Difference between revisions of "Casual Mode"

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The Casual Mode Level is just a cosmetic feature that shows how much and how well you have played with others. These levels can never be lost, and they do not affect matchmaking. Casual Mode's levels are different from Competitive Mode's ranks; Competitive Mode's ranks do affect matchmaking and can be lost.<ref>"[http://www.teamfortress.com/post.php?id=22797 Casual Mode Update]", [[TF2 Official Blog]], July 8, 2016. (Accessed: July 26, 2017.) </ref>
 
The Casual Mode Level is just a cosmetic feature that shows how much and how well you have played with others. These levels can never be lost, and they do not affect matchmaking. Casual Mode's levels are different from Competitive Mode's ranks; Competitive Mode's ranks do affect matchmaking and can be lost.<ref>"[http://www.teamfortress.com/post.php?id=22797 Casual Mode Update]", [[TF2 Official Blog]], July 8, 2016. (Accessed: July 26, 2017.) </ref>
  
Casual mode also began the enforcement of sv_pure 1 (a server command that enforces that custom effects-apart from HUDs and hitsounds- are not allowed to be used in official Valve servers).
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Casual Mode also began the enforcement of <code>sv_pure 1</code>, a server command that forcibly disables custom effects (apart from [[HUD]]s and hitsounds) on official Valve servers.
  
 
== Gameplay ==
 
== Gameplay ==

Revision as of 15:46, 12 November 2017

Meet Your Match.png

Casual Mode is an official game mode released for Team Fortress 2. The mode replaced Quickplay after the Meet Your Match Update.

In Casual Mode, you are preferably sent to a game that is in the setup phase, and to a server hosted in the location nearest to you. You are matched into any game that fits these two criteria; however, the game might not fit these criteria (may be hosted in a foreign country/may be already in progress) if availability is limited. Additionally, in Casual Mode, you are allowed to filter which maps you would like to play in. The division is first split into "Core Game Modes" and "Alternative Game Modes". In Core Game Modes, this can then be filtered down to Attack/Defend, Capture the Flag, Control Points (e.g., 5 CP), King of the Hill, and Payload. In Alternative Game Modes, this can then be filtered down to Payload Race, Misc (miscellaneous, games that fit into a category by themselves), Mannpower, and PASS Time. During events, additional categories may be added, such as selected Halloween maps for the duration of Halloween events. In each of these subcategories, the maps can be further filtered out individually. At this current stage, some maps are missing, such as CTF Well and CTF Sawmill.

In Casual Mode, you can start or join a "Party", in which you can be a member of a temporary group consisting of 6 players maximum. This group of people will travel to servers simultaneously, and will result in all players playing on the same team if it successfully connects to a server. After a game ends, the team will still be together. It will only be disbanded once everyone quits. Previously, games that friends were in could be joined by pressing "Join Game" on their Steam Profile. This is no longer possible in Casual Mode; however, it is still possible in community servers.

In Casual Mode, you aesthetically level up, gaining experience points from victories and points scored in-game, of any type. There are 150 levels, with each level requiring more experience than the last. Each level changes the image on your "Coin", which is visible in the top left while selecting/loading a Casual game. These levels are first divided into six stages, Civilian, Freelance, Mercenary, Commando, Assassin, and Elite, with Civilian being the lowest stage and Elite being the highest stage. Each of these stages consists of 25 ranks. Each stage also changes the color of your Coin, ranging from light blue to rich red. Within each of the stages, there are another five sub-stages consisting of five types of Coins. In the first of the sub-stages, you are given a plain Coin. Leveling up the five individual levels within this stage will add one star at a time (starting from one) onto your Coin. Every five levels obtained will gain you more accessories for your Coin, but will reset the star-count to one. After 25 levels, this accessory system will reset, but the Coin will become a different color.

In addition to levels, there are tiers. After you surpass level 150, you will be reset to level 1, while your tier will increase by 1, and your badge will change its appearance accordingly.

The Casual Mode Level is just a cosmetic feature that shows how much and how well you have played with others. These levels can never be lost, and they do not affect matchmaking. Casual Mode's levels are different from Competitive Mode's ranks; Competitive Mode's ranks do affect matchmaking and can be lost.[1]

Casual Mode also began the enforcement of sv_pure 1, a server command that forcibly disables custom effects (apart from HUDs and hitsounds) on official Valve servers.

Gameplay

Levels

Level icon Level Needed XP Owned XP Grade
Level 1 Casual.png
1 0 0 Civilian Grade
Level 2 Casual.png
2 750 750
Level 3 Casual.png
3 1500
Level 4 Casual.png
4 2250
Level 5 Casual.png
5 3000
Level 6 Casual.png
6 3750
Level 7 Casual.png
7 4500
Level 8 Casual.png
8 5250
Level 9 Casual.png
9 6000
Level 10 Casual.png
10 6750
Level 11 Casual.png
11 7500
Level 12 Casual.png
12 8250
Level 13 Casual.png
13 9000
Level 14 Casual.png
14 9750
Level 15 Casual.png
15 10500
Level 16 Casual.png
16 11250
Level 17 Casual.png
17 12000
Level 18 Casual.png
18 12750
Level 19 Casual.png
19 13500
Level 20 Casual.png
20 14250
Level 21 Casual.png
21 15000
Level 22 Casual.png
22 15750
Level 23 Casual.png
23 16500
Level 24 Casual.png
24 17250
Level 25 Casual.png
25 18000
Level 26 Casual.png
26 1250 18750 Freelance Grade
Level 27 Casual.png
27 20000
Level 28 Casual.png
28 21250
Level 29 Casual.png
29 22500
Level 30 Casual.png
30 23750
Level 31 Casual.png
31 25000
Level 32 Casual.png
32 26250
Level 33 Casual.png
33 27500
Level 34 Casual.png
34 28750
Level 35 Casual.png
35 30000
Level 36 Casual.png
36 31250
Level 37 Casual.png
37 32500
Level 38 Casual.png
38 33750
Level 39 Casual.png
39 35000
Level 40 Casual.png
40 36250
Level 41 Casual.png
41 37500
Level 42 Casual.png
42 38750
Level 43 Casual.png
43 40000
Level 44 Casual.png
44 41250
Level 45 Casual.png
45 42500
Level 46 Casual.png
46 43750
Level 47 Casual.png
47 45000
Level 48 Casual.png
48 46250
Level 49 Casual.png
49 47500
Level 50 Casual.png
50 48750
Level 51 Casual.png
51 2000 50000 Mercenary Grade
Level 52 Casual.png
52 52000
Level 53 Casual.png
53 54000
Level 54 Casual.png
54 56000
Level 55 Casual.png
55 58000
Level 56 Casual.png
56 60000
Level 57 Casual.png
57 62000
Level 58 Casual.png
58 64000
Level 59 Casual.png
59 66000
Level 60 Casual.png
60 68000
Level 61 Casual.png
61 70000
Level 62 Casual.png
62 72000
Level 63 Casual.png
63 74000
Level 64 Casual.png
64 76000
Level 65 Casual.png
65 78000
Level 66 Casual.png
66 80000
Level 67 Casual.png
67 82000
Level 68 Casual.png
68 84000
Level 69 Casual.png
69 86000
Level 70 Casual.png
70 88000
Level 71 Casual.png
71 90000
Level 72 Casual.png
72 92000
Level 73 Casual.png
73 94000
Level 74 Casual.png
74 96000
Level 75 Casual.png
75 98000
Level 76 Casual.png
76 3000 100000 Commando Grade
Level 77 Casual.png
77 103000
Level 78 Casual.png
78 106000
Level 79 Casual.png
79 109000
Level 80 Casual.png
80 112000
Level 81 Casual.png
81 115000
Level 82 Casual.png
82 118000
Level 83 Casual.png
83 121000
Level 84 Casual.png
84 124000
Level 85 Casual.png
85 127000
Level 86 Casual.png
86 130000
Level 87 Casual.png
87 133000
Level 88 Casual.png
88 136000
Level 89 Casual.png
89 139000
Level 90 Casual.png
90 142000
Level 91 Casual.png
91 145000
Level 92 Casual.png
92 148000
Level 93 Casual.png
93 151000
Level 94 Casual.png
94 154000
Level 95 Casual.png
95 157000
Level 96 Casual.png
96 160000
Level 97 Casual.png
97 163000
Level 98 Casual.png
98 166000
Level 99 Casual.png
99 169000
Level 100 Casual.png
100 172000
Level 101 Casual.png
101 4500 175000 Assassin Grade
Level 102 Casual.png
102 179500
Level 103 Casual.png
103 184000
Level 104 Casual.png
104 188500
Level 105 Casual.png
105 193000
Level 106 Casual.png
106 197500
Level 107 Casual.png
107 202000
Level 108 Casual.png
108 206500
Level 109 Casual.png
109 211000
Level 110 Casual.png
110 215500
Level 111 Casual.png
111 220000
Level 112 Casual.png
112 224500
Level 113 Casual.png
113 229000
Level 114 Casual.png
114 233500
Level 115 Casual.png
115 238000
Level 116 Casual.png
116 242500
Level 117 Casual.png
117 247000
Level 118 Casual.png
118 251500
Level 119 Casual.png
119 256000
Level 120 Casual.png
120 260500
Level 121 Casual.png
121 265000
Level 122 Casual.png
122 269500
Level 123 Casual.png
123 274000
Level 124 Casual.png
124 278500
Level 125 Casual.png
125 283000
Level 126 Casual.png
126 7000 287500 Elite Grade
Level 127 Casual.png
127 294500
Level 128 Casual.png
128 301500
Level 129 Casual.png
129 308500
Level 130 Casual.png
130 315500
Level 131 Casual.png
131 322500
Level 132 Casual.png
132 329500
Level 133 Casual.png
133 336500
Level 134 Casual.png
134 343500
Level 135 Casual.png
135 350500
Level 136 Casual.png
136 357500
Level 137 Casual.png
137 364500
Level 138 Casual.png
138 371500
Level 139 Casual.png
139 378500
Level 140 Casual.png
140 385500
Level 141 Casual.png
141 392500
Level 142 Casual.png
142 399500
Level 143 Casual.png
143 406500
Level 144 Casual.png
144 413500
Level 145 Casual.png
145 420500
Level 146 Casual.png
146 427500
Level 147 Casual.png
147 434500
Level 148 Casual.png
148 441500
Level 149 Casual.png
149 448500
Level 150 Casual.png
150 455500


Update history

July 7, 2016 Patch #1 (Meet Your Match Update)
  • Added Casual Mode to the game.

July 8, 2016 Patch

  • Removed the abandonment penalty.
  • Players are only required to have a single mode selected before queuing.

July 14, 2016 Patch #1

  • Fixed a problem where in-progress games with open slots would not receive new players.
  • Fixed a case where players would sometimes not receive experience (when playing a match to completion).
  • Fixed not getting domination/revenge events.
  • Added a feature to the game mode selection screen that allows players to play on specific maps.
  • Added the Vote Kick option.
    • Players that are kicked will receive partial experience after the match ends.
  • Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time.

July 28, 2016 Patch

  • Matches can now start with fewer than 24 players when there are not enough compatible players in queue.
    • The match will still add additional players (up to 24) as they become available.
    • This should improve queue times for low-population regions and game modes.
  • Added maps cp_gullywash, cp_snakewater, and koth_probed.
  • Fixed not being able to cycle between spectator modes.

August 3, 2016 Patch

  • Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games.
  • Fixed a case where players could be late-joined into games playing a map that they didn't have selected.

August 29, 2016 Patch

  • Fixed Casual mode badges incorrectly displaying the level 1 badge when at max level.

September 12, 2016 Patch

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Casual Mode matches.
  • Increased the matchmaking system's preference for matching large pre-made parties against each other in Casual Mode. This should result in more balanced matches, but may cause a slight increase in queue times for larger parties.

September 27, 2016 Patch

  • Players can now form rematches at the end of a Casual match.
    • At the end of a Casual match, players will have 30 seconds to opt-in to a rematch.
    • If at least 6 players from BLU and 6 players from RED have chosen to rematch, then a rematch will begin.
    • A rematch will use the same teams, map and server.
  • Players can now re-queue into Casual Matchmaking during the end of a match.
    • Players who decline a rematch or simply don't vote in the rematch voting period will automatically be re-queued.
  • Updated the way XP is earned in Casual matches.
    • Players will now be awarded more XP based on their team's performance at the end of a match.
    • XP is no longer lost for leaving a Casual match early.
    • A breakdown of XP sources is now shown when your XP bar fills up.
  • Casual matches now more strongly prefer to distribute players to teams based on experience, in order to better avoid creating one-sided matches.
  • Casual matches are now more likely to start with fewer than 24 players in lower population game-modes or regions, wherein the wait time for a full match would become excessive.
    • The current minimum allowable match size in such situations is twelve players.
    • The matchmaker will still attempt to place late-joiners into these matches as they become available.

September 28, 2016 Patch

  • Fixed some players not being able to click on the new rematch UI elements.
  • Fixed the end of round music not playing in Casual matches.

October 12, 2016 Patch

  • Players will now be randomly selected to participate in a survey at the end of Casual matches.

October 21, 2016 Patch (Scream Fortress 2016)

  • Join Halloween matches by selecting the "Halloween" category in Casual
  • Added "Load Saved Settings" and "Save Current Settings" buttons to the Casual mode Map Selection menu.
    • Search criteria is now manually saved to give players more control over the default settings when the game is launched.
  • XP earned in Casual matches has been adjusted to reward players more for their personal contribution to the match.
    • XP per point has returned to 6.5 XP per point.
    • XP earned for match completion and objective completion now scales based on your score relative to total amount of points scored by everyone in the match.
  • Increased the matchmaker's priority of matches with imbalanced teams.
    • This should reduce the occurrence of extended imbalanced matches when multiple players leave.

November 2, 2016 Patch

  • Fixed Casual search criteria being saved automatically while connecting to a server.

November 23, 2016 Patch

  • Fixed Casual mode search criteria sometimes not loading properly when starting the game.

December 21, 2016 Patch (Smissmas 2016)

  • Matchmaking Improvements.
    • At the end of a Casual match, players are automatically formed into a new match with the same players and teams.
      • Players get to vote on which map the new match will take place on.
        • There are 3 maps to vote on, chosen based on the maps everyone in the match had selected when they began searching for a match. The current map is always the first option.
      • This replaces the Rematch system.
    • Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings".
  • New autobalance system to help with balancing teams when players leave a match. The system will ask players to volunteer to switch teams.
    • Automatically enabled for all Casual match servers.
      • Players who switch will be able to earn bonus XP as a reward.
    • Community servers can enable this new feature by using "mp_autoteambalance 2".

January 16, 2017 Patch

February 14, 2017 Patch

  • Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service.
  • Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions.
    • Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions.
  • Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time.

June 2, 2017 Patch

  • Players who leave a Casual match for any reason cannot be re-matched into the match in question for a few minutes.
  • Players who are vote-kicked from a Casual match cannot be re-matched into the match in question for several hours.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game.
  • Moved the Casual badge panel to the main menu.
  • Levels now go beyond 150. All players now have a Tier in addition to their Level. All players start at Tier 1. When your Level goes past 150 your Level resets to 1, your Tier goes up by 1, and your Casual badge will change its appearance to reflect your new status.
  • Players who had reached level 150 will have any experience beyond 45500 (the amount required to hit 150) put into an overflow pool. While playing Casual matches, any XP you earn will be matched and deducted from your overflow pool until it runs out.
  • The "Vote for the next map!" dialog can now be minimized to view the top scoring players.

Gallery

References

  1. "Casual Mode Update", TF2 Official Blog, July 8, 2016. (Accessed: July 26, 2017.)

See also

External links