellet spread   = 30
|  crit             = 18 / pellet
+
|  crit           = 18 / pellet
|  minicrit         = {{tooltip|8.1|long range}} - {{tooltip|12.2|point blank}} / pellet
+
|  minicrit       = {{tooltip|8.1|long range}} - {{tooltip|12.2|point blank}} / pellet
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.625 s
+
|  attack interval = 0.625 s
|  reload first     = 1.0 s
+
|  reload first   = 1.0 s
|  reload more       = 0.5 s
+
|  reload more     = 0.5 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint| autoresult = Engineer Primary}}
 
{{Blueprint| autoresult = Engineer Primary}}
  
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| 2 = {{Show achievement|Engineer|Six String Stinger}}
 
| 2 = {{Show achievement|Engineer|Six String Stinger}}
 
       {{Show achievement|Engineer|Unforgiven}}
 
       {{Show achievement|Engineer|Unforgiven}}
      {{Show achievement|Engineer|How the Pests was Gunned}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
+
{{Update history|
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* The Frontier Justice was added to the game.
 
* The Frontier Justice was added to the game.
  
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'''{{Patch name|6|23|2011}}'''
 
'''{{Patch name|6|23|2011}}'''
*{{Undocumented}} The Frontier Justice was added to the crafting blueprint for the [[Family Business]] and the [[Reserve Shooter]].
+
* {{Undocumented}} The Frontier Justice was added to the crafting blueprint for the [[Family Business]] and the [[Reserve Shooter]].
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
*{{Undocumented}} The Frontier Justice was added to the crafting blueprint for the [[Diamondback]].
+
* {{Undocumented}} The Frontier Justice was added to the crafting blueprint for the [[Diamondback]].
*{{Undocumented}} Added [[Strange]] Quality.
+
* {{Undocumented}} Added [[Strange]] Quality.
  
 
'''{{Patch name|12|16|2011}}'''
 
'''{{Patch name|12|16|2011}}'''
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'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
+
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
  
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
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}}
 
}}
  
==Bugs==
+
== Bugs ==
 
<!--Do NOT add about always show RED skin on Festive variant because it's skin different, not bug-->
 
<!--Do NOT add about always show RED skin on Festive variant because it's skin different, not bug-->
 
* When dying while having revenge crits, occasionally the crit sound will continuously loop until the map changes or the player reconnects to the server.
 
* When dying while having revenge crits, occasionally the crit sound will continuously loop until the map changes or the player reconnects to the server.
* While performing the Thriller taunt, the guitar gibs still spawn in front of the Engineer.
 
 
* Revenge crits are able to be carried over from the warm up stage to the beginning of the round in [[Competitive Mode]] and [[Casual Mode]].
 
* Revenge crits are able to be carried over from the warm up stage to the beginning of the round in [[Competitive Mode]] and [[Casual Mode]].
  
 
== Trivia ==
 
== Trivia ==
[[Image:Engineer Update Radigan Frontier Justice.jpg|150px|right|thumb|Radigan Conagher holding the Frontier Justice.]]
+
[[Image:Engineer Update Radigan Frontier Justice.jpg|150px|right|thumb|Radigan Conagher holding the Frontier Justice.]]  
* The Frontier Justice was first shown in the [[Mac update trailer]], held by the RED Engineer before being officially announced on July 5, 2010. 
+
* The Frontier Justice, along with the [[Wrangler]], the [[Gunslinger]], and the [[Southern Hospitality]], appears to have been designed by [[Non-player characters#Radigan_Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/radigan/ hidden link] on the [[Engineer Update]] page.
* The Frontier Justice, along with the [[Wrangler]], the [[Gunslinger]], and the [[Southern Hospitality]], appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a [http://www.teamfortress.com/engineerupdate/radigan/ hidden link] in the [[Engineer Update]].
+
* [[w:Frontier justice|{{botignore|Frontier justice}}]] is a form of vigilantism where citizens literally take justice into their own hands and exact punishment on those who have done them wrong (see [[Glossary of player terms#Revengineer|Revengineer]]).
* {{botignore|Frontier justice}} is a form of [[w:vigilantism|vigilantism]], whose believers operate under the belief that conventional law enforcement and protection is ineffective (whether for a particular time or in general) and punish criminals on their own as private citizens.
+
* The Frontier Justice was first shown in the [[Mac Update trailer]], held by the RED Engineer before being officially announced on July 5, 2010.
  
 
== Gallery ==
 
== Gallery ==
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File:Festive Frontier Justice 1st person blu.png|BLU Festive variant.
 
File:Festive Frontier Justice 1st person blu.png|BLU Festive variant.
 
File:Festive Frontier Justice with Gunslinger 1st person blu.png|BLU Festive variant with the Gunslinger equipped.
 
File:Festive Frontier Justice with Gunslinger 1st person blu.png|BLU Festive variant with the Gunslinger equipped.
File:Australium Frontier Justice.png | [[Australium weapons|Australium variant]].
+
File:Australium Frontier Justice.png|[[Australium weapons|Australium variant]].
File:Australium Frontier Justice Gunslinger.png | Australium variant with the Gunslinger equipped.
+
File:Australium Frontier Justice Gunslinger.png|Australium variant with the Gunslinger equipped.
 
File:Guitar Gibs.png|The gibs made after the [[Dischord]] taunt.  
 
File:Guitar Gibs.png|The gibs made after the [[Dischord]] taunt.  
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Engineer strategy#Frontier Justice + reskins|Frontier Justice strategy]]
+
* [[Basic Engineer strategy#Frontier Justice + reskins|Frontier Justice strategy]]
*[[Australium weapons]]
+
* [[Festive weapons]]
*[[Dischord]]
+
* [[Australium weapons]]
  
{{EngineerUpdateNav}}
+
{{Engineer Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Revision as of 07:37, 19 May 2022

This article is about the weapon. For other uses, see Frontier (disambiguation).
You done incurred my wrath, son!
The Engineer on revenge

The Frontier Justice is an unlockable primary weapon for the Engineer. It is a large, vintage pump-action shotgun with ornate engravings on its sides. A team-colored cylindrical capacitor with an antenna is attached to the right side.

This weapon cannot deal random critical hits and has half the clip size of the regular Shotgun. However, when the Engineer's Sentry Gun is destroyed, he is granted Revenge Crits based on how many kills the Sentry Gun had at the time of its destruction; two Revenge Crits for every kill, and one for every kill assist. Each Revenge Crit provides the Frontier Justice with one crit-boosted shot. Revenge Crits are granted no matter how the Sentry Gun is destroyed, including if the Engineer intentionally destroys it with the PDA. Spies feigning death with the Dead Ringer do not grant Revenge Crits.

The Frontier Justice is only able to store up to 35 Revenge Crits at once. Furthermore, should the Engineer die, he loses all Revenge Crits currently stored. If the Engineer's Sentry Gun is destroyed while the Engineer is dead, no Revenge Crits are given. If the Engineer has Revenge Crits, but is crit-boosted from another source (such as the Kritzkrieg), firing the Frontier Justice still spends Revenge Crits.

Like other bullet-based weaponry, the Frontier Justice's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets spread in a fixed three by three grid pattern, with two pellets overlapping in the center of the grid.

Taunting with the Frontier Justice equipped results in the Dischord kill taunt.

The Frontier Justice is automatically given to any player who obtains 5 Engineer achievements.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-30
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Frontier Justice Homewrecker Family Business
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Homewrecker.png = Item icon Family Business.png
Reclaimed Metal Frontier Justice Reserve Shooter
Item icon Reclaimed Metal.pngx2 + Item icon Frontier Justice.png = Item icon Reserve Shooter.png
Reclaimed Metal Frontier Justice Dead Ringer Diamondback
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Dead Ringer.png = Item icon Diamondback.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.


Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.
Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Frontier Justice was added to the game.

July 9, 2010 Patch

  • The amount of revenge crits a player can have at one time is now capped at 35.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Frontier Justice now works correctly with critical boosts.
  • [Undocumented] Removed the Frontier Justice's normal map.

November 19, 2010 Patch

  • Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.

January 19, 2011 Patch

  • Updated model with optimizations and new LODs.

March 11, 2011 Patch

  • Fixed the revenge crit label not being localized correctly.

June 23, 2011 Patch

August 18, 2011 Patch

  • [Undocumented] The Frontier Justice was added to the crafting blueprint for the Diamondback.
  • [Undocumented] Added Strange Quality.

December 16, 2011 Patch

  • Fixed the Frontier Justice getting infinite crits.

December 20, 2012 Patch (Mecha Update)

June 19, 2013 Patch

  • Fixed the Festive Frontier Justice using the incorrect skin for the Blue team.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

August 29, 2016 Patch

  • Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added new sounds for the Frontier Justice.

Bugs

  • When dying while having revenge crits, occasionally the crit sound will continuously loop until the map changes or the player reconnects to the server.
  • Revenge crits are able to be carried over from the warm up stage to the beginning of the round in Competitive Mode and Casual Mode.

Trivia

Radigan Conagher holding the Frontier Justice.

Gallery

See also