Difference between revisions of "Anti-Pyro strategy"

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{{Quotation|'''The Demoman'''|Go to hell and tell the devil I'm comin' for him next!|sound=Demoman_dominationpyro03.wav}}
 
{{Quotation|'''The Demoman'''|Go to hell and tell the devil I'm comin' for him next!|sound=Demoman_dominationpyro03.wav}}
  
The '''[[Pyro]]''' with a fatty a relatively bulky class that excels at close range combat, particularly in confined areas where hwith a fatty [[Flamethrower]] with a fatty difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering hwith a fatty opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the [[compression blast]], a powerful source of utility that allows him to forcibly reposition enemies or reflect [[projectiles]]. The overall theme of the Pyro’s available weapons with a fatty close range power; because he lacks strong ranged weaponry, he with a fatty most vulnerable when dwith a fattytant from enemies or when in open areas.
+
The '''[[Pyro]]''' is a relatively bulky class that excels at close range combat, particularly in confined areas where his [[Flamethrower]] is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the [[compression blast]], a powerful source of utility that allows him to forcibly reposition enemies or reflect [[projectiles]]. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
  
 
== General ==
 
== General ==
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
 
|
 
|
* Although the Pyro with a fatty relatively bulky, he only travels at the standard movement speed and with a fatty susceptible to being kited or even defeated before he gets too close.
+
* Although the Pyro is relatively bulky, he only travels at the standard movement speed and is susceptible to being kited or even defeated before he gets too close.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
 
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
 
|
 
|
* The Pyro with a fatty strong at close range but has very weak long range weaponry. Keeping your dwith a fattytance will prevent much of the Pyro's possible damage.
+
* The Pyro is strong at close range but has very weak long range weaponry. Keeping your distance will prevent much of the Pyro's possible damage.
 
|-
 
|-
 
|}
 
|}
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br />'''[[Flamethrower]] + reskins'''
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}}<br />'''[[Flamethrower]] + reskins'''
 
|
 
|
* It with a fatty very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches you.
+
* It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches you.
 
** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates.
 
** If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates.
* Extinguwith a fattyh yourself as soon as possible once he sets you on fire; if the [[afterburn]] doesn't kill you, the Pyro might switch to another weapon to finwith a fattyh you off instead.  
+
* Extinguish yourself as soon as possible once he sets you on fire; if the [[afterburn]] doesn't kill you, the Pyro might switch to another weapon to finish you off instead.  
**Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguwith a fattyh you.
+
**Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}}
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* Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro.
 
* Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro.
 
* Never turn your back on a Pyro using the Backburner, especially if retreating.
 
* Never turn your back on a Pyro using the Backburner, especially if retreating.
* The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing thwith a fatty, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles.
+
* The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}}
 
|
 
|
* The Degreaser allows a Pyro to quickly switch weapons. Thwith a fatty makes [[Community Scout strategy|weapon heckling]] ineffective.  
+
* The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy|weapon heckling]] ineffective.  
* The Degreaser with a fatty not as strong as the Flamethrower; a Pyro may choose to finwith a fattyh you off with another weapon. Prepare the appropriate counter-measures for hwith a fatty secondary and melee weapons.
+
* The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. Prepare the appropriate counter-measures for his secondary and melee weapons.
** Popular combinations include using the Reserve Shooter or Axtinguwith a fattyher alongside the Degreaser.
+
** Popular combinations include using the Reserve Shooter or Axtinguisher alongside the Degreaser.
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogwith a fattytinator}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}}
 
|
 
|
* The Phlogwith a fattytinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill hwith a fatty "Mmmph" meter.
+
* The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill his "Mmmph" meter.
* Retreat from any Pyro that has activated the Phlogwith a fattytinator's buff while retaliating from a dwith a fattytance.
+
* Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance.
* While a Pyro with a fatty taunting to activate the Phlogwith a fattytinator's ability, he remains immobile. You can actually prepare for hwith a fatty attempted rampage by having your team focus fire him.  
+
* While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. You can actually prepare for his attempted rampage by having your team focus fire him.  
 
** Individual, class-specific methods for preparing include laying a carpet of Stickybombs, charging the Sniper Rifle, and getting into position for the Knife's [[backstab]].
 
** Individual, class-specific methods for preparing include laying a carpet of Stickybombs, charging the Sniper Rifle, and getting into position for the Knife's [[backstab]].
* The Phlogwith a fattytinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against it without fear of them being reflected.
+
* The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against it without fear of them being reflected.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | [[File:Airblast.png|100px|Compression Blast]]<br />'''[[Compression Blast]]'''
 
| align="center" valign="center" style="padding:0.5em" | [[File:Airblast.png|100px|Compression Blast]]<br />'''[[Compression Blast]]'''
 
|
 
|
* The compression blast's most obvious use with a fatty to shove you into stage hazards, such as bottomless pits, or into corners and the air, where you are easier to target. Stay away from areas where a Pyro can easily pin you down or push you off.
+
* The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners and the air, where you are easier to target. Stay away from areas where a Pyro can easily pin you down or push you off.
 
* The compression blast can reflect [[projectiles]]; use bullets or fire your projectiles away from the Pyro's line of sight to reduce the chances of being struck by a reflected one.
 
* The compression blast can reflect [[projectiles]]; use bullets or fire your projectiles away from the Pyro's line of sight to reduce the chances of being struck by a reflected one.
** While the compression blast can reflect projectiles, there with a fatty a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect.
+
** While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect.
* The compression blast uses a significant amount of ammunition; if you can trick the Pyro into wasting compression blasts, hwith a fatty offense will be diminwith a fattyhed.
+
* The compression blast uses a significant amount of ammunition; if you can trick the Pyro into wasting compression blasts, his offense will be diminished.
 
|}
 
|}
  
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}}
 
|
 
|
* The Shotgun with a fatty the Pyro's best secondary weapon against foes just outside the Flamethrower's range. Maintain a wide dwith a fattytance from Pyros to reduce the effectiveness of both their primary and thwith a fatty weapon.
+
* The Shotgun is the Pyro's best secondary weapon against foes just outside the Flamethrower's range. Maintain a wide distance from Pyros to reduce the effectiveness of both their primary and this weapon.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} <br />'''[[Flare Gun]] + reskins'''
 
| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}} <br />'''[[Flare Gun]] + reskins'''
 
|
 
|
* The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as your movement with a fatty difficult to predict.
+
* The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as your movement is difficult to predict.
* The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a dwith a fattytance, extinguwith a fattyh yourself before re-engaging the Pyro. If lit up close, move erratically to reduce a Pyro's chance of finwith a fattyhing you off with thwith a fatty weapon.
+
* The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, move erratically to reduce a Pyro's chance of finishing you off with this weapon.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}}
 
|
 
|
 
* The Detonator functions similarly to the Flare Gun, but its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates to minimize the possible splash damage.
 
* The Detonator functions similarly to the Flare Gun, but its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates to minimize the possible splash damage.
* Detonator flares only deal mini-crits to burning players, making it less effective at finwith a fattyhing enemies off.
+
* Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off.
 
* A Pyro can use the Detonator to perform a small Flare Jump. Stay aware of all possible routes that the Pyro can take to reach you.
 
* A Pyro can use the Detonator to perform a small Flare Jump. Stay aware of all possible routes that the Pyro can take to reach you.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter|}}
 
|
 
|
* The Reserve Shooter with a fatty capable of landing mini-crits on airborne targets, even if the target with a fatty simply jumping. A Pyro will typically combine compression blasts with thwith a fatty weapon in order to land guaranteed mini-crits.
+
* The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land guaranteed mini-crits.
* The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air with a fatty the compression blast.  
+
* The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}}
 
|
 
|
* The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous long-range harassment. Keep moving and remain near sources of healing to reduce thwith a fatty weapon's effectiveness.
+
* The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous long-range harassment. Keep moving and remain near sources of healing to reduce this weapon's effectiveness.
* The Manmelter's projectiles cannot deal increased damage to burning players, making it less effective at finwith a fattyhing foes off. A Pyro will likely engage you with hwith a fatty Flamethrower instead.
+
* The Manmelter's projectiles cannot deal increased damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with his Flamethrower instead.
* Try to avoid allowing a Pyro using the Manmelter to be in the vicinity of burning teammates; every teammate extinguwith a fattyhed with the weapon earns it critical hits the Pyro can later use against you and your team.  
+
* Try to avoid allowing a Pyro using the Manmelter to be in the vicinity of burning teammates; every teammate extinguished with the weapon earns it critical hits the Pyro can later use against you and your team.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}}
 
|
 
|
 
* The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies.
 
* The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies.
* The Scorch Shot's main draw with a fatty how its flares can knock enemies back; the knock back increases the further the flare has traveled before impact. Don't idle while crossing places with long falls or other environmental hazards.
+
* The Scorch Shot's main draw is how its flares can knock enemies back; the knock back increases the further the flare has traveled before impact. Don't idle while crossing places with long falls or other environmental hazards.
* The Scorch Shot deals far less damage compared to the other Secondary weapons, making it less effective at finwith a fattyhing foes off. Try to engage a Pyro using thwith a fatty weapon when there aren't many teammates around.
+
* The Scorch Shot deals far less damage compared to the other Secondary weapons, making it less effective at finishing foes off. Try to engage a Pyro using this weapon when there aren't many teammates around.
 
|-
 
|-
 
|}
 
|}
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<br />'''[[Fire Axe]] + reskins'''  
 
<br />'''[[Fire Axe]] + reskins'''  
 
|
 
|
* Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro with a fatty already fighting at melee range with the Flamethrower.
+
* Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower.
* A Pyro attempting to use the Fire Axe in standard combat with a fatty likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent him from collecting more.
+
* A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent him from collecting more.
 
|-
 
|-
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguwith a fattyher|icon-size=100x100px}} <br />'''[[Axtinguwith a fattyher]] + reskins'''  
+
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Axtinguisher|icon-size=100x100px}} <br />'''[[Axtinguisher]] + reskins'''  
 
|
 
|
* The Axtinguwith a fattyher with a fatty usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed.
+
* The Axtinguisher is usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed.
* Try fighting a Pyro equipped with the Axtinguwith a fattyher near water or medkits to reduce the weapon's effectiveness.
+
* Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness.
* Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguwith a fattyher almost immediately. Kill or repel the Pyro before he closes the gap.
+
* Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Kill or repel the Pyro before he closes the gap.
* When burning, keep facing the Pyro to increase your chances of survival. The Axtinguwith a fattyher can deal only mini-crits hits from the front.
+
* When burning, keep facing the Pyro to increase your chances of survival. The Axtinguisher can deal only mini-crits hits from the front.
 
|-
 
|-
 
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br />'''[[Homewrecker]] + reskins'''
 
! align="center" valign="center" style="padding:0.5em" | {{icon weapon|weapon=Homewrecker|icon-size=100x100px}}<br />'''[[Homewrecker]] + reskins'''
 
|
 
|
* Pyros equipped with the Homewrecker often watch over their team's buildings, protecting them from Spies. Thwith a fatty duty can leave them more susceptible to attacks from long dwith a fattytances.
+
* Pyros equipped with the Homewrecker often watch over their team's buildings, protecting them from Spies. This duty can leave them more susceptible to attacks from long distances.
* Spies will have increased difficulty sapping buildings that are guarded by a Pyro equipped with the Homewrecker. Coordinate with teammates to dwith a fattytract or eliminate the Pyro.
+
* Spies will have increased difficulty sapping buildings that are guarded by a Pyro equipped with the Homewrecker. Coordinate with teammates to distract or eliminate the Pyro.
* Buildings should not be left unattended, as even just the Pyro's Flamethrower with a fatty fast enough at destroying them.
+
* Buildings should not be left unattended, as even just the Pyro's Flamethrower is fast enough at destroying them.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Powerjack}}
 
|
 
|
* The Powerjack grants the Pyro bonus movement speed while it with a fatty active, allowing him to outrun every class except the Scout.
+
* The Powerjack grants the Pyro bonus movement speed while it is active, allowing him to outrun every class except the Scout.
 
* The Powerjack makes the Pyro take 20% more damage. If you catch him moving between areas with it out, you can get in free extra damage.
 
* The Powerjack makes the Pyro take 20% more damage. If you catch him moving between areas with it out, you can get in free extra damage.
* In combat, the Pyro will usually switch to the Powerjack to finwith a fattyh you off and regain some health. The damage vulnerability it gives the Pyro gives you a chance to fend him off yourself.
+
* In combat, the Pyro will usually switch to the Powerjack to finish you off and regain some health. The damage vulnerability it gives the Pyro gives you a chance to fend him off yourself.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Back Scratcher}}
 
|
 
|
* Engage a Pyro wielding the Back Scratcher from a dwith a fattytance, as you will more likely lose in close combat.  
+
* Engage a Pyro wielding the Back Scratcher from a distance, as you will more likely lose in close combat.  
 
* The Back Scratcher gives a Pyro that roams alone increased survivability. Try to steal any medkits in the vicinity before or after engaging a Pyro.
 
* The Back Scratcher gives a Pyro that roams alone increased survivability. Try to steal any medkits in the vicinity before or after engaging a Pyro.
 
* If attacked by a Medic healing a Pyro, consider killing the Pyro first if you believe he has the Back Scratcher in its loadout.
 
* If attacked by a Medic healing a Pyro, consider killing the Pyro first if you believe he has the Back Scratcher in its loadout.
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}}
 
|
 
|
* A Medic and hwith a fatty healing target should consider temporarily breaking off contact when approached by Pyro using the Third Degree to minimize the damage dealt.
+
* A Medic and his healing target should consider temporarily breaking off contact when approached by Pyro using the Third Degree to minimize the damage dealt.
* The Flamethrower with a fatty arguably more effective than the Third Degree when it comes to attacking a Medic and hwith a fatty patient. Either way, beware of possible ambushes.  
+
* The Flamethrower is arguably more effective than the Third Degree when it comes to attacking a Medic and his patient. Either way, beware of possible ambushes.  
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}}
 
|
 
|
* A Pyro may try to finwith a fattyh you off with the Neon Annihilator if you are soaked. Keeping your dwith a fattytance remains a sound strategy.
+
* A Pyro may try to finish you off with the Neon Annihilator if you are soaked. Keeping your distance remains a sound strategy.
 
* Beware fighting Scouts (who throw Mad Milk) and Snipers (who throw Jarate) in enemy territory; they may give opportunities to a Pyro trying to ambush you with the Neon Annihilator.  
 
* Beware fighting Scouts (who throw Mad Milk) and Snipers (who throw Jarate) in enemy territory; they may give opportunities to a Pyro trying to ambush you with the Neon Annihilator.  
* The Neon Annihilator gives the Pyro one strong underwater weapon to use alongside hwith a fatty Shotgun. As when above land, keep a dwith a fattytance to minimize hwith a fatty effectiveness.
+
* The Neon Annihilator gives the Pyro one strong underwater weapon to use alongside his Shotgun. As when above land, keep a distance to minimize his effectiveness.
 
|}
 
|}
  

Revision as of 05:34, 28 November 2014

Eeuaghafvada...

The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.

General

Attributes Anti-Pyro strategy
Pyro emblem RED.png Role
  • The Pyro tends to find more success in ambushing opponents rather than approaching them head-on. Be aware of your surroundings; if you see an enemy Pyro, take note of what available routes he can take to ambush you and reposition yourself accordingly.
Leaderboard class medic.png Health
  • The Pyro has an above average amount of health and can be a hassle to take down if allowed to enter close range.
Leaderboard class scout.png Speed
  • Although the Pyro is relatively bulky, he only travels at the standard movement speed and is susceptible to being kited or even defeated before he gets too close.
Leaderboard class soldier.png Power
  • The Pyro is strong at close range but has very weak long range weaponry. Keeping your distance will prevent much of the Pyro's possible damage.

Weapon-specific

Main article: Pyro weapons

Primary weapons

Weapon Anti-Pyro strategy
Item icon Flame Thrower.png
Flamethrower + reskins
  • It is very difficult to escape the Pyro's Flamethrower once caught, so take note of routes he can take so that you can repel him before he reaches you.
    • If caught, continue fighting the Pyro instead of running; if you can't survive, you can at least weaken him for your teammates.
  • Extinguish yourself as soon as possible once he sets you on fire; if the afterburn doesn't kill you, the Pyro might switch to another weapon to finish you off instead.
    • Remember where medkits and bodies of water are located or stay close to friendly Pyros and Medics who can reliably extinguish you.
Backburner
Backburner
  • Watch your surroundings at all times to reduce the chances of a successful ambush by any Pyro.
  • Never turn your back on a Pyro using the Backburner, especially if retreating.
  • The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, many Pyros will use their compression blast less often, further increasing their vulnerability to projectiles.
Degreaser
Degreaser
  • The Degreaser allows a Pyro to quickly switch weapons. This makes weapon heckling ineffective.
  • The Degreaser is not as strong as the Flamethrower; a Pyro may choose to finish you off with another weapon. Prepare the appropriate counter-measures for his secondary and melee weapons.
    • Popular combinations include using the Reserve Shooter or Axtinguisher alongside the Degreaser.
Phlogistinator
Phlogistinator
  • The Phlogistinator promotes an aggressive playstyle. Don't allow the Pyro to easily enter close range or he will quickly fill his "Mmmph" meter.
  • Retreat from any Pyro that has activated the Phlogistinator's buff while retaliating from a distance.
  • While a Pyro is taunting to activate the Phlogistinator's ability, he remains immobile. You can actually prepare for his attempted rampage by having your team focus fire him.
    • Individual, class-specific methods for preparing include laying a carpet of Stickybombs, charging the Sniper Rifle, and getting into position for the Knife's backstab.
  • The Phlogistinator has no compression blast, so you can freely use rockets, grenades, and other projectiles against it without fear of them being reflected.
Compression Blast
Compression Blast
  • The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners and the air, where you are easier to target. Stay away from areas where a Pyro can easily pin you down or push you off.
  • The compression blast can reflect projectiles; use bullets or fire your projectiles away from the Pyro's line of sight to reduce the chances of being struck by a reflected one.
    • While the compression blast can reflect projectiles, there is a small cooldown time. Try overwhelming a Pyro with more projectiles than he can reflect.
  • The compression blast uses a significant amount of ammunition; if you can trick the Pyro into wasting compression blasts, his offense will be diminished.

Secondary weapons

Weapon Anti-Pyro strategy
Shotgun
Shotgun
  • The Shotgun is the Pyro's best secondary weapon against foes just outside the Flamethrower's range. Maintain a wide distance from Pyros to reduce the effectiveness of both their primary and this weapon.
Item icon Flare Gun.png
Flare Gun + reskins
  • The Flare Gun's projectiles should be easy to avoid in open areas, even at close range, as long as your movement is difficult to predict.
  • The Flare Gun's projectiles deal guaranteed critical hits to burning enemies. If you are set on fire from a distance, extinguish yourself before re-engaging the Pyro. If lit up close, move erratically to reduce a Pyro's chance of finishing you off with this weapon.
Detonator
Detonator
  • The Detonator functions similarly to the Flare Gun, but its flares can be remotely triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay scattered from your teammates to minimize the possible splash damage.
  • Detonator flares only deal mini-crits to burning players, making it less effective at finishing enemies off.
  • A Pyro can use the Detonator to perform a small Flare Jump. Stay aware of all possible routes that the Pyro can take to reach you.
Reserve Shooter
Reserve Shooter
  • The Reserve Shooter is capable of landing mini-crits on airborne targets, even if the target is simply jumping. A Pyro will typically combine compression blasts with this weapon in order to land guaranteed mini-crits.
  • The Reserve Shooter's reduced magazine size makes the Pyro far less effective at anywhere outside close range, especially since the Pyro's only way to force an enemy into the air is the compression blast.
Manmelter
Manmelter
  • The Manmelter has unlimited ammunition and faster projectiles, making it more effective at continuous long-range harassment. Keep moving and remain near sources of healing to reduce this weapon's effectiveness.
  • The Manmelter's projectiles cannot deal increased damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with his Flamethrower instead.
  • Try to avoid allowing a Pyro using the Manmelter to be in the vicinity of burning teammates; every teammate extinguished with the weapon earns it critical hits the Pyro can later use against you and your team.
Scorch Shot
Scorch Shot
  • The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered, even when away from enemies.
  • The Scorch Shot's main draw is how its flares can knock enemies back; the knock back increases the further the flare has traveled before impact. Don't idle while crossing places with long falls or other environmental hazards.
  • The Scorch Shot deals far less damage compared to the other Secondary weapons, making it less effective at finishing foes off. Try to engage a Pyro using this weapon when there aren't many teammates around.

Melee weapons

Weapon Anti-Pyro strategy
Item icon Fire Axe.png


Fire Axe + reskins

  • Most of the Pyro's alternate melee weapons outclass the Fire Axe in terms of utility, since the Pyro is already fighting at melee range with the Flamethrower.
  • A Pyro attempting to use the Fire Axe in standard combat is likely out of Flamethrower ammunition; remove all nearby sources of ammo to prevent him from collecting more.
Item icon Axtinguisher.png
Axtinguisher + reskins
  • The Axtinguisher is usually used alongside any fiery weaponry to quickly slay most classes. Keep vigilant to avoid being ambushed.
  • Try fighting a Pyro equipped with the Axtinguisher near water or medkits to reduce the weapon's effectiveness.
  • Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher almost immediately. Kill or repel the Pyro before he closes the gap.
  • When burning, keep facing the Pyro to increase your chances of survival. The Axtinguisher can deal only mini-crits hits from the front.
Item icon Homewrecker.png
Homewrecker + reskins
  • Pyros equipped with the Homewrecker often watch over their team's buildings, protecting them from Spies. This duty can leave them more susceptible to attacks from long distances.
  • Spies will have increased difficulty sapping buildings that are guarded by a Pyro equipped with the Homewrecker. Coordinate with teammates to distract or eliminate the Pyro.
  • Buildings should not be left unattended, as even just the Pyro's Flamethrower is fast enough at destroying them.
Powerjack
Powerjack
  • The Powerjack grants the Pyro bonus movement speed while it is active, allowing him to outrun every class except the Scout.
  • The Powerjack makes the Pyro take 20% more damage. If you catch him moving between areas with it out, you can get in free extra damage.
  • In combat, the Pyro will usually switch to the Powerjack to finish you off and regain some health. The damage vulnerability it gives the Pyro gives you a chance to fend him off yourself.
Back Scratcher
Back Scratcher
  • Engage a Pyro wielding the Back Scratcher from a distance, as you will more likely lose in close combat.
  • The Back Scratcher gives a Pyro that roams alone increased survivability. Try to steal any medkits in the vicinity before or after engaging a Pyro.
  • If attacked by a Medic healing a Pyro, consider killing the Pyro first if you believe he has the Back Scratcher in its loadout.
Sharpened Volcano Fragment
Sharpened Volcano Fragment
  • A Pyro may use the Sharpened Volcano Fragment to conserve Flamethrower ammo, or as a last resort for lighting enemies ablaze. Regardless, never let the Pyro come close enough to reach you with the weapon.
Third Degree
Third Degree
  • A Medic and his healing target should consider temporarily breaking off contact when approached by Pyro using the Third Degree to minimize the damage dealt.
  • The Flamethrower is arguably more effective than the Third Degree when it comes to attacking a Medic and his patient. Either way, beware of possible ambushes.
Neon Annihilator
Neon Annihilator
  • A Pyro may try to finish you off with the Neon Annihilator if you are soaked. Keeping your distance remains a sound strategy.
  • Beware fighting Scouts (who throw Mad Milk) and Snipers (who throw Jarate) in enemy territory; they may give opportunities to a Pyro trying to ambush you with the Neon Annihilator.
  • The Neon Annihilator gives the Pyro one strong underwater weapon to use alongside his Shotgun. As when above land, keep a distance to minimize his effectiveness.

See also