Classic/tr

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Bu makalenin ele aldığı konu: the primary weapon for the Sniper. Görmek istediğiniz konu bu değil ise, buraya da bakınız: Classic (disambiguation).
Everything above your neck is going to be a fine red mist!
The Sniper on clouds of blood

The Classic is a primary weapon for the Sniper. It is a visual recreation of the Sniper Rifle from Team Fortress Classic and uses a remastered version of the Classic Sniper Rifle's firing sound.

Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down primary fire (varsayılan: MOUSE1), with the shot being fired when the key is released. As a result, charging shots and scoping/unscoping can be done independently from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; subsequently, being scoped without charging does not reduce speed at all.

Headshots can be performed regardless of whether or not the scope is being used, but only when a shot is fully charged. In addition, bodyshots do 10% less damage compared to the default Sniper Rifle.

If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.

Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away. Like normal weapons, the Classic gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots). This does not depend on if the player is scoped in or not.

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Hitscan
Hasar türü Bullet
Cephaneli mi yakın dövüş mü? Ranged
Hasar
Ana hasar 100%
0%:
45 - 50
100%:
135 - 150
Vücuttan vuruş
0%:
45
100%:
135
Kritik
0%:
135 - 150
100%:
405 - 450
Mini kritik
0%:
61 - 68
100%:
182 - 203
İşlev süreleri
Saldırı gecikmesi 1.5 s
Azami şarj süresi 3.3 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

Crafting

Ayrıca bakınız: Crafting

Blueprint

Değerlendirilmiş Metal Avcı Çarşı Kelepiri Klasik
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Sınıf Fişi - Sniper Yuva Fişi - Birincil Hurda Metal Mümkün Sonuçlar
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Strange variant


Related achievements

Achieved.png Genel başarımlar

Beyin Delici
Beyin Delici
Sniper ile 25 kez kafadan vuruşla öldür.
Zımbalayıcı Çanta
Zımbalayıcı Çanta
Klasik kullanan 10 Sniper'ı yakın dövüş silahınla öldür.


Leaderboard class pyro.png Pyro

Yangını Seyret
Yangını Seyret
Dürbünden bakan 10 Sniperateşe ver.


Leaderboard class sniper.png Sniper

Etkili Ol
Etkili Ol
Tüfek ile hiç ıskalamadan 3 düşmanı öldür.


Ölü Düştü
Ölü Düştü
Havadaki bir Scout'u Nişancı Tüfeğin ya da Avcınla öldür.


Kartal Gözü
Kartal Gözü
Klasik kullanırken, roket/bomba zıplayışı yapmış bir düşmanı havadayken tam şarjla, dürbünsüz tam kafasından vurarak öldür.


Uçuş İptal
Uçuş İptal
25 paraşütle uçan oyuncuyu kafadan kritik vuruşla öldür.


Topal
Topal
Klasik kullanırken, 10 düşmanı full şarjla, dürbünsüz ve tam kafadan öldür.
Zıplayanı Çivileme
Zıplayanı Çivileme
Roket veya bomba zıplaması yapan bir düşmanı havada Tüfeğin veya Avcınla öldür.


Veda Atışı
Veda Atışı
Bir düşmanı ölümsüzlüğü bittiği anda kafadan vur.


Ağızotu Keser
Ağızotu Keser
Klasik kullanırken, tek bir rauntta tüm 9 sınıfı öldür.


Son Dalga
Son Dalga
Düşmanın fotoğraf kamerasına el sallayarak poz ver.


Hislerine Güven
Hislerine Güven
Dürbününü kullanmadan Tüfek ile 5 düşmanı öldür.

Update history

18 Haziran 2014 Yaması (Love & War Update)
  • The Classic was added to the game.

19 Haziran 2014 Yaması

  • Fixed the Classic automatically zooming in after going through a teleporter while charging.

20 Haziran 2014 Yaması

  • Fixed the Classic scope not being drawn correctly in DirectX 8.

26 Haziran 2014 Yaması

  • Removed the shot effect for the Classic in DirectX 8.

13 Ağustos 2014 Yaması

21 Ağustos 2014 Yaması

  • The Classic can now accept Enemies Gibbed strange parts.

11 Şubat 2015 Yaması #1

  • Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to the Classic.
  • Fixed the Classic zooming-in when the Sniper teleports while charging a shot.

25 Nisan 2016 Yaması

  • Fixed the Classic leaving laser particles in the world.

7 Kasım 2017 Yaması

  • Fixed not being able to jump after zooming with the Classic.

Bugs

  • The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.
    • As a result, if the player starts charging a shot while moving, the laser is misplaced as if lagging behind the player's motion at the time.
    • Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was.
      • This causes the laser to hover where the weapon previously was upon inspecting the Classic.
      • If the player holds down the fire key during a taunt and continues to hold it down, the sight laser appears at where the player was aiming at the end of the taunt, and freezes in place until the player either shoots or cancels the shot. The laser dot itself is unaffected.
      • It is also occasionally positioned incorrectly at where the laser sight's intended spot should be.
  • Standing on top of an opponent's head and firing causes the fire sound to not be played, the bullet decals to not be generated, the firing animation to not always play, and the sound the Classic makes when it cannot be fired to be triggered.

Gallery

See also