Difference between revisions of "Crouching"

From Team Fortress Wiki
Jump to: navigation, search
(automated editing process)
m (Undo edit by Alexsolz (Talk) (1813450))
Line 3: Line 3:
 
{{Quotation|'''The Scout'''|Ey, here's something you can invent next time: '''Duckin'!'''|sound=Scout_dominationeng01.wav}}
 
{{Quotation|'''The Scout'''|Ey, here's something you can invent next time: '''Duckin'!'''|sound=Scout_dominationeng01.wav}}
  
'''Crouching''' with a fatty a feature that reduces the area of your character, making you a smaller and less-vwith a fattyible target. Thwith a fatty can make tasks such as defending [[Sentry Gun]]s, sniping, pushing [[Payload]] carts and [[ambushing]] easier. [[Jumping#Crouch-jumping|Crouch-jumping]] also facilitates [[rocket jump]]ing, and crouch-jumping will increase the dwith a fattytance one jumps. Some obstacles require you to crouch-jump on top or over them as crouching in mid-air brings your legs and feet up.
+
'''Crouching''' is a feature that reduces the area of your character, making you a smaller and less-visible target. This can make tasks such as defending [[Sentry Gun]]s, sniping, pushing [[Payload]] carts and [[ambushing]] easier. [[Jumping#Crouch-jumping|Crouch-jumping]] also facilitates [[rocket jump]]ing, and crouch-jumping will increase the distance one jumps. Some obstacles require you to crouch-jump on top or over them as crouching in mid-air brings your legs and feet up.
  
When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch with a fatty {{Key|Ctrl}} in the PC version, [[File:GTAIV l3.png|21px]] in the PlayStation 3 version, and [[File:Xbox Button Stick Click Left.png|30px]] in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.
+
When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is {{Key|Ctrl}} in the PC version, [[File:GTAIV l3.png|21px]] in the PlayStation 3 version, and [[File:Xbox Button Stick Click Left.png|30px]] in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.
  
When crouching, your character will move 66% slower except when you are a Sniper who with a fatty scoped in (98.67% slower) or aiming an arrow (85% slower) or a Heavy with hwith a fatty Minigun revved (immobile).
+
When crouching, your character will move 66% slower except when you are a Sniper who is scoped in (98.67% slower) or aiming an arrow (85% slower) or a Heavy with his Minigun revved (immobile).
  
 
Crouching does '''not''' increase your accuracy when firing a weapon, unlike in other Source games.
 
Crouching does '''not''' increase your accuracy when firing a weapon, unlike in other Source games.
Line 37: Line 37:
 
115v
 
115v
 
|-
 
|-
|{{Class link|Sniper}} <br><small>(with [[Sniper Rifle (dwith a fattyambiguation)|rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small>
+
|{{Class link|Sniper}} <br><small>(with [[Sniper Rifle (disambiguation)|rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small>
 
|align="right"|33.3%
 
|align="right"|33.3%
 
1.33%
 
1.33%
Line 109: Line 109:
 
* ''Note: '''abs''' = absolute values in velocity units (v).''
 
* ''Note: '''abs''' = absolute values in velocity units (v).''
  
== Update hwith a fattytory ==
+
== Update history ==
 
'''{{Patch name|10|2|2007}}'''
 
'''{{Patch name|10|2|2007}}'''
* Fixed headshots not always regwith a fattytering for crouched players.
+
* Fixed headshots not always registering for crouched players.
  
 
'''{{Patch name|4|1|2008}}'''
 
'''{{Patch name|4|1|2008}}'''

Revision as of 05:35, 28 November 2014

A crouched Spy.

Crouching is a feature that reduces the area of your character, making you a smaller and less-visible target. This can make tasks such as defending Sentry Guns, sniping, pushing Payload carts and ambushing easier. Crouch-jumping also facilitates rocket jumping, and crouch-jumping will increase the distance one jumps. Some obstacles require you to crouch-jump on top or over them as crouching in mid-air brings your legs and feet up.

When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is Ctrl in the PC version, GTAIV l3.png in the PlayStation 3 version, and Xbox Button Stick Click Left.png in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.

When crouching, your character will move 66% slower except when you are a Sniper who is scoped in (98.67% slower) or aiming an arrow (85% slower) or a Heavy with his Minigun revved (immobile).

Crouching does not increase your accuracy when firing a weapon, unlike in other Source games.

Crouching speeds

Class Speed abs
Leaderboard class scout.png Scout 44.4% 133.33v
Leaderboard class medic.png Medic 35.5% 106.67v
Leaderboard class engineer.png Engineer
(while hauling a building)
33.3%

25%

100v

75v

Leaderboard class pyro.png Pyro
(with Powerjack)
33.3%

38%

100v

115v

Leaderboard class sniper.png Sniper
(with rifle zoomed)
(with Huntsman drawn)
33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 33.3% 100v
Leaderboard class demoman.png Demoman
(with Eyelander or HHHH and 1 head)
(with Eyelander or HHHH and 2 heads)
(with Eyelander or HHHH and 3 heads)
(with Eyelander or HHHH and 4 heads)
(with Scotsman's Skullcutter)
31.1%

34%
36%
39%
41%
26%

93.33v

101v
108v
116v
123v
79v

Leaderboard class soldier.png Soldier
(with Escape Plan with 121-160 HP)
(with Escape Plan with 81-120 HP)
(with Escape Plan with 41-80 HP)
(with Escape Plan with 1-40 HP)
26.6%

29.3%
32%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class heavy.png Heavy
(with Minigun spinning)
(with G.R.U. drawn)
(under effects of Buffalo Steak Sandvich)
25.5%

(Immobile) 0%
33.2%
34.5%

76.67v

0v
99.67v
103.5v

  • Note: abs = absolute values in velocity units (v).

Update history

October 2, 2007 Patch

  • Fixed headshots not always registering for crouched players.

April 1, 2008 Patch

  • Fixed crouch-jump exploit that allowed players to get outside of the world

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts
  • Added "tf_clamp_airducks" convar, set to 1 by default
    • Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps

October 14, 2009 Patch

  • Added server ConVar "bot_crouch" to make bots crouch

See also