Explosions/pt-br

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Assistance bitte!
Catch dis.
The Scout

Projectiles, unlike hitscan bullets, do not travel instantaneously across the map, but rather at a preset speed, differing depending on the projectile, and are often subject to engine physics. Projectiles use a large hitbox shared by all classes to judge contact, the same as that used by melee weapons, other players, and the environment. The damage of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by lag compensation.

A Heavy's dropped Sandvich, pieces of destroyed Stickybombs, buildings, Sappers, and dropped weapon pickups from dead players are not considered projectiles. Although they are launched and subject to engine physics, they have different properties.

Special projectiles

The properties of projectiles differ depending on the weapon that fired them. Projectiles often damage on contact like a hitscan bullet. Alternatively, many projectiles generate explosions upon contact, or in the case of the Demoman, generate explosions and destroy themselves when a certain time has passed (in the case of grenades) or at the Demoman's cue (in the case of Stickybombs). All projectiles except rockets and energy blasts are subject to gravity and fall downward. All gravity-affected projectiles except for crossbow bolts and arrows are affected by air resistance. The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, the Detonator, the Manmelter and the Huntsman are not affected by distance; however, the Crusader's Crossbow has an inverted damage falloff (which means damage and healing increase by distance).

Certain projectiles apply effects upon contact. The baseballs launched by the Sandman apply a slowing effect, while the Wrap Assassin's bauble inflicts bleed, and flares set enemies on fire. Jarate and Mad Milk do not deal damage at all, but instead apply their respective effects to enemies, temporarily remove the Cloaking ability from Spies, and put out fires within their splash radius. The Blutsauger and Black Box restore health to the firing Medic or Soldier on a hit, and the Crusader's Crossbow heals and damages a teammate or enemy respectively. The Huntsman can also be made to apply the fire effect when ignited with any flamethrower. Note that effects are not applied when the target is ÜberCharged.

Stickybombs adhere to the environment, but bounce off spawn doors, players, and certain objects. Arrows and bolts stick to players and the environment, but only cosmetically; syringes also cosmetically stick to the environment. Rockets from a level 3 Sentry Gun circle each other in flight; the cluster of four is considered a single object.

Flames

Artigo principal: Fire

Flames are large, damage-dealing, player-igniting 'particles' fired from the Pyro's primary weapons: the Flamethrower, Backburner, Degreaser, Rainblower, and Phlogistinator. The Dragon Fury launches a different type of projectile, similar to a rocket, that share properties with flame particles. These particles use the projectile hitbox to judge contact, like projectiles, but have both a limited lifetime and a maximum distance, and have their damage largely determined by time since being fired rather than distance. Also unlike other projectiles, flames do not stop when they collide with players or buildings, but instead continue moving and dealing damage to other objects until their maximum lifespan is reached. Flame particles can bounce on the environment. They also have a "negative" curve that cause them to drift upward, and their momentum is partially determined by the firing Pyro's movement.

Explosions

Explosions are instantly damaging splash effects produced by projectiles (and the Grenade taunt and Ullapool Caber melee weapon), that usually have significant knockback. They also use the projectile hitbox. The knockback, size, and damage of explosions vary depending on the projectile that generates them. Explosions cannot pass through walls, and thus conform their shape to the shape of their surroundings. They deal damage and knockback proportional to the amount of hitbox encompassed in their radius and the distance between their origins and the midpoints of affected players. Explosions can hit the player that fired them, which may be used to augment jumping abilities.

Rockets fired from a level 3 Sentry Gun have their damage calculated from the distance of the Engineer to the target, and not from the Sentry to the target. The compression blast and splash effects from Jarate and Mad Milk are sometimes classified as explosions, and have similar properties, conforming to walls in the same way. Explosions (with the exception of the Scottish Resistance and Quickiebomb Launcher) will not destroy stickybombs but will knock them away.

Syringes

Syringes, fired by the Syringe Gun, the Blutsauger, and the Overdose, are some of the only projectiles that cannot be destroyed or reflected by a compression blast. They also deal bullet damage, thereby destroying Stickybombs and inflicting bonus damage to enemies with a weakness to bullets. The Syringe fired by the Crusader's Crossbow can be reflected, however.

Other properties of projectiles

The compression blast ability of the Pyro's primary weapons can reflect all projectiles except small energy beams from the Righteous Bison and the Pomson 6000 and Syringes from the Syringe Gun, Blutsauger, and Overdose. With the exception of Stickybombs, once reflected, projectiles switch ownership to the Pyro who reflected them and deal Mini-Crit damage on enemies they hit.

The energy orb from the Short Circuit destroys almost all projectiles in the game, with the exception of projectile-based weapons that cannot be reflected (etc. Righteous Bison, Pomson 6000).

The Huntsman's arrows critically headshot when they pierce a particular area of the projectile hitbox, around the head. The Backburner Crits when attacking the back of a player's hitbox.

Stickybombs on surfaces can be destroyed by bullets, syringes, melee weapons, the energy orb from the Short Circuit, the charged shot of the Cow Mangler 5000, or the Scottish Resistance's and Quickiebomb Launcher's stickybombs.

Projectiles

The complete list of projectiles in Team Fortress 2 is shown below. Note that "Speed" accounts for the initial movement speed of a projectile before air drag becomes prominent; this applies for the Sandman's baseballs, Wrap Assassin's baubles, Jarate and Self-Aware Beauty Mark, which have different travel arcs and maximum distances despite appearing to be identical.

LIsta de projéteis
Projétil Arma Velocidade (UH/s) Arco Aderente Refletível Pode ser destruído por
Mad Milk
Jarro
Leaderboard class scout.png Leite Louco
1019,9
Pictogram tick.png Sim Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Mutated Milk
Jarro
Leaderboard class scout.png Larva do Leite
Flying Guillotine
Cutelo
Leaderboard class scout.png Guilhotina Voadora
3000
Pictogram tick.png Sim Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Sandman Baseball.png
Bola de beisebol
Leaderboard class scout.png João Pestana
3000
Pictogram tick.png Sim Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Festive ornament red.png
Ornamento
Leaderboard class scout.png Assassino do Embrulho
Rocket.png
Foguete
Leaderboard class soldier.png Lança-Foguetes
Caixa Preta
Lança-Foguetes de Treino
Original
Lança-Foguetes do Lamentável
1100
Pictogram cross.png Não Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Leaderboard class soldier.png Tiro Certo
1980
Leaderboard class soldier.png Lançador da Liberdade
1540
RED Cow Mangler 5000 Beam.png
Feixe de energia grande
Leaderboard class soldier.png Avacalhador 5000
1100
  • Curto-Circuito
Air Strike Projectile.png
Foguete
Leaderboard class soldier.png Ataque Aéreo
  • Curto-Circuito
RED Righteous Bison Beam.png
Feixe de energia pequeno
Leaderboard class soldier.png Bisão Justiceiro
1200
Pictogram cross.png Não Pictogram cross.png Não Pictogram cross.png Não
Dragon's Fury fireball.png
Bola de fogo
Leaderboard class pyro.png Fúria do Dragão
3000
Pictogram cross.png Não Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Flare proj red.png
Sinalizador
Leaderboard class pyro.png Arma Sinalizadora
Queima-Roupa
2000
Pictogram tick.png Sim Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Detonator proj red.png
Sinalizador
Leaderboard class pyro.png Detonadora
Flare proj red.png
Sinalizador
Leaderboard class pyro.png Derretedora de Homens
3000
RED Gas Passer.png
Galão de combustível
Leaderboard class pyro.png Galão de Gasolina
2009,2
Pictogram tick.png Sim Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Grenade proj red.png
Granada
Leaderboard class demoman.png Lança-Granadas
1216,6
Pictogram tick.png Sim Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Leaderboard class demoman.png Bomba do Lago Ness
1513,3
Loose Cannon proj red.png
Bola de canhão
Leaderboard class demoman.png Pavio Curto
1453,9
RED Iron Bomber Projectile.png
Granada
Leaderboard class demoman.png Bombardeiro de Ferro
1216,6
Sticky proj red.png
Stickybomb
Leaderboard class demoman.png Lança-Stickybombs
925,38 2409,2
Pictogram tick.png Sim Pictogram neutral.png Ao mundo Pictogram tick.png Sim No ar:
  • Curto-Circuito

Em uma superfície:

  • Balas
  • Armas corpo a corpo
  • Seringas
  • Resistência Escocesa
  • Lança-Rápibombs
  • Curto-Circuito
  • Detonadora
  • Queima-Roupa
Scores proj red.png
Stickybomb
Leaderboard class demoman.png Resistência Escocesa
Sticky Jumper bomb RED.png
Stickybomb
Leaderboard class demoman.png Lança-Stickybombs de Treino
RED Quickiebomb Launcher Projectile.png
Stickybomb
Leaderboard class demoman.png Lança-Rápibombs
930,88 2409,2
Sentry Rocket.png
Foguete
Leaderboard class engineer.png Sentinela (Nível 3)
1100
Pictogram cross.png Não Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
RED Pomson 6000 Beam.png
Feixe de energia pequeno
Leaderboard class engineer.png Pomson 6000
1200
Pictogram cross.png Não Pictogram cross.png Não Pictogram cross.png Não
Rescue Ranger Projectile RED.png
Garra de reparo
Leaderboard class engineer.png Telescopeta
2400
Pictogram tick.png Sim Pictogram tick.png Sim Pictogram tick.png Sim
  • Curto-Circuito
RED Syringe Gun Ammo.png
Seringa
Leaderboard class medic.png Arma de Seringas
Blutsauger
Overdose
1000
Pictogram tick.png Sim Pictogram neutral.png Ao mundo Pictogram cross.png Não
Leaderboard class medic.png Besta do Cruzado
2400
Pictogram tick.png Sim Pictogram tick.png Sim Pictogram tick.png Sim
  • Curto-Circuito
Arrow proj.png
Flecha
Leaderboard class sniper.png Caçador
Arco Composto Fortificado
1812,1 2600
Pictogram tick.png Sim Pictogram tick.png Sim Pictogram tick.png Sim
  • Curto-Circuito
Jarate
Jarro
Leaderboard class sniper.png Jarratê
1017,9
Pictogram tick.png Sim Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito
Self-Aware Beauty Mark
Jarro
Leaderboard class sniper.png Bolota Senciente
Grappling Hook Projectile.png
Gancho
TF2 crosshair orange.png Gancho
1500
Pictogram cross.png Não Pictogram tick.png Sim Pictogram cross.png Não
Spellbook Pickup.png
Feitiços
TF2 crosshair orange.png Feitiços
422,17 1019,8
Pictogram neutral.png Às vezes Pictogram cross.png Não Pictogram cross.png Não
Monoculus proj.png
Foguete
Monoculus angry.png MONOCULUS
330 1100
Pictogram cross.png Não Pictogram cross.png Não Pictogram tick.png Sim
  • Curto-Circuito

Update history

Atualização de 5 de janeiro de 2023

  • Fixed entities being considered static props after long server times
    • Fixed rockets occasionally being solid

See also