Dispensers/hu

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The Engineer with a fully upgraded Dispenser.
Need a dispenser here!
The Scout

The Dispenser, also known as the Dispense-O-Matic 9000 Provisions Dispenser, is a building that can be constructed by an Engineer using the Build Tool. The team-colored device is a sort of gas station pump with various supplies inside and a CRT screen with a gauge.

While operational, a Dispenser provides an endless source of health and ammo to all nearby players on the owner's team (as well as disguised enemy Spies), in addition to generating and supplying a limited but regenerating supply of metal to any friendly Engineers. A single Dispenser can heal multiple players at once, lowering the burden of friendly Medics, especially if many teammates are on fire or there are more important classes to heal. Dispensers are also more effective at keeping weapons restocked than any ammo pickup, which reduces teammates' dependence on health and ammo kits. This results in Engineers having more ammo kits to use themselves, allowing them to acquire more metal from the kits to build and upgrade their buildings. However, Dispensers themselves are defenseless and take considerable effort to build up to full power. If a team can defend their Dispensers adequately, they form an anchor to the team's hold on an area.

Functionality

Dispensers can prove to be very valuable in supporting a team when used effectively. Teammates that have been ignited can put themselves out by simply standing near the Dispenser. In addition to being an alternative health source, Dispensers act as a portable ammo source as well. They can provide additional metal for other Engineers to use. Dispensers also attract many teammates to one area, which can help to better forward an attack, particularly if the team is scattered and ungrouped. However, it can also make the group an easy target for rocket splash damage or incoming grenades. A Dispenser does not hand over new weapons if the player modified their loadout; a Resupply locker is required to do so.

The Dispenser costs 100 Metal to place, 200 Metal to upgrade to Level 2, and a further 200 to upgrade to Level 3, for a total metal cost of 500 metal. Each upgrade increases the Dispenser's health, as well as its outputs of ammo, metal, and health. While being constructed, a Dispenser's health increases until reaching 150 upon completion. A newly built Dispenser contains 25 Metal and thereafter generates 40 Metal every 5 seconds unless upgraded. It can hold up to 400 Metal, as represented by a gauge on the front of the Dispenser. A Dispenser can be manually rotated to face a different direction before one builds it. When the blueprint is shown, using the alternate attack button (default key: MOUSE2) rotates the blueprints 90 degrees counterclockwise per mouse click. A destroyed Dispenser (regardless of level) leaves behind 50 Metal (5 parts, 10 Metal/half ammo each) that can be picked up as metal or ammo by all players, regardless of team affiliation. In Mann vs. Machine, Dispensers can be upgraded at Upgrade Stations to increase their health and range. Using an Upgrade Buildings Canteen also instantly upgrades the Dispenser to level 3.

Demonstráció

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Dispenser Levels

Szint Életerő Ár
(Fém)
Töltődés Effektus mialatt álcázva
Életerő Lőszer Fém Álca
1

Lvl1dispenser.png

150 100 10/másodperc 20%/másodperc 40/5 másodperc 5%/másodperc Átlátsz-óra, Fanatikus Időmérője, Haapikatscha
  • Nem fogy amikor álcázott

Haláli Ketyegő

  • Lassan fogy amikor álcázott
2

Lvl2dispenser.png

180 300 15/másodperc 30%/másodperc 50/5 másodperc 10%/másodperc Átlátsz-óra, Fanatikus Időmérője, Haapikatscha
  • Lassan töltődik amikor álcázott

Haláli Ketyegő

  • Nem fogy amikor álcázott
3

Lvl3dispenser.png

216 500 20/másodperc 40%/másodperc 60/5 másodperc 15%/másodperc Átlátsz-óra, Fanatikus Időmérője, Haapikatscha
  • Lassan töltődik amíg álcázott

Haláli Ketyegő

  • Lassan töltődik, mialatt álcázott

Related achievements

Leaderboard class demoman.png Robbantós

Az ellen nem véd
Az ellen nem véd
Robbants fel egy Mérnököt, az őrtornyát és az adagolóját egyetlen tapadóbomba-robbantással.


Leaderboard class heavy.png Gépágyús

Gyári munkás
Gyári munkás
Ölj meg 20 ellenséget, miközben egy adagoló gyógyít téged.


Leaderboard class engineer.png Mérnök

Doktormentes nap
Doktormentes nap
Gyógyítson egy adagolód egyszerre 3 csapattársat.


A gyógyszertári cowboy
A gyógyszertári cowboy
Az általad épített adagolók osszanak szét összesen 100 000 életerőt pályafutásod során.
(Még nem) Az utolsó cowboy
(Még nem) Az utolsó cowboy
Tarts életben egy Gépágyúst az adagolóddal, miközben 5 ölést szerez.


Az Eloltott Úriember
Az Eloltott Úriember
Oltsanak el az adagolóid 20 lángoló játékost.

Strategy

Részletek a következő szócikkben: Engineer strategy
  • There are two places commonly regarded as the best Dispenser positions. The best position is usually around the corner of a choke point/objective, where the enemy cannot shoot it. Placing it near a popular healthpack can also work, as teammates will naturally travel there if they are injured. It is also common to have the Sentry Gun be able to see the Dispenser to stop attackers from destroying it.
  • A Pyro standing near a Dispenser can act as a mobile "firewall". The Dispenser is capable of replenishing the Flamethrower's ammo faster than can be fired. This is a potential anti-Spy measure, but it leaves the team short of a possible attacking class. This is especially helpful to a skilled Pyro, as they could reflect projectiles away from the Engineer's buildings with the compression blast.
  • The Heavy can utilize a Dispenser in the same way, laying down a hail of bullets across a large area. This can be used as an anti-Spy measure, or to defend an area such as a cap point or choke point. Any Heavy using this technique needs to be aware of the damage drop off of his Minigun. This can be used to control hallways or even in an enemy's base (such as the sewers in 2Fort) to keep either an entrance open or a safe place for a Teleporter. A Heavy can fire continuously; sweeping an area to send away stickies and check for hidden Spies.
  • When entering Sudden Death, building a Dispenser first is important to provide health, ammunition, and metal to the team.
  • Dispensers give ammunition for any teammates nearby, including disguised enemy Spies. As a Spy, consider leaving enemy Dispensers intact to recharge cloak, fill the health meter, or to remain indefinitely invisible while using the Invisibility Watch.
  • When in a centralized area close to other Engineers, consider putting all the Dispensers close to each other. The healing and ammo dispensing mechanisms do stack for multiple Dispensers, so placing them together allows players to refill and heal up to full health much faster than with a single Dispenser by each Engineer's Sentry Gun. While the risk of losing the Dispensers is higher, the benefits can sometimes be enough to keep teammates on the attack. It is not recommended having more than two Dispensers next to each other, especially if both are level 3. Having three or more Dispensers near each other risks the loss of all of the Dispensers in a counterattack. It may be more effective to spread out Dispensers to make it an easily accessible source of health.
  • Dispensers take the longest to build. It is usually best to construct one, and then put up a Sentry while it is still building. Because they take so long to build, they are less valuable to build if your team is about to win or lose.
  • While Sentry Guns are usually the main target of ÜberCharge pushes, destroying the Dispenser is also important. Without it, it takes much longer for the enemy to rebuild, not to mention heal, resupply, and allow the team more time to regroup for a decisive push.
  • Teammates may pass through the Dispenser, while enemies and the Engineer who built the Dispenser cannot. This fact has a few potential applications:
    • Teammates (especially Medics) can hide inside friendly Dispensers as a "shield" against hitscan classes.
    • A Dispenser can effectively block narrow passages and stairwells from enemies, slowing down their progress. This is very effective versus Scouts and Spies when coupled with a Sentry Gun nearby. This can also be used as an early warning system, as these classes will have to destroy the Dispenser to pass by, alerting the Engineer.
    • An Engineer can stand on his own Dispenser, allowing him to reach higher platforms than he could just by jumping, allowing for more strategic deployment of Sentry Guns and other buildings. Keep in mind, however, that a Sentry Gun is taller than a Dispenser, regardless of which level it is.

Update history

2008. Február 28-i Javítás
  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • Fixed Engineer being able to detonate buildings that are being sapped.
  • Fixed potential client crash for players being healed by a Medic or Dispenser.

2008. Április 2-i (Xbox) Javítás

  • Dispenser heal rate returned to normal.

2008. Április 29-i Javítás (Gold Rush Update)

  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

2008. Július 1-i Javítás

  • Fixed buffed health not decaying properly after being healed by a Dispenser.

2008. December 11-i Javítás

  • The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.

2009. December 7-i Javítás

  • Fixed Dispenser not healing players at the correct rate if it's upgraded while the players are already touching the Dispenser.

2009. December 18-i Javítás

  • Fixed Spies being able to build Dispensers.

2010. Január 6-i Javítás

  • Fixed a rare server crash related to Dispensers.

2011. Augusztus 3-i Javítás

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

2012. Április 17-i Javítás

  • Fixed being able to place buildings in nobuild zones.
  • [Nem dokumentált] Dispensers no longer maintain player overheal.

2012. Augusztus 2-i Javítás

  • [Nem dokumentált] Dispensers can no longer be wrenched during an upgrade animation.

2013. Június 3-i Javítás

  • Fixed a missing LOD on the Dispenser.

2014. Február 11-i Javítás

  • Fixed some missing knobs on the level 2 Dispenser.

2014. Június 11-i Javítás #1

  • [Nem dokumentált] Dispensers now cost 70 metal when using the Gunslinger.

2014. Június 11-i Javítás #2

  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped.

2015. Április 29-i Javítás

  • Fixed a dedicated server crash related to the Dispenser.

2017. Október 20-i Javítás #1 (Jungle Inferno Update)

  • Fixed a bug where the Dispenser would use different bounds checks for distributing ammo and health.

2022. Június 21-i Javítás

  • Fixed an exploit where Dispensers could heal through glass on some maps.
Dispenser Information.png

Bugs

  • Rarely, the Dispenser's CRT screen disappears, making it possible to see through it.
  • On occasion, the Dispenser does not share health, metal or ammo. This may happen after packing and deploying the Dispenser.
  • When an Engineer is standing on the top of his own Dispenser instead of standing next to the Dispenser, the Engineer receives 2x the amount of metal. This does not affect how much metal is generated from the Dispenser, as it uses twice the amount of metal stored in the Dispenser.

Trivia

  • Per the Sentry Gun's instruction manual, the Dispenser's full model name is "Dispense-O-Matic 9000 Provisions Dispenser".
  • The scrap metal models in the bottom drawer appear in the Scrap Metal item.
  • The ammo belts with nails on them hanging out of the bottom tray of a fully built Dispenser were originally intended to be used for the Scout's Nail Gun, which was cut from the game before release.
  • The syringes on the bottom tray of level 2 and 3 Dispensers reference the Syringe, a scrapped Medic melee weapon.
  • Originally, Dispensers were meant to deal damage when detonated. This was revealed in the leaked 2008 Team Fortress 2 code from 2012. The damage and blast radius (a minimum of 100, up to 250)[1] was to increase with its metal count. The code was re-used for the scrapped Mini-Dispenser.[2]
  • A Level 1 BLU Dispenser makes a cameo appearance as a "Curious Dispenser" in the fourth episode of the Telltale game Sam & Max: The Devil's Playhouse, Beyond the Alley of the Dolls. Standing near it makes the usual Dispenser healing sound. Sam can hit the Dispenser 8 times with a Wrench (complete with the genuine sound effect) to open the bottom drawer revealing a "Banang" shake. Sam can try to take the Banang, but the drawer closes again before he can grab it (Max actually unplugs it out of irritation). It also makes an appearance in the next episode of the same game, The City that Dares Not Sleep, where it is present in the same area.
Look Max, free health, ammo, cupcakes, clues, and enlightenment! Oh wait, it's empty.
Sam on Curious Dispensers

Gallery

Merchandise

Részletek a következő szócikkben: Merchandise

References

  1. src_main\game\server\tf\tf_obj_dispenser.cpp:L278-299, 2007 Source Engine leak
  2. game\server\tf\tf_obj_dispenser.cpp:L151-170