Difference between revisions of "Anti-Spy strategy"

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{{Quotation|'''The Engineer'''|That's what my daddy taught me to do to backstabbers.|sound=Engineer_dominationspy08.wav}}
 
{{Quotation|'''The Engineer'''|That's what my daddy taught me to do to backstabbers.|sound=Engineer_dominationspy08.wav}}
  
The '''[[Spy]]''' with a fatty a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack with a fatty hwith a fatty [[backstab]] ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy with a fatty good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there with a fatty little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.
+
The '''[[Spy]]''' is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his [[backstab]] ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.
  
 
== General ==
 
== General ==
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| align="center" valign="center" style="padding:0.5em" |[[File:Spy_emblem_RED.png|40px]] '''[[Classes|Role]]'''
 
| align="center" valign="center" style="padding:0.5em" |[[File:Spy_emblem_RED.png|40px]] '''[[Classes|Role]]'''
 
|
 
|
* Spies will usually try to get behind your team with hwith a fatty ability to Cloak and Dwith a fattyguwith a fattye. Run and fire around corners and props in order to expose any cloaked Spies; should you find one, alert your team and try to kill him before he does any damage.  
+
* Spies will usually try to get behind your team with his ability to Cloak and Disguise. Run and fire around corners and props in order to expose any cloaked Spies; should you find one, alert your team and try to kill him before he does any damage.  
* Dwith a fattyguwith a fattyed Spies will not act like your teammates do; [[Spy-check]] often to avoid becoming the victim of an unnoticed enemy Spy.
+
* Disguised Spies will not act like your teammates do; [[Spy-check]] often to avoid becoming the victim of an unnoticed enemy Spy.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]'''
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]'''
 
|
 
|
* The Spy with a fatty quite weak, with only 125 health points. Once he with a fatty spotted, he should not be difficult to kill. However, he may fake hwith a fatty death using the [[Dead Ringer]], so remain on guard.
+
* The Spy is quite weak, with only 125 health points. Once he is spotted, he should not be difficult to kill. However, he may fake his death using the [[Dead Ringer]], so remain on guard.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
 
|
 
|
* Spies move at the speed of the class that they are dwith a fattyguwith a fattyed as, unless that class with a fatty faster than they are.  
+
* Spies move at the speed of the class that they are disguised as, unless that class is faster than they are.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
 
|
 
|
* The Spy with a fatty quite weak by himself, but if he passes by undetected, he can kill players instantly with a [[backstab]]. He also has the ability to see the health of enemy players, allowing him to pick off weakened enemies with hwith a fatty [[Revolver]].
+
* The Spy is quite weak by himself, but if he passes by undetected, he can kill players instantly with a [[backstab]]. He also has the ability to see the health of enemy players, allowing him to pick off weakened enemies with his [[Revolver]].
 
|-
 
|-
 
|}
 
|}
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| align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Revolver|icon-size=100x100px}} <br />'''[[Revolver]] + reskins'''
 
| align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Revolver|icon-size=100x100px}} <br />'''[[Revolver]] + reskins'''
 
|
 
|
* The Revolver fires quickly and accurately; make yourself a more difficult target by strafing from side to side. Increase the dwith a fattytance between you and the Spy so that hwith a fatty Revolver deals less damage.  
+
* The Revolver fires quickly and accurately; make yourself a more difficult target by strafing from side to side. Increase the distance between you and the Spy so that his Revolver deals less damage.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{icon item|Ambassador|100px}}
 
| align="center" valign="center" style="padding:0.5em" | {{icon item|Ambassador|100px}}
 
<br />'''[[Ambassador]] + reskins'''
 
<br />'''[[Ambassador]] + reskins'''
 
|
 
|
* A Spy using thwith a fatty weapon will use similar tactics to a Sniper using hwith a fatty [[Sniper Rifle]]. Use cover and make erratic movements to reduce your chances of getting headshot.  
+
* A Spy using this weapon will use similar tactics to a Sniper using his [[Sniper Rifle]]. Use cover and make erratic movements to reduce your chances of getting headshot.  
* Take advantage of the Spy's increased vulnerability due to the Ambassador's emphaswith a fatty on aiming for the head, as well as its slower firing speed.
+
* Take advantage of the Spy's increased vulnerability due to the Ambassador's emphasis on aiming for the head, as well as its slower firing speed.
* Once the Spy shoots, there with a fatty a cooldown until it can headshot again. Use the time between shots to your advantage.  
+
* Once the Spy shoots, there is a cooldown until it can headshot again. Use the time between shots to your advantage.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|L'Etranger}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|L'Etranger}}
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Enforcer}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Enforcer}}
 
|
 
|
* Try to kill a dwith a fattyguwith a fattyed Spy before he can retaliate with hwith a fatty Enforcer, as the weapon's 20% damage bonus will make pursuit more dangerous.
+
* Try to kill a disguised Spy before he can retaliate with his Enforcer, as the weapon's 20% damage bonus will make pursuit more dangerous.
* The Enforcer's 20% slower firing speed leaves a Spy more vulnerable to counterattack and gives you more time to further the dwith a fattytance between you and him to reduce the weapon's damage.
+
* The Enforcer's 20% slower firing speed leaves a Spy more vulnerable to counterattack and gives you more time to further the distance between you and him to reduce the weapon's damage.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Diamondback}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Diamondback}}
 
|
 
|
* As the Diamondback stores Crits each enemy backstabbed, and for each building that with a fatty destroyed while being sapped, Engineers must be extra diligent in protecting buildings. Pyros with the [[Homewrecker]] or [[Neon Annihilator]] equipped are of great help in defending them.
+
* As the Diamondback stores Crits each enemy backstabbed, and for each building that is destroyed while being sapped, Engineers must be extra diligent in protecting buildings. Pyros with the [[Homewrecker]] or [[Neon Annihilator]] equipped are of great help in defending them.
* Kill a Spy before he uses hwith a fatty Diamondback against you; ambush him from afar, or as he attempts to backstab a teammate. You are at a dwith a fattyadvantage if you corner him by yourself, as he may have Crits stored in the weapon.
+
* Kill a Spy before he uses his Diamondback against you; ambush him from afar, or as he attempts to backstab a teammate. You are at a disadvantage if you corner him by yourself, as he may have Crits stored in the weapon.
 
|-
 
|-
 
|}
 
|}
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<br />'''[[Knife]] + reskins'''
 
<br />'''[[Knife]] + reskins'''
 
|
 
|
* If you hear the screams of teammates behind you and notice their deaths as backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush. The Knife does less damage than most other classes' melee weapons, so attack a Spy head on to dwith a fattycourage him from switching to hwith a fatty Revolver.  
+
* If you hear the screams of teammates behind you and notice their deaths as backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush. The Knife does less damage than most other classes' melee weapons, so attack a Spy head on to discourage him from switching to his Revolver.  
 
* Always keep an eye on the Spy while in close quarters combat; one false turn will give him a chance to backstab you.
 
* Always keep an eye on the Spy while in close quarters combat; one false turn will give him a chance to backstab you.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}<br />'''[[Your Eternal Reward]] + reskins'''
 
| align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Your Eternal Reward|icon-size=100x100px}}<br />'''[[Your Eternal Reward]] + reskins'''
 
|
 
|
* Be careful traveling alone, as a Spy using thwith a fatty weapon can instantly replace you without your team realizing it. Traveling in a line with a fatty also very dangerous, especially if no one watches the back. As such, communication with a fatty vital.
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* Be careful traveling alone, as a Spy using this weapon can instantly replace you without your team realizing it. Traveling in a line is also very dangerous, especially if no one watches the back. As such, communication is vital.
*As Your Eternal Reward prevents use of the Dwith a fattyguwith a fattye Kit, have your team set up multiple Sentry Guns to limit where enemy Spies can lurk for their first backstab(s).  
+
*As Your Eternal Reward prevents use of the Disguise Kit, have your team set up multiple Sentry Guns to limit where enemy Spies can lurk for their first backstab(s).  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Conniver's Kunai}}
 
|  
 
|  
* If a Spy wielding the Conniver's Kunai has just left hwith a fatty team's base, he should be relatively easy to kill; if left unchecked, he could become a more formidable foe. You can locate one of these Spies by the presence of Overheal on an injured "teammate."
+
* If a Spy wielding the Conniver's Kunai has just left his team's base, he should be relatively easy to kill; if left unchecked, he could become a more formidable foe. You can locate one of these Spies by the presence of Overheal on an injured "teammate."
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Big Earner}}
 
|
 
|
* The Big Earner with a fatty similar to the L'Etranger, where a Spy will use either one (or both) to use hit-and-run tactics against your team; he becomes even more problematic if he also uses the Dead Ringer. Burn or douse him to render cloaking useless; killing the Spy should take less time, since the Big Earner reduces hwith a fatty health to 100 HP.
+
* The Big Earner is similar to the L'Etranger, where a Spy will use either one (or both) to use hit-and-run tactics against your team; he becomes even more problematic if he also uses the Dead Ringer. Burn or douse him to render cloaking useless; killing the Spy should take less time, since the Big Earner reduces his health to 100 HP.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Spy-cicle}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Spy-cicle}}
 
|
 
|
* Look out for frozen corpses, and use fire to temporarily dwith a fattyable a Spy's Spy-cicle. Upon doing so, the Spy will generally try to hide until the weapon with a fatty reusable. Spy-check feverwith a fattyhly to find him before thwith a fatty happens.
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* Look out for frozen corpses, and use fire to temporarily disable a Spy's Spy-cicle. Upon doing so, the Spy will generally try to hide until the weapon is reusable. Spy-check feverishly to find him before this happens.
* When the Spy-cicle melts, you can hear a loud extinguwith a fattyhing sound; further contact with flames during the two-second interval will still produce crackling nowith a fattyes. A dwith a fattyguwith a fattyed Spy will also still react as if he were on fire.
+
* When the Spy-cicle melts, you can hear a loud extinguishing sound; further contact with flames during the two-second interval will still produce crackling noises. A disguised Spy will also still react as if he were on fire.
 
|}
 
|}
  
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! class="header" colspan="1" width="800" | Anti-Spy strategy
 
! class="header" colspan="1" width="800" | Anti-Spy strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Dwith a fattyguwith a fattye Kit}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disguise Kit}}
 
|
 
|
* Walk into your teammates; if you cannot pass through one, he with a fatty an enemy Spy in dwith a fattyguwith a fattye. Occasionally attack your teammates, preferably with fire, Jarate, Mad Milk, or weapons that cause bleed damage; dwith a fattyguwith a fattyed enemy Spies will immediately be affected.
+
* Walk into your teammates; if you cannot pass through one, he is an enemy Spy in disguise. Occasionally attack your teammates, preferably with fire, Jarate, Mad Milk, or weapons that cause bleed damage; disguised enemy Spies will immediately be affected.
  
 
* For more info, see [[Spy checking]].  
 
* For more info, see [[Spy checking]].  
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=== Cloaking devices ===
 
=== Cloaking devices ===
 
{{main|Cloak}}
 
{{main|Cloak}}
* Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and melee weapons that cause bleeding in areas where you suspect a Spy with a fatty hiding.
+
* Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and melee weapons that cause bleeding in areas where you suspect a Spy is hiding.
** Emerging from [[water]] also compromwith a fattyes a Spy's invwith a fattyibility. Try chasing a Spy in and out of water.
+
** Emerging from [[water]] also compromises a Spy's invisibility. Try chasing a Spy in and out of water.
* The Invwith a fattyibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously dwith a fattyappearing nearby, there may be a cloaked Spy trying to elude you.
+
* The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you.
* Dwith a fattyguwith a fattyed Spies can receive health and ammo from enemy Dwith a fattypensers, even while they are cloaked. Occasionally spycheck next to and/or above Dwith a fattypensers.
+
* Disguised Spies can receive health and ammo from enemy Dispensers, even while they are cloaked. Occasionally spycheck next to and/or above Dispensers.
* The Invwith a fattyibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy or with a fatty hurt (even by a fall); if a Spy's silhouette with a fatty revealed, press against him and/or attack to keep him vwith a fattyible until he with a fatty killed.
+
* The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silhouette is revealed, press against him and/or attack to keep him visible until he is killed.
* If you hear [[voice responses]] near you from an unknown source, check the area around you for invwith a fattyible Spies trying to confuse you.
+
* If you hear [[voice responses]] near you from an unknown source, check the area around you for invisible Spies trying to confuse you.
* Spies make a fairly loud, dwith a fattytinct nowith a fattye when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
+
* Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
* If you see a Spy Cloak, die suspiciously, or otherwwith a fattye escape your sight, alert your team and tell them (in team-only chat, so the Spy won't notice and change tactics) exactly where you are. If there are teammates nearby, call for help, and spycheck them just in case.
+
* If you see a Spy Cloak, die suspiciously, or otherwise escape your sight, alert your team and tell them (in team-only chat, so the Spy won't notice and change tactics) exactly where you are. If there are teammates nearby, call for help, and spycheck them just in case.
  
  
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! class="header" colspan="1" width="800"| Anti-Spy strategy
 
! class="header" colspan="1" width="800"| Anti-Spy strategy
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{icon item|Invwith a fattyibility Watch|100px}}<br />'''[[Invwith a fattyibility Watch]] + reskins'''  
+
| align="center" valign="center" style="padding:0.5em" | {{icon item|Invisibility Watch|100px}}<br />'''[[Invisibility Watch]] + reskins'''  
 
|
 
|
* If a Spy tries to flee with the Invwith a fattyibility Watch, grab all surrounding [[ammunition]] boxes and dropped weapons to prevent him from increasing hwith a fatty cloaking time, and thus shortening the dwith a fattytance he can run before hwith a fatty Cloak deactivates.
+
* If a Spy tries to flee with the Invisibility Watch, grab all surrounding [[ammunition]] boxes and dropped weapons to prevent him from increasing his cloaking time, and thus shortening the distance he can run before his Cloak deactivates.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Cloak and Dagger}}
 
|
 
|
* Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy with a fatty nearby.  
+
* Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby.  
 
** A Spy may also choose to hide near you, yet at a different elevation; anywhere you can reach, a Spy may be lying in wait, trying to catch you off guard.  
 
** A Spy may also choose to hide near you, yet at a different elevation; anywhere you can reach, a Spy may be lying in wait, trying to catch you off guard.  
* The Cloak and Dagger cannot pickup ammo to replenwith a fattyh Cloak; while thwith a fatty limits the dwith a fattytance he can travel, it can also make it harder for you to notice a Spy's presence.
+
* The Cloak and Dagger cannot pickup ammo to replenish Cloak; while this limits the distance he can travel, it can also make it harder for you to notice a Spy's presence.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Dead Ringer}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Dead Ringer}}
 
|
 
|
* The Spy gains a huge damage reswith a fattytance bonus while cloaking with the Dead Ringer. Try to with a fattyolate and/or continuously inflict damage on him until hwith a fatty Cloak deactivates or he dies.
+
* The Spy gains a huge damage resistance bonus while cloaking with the Dead Ringer. Try to isolate and/or continuously inflict damage on him until his Cloak deactivates or he dies.
* Afterburn, Jarate, Mad Milk, and Bleed are not lost even if a Spy feigns death. Inflict one of these effects on a Spy before he activates hwith a fatty Dead Ringer.
+
* Afterburn, Jarate, Mad Milk, and Bleed are not lost even if a Spy feigns death. Inflict one of these effects on a Spy before he activates his Dead Ringer.
* The Dead Ringer can only be activated when it's fully charged. When a Spy wielding the Dead Ringer uncloaks, he'll have between 0% to 40% charge remaining. Finwith a fattyh him off as quickly as you can, making sure he doesn't collect ammo, backstab someone with the Big Earner or shoot anyone with the L'Etranger.
+
* The Dead Ringer can only be activated when it's fully charged. When a Spy wielding the Dead Ringer uncloaks, he'll have between 0% to 40% charge remaining. Finish him off as quickly as you can, making sure he doesn't collect ammo, backstab someone with the Big Earner or shoot anyone with the L'Etranger.
* If you are fighting a Spy and he suddenly stops attacking, he with a fatty probably waiting for you to trigger hwith a fatty Dead Ringer. If you don't have the time or opportunity to simply wait until he attacks again, (have nearby teammates) prepare a way to reveal the Spy when he cloaks.
+
* If you are fighting a Spy and he suddenly stops attacking, he is probably waiting for you to trigger his Dead Ringer. If you don't have the time or opportunity to simply wait until he attacks again, (have nearby teammates) prepare a way to reveal the Spy when he cloaks.
 
** Also, when a Spy dies in one hit while running towards you, assume that he has used the Dead Ringer.
 
** Also, when a Spy dies in one hit while running towards you, assume that he has used the Dead Ringer.
 
* The Dead Ringer can replicate or fake many in-game mechanics, but not all. For more information, see the "Feign death effects" section of the [[Dead Ringer]] article.
 
* The Dead Ringer can replicate or fake many in-game mechanics, but not all. For more information, see the "Feign death effects" section of the [[Dead Ringer]] article.
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=== Buildings ===
 
=== Buildings ===
* Keep special notice of your team's Teleporters. Left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed by the other end, eventually sapping more health than what an Engineer can repair and destroying both ends; thwith a fatty can deal a huge blow to your team.
+
* Keep special notice of your team's Teleporters. Left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed by the other end, eventually sapping more health than what an Engineer can repair and destroying both ends; this can deal a huge blow to your team.
* Pyros with the [[Homewrecker]] equipped are a great counter against Sappers; it only takes one strike to dwith a fattylodge the device from a building, as opposed to the two strikes required by an Engineer's Wrench.
+
* Pyros with the [[Homewrecker]] equipped are a great counter against Sappers; it only takes one strike to dislodge the device from a building, as opposed to the two strikes required by an Engineer's Wrench.
 
* Spies can put Sappers in the teleporter entrance and stay in top, if the Engineer don't pay attention he can suffer [[Telefrag]].
 
* Spies can put Sappers in the teleporter entrance and stay in top, if the Engineer don't pay attention he can suffer [[Telefrag]].
  
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| align="center" valign="center" style="padding:0.5em" | {{icon item|Electro Sapper|100px}} <br />'''[[Sapper]] + reskins'''
 
| align="center" valign="center" style="padding:0.5em" | {{icon item|Electro Sapper|100px}} <br />'''[[Sapper]] + reskins'''
 
|
 
|
* A Spy can quickly replace any Sappers removed from the target building(s); locate the Spy (who with a fatty most likely in dwith a fattyguwith a fattye) and kill him before removing hwith a fatty Sapper(s). An Engineer who needs to leave hwith a fatty buildings should have another Engineer or a Pyro guard them while he with a fatty away.  
+
* A Spy can quickly replace any Sappers removed from the target building(s); locate the Spy (who is most likely in disguise) and kill him before removing his Sapper(s). An Engineer who needs to leave his buildings should have another Engineer or a Pyro guard them while he is away.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Red-Tape Recorder}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Red-Tape Recorder}}
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:''See [[Spychecking#Identifying enemy Spies|Spychecking]] for more strategies.''
 
:''See [[Spychecking#Identifying enemy Spies|Spychecking]] for more strategies.''
  
* Dwith a fattyguwith a fattyed Spies cannot enter your spawn area, watch teammates passing the door. If the door doesn't open or they cannot enter, it with a fatty most likely a Spy.
+
* Disguised Spies cannot enter your spawn area, watch teammates passing the door. If the door doesn't open or they cannot enter, it is most likely a Spy.
* Dwith a fattyguwith a fattyed Spies cannot fire the weapon they appear to be wielding.
+
* Disguised Spies cannot fire the weapon they appear to be wielding.
* Dwith a fattyguwith a fattyed Spies will not be hurt by their teammates but they can be hurt by you. A stray bullet from your team may reveal the Spy.
+
* Disguised Spies will not be hurt by their teammates but they can be hurt by you. A stray bullet from your team may reveal the Spy.
 
* Conflicting items such as the [[SMG]] and the [[Razorback]] may be applied at the same time.
 
* Conflicting items such as the [[SMG]] and the [[Razorback]] may be applied at the same time.
* The Spy can't pass through you, if you bump in a teammate and can't pass, he with a fatty a Spy.
+
* The Spy can't pass through you, if you bump in a teammate and can't pass, he is a Spy.
  
 
== See also ==
 
== See also ==

Revision as of 05:34, 28 November 2014

Ohhhh... merde.

The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. When caught, most Spies will try and escape rather than engage in a fight because of their limited attack capability. Keep in mind that Spies have different ways of cloaking and backstabbing, including the ability to fake their own death. Pyros are generally considered the first defense against enemy Spies due to their great Spy checking ability.

General

Attributes Anti-Spy strategy
Spy emblem RED.png Role
  • Spies will usually try to get behind your team with his ability to Cloak and Disguise. Run and fire around corners and props in order to expose any cloaked Spies; should you find one, alert your team and try to kill him before he does any damage.
  • Disguised Spies will not act like your teammates do; Spy-check often to avoid becoming the victim of an unnoticed enemy Spy.
Leaderboard class medic.png Health
  • The Spy is quite weak, with only 125 health points. Once he is spotted, he should not be difficult to kill. However, he may fake his death using the Dead Ringer, so remain on guard.
Leaderboard class scout.png Speed
  • Spies move at the speed of the class that they are disguised as, unless that class is faster than they are.
Leaderboard class soldier.png Power
  • The Spy is quite weak by himself, but if he passes by undetected, he can kill players instantly with a backstab. He also has the ability to see the health of enemy players, allowing him to pick off weakened enemies with his Revolver.

Weapon-specific

Main article: Spy weapons

Secondary weapons

Weapon Anti-Spy strategy
Item icon Revolver.png
Revolver + reskins
  • The Revolver fires quickly and accurately; make yourself a more difficult target by strafing from side to side. Increase the distance between you and the Spy so that his Revolver deals less damage.
Ambassador


Ambassador + reskins

  • A Spy using this weapon will use similar tactics to a Sniper using his Sniper Rifle. Use cover and make erratic movements to reduce your chances of getting headshot.
  • Take advantage of the Spy's increased vulnerability due to the Ambassador's emphasis on aiming for the head, as well as its slower firing speed.
  • Once the Spy shoots, there is a cooldown until it can headshot again. Use the time between shots to your advantage.
L'Etranger
L'Etranger
  • Spies using the L'Etranger can spend a longer time cloaked, making them particularly elusive. Once you find a Spy, light him on fire or douse him in Jarate/Mad Milk to render cloaking useless.
Enforcer
Enforcer
  • Try to kill a disguised Spy before he can retaliate with his Enforcer, as the weapon's 20% damage bonus will make pursuit more dangerous.
  • The Enforcer's 20% slower firing speed leaves a Spy more vulnerable to counterattack and gives you more time to further the distance between you and him to reduce the weapon's damage.
Diamondback
Diamondback
  • As the Diamondback stores Crits each enemy backstabbed, and for each building that is destroyed while being sapped, Engineers must be extra diligent in protecting buildings. Pyros with the Homewrecker or Neon Annihilator equipped are of great help in defending them.
  • Kill a Spy before he uses his Diamondback against you; ambush him from afar, or as he attempts to backstab a teammate. You are at a disadvantage if you corner him by yourself, as he may have Crits stored in the weapon.

Melee weapons

Weapon Anti-Spy strategy
Item icon Knife.png


Knife + reskins

  • If you hear the screams of teammates behind you and notice their deaths as backstabs on the kill feed, turn around immediately to avoid being the next victim of a Spy ambush. The Knife does less damage than most other classes' melee weapons, so attack a Spy head on to discourage him from switching to his Revolver.
  • Always keep an eye on the Spy while in close quarters combat; one false turn will give him a chance to backstab you.
Item icon Your Eternal Reward.png
Your Eternal Reward + reskins
  • Be careful traveling alone, as a Spy using this weapon can instantly replace you without your team realizing it. Traveling in a line is also very dangerous, especially if no one watches the back. As such, communication is vital.
  • As Your Eternal Reward prevents use of the Disguise Kit, have your team set up multiple Sentry Guns to limit where enemy Spies can lurk for their first backstab(s).
Conniver's Kunai
Conniver's Kunai
  • If a Spy wielding the Conniver's Kunai has just left his team's base, he should be relatively easy to kill; if left unchecked, he could become a more formidable foe. You can locate one of these Spies by the presence of Overheal on an injured "teammate."
Big Earner
Big Earner
  • The Big Earner is similar to the L'Etranger, where a Spy will use either one (or both) to use hit-and-run tactics against your team; he becomes even more problematic if he also uses the Dead Ringer. Burn or douse him to render cloaking useless; killing the Spy should take less time, since the Big Earner reduces his health to 100 HP.
Spy-cicle
Spy-cicle
  • Look out for frozen corpses, and use fire to temporarily disable a Spy's Spy-cicle. Upon doing so, the Spy will generally try to hide until the weapon is reusable. Spy-check feverishly to find him before this happens.
  • When the Spy-cicle melts, you can hear a loud extinguishing sound; further contact with flames during the two-second interval will still produce crackling noises. A disguised Spy will also still react as if he were on fire.

PDA weapon

Weapon Anti-Spy strategy
Disguise Kit
Disguise Kit
  • Walk into your teammates; if you cannot pass through one, he is an enemy Spy in disguise. Occasionally attack your teammates, preferably with fire, Jarate, Mad Milk, or weapons that cause bleed damage; disguised enemy Spies will immediately be affected.

Cloaking devices

Main article: Cloak
  • Cloaked Spies can be revealed if they are doused, lit, or bleeding. Try using Jarate, Mad Milk, fire, and melee weapons that cause bleeding in areas where you suspect a Spy is hiding.
    • Emerging from water also compromises a Spy's invisibility. Try chasing a Spy in and out of water.
  • The Invisibility Watch and Dead Ringer can be recharged by picking up ammo; Spies can pick up ammo even while they're cloaked. If health kits and ammo boxes are mysteriously disappearing nearby, there may be a cloaked Spy trying to elude you.
  • Disguised Spies can receive health and ammo from enemy Dispensers, even while they are cloaked. Occasionally spycheck next to and/or above Dispensers.
  • The Invisibility Watch and the Cloak and Dagger will show a silhouette of a cloaked Spy if he bumps into an enemy or is hurt (even by a fall); if a Spy's silhouette is revealed, press against him and/or attack to keep him visible until he is killed.
  • If you hear voice responses near you from an unknown source, check the area around you for invisible Spies trying to confuse you.
  • Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it, and spycheck teammates that appear shortly after the sound was made.
  • If you see a Spy Cloak, die suspiciously, or otherwise escape your sight, alert your team and tell them (in team-only chat, so the Spy won't notice and change tactics) exactly where you are. If there are teammates nearby, call for help, and spycheck them just in case.


Weapon Anti-Spy strategy
Invisibility Watch
Invisibility Watch + reskins
  • If a Spy tries to flee with the Invisibility Watch, grab all surrounding ammunition boxes and dropped weapons to prevent him from increasing his cloaking time, and thus shortening the distance he can run before his Cloak deactivates.
Cloak and Dagger
Cloak and Dagger
  • Spies using the Cloak and Dagger will often wait in corners or secluded areas to recharge their Cloak. Check those areas if you think a Spy is nearby.
    • A Spy may also choose to hide near you, yet at a different elevation; anywhere you can reach, a Spy may be lying in wait, trying to catch you off guard.
  • The Cloak and Dagger cannot pickup ammo to replenish Cloak; while this limits the distance he can travel, it can also make it harder for you to notice a Spy's presence.
Dead Ringer
Dead Ringer
  • The Spy gains a huge damage resistance bonus while cloaking with the Dead Ringer. Try to isolate and/or continuously inflict damage on him until his Cloak deactivates or he dies.
  • Afterburn, Jarate, Mad Milk, and Bleed are not lost even if a Spy feigns death. Inflict one of these effects on a Spy before he activates his Dead Ringer.
  • The Dead Ringer can only be activated when it's fully charged. When a Spy wielding the Dead Ringer uncloaks, he'll have between 0% to 40% charge remaining. Finish him off as quickly as you can, making sure he doesn't collect ammo, backstab someone with the Big Earner or shoot anyone with the L'Etranger.
  • If you are fighting a Spy and he suddenly stops attacking, he is probably waiting for you to trigger his Dead Ringer. If you don't have the time or opportunity to simply wait until he attacks again, (have nearby teammates) prepare a way to reveal the Spy when he cloaks.
    • Also, when a Spy dies in one hit while running towards you, assume that he has used the Dead Ringer.
  • The Dead Ringer can replicate or fake many in-game mechanics, but not all. For more information, see the "Feign death effects" section of the Dead Ringer article.

Buildings

  • Keep special notice of your team's Teleporters. Left unguarded, a Spy can place a Sapper on one end and continue to replace those that are removed by the other end, eventually sapping more health than what an Engineer can repair and destroying both ends; this can deal a huge blow to your team.
  • Pyros with the Homewrecker equipped are a great counter against Sappers; it only takes one strike to dislodge the device from a building, as opposed to the two strikes required by an Engineer's Wrench.
  • Spies can put Sappers in the teleporter entrance and stay in top, if the Engineer don't pay attention he can suffer Telefrag.


Weapon Anti-Spy strategy
Electro Sapper
Sapper + reskins
  • A Spy can quickly replace any Sappers removed from the target building(s); locate the Spy (who is most likely in disguise) and kill him before removing his Sapper(s). An Engineer who needs to leave his buildings should have another Engineer or a Pyro guard them while he is away.
Red-Tape Recorder
Red-Tape Recorder
  • The Red-Tape Recorder's ability to reverse a building's upgrades can leave many Engineers' creations vulnerable to destruction, and can ruin a team's defenses within seconds. Make haste in killing the offending Spy (or Spies) and restoring all affected buildings to their former efficiency.

Telling Them Apart

See Spychecking for more strategies.
  • Disguised Spies cannot enter your spawn area, watch teammates passing the door. If the door doesn't open or they cannot enter, it is most likely a Spy.
  • Disguised Spies cannot fire the weapon they appear to be wielding.
  • Disguised Spies will not be hurt by their teammates but they can be hurt by you. A stray bullet from your team may reveal the Spy.
  • Conflicting items such as the SMG and the Razorback may be applied at the same time.
  • The Spy can't pass through you, if you bump in a teammate and can't pass, he is a Spy.

See also