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RED-owned Control Point.
Control Points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control, and King of the Hill maps, a secondary objective in Arena maps, and a similar variant appears in Payload maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points have a white light and a question mark above them).
Gameplay
There are three statuses for a Control Point:
Neutral: The Control Point can be taken by either team (usually the central point in a standard CP map).
Captured: The Control Point is currently owned by the RED team, but can be retaken by the BLU team.
Locked: The Control Point is currently owned by the RED team and cannot be retaken by the BLU team.
Offense
Control Points are captured by standing on top of them. The speed at which a Control Point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train. There is a limit on how fast a Control Point can be captured (see Control Point timing). A Spy is allowed to capture a point while disguised as a friendly player.
Defense
If players from both teams are on the same, unlocked Control Point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point, all of their progress is lost gradually over time, not immediately.
Reverting a capture
When a Control Point is neutral and both teams are trying to capture it, captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point, they first have to "revert" the progress that the first team made before they can begin to make progress of their own. The revert rate increases in speed with more players of the second team standing on the point.
Limitations
- Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
- Cloaked Spies can not defend or capture a Control Point.
- ÜberCharged players cannot capture points, but can block enemy captures. Note that Kritzkrieg and Vaccinator ÜberCharged players can capture points.
- Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.
- The Rocket Jumper and Sticky Jumper do not block point capture, they only prevent the wielder from carrying the intelligence.
Gallery
A neutral Control Point on Granary.
A RED-owned Control Point on Granary.
A BLU-owned Control Point on Granary.
Related achievements
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Defesa Impenetrável Defende o Dustbowl com sucesso sem ceder uma captura.
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Defesa Impossível Defende o Gravel Pit com sucesso sem ceder uma captura.
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Ataque Implacável Ganha no Hydro sem ceder uma captura.
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Roubar a Base Começa a capturar um ponto de captura em menos de um segundo depois de estar disponível.
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Purgação Mata 15 inimigos que estejam a capturar um ponto de controlo que te pertence.
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Não Sou Um Atirador Louco, Pai Numa única vida, mata 3 inimigos enquanto estiverem a cumprir um objectivo.
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Na Superfície Secreta de Sua Majestade Começa a capturar um ponto de captura em menos de um segundo depois de ficar disponível.
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Ponto de Ruptura Mata 15 inimigos que estejam num ponto de controlo possuído por eles.
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Autêntico Roubo Ganha uma ronda em que a equipa inimiga tenha tentado capturar o teu ponto de controlo final.
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Calor de Morrer Joga numa partida renhida em que foram capturados pelo menos 15 pontos de controlo.
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Cinco da Maneira Rápida Captura o ponto de controlo final dentro de cinco segundos após a tua equipa ter capturado o ponto de controlo anterior.
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Equilíbrio de Poder Ganha uma ronda em que a equipa inimiga tenha tentado capturar o ponto de controlo final da tua equipa.
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Interruptor Mata 15 inimigos enquanto eles estiverem a capturar um ponto.
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Abuso de Poder Captura o ponto de controlo final dentro de 15 segundos após a tua equipa ter capturado o ponto de controlo anterior.
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Update history
Atualização de 29 de abril de 2008 (Gold Rush Update)
- Spies disguised as their own team can now capture Control Points
- Fixed rare client crash on level change during Control Point capturing
Atualização de 1 de março de 2012
- Fixed a case where capturing a point in Overtime would end the round before time could be added
Atualização de 29 de novembro de 2012
- Fixed missing materials in the Control Point HUD on attack/defend maps
Atualização de 17 de dezembro de 2015 (Tough Break Update)
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
Atualização de 12 de abril de 2018
- Fixed being able to capture Control Points during setup time.
Trivia
- Despite not contributing to the progress of capturing a point, ÜberCharged players and Disguised Spies still gain credit for capping the Control Point if they are on it when the capture completes.
See also