February 2, 2009 Patch/fi

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Lähde: Team Fortress 2 Update Released (englanniksi)

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Team Fortress 2

  • Added Viewmodel FOV slider to advanced multiplayer options
  • Added a hide viewmodel option to advanced multiplayer options
  • Added custom crosshair support
    • Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
    • Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
  • Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
    • Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it
    • Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
    • Added class limit support to tournament mode
      • Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
    • Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses
  • Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
    • Base chance is now 2% (was 5%).
    • Bonus range based on damage done changed from 0%-15% to 0%-10
    • Damage range required for bonus changed from 0-1600 to 0-800
  • Reduced random damage spread applied to all player damage from +-25% to +-10%
  • Slight reduction (improvement) of the minigun's spread
  • Increased flare direct hit damage from 20 to 30
  • Rewrote Natascha's slowdown code to be more consistent
  • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
  • Stealthed Spies are no longer able to pickup the Intelligence. They must uncloak first
  • Increased Soldier primary ammo count from 16 to 20
  • Fixed crash when running in tools mode
  • Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
  • Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
  • Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
  • Fixed Medic UberCharge percentage in minimal-HUD mode