A Heavy Update/zh-hans

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本条目介绍的是该更新所发布的内容。关于补丁本身,请参见2008年8月19日补丁
Heavy Update Title Card.png
It's pretty much exactly what we would start a design meeting with. Try coming up with a new unlockable for the Heavy that addresses the goal, while staying within the constraints as much as possible. The extra section includes other details that are useful when trying to compare two viable ideas. Goal: Make the Heavy more viable when he has no Medic to pair with.
Robin Walker

The Heavy Update, officially known as A Heavy Update, was the third major content update for Team Fortress 2.

The focus of the update was the Heavy class. As was customary, three new weapons for the class were revealed, and the slowdown mechanic was introduced. To accompany the Sandvich consumable weapon, Meet the Sandvich was released alongside the update.

A new game mode, Arena, was introduced. It focused on combat between the two teams and brought five new maps to the game. Two other maps, Badwater Basin and Steel, were also included.

The update was released with the 2008年8月19日补丁.

Additions

Maps

主条目: List of maps
名称 图片 游戏模式 文件名
Badwater Basin Plbadwater.png 推车
BLU Bombcart.png
pl_badwater
Steel Steel Main.png 控制点
Controlpoint.png
cp_steel
Badlands Arenabadlands.jpg 竞技场
Controlpoint.png
arena_badlands
Granary Arenagranary.jpg 竞技场
Controlpoint.png
arena_granary
Lumberyard Arenalumberyard.jpg 竞技场
Controlpoint.png
arena_lumberyard
Well Tg arenawell.jpg 竞技场
Controlpoint.png
arena_well
Ravine Arenaravine.jpg 竞技场
Controlpoint.png
arena_ravine

Weapons

主条目: Weapons
Natascha 娜塔莎转轮机枪
Sandvich 三明治
Killing Gloves of Boxing 杀戮拳击手套

Tweaked weapons

Class Weapon Changes
Backburner
偷袭烈焰喷射器
Pictogram comment.png Added: New firing sounds to The Backburner
Kritzkrieg
闪电战医疗枪
Pictogram plus.png Changed: Increased the faster ÜberCharge build rate to 25% (from 10%)

Update progress

Beginning a recurring process for major updates, portions and features of the Heavy Update were revealed on a daily basis leading up to its culmination and release into the game. Each day was marked with a page depicting at least one of the aspects, delivered in an informative and unique style.

Trivia

  • The slowdown effect inherent with Natascha originally stacked upon itself, resulting in enemies coming to a complete halt when hit with multiple bullets. This occurred at any range between the Heavy and his target.
  • The Sandvich was advertised as healing 120 Health every time it was eaten, and having unlimited use. A cooldown bar was implemented for balance issues, and then it healed the wearer to their maximum health when they taunt.

Update gallery

External links