Detonator/tr

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Bu makalenin ele aldığı konu: the Pyro secondary weapon. Görmek istediğiniz konu the character ise, buraya da bakınız: Gang Garrison 2.
"Detonate" sizi bu makaleye getirmektedir. Stickybomb Launcher makalesini kast etmiş olabilirsiniz.
The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
Detonator publicity blurb

The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and only deals mini-crit damage against lit opponents (through either direct contact or explosion). This also resets the enemy's afterburn duration.

The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire (varsayılan: MOUSE2) causes all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion additionally destroys enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed. Flares also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping. Because of the 50% extra damage to self, the Detonator deals more knockback to the user, allowing Pyro to jump greater distances in comparison to other flare guns. However, it deals more damage to the Pyro than the other flare guns, limiting the frequent usage of this technique without a supply of health.

Taunting with the Detonator equipped results in the Hadouken kill taunt.

The Detonator was previously tested in Team Fortress 2 Beta.

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Projectile
Hasar türü Dual-type (fire and bullet)
Cephaneli mi yakın dövüş mü? Ranged
Hasar
Ana hasar 100% 23
Flare detonation:
11-21
Flare explosion:
23-42
Kritik 68
Mini kritik 30
Yanma 4 / tick
60 total
Ateş sönene kadar (mini kritik) 5 / tick
75 total
Hasar çapı
Asgari çap 50% 2.1m
Kişisel hasar 23-44
Kişisel hasar (roket zıplaması) 23-44
İşlev süreleri
Saldırı gecikmesi 2 s
Alev sönme süresi 7.5 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

Crafting

Ayrıca bakınız: Crafting

Blueprint

Değerlendirilmiş Metal İşaret Fişeği Patlatıcı
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Sınıf Fişi - Pyro Yuva Fişi - İkincil Hurda Metal Mümkün Sonuçlar
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Değerlendirilmiş Metal Patlatıcı Adam Eritici
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Omgwtfbbq
Omgwtfbbq
Bir düşmanı alay hareketi ile öldür.

Update history

23 Haziran 2011 Yaması (Über Update)
  • The Detonator was added to the main game.
  • [Belgelenmemiş] Self blast damage increased to +25%.
  • [Belgelenmemiş] Maximum flare jump height greatly reduced.

28 Haziran 2011 Yaması

  • Added/Refined recoil/draw/crit/reload forces for the Detonator.

23 Ağustos 2011 Yaması

  • Refined reload force for the Detonator.

10 Kasım 2011 Yaması

  • Optimized the Detonator's materials to improve performance.

15 Aralık 2011 Yaması (Australian Christmas 2011)

  • [Belgelenmemiş] Jumps made with the Detonator are now higher.

21 Aralık 2011 Yaması

  • Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.

11 Ocak 2012 Yaması

  • [Belgelenmemiş] The Detonator was added to the crafting blueprint for the Manmelter.

27 Nisan 2012 Yaması

  • [Belgelenmemiş] Added Strange quality.

24 Temmuz 2013 Yaması

  • Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.

12 Kasım 2013 Yaması

2 Temmuz 2015 Yaması #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Added text to describe 100% Mini-Crits on burning targets.
    • Slightly increased blast jump height when doing a Detonator jump.
    • Increased blast radius from 92Hu to 110Hu.
    • Detonated explosions now also Mini-Crit burning targets.
    • Increased damage penalty to -25%.
    • Increased self-damage penalty from +25% to +50%.

21 Aralık 2017 Yaması (Smissmas 2017)

Bugs

  • Being affected by the Detonation explosion (even by self damage) removes the visual effects of Jarate and Bleeding from the user's screen.
  • When an enemy is hit with a detonated flare, the blood particles come from where the flare was detonated, instead of the player.
  • Firing the Detonator underwater does not fire any flares or waste any ammo, but immediately plays the sound of a flare impacting a surface with no effect.
  • Reflecting a Detonator right before it is detonated causes 85-170 self damage to whoever reflects it, provided they are in the explosion radius. This usually happens if the player reflects the Detonator projectile into the ground as a direct reflect puts the projectile too far away.[1]
  • Reload speed upgrades in Mann vs. Machine place the loaded flare outside of the Detonator's model.

Trivia

  • The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in the movie Apocalypse Now.
  • In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.

Gallery

References

See also